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Again separate classes
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parent
c1009c2a3c
commit
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@ -12,25 +12,23 @@ namespace osu.Desktop.VisualTests.Tests
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{
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{
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public override string Description => @"Tests the pause overlay";
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public override string Description => @"Tests the pause overlay";
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private StopOverlay pauseOverlay;
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private PauseOverlay pauseOverlay;
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private int retryCount;
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private int retryCount;
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public override void Reset()
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public override void Reset()
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{
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{
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base.Reset();
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base.Reset();
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Add(pauseOverlay = new StopOverlay
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Add(pauseOverlay = new PauseOverlay
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{
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{
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Depth = -1,
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Depth = -1,
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OnEscPressed = () => Logger.Log(@"Resume"),
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OnResume = () => Logger.Log(@"Resume"),
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OnRetry = () => Logger.Log(@"Retry"),
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OnQuit = () => Logger.Log(@"Quit"),
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Title = @"paused",
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Title = @"paused",
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Description = @"you're not going to do what i think you're going to do, are ya?",
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Description = @"you're not going to do what i think you're going to do, are ya?",
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});
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});
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pauseOverlay.AddButton(@"Continue", Color4.Green, delegate { Logger.Log(@"Resume"); });
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pauseOverlay.AddButton(@"Retry", Color4.Yellow, delegate { Logger.Log(@"Retry"); });
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pauseOverlay.AddButton(@"Quit to Main Menu", new Color4(170, 27, 39, 255), delegate { Logger.Log(@"Quit"); });
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AddButton("Pause", pauseOverlay.Show);
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AddButton("Pause", pauseOverlay.Show);
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AddButton("Add Retry", delegate
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AddButton("Add Retry", delegate
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{
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{
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@ -13,10 +13,11 @@ using osu.Game.Screens.Play.Pause;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using OpenTK.Input;
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using osu.Game.Graphics;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play
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{
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{
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public class StopOverlay : OverlayContainer
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public class FailOverlay : OverlayContainer
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{
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{
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private const int transition_duration = 200;
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private const int transition_duration = 200;
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private const int button_height = 70;
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private const int button_height = 70;
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@ -24,7 +25,8 @@ namespace osu.Game.Screens.Play
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protected override bool HideOnEscape => false;
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protected override bool HideOnEscape => false;
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public Action OnEscPressed;
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public Action OnRetry;
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public Action OnQuit;
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private string title;
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private string title;
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private string description;
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private string description;
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@ -98,19 +100,13 @@ namespace osu.Game.Screens.Play
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if (args.Key == Key.Escape)
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if (args.Key == Key.Escape)
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{
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{
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if (State == Visibility.Hidden) return false;
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if (State == Visibility.Hidden) return false;
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onEscPressed();
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OnQuit();
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return true;
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return true;
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}
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}
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return base.OnKeyDown(state, args);
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return base.OnKeyDown(state, args);
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}
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}
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private void onEscPressed()
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{
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OnEscPressed?.Invoke();
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Hide();
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}
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public void AddButton(string text, Color4 colour, Action action)
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public void AddButton(string text, Color4 colour, Action action)
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{
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{
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buttons.Add(new PauseButton
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buttons.Add(new PauseButton
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@ -127,7 +123,7 @@ namespace osu.Game.Screens.Play
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});
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});
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}
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}
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public StopOverlay()
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public FailOverlay()
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{
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{
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AlwaysReceiveInput = true;
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AlwaysReceiveInput = true;
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@ -214,6 +210,9 @@ namespace osu.Game.Screens.Play
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};
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};
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Retries = 0;
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Retries = 0;
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AddButton(@"Retry", Color4.Yellow, OnRetry);
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AddButton(@"Quit to Main Menu", new Color4(170, 27, 39, 255), OnQuit);
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}
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}
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}
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}
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}
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}
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35
osu.Game/Screens/Play/PauseOverlay.cs
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35
osu.Game/Screens/Play/PauseOverlay.cs
Normal file
@ -0,0 +1,35 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using OpenTK.Input;
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using osu.Framework.Graphics.Containers;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Play
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{
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public class PauseOverlay : FailOverlay
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{
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public Action OnResume;
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Key == Key.Escape)
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{
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if (State == Visibility.Hidden) return false;
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OnResume();
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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public PauseOverlay()
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{
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AddButton(@"Continue", Color4.Green, OnResume);
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}
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}
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}
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@ -62,8 +62,8 @@ namespace osu.Game.Screens.Play
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private SkipButton skipButton;
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private SkipButton skipButton;
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private HudOverlay hudOverlay;
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private HudOverlay hudOverlay;
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private StopOverlay pauseOverlay;
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private PauseOverlay pauseOverlay;
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private StopOverlay failOverlay;
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private FailOverlay failOverlay;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuConfigManager config, OsuColour colours)
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private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuConfigManager config, OsuColour colours)
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@ -125,31 +125,28 @@ namespace osu.Game.Screens.Play
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hudOverlay.KeyCounter.Add(ruleset.CreateGameplayKeys());
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hudOverlay.KeyCounter.Add(ruleset.CreateGameplayKeys());
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hudOverlay.BindProcessor(scoreProcessor);
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hudOverlay.BindProcessor(scoreProcessor);
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pauseOverlay = new StopOverlay
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pauseOverlay = new PauseOverlay
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{
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{
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Depth = -1,
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Depth = -1,
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OnEscPressed = delegate
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OnResume = delegate
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{
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{
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Delay(400);
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Delay(400);
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Schedule(Resume);
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Schedule(Resume);
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},
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},
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OnRetry = Restart,
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OnQuit = Exit,
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Title = @"paused",
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Title = @"paused",
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Description = @"you're not going to do what i think you're going to do, are ya?",
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Description = @"you're not going to do what i think you're going to do, are ya?",
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};
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};
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pauseOverlay.AddButton(@"Continue", colours.Green, delegate { Delay(400); Schedule(Resume); });
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pauseOverlay.AddButton(@"Retry", colours.YellowDark, Restart);
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pauseOverlay.AddButton(@"Quit to Main Menu", new Color4(170, 27, 39, 255), Exit);
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failOverlay = new FailOverlay
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failOverlay = new StopOverlay
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{
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{
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Depth = -1,
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Depth = -1,
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OnEscPressed = Exit,
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OnRetry = Restart,
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OnQuit = Exit,
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Title = @"failed",
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Title = @"failed",
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Description = @"you're dead, try again?",
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Description = @"you're dead, try again?",
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};
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};
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failOverlay.AddButton(@"Retry", colours.YellowDark, Restart);
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failOverlay.AddButton(@"Quit to Main Menu", new Color4(170, 27, 39, 255), Exit);
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if (ReplayInputHandler != null)
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if (ReplayInputHandler != null)
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@ -194,13 +194,14 @@
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<Compile Include="Screens\Multiplayer\Lobby.cs" />
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<Compile Include="Screens\Multiplayer\Lobby.cs" />
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<Compile Include="Screens\Multiplayer\Match.cs" />
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<Compile Include="Screens\Multiplayer\Match.cs" />
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<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
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<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
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<Compile Include="Screens\Play\FailOverlay.cs" />
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<Compile Include="Screens\Play\KeyConversionInputManager.cs" />
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<Compile Include="Screens\Play\KeyConversionInputManager.cs" />
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<Compile Include="Screens\Play\PauseOverlay.cs" />
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<Compile Include="Screens\Play\Pause\PauseButton.cs" />
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<Compile Include="Screens\Play\Pause\PauseButton.cs" />
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<Compile Include="Screens\Play\PlayerInputManager.cs" />
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<Compile Include="Screens\Play\PlayerInputManager.cs" />
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<Compile Include="Screens\Play\PlayerLoader.cs" />
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<Compile Include="Screens\Play\PlayerLoader.cs" />
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<Compile Include="Screens\Play\SkipButton.cs" />
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<Compile Include="Screens\Play\SkipButton.cs" />
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<Compile Include="Modes\UI\StandardComboCounter.cs" />
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<Compile Include="Modes\UI\StandardComboCounter.cs" />
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<Compile Include="Screens\Play\StopOverlay.cs" />
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<Compile Include="Screens\Select\BeatmapCarousel.cs" />
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<Compile Include="Screens\Select\BeatmapCarousel.cs" />
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<Compile Include="Screens\Select\FilterCriteria.cs" />
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<Compile Include="Screens\Select\FilterCriteria.cs" />
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<Compile Include="Screens\Select\Filter\GroupMode.cs" />
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<Compile Include="Screens\Select\Filter\GroupMode.cs" />
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