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mirror of https://github.com/ppy/osu.git synced 2025-01-13 02:32:55 +08:00

Merge branch 'master' into beatmap-parsing-fallback-v2

This commit is contained in:
Dean Herbert 2019-10-03 15:12:21 +08:00 committed by GitHub
commit 6268bbcfc8
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GPG Key ID: 4AEE18F83AFDEB23
119 changed files with 2575 additions and 897 deletions

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@ -1,11 +1,11 @@
GEM GEM
remote: https://rubygems.org/ remote: https://rubygems.org/
specs: specs:
CFPropertyList (3.0.0) CFPropertyList (3.0.1)
addressable (2.6.0) addressable (2.7.0)
public_suffix (>= 2.0.2, < 4.0) public_suffix (>= 2.0.2, < 5.0)
atomos (0.1.3) atomos (0.1.3)
babosa (1.0.2) babosa (1.0.3)
claide (1.0.3) claide (1.0.3)
colored (1.2) colored (1.2)
colored2 (3.1.2) colored2 (3.1.2)
@ -26,8 +26,8 @@ GEM
http-cookie (~> 1.0.0) http-cookie (~> 1.0.0)
faraday_middleware (0.13.1) faraday_middleware (0.13.1)
faraday (>= 0.7.4, < 1.0) faraday (>= 0.7.4, < 1.0)
fastimage (2.1.5) fastimage (2.1.7)
fastlane (2.129.0) fastlane (2.131.0)
CFPropertyList (>= 2.3, < 4.0.0) CFPropertyList (>= 2.3, < 4.0.0)
addressable (>= 2.3, < 3.0.0) addressable (>= 2.3, < 3.0.0)
babosa (>= 1.0.2, < 2.0.0) babosa (>= 1.0.2, < 2.0.0)
@ -77,9 +77,9 @@ GEM
representable (~> 3.0) representable (~> 3.0)
retriable (>= 2.0, < 4.0) retriable (>= 2.0, < 4.0)
signet (~> 0.9) signet (~> 0.9)
google-cloud-core (1.3.0) google-cloud-core (1.3.1)
google-cloud-env (~> 1.0) google-cloud-env (~> 1.0)
google-cloud-env (1.2.0) google-cloud-env (1.2.1)
faraday (~> 0.11) faraday (~> 0.11)
google-cloud-storage (1.16.0) google-cloud-storage (1.16.0)
digest-crc (~> 0.4) digest-crc (~> 0.4)
@ -100,9 +100,9 @@ GEM
json (2.2.0) json (2.2.0)
jwt (2.1.0) jwt (2.1.0)
memoist (0.16.0) memoist (0.16.0)
mime-types (3.2.2) mime-types (3.3)
mime-types-data (~> 3.2015) mime-types-data (~> 3.2015)
mime-types-data (3.2019.0331) mime-types-data (3.2019.0904)
mini_magick (4.9.5) mini_magick (4.9.5)
mini_portile2 (2.4.0) mini_portile2 (2.4.0)
multi_json (1.13.1) multi_json (1.13.1)
@ -121,14 +121,14 @@ GEM
uber (< 0.2.0) uber (< 0.2.0)
retriable (3.1.2) retriable (3.1.2)
rouge (2.0.7) rouge (2.0.7)
rubyzip (1.2.3) rubyzip (1.2.4)
security (0.1.3) security (0.1.3)
signet (0.11.0) signet (0.11.0)
addressable (~> 2.3) addressable (~> 2.3)
faraday (~> 0.9) faraday (~> 0.9)
jwt (>= 1.5, < 3.0) jwt (>= 1.5, < 3.0)
multi_json (~> 1.10) multi_json (~> 1.10)
simctl (1.6.5) simctl (1.6.6)
CFPropertyList CFPropertyList
naturally naturally
slack-notifier (2.3.2) slack-notifier (2.3.2)

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@ -31,12 +31,10 @@ If you are not interested in developing the game, you can still consume our [bin
**Latest build:** **Latest build:**
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | | [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [iOS(iOS 10+)](https://testflight.apple.com/join/2tLcjWlF) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
| ------------- | ------------- | | ------------- | ------------- | ------------- | ------------- |
- **Linux** users are recommended to self-compile until we have official deployment in place. - **Linux** users are recommended to self-compile until we have official deployment in place.
- **iOS** users can join the [TestFlight beta program](https://testflight.apple.com/join/2tLcjWlF) (note that due to high demand this is regularly full).
- **Android** users can self-compile, and expect a public beta soon.
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below. If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.

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@ -1,5 +1,83 @@
update_fastlane update_fastlane
platform :android do
desc 'Deploy to play store'
lane :beta do |options|
update_version(
version: options[:version],
build: options[:build],
)
build(options)
supply(
apk: './osu.Android/bin/Release/sh.ppy.osulazer-Signed.apk',
package_name: 'sh.ppy.osulazer',
track: 'alpha', # upload to alpha, we can promote it later
json_key: options[:json_key],
)
end
desc 'Deploy to github release'
lane :build_github do |options|
update_version(
version: options[:version],
build: options[:build],
)
build(options)
client = HTTPClient.new
changelog = client.get_content 'https://gist.githubusercontent.com/peppy/aaa2ec1a323554b619671cac6dbbb776/raw'
changelog.gsub!('$BUILD_ID', options[:build])
set_github_release(
repository_name: "ppy/osu",
api_token: ENV["GITHUB_TOKEN"],
name: options[:build],
tag_name: options[:build],
is_draft: true,
description: changelog,
commitish: "master",
upload_assets: ["osu.Android/bin/Release/sh.ppy.osulazer.apk"]
)
end
desc 'Compile the project'
lane :build do |options|
nuget_restore(
project_path: 'osu.Android.sln'
)
souyuz(
build_configuration: 'Release',
solution_path: 'osu.Android.sln',
platform: "android",
output_path: "osu.Android/bin/Release/",
keystore_path: options[:keystore_path],
keystore_alias: options[:keystore_alias],
keystore_password: ENV["KEYSTORE_PASSWORD"]
)
end
lane :update_version do |options|
split = options[:build].split('.')
split[1] = split[1].to_s.rjust(4, '0')
android_build = split.join('')
app_version(
solution_path: 'osu.Android.sln',
version: options[:version],
build: android_build,
)
end
end
platform :ios do platform :ios do
desc 'Deploy to testflight' desc 'Deploy to testflight'
lane :beta do |options| lane :beta do |options|

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@ -15,6 +15,30 @@ Install _fastlane_ using
or alternatively using `brew cask install fastlane` or alternatively using `brew cask install fastlane`
# Available Actions # Available Actions
## Android
### android beta
```
fastlane android beta
```
Deploy to play store
### android build_github
```
fastlane android build_github
```
Deploy to github release
### android build
```
fastlane android build
```
Compile the project
### android update_version
```
fastlane android update_version
```
----
## iOS ## iOS
### ios beta ### ios beta
``` ```

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@ -62,6 +62,6 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.918.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2019.930.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -4,11 +4,37 @@
using System; using System;
using Android.App; using Android.App;
using osu.Game; using osu.Game;
using osu.Game.Updater;
namespace osu.Android namespace osu.Android
{ {
public class OsuGameAndroid : OsuGame public class OsuGameAndroid : OsuGame
{ {
public override Version AssemblyVersion => new Version(Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0).VersionName); public override Version AssemblyVersion
{
get
{
var packageInfo = Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0);
try
{
string versionName = packageInfo.VersionCode.ToString();
// undo play store version garbling
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
}
catch
{
}
return new Version(packageInfo.VersionName);
}
}
protected override void LoadComplete()
{
base.LoadComplete();
Add(new SimpleUpdateManager());
}
} }
} }

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@ -17,6 +17,7 @@ using osu.Framework.Logging;
using osu.Framework.Platform.Windows; using osu.Framework.Platform.Windows;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osu.Game.Updater;
namespace osu.Desktop namespace osu.Desktop
{ {

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@ -8,11 +8,8 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game; using osu.Game;
using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -20,17 +17,9 @@ namespace osu.Desktop.Overlays
{ {
public class VersionManager : OverlayContainer public class VersionManager : OverlayContainer
{ {
private OsuConfigManager config;
private OsuGameBase game;
private NotificationOverlay notificationOverlay;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config) private void load(OsuColour colours, TextureStore textures, OsuGameBase game)
{ {
notificationOverlay = notification;
this.config = config;
this.game = game;
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre; Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre; Origin = Anchor.BottomCentre;
@ -85,48 +74,6 @@ namespace osu.Desktop.Overlays
}; };
} }
protected override void LoadComplete()
{
base.LoadComplete();
var version = game.Version;
var lastVersion = config.Get<string>(OsuSetting.Version);
if (game.IsDeployedBuild && version != lastVersion)
{
config.Set(OsuSetting.Version, version);
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
if (!string.IsNullOrEmpty(lastVersion))
notificationOverlay.Post(new UpdateCompleteNotification(version));
}
}
private class UpdateCompleteNotification : SimpleNotification
{
private readonly string version;
public UpdateCompleteNotification(string version)
{
this.version = version;
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, ChangelogOverlay changelog, NotificationOverlay notificationOverlay)
{
Icon = FontAwesome.Solid.CheckSquare;
IconBackgound.Colour = colours.BlueDark;
Activated = delegate
{
notificationOverlay.Hide();
changelog.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
return true;
};
}
}
protected override void PopIn() protected override void PopIn()
{ {
this.FadeIn(1400, Easing.OutQuint); this.FadeIn(1400, Easing.OutQuint);

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@ -20,7 +20,7 @@ using LogLevel = Splat.LogLevel;
namespace osu.Desktop.Updater namespace osu.Desktop.Updater
{ {
public class SquirrelUpdateManager : Component public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager
{ {
private UpdateManager updateManager; private UpdateManager updateManager;
private NotificationOverlay notificationOverlay; private NotificationOverlay notificationOverlay;

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@ -23,10 +23,10 @@
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
<PackageReference Include="Microsoft.Win32.Registry" Version="4.5.0" /> <PackageReference Include="Microsoft.Win32.Registry" Version="4.6.0" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="4.5.0" /> <PackageReference Include="System.IO.Packaging" Version="4.6.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.4" /> <PackageReference Include="ppy.squirrel.windows" Version="1.9.0.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Beatmaps;
@ -37,9 +38,21 @@ namespace osu.Game.Rulesets.Catch.Objects
public int ComboOffset { get; set; } public int ComboOffset { get; set; }
public int IndexInCurrentCombo { get; set; } public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
public int ComboIndex { get; set; } public int IndexInCurrentCombo
{
get => IndexInCurrentComboBindable.Value;
set => IndexInCurrentComboBindable.Value = value;
}
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
public int ComboIndex
{
get => ComboIndexBindable.Value;
set => ComboIndexBindable.Value = value;
}
/// <summary> /// <summary>
/// Difference between the distance to the next object /// Difference between the distance to the next object
@ -48,10 +61,16 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </summary> /// </summary>
public float DistanceToHyperDash { get; set; } public float DistanceToHyperDash { get; set; }
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
/// <summary> /// <summary>
/// The next fruit starts a new combo. Used for explodey. /// The next fruit starts a new combo. Used for explodey.
/// </summary> /// </summary>
public virtual bool LastInCombo { get; set; } public virtual bool LastInCombo
{
get => LastInComboBindable.Value;
set => LastInComboBindable.Value = value;
}
public float Scale { get; set; } = 1; public float Scale { get; set; } = 1;

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@ -15,7 +15,6 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
using osuTK; using osuTK;
@ -67,6 +66,8 @@ namespace osu.Game.Rulesets.Mania.Tests
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.TopCentre)); AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.TopCentre));
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.BottomCentre)); AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.BottomCentre));
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[0], Anchor.TopCentre));
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[1], Anchor.BottomCentre));
AddStep("flip direction", () => AddStep("flip direction", () =>
{ {
@ -76,10 +77,14 @@ namespace osu.Game.Rulesets.Mania.Tests
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.BottomCentre)); AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.BottomCentre));
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.TopCentre)); AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.TopCentre));
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[0], Anchor.BottomCentre));
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[1], Anchor.TopCentre));
} }
private bool notesInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor); private bool notesInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor);
private bool barsInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.AllHitObjects.Where(obj => obj is DrawableBarLine).All(o => o.Anchor == anchor);
private void createNote() private void createNote()
{ {
foreach (var stage in stages) foreach (var stage in stages)

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@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Objects
{
public class BarLine : ManiaHitObject, IBarLine
{
public bool Major { get; set; }
}
}

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@ -4,7 +4,6 @@
using osuTK; using osuTK;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osuTK.Graphics; using osuTK.Graphics;
@ -14,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// Visualises a <see cref="BarLine"/>. Although this derives DrawableManiaHitObject, /// Visualises a <see cref="BarLine"/>. Although this derives DrawableManiaHitObject,
/// this does not handle input/sound like a normal hit object. /// this does not handle input/sound like a normal hit object.
/// </summary> /// </summary>
public class DrawableBarLine : DrawableHitObject<BarLine> public class DrawableBarLine : DrawableManiaHitObject<BarLine>
{ {
/// <summary> /// <summary>
/// Height of major bar line triangles. /// Height of major bar line triangles.

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@ -18,8 +18,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary> /// </summary>
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction> public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
{ {
public const float CORNER_RADIUS = NotePiece.NOTE_HEIGHT / 2;
private readonly NotePiece headPiece; private readonly NotePiece headPiece;
public DrawableNote(Note hitObject) public DrawableNote(Note hitObject)

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.UI
public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods) : base(ruleset, beatmap, mods)
{ {
BarLines = new BarLineGenerator(Beatmap).BarLines; BarLines = new BarLineGenerator<BarLine>(Beatmap).BarLines;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

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@ -8,7 +8,6 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osuTK; using osuTK;

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@ -12,7 +12,6 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;

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@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneHitCircleComboChange : TestSceneHitCircle
{
private readonly Bindable<int> comboIndex = new Bindable<int>();
protected override void LoadComplete()
{
base.LoadComplete();
Scheduler.AddDelayed(() => comboIndex.Value++, 250, true);
}
protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto)
{
circle.ComboIndexBindable.BindTo(comboIndex);
circle.IndexInCurrentComboBindable.BindTo(comboIndex);
return base.CreateDrawableHitCircle(circle, auto);
}
}
}

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@ -297,11 +297,7 @@ namespace osu.Game.Rulesets.Osu.Tests
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 }); slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
var drawable = new DrawableSlider(slider) var drawable = CreateDrawableSlider(slider);
{
Anchor = Anchor.Centre,
Depth = depthIndex++
};
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>()) foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable }); mod.ApplyToDrawableHitObjects(new[] { drawable });
@ -311,6 +307,12 @@ namespace osu.Game.Rulesets.Osu.Tests
return drawable; return drawable;
} }
protected virtual DrawableSlider CreateDrawableSlider(Slider slider) => new DrawableSlider(slider)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
};
private float judgementOffsetDirection = 1; private float judgementOffsetDirection = 1;
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result) private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)

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@ -0,0 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneSliderComboChange : TestSceneSlider
{
private readonly Bindable<int> comboIndex = new Bindable<int>();
protected override void LoadComplete()
{
base.LoadComplete();
Scheduler.AddDelayed(() => comboIndex.Value++, 250, true);
}
protected override DrawableSlider CreateDrawableSlider(Slider slider)
{
slider.ComboIndexBindable.BindTo(comboIndex);
slider.IndexInCurrentComboBindable.BindTo(comboIndex);
return base.CreateDrawableSlider(slider);
}
}
}

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@ -0,0 +1,96 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.MathUtils;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
using System.Collections.Generic;
using System.Linq;
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneSpinnerRotation : TestSceneOsuPlayer
{
[Resolved]
private AudioManager audioManager { get; set; }
private TrackVirtualManual track;
protected override bool Autoplay => true;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
track = (TrackVirtualManual)working.Track;
return working;
}
private DrawableSpinner drawableSpinner;
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning);
AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)((TestPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.First());
}
[Test]
public void TestSpinnerRewindingRotation()
{
addSeekStep(5000);
AddAssert("is rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
addSeekStep(0);
AddAssert("is rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
}
[Test]
public void TestSpinnerMiddleRewindingRotation()
{
double estimatedRotation = 0;
addSeekStep(5000);
AddStep("retrieve rotation", () => estimatedRotation = drawableSpinner.Disc.RotationAbsolute);
addSeekStep(2500);
addSeekStep(5000);
AddAssert("is rotation absolute almost same", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, estimatedRotation, 100));
}
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => track.Seek(time));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, ((TestPlayer)Player).DrawableRuleset.FrameStableClock.CurrentTime, 100));
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
{
HitObjects = new List<HitObject>
{
new Spinner
{
Position = new Vector2(256, 192),
EndTime = 5000,
},
// placeholder object to avoid hitting the results screen
new HitObject
{
StartTime = 99999,
}
}
};
}
}

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@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return true; return true;
}, },
}, },
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)), CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece()),
ApproachCircle = new ApproachCircle ApproachCircle = new ApproachCircle
{ {
Alpha = 0, Alpha = 0,

View File

@ -173,6 +173,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Body.AccentColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? AccentColour.Value; Body.AccentColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? AccentColour.Value;
Body.BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White; Body.BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
bool allowBallTint = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false;
Ball.Colour = allowBallTint ? AccentColour.Value : Color4.White;
} }
private void updatePathRadius() => Body.PathRadius = slider.Scale * sliderPathRadius; private void updatePathRadius() => Body.PathRadius = slider.Scale * sliderPathRadius;

View File

@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private readonly NumberPiece number; private readonly NumberPiece number;
private readonly GlowPiece glow; private readonly GlowPiece glow;
public MainCirclePiece(int index) public MainCirclePiece()
{ {
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
@ -31,10 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
glow = new GlowPiece(), glow = new GlowPiece(),
circle = new CirclePiece(), circle = new CirclePiece(),
number = new NumberPiece number = new NumberPiece(),
{
Text = (index + 1).ToString(),
},
ring = new RingPiece(), ring = new RingPiece(),
flash = new FlashPiece(), flash = new FlashPiece(),
explode = new ExplodePiece(), explode = new ExplodePiece(),
@ -42,12 +39,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
} }
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>(); private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
private readonly Bindable<Color4> accentColour = new Bindable<Color4>(); private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject) private void load(DrawableHitObject drawableObject)
{ {
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
state.BindTo(drawableObject.State); state.BindTo(drawableObject.State);
state.BindValueChanged(updateState, true); state.BindValueChanged(updateState, true);
@ -58,6 +57,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
glow.Colour = colour.NewValue; glow.Colour = colour.NewValue;
circle.Colour = colour.NewValue; circle.Colour = colour.NewValue;
}, true); }, true);
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
} }
private void updateState(ValueChangedEvent<ArmedState> state) private void updateState(ValueChangedEvent<ArmedState> state)

View File

@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
lastAngle -= 360; lastAngle -= 360;
currentRotation += thisAngle - lastAngle; currentRotation += thisAngle - lastAngle;
RotationAbsolute += Math.Abs(thisAngle - lastAngle); RotationAbsolute += Math.Abs(thisAngle - lastAngle) * Math.Sign(Clock.ElapsedFrameTime);
} }
lastAngle = thisAngle; lastAngle = thisAngle;

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@ -58,13 +58,37 @@ namespace osu.Game.Rulesets.Osu.Objects
public virtual bool NewCombo { get; set; } public virtual bool NewCombo { get; set; }
public int ComboOffset { get; set; } public readonly Bindable<int> ComboOffsetBindable = new Bindable<int>();
public virtual int IndexInCurrentCombo { get; set; } public int ComboOffset
{
get => ComboOffsetBindable.Value;
set => ComboOffsetBindable.Value = value;
}
public virtual int ComboIndex { get; set; } public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
public bool LastInCombo { get; set; } public virtual int IndexInCurrentCombo
{
get => IndexInCurrentComboBindable.Value;
set => IndexInCurrentComboBindable.Value = value;
}
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
public virtual int ComboIndex
{
get => ComboIndexBindable.Value;
set => ComboIndexBindable.Value = value;
}
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
public bool LastInCombo
{
get => LastInComboBindable.Value;
set => LastInComboBindable.Value = value;
}
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{ {

View File

@ -33,28 +33,6 @@ namespace osu.Game.Rulesets.Osu.Objects
public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t); public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
public override int ComboIndex
{
get => base.ComboIndex;
set
{
base.ComboIndex = value;
foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
n.ComboIndex = value;
}
}
public override int IndexInCurrentCombo
{
get => base.IndexInCurrentCombo;
set
{
base.IndexInCurrentCombo = value;
foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
n.IndexInCurrentCombo = value;
}
}
public readonly Bindable<SliderPath> PathBindable = new Bindable<SliderPath>(); public readonly Bindable<SliderPath> PathBindable = new Bindable<SliderPath>();
public SliderPath Path public SliderPath Path
@ -192,8 +170,6 @@ namespace osu.Game.Rulesets.Osu.Objects
Position = Position, Position = Position,
Samples = getNodeSamples(0), Samples = getNodeSamples(0),
SampleControlPoint = SampleControlPoint, SampleControlPoint = SampleControlPoint,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboIndex = ComboIndex,
}); });
break; break;
@ -205,8 +181,6 @@ namespace osu.Game.Rulesets.Osu.Objects
{ {
StartTime = e.Time, StartTime = e.Time,
Position = EndPosition, Position = EndPosition,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboIndex = ComboIndex,
}); });
break; break;

View File

@ -9,7 +9,6 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
@ -25,13 +24,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
} }
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>(); private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
private readonly Bindable<Color4> accentColour = new Bindable<Color4>(); private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject, ISkinSource skin) private void load(DrawableHitObject drawableObject, ISkinSource skin)
{ {
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
Sprite hitCircleSprite; Sprite hitCircleSprite;
SkinnableSpriteText hitCircleText;
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
@ -42,14 +44,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
}, },
new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
{ {
Font = OsuFont.Numeric.With(size: 40), Font = OsuFont.Numeric.With(size: 40),
UseFullGlyphHeight = false, UseFullGlyphHeight = false,
}, confineMode: ConfineMode.NoScaling) }, confineMode: ConfineMode.NoScaling),
{
Text = (((IHasComboInformation)drawableObject.HitObject).IndexInCurrentCombo + 1).ToString()
},
new Sprite new Sprite
{ {
Texture = skin.GetTexture("hitcircleoverlay"), Texture = skin.GetTexture("hitcircleoverlay"),
@ -63,6 +62,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
accentColour.BindTo(drawableObject.AccentColour); accentColour.BindTo(drawableObject.AccentColour);
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true); accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
} }
private void updateState(ValueChangedEvent<ArmedState> state) private void updateState(ValueChangedEvent<ArmedState> state)

View File

@ -9,6 +9,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
HitCircleOverlap, HitCircleOverlap,
SliderBorderSize, SliderBorderSize,
SliderPathRadius, SliderPathRadius,
AllowSliderBallTint,
CursorExpand, CursorExpand,
} }
} }

View File

@ -40,9 +40,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
for (int i = 0; i < max_sprites; i++) for (int i = 0; i < max_sprites; i++)
{ {
// InvalidationID 1 forces an update of each part of the cursor trail the first time ApplyState is run on the draw node // -1 signals that the part is unusable, and should not be drawn
// This is to prevent garbage data from being sent to the vertex shader, resulting in visual issues on some platforms parts[i].InvalidationID = -1;
parts[i].InvalidationID = 1;
} }
} }
@ -112,6 +111,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
for (int i = 0; i < parts.Length; ++i) for (int i = 0; i < parts.Length; ++i)
{ {
parts[i].Time -= time; parts[i].Time -= time;
if (parts[i].InvalidationID != -1)
++parts[i].InvalidationID; ++parts[i].InvalidationID;
} }
@ -205,8 +206,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public TrailDrawNode(CursorTrail source) public TrailDrawNode(CursorTrail source)
: base(source) : base(source)
{ {
for (int i = 0; i < max_sprites; i++)
parts[i].InvalidationID = 0;
} }
public override void ApplyState() public override void ApplyState()
@ -218,11 +217,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
size = Source.partSize; size = Source.partSize;
time = Source.time; time = Source.time;
for (int i = 0; i < Source.parts.Length; ++i) Source.parts.CopyTo(parts, 0);
{
if (Source.parts[i].InvalidationID > parts[i].InvalidationID)
parts[i] = Source.parts[i];
}
} }
public override void Draw(Action<TexturedVertex2D> vertexAction) public override void Draw(Action<TexturedVertex2D> vertexAction)
@ -234,6 +229,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
for (int i = 0; i < parts.Length; ++i) for (int i = 0; i < parts.Length; ++i)
{ {
if (parts[i].InvalidationID == -1)
continue;
vertexBatch.DrawTime = parts[i].Time; vertexBatch.DrawTime = parts[i].Time;
Vector2 pos = parts[i].Position; Vector2 pos = parts[i].Position;

View File

@ -53,6 +53,11 @@ namespace osu.Game.Rulesets.Taiko.Tests
AddStep("Strong Rim", () => addRimHit(true)); AddStep("Strong Rim", () => addRimHit(true));
AddStep("Add bar line", () => addBarLine(false)); AddStep("Add bar line", () => addBarLine(false));
AddStep("Add major bar line", () => addBarLine(true)); AddStep("Add major bar line", () => addBarLine(true));
AddStep("Add centre w/ bar line", () =>
{
addCentreHit(false);
addBarLine(true);
});
AddStep("Height test 1", () => changePlayfieldSize(1)); AddStep("Height test 1", () => changePlayfieldSize(1));
AddStep("Height test 2", () => changePlayfieldSize(2)); AddStep("Height test 2", () => changePlayfieldSize(2));
AddStep("Height test 3", () => changePlayfieldSize(3)); AddStep("Height test 3", () => changePlayfieldSize(3));

View File

@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Taiko.Objects
{
public class BarLine : TaikoHitObject, IBarLine
{
public bool Major { get; set; }
}
}

View File

@ -5,7 +5,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osuTK; using osuTK;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {

View File

@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
new BarLineGenerator(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar))); new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
} }
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this); public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);

View File

@ -90,6 +90,48 @@ namespace osu.Game.Tests.Beatmaps.IO
} }
} }
[Test]
public async Task TestImportCorruptThenImport()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImport"))
{
try
{
var osu = loadOsu(host);
var imported = await LoadOszIntoOsu(osu);
var firstFile = imported.Files.First();
var files = osu.Dependencies.Get<FileStore>();
long originalLength;
using (var stream = files.Storage.GetStream(firstFile.FileInfo.StoragePath))
originalLength = stream.Length;
using (var stream = files.Storage.GetStream(firstFile.FileInfo.StoragePath, FileAccess.Write, FileMode.Create))
stream.WriteByte(0);
var importedSecondTime = await LoadOszIntoOsu(osu);
using (var stream = files.Storage.GetStream(firstFile.FileInfo.StoragePath))
Assert.AreEqual(stream.Length, originalLength, "Corruption was not fixed on second import");
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
Assert.IsTrue(imported.ID == importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
checkBeatmapSetCount(osu, 1);
checkSingleReferencedFileCount(osu, 18);
}
finally
{
host.Exit();
}
}
}
[Test] [Test]
public async Task TestRollbackOnFailure() public async Task TestRollbackOnFailure()
{ {

View File

@ -0,0 +1,201 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
namespace osu.Game.Tests.NonVisual.Filtering
{
[TestFixture]
public class FilterMatchingTest
{
private BeatmapInfo getExampleBeatmap() => new BeatmapInfo
{
Ruleset = new RulesetInfo { ID = 5 },
StarDifficulty = 4.0d,
BaseDifficulty = new BeatmapDifficulty
{
ApproachRate = 5.0f,
DrainRate = 3.0f,
CircleSize = 2.0f,
},
Metadata = new BeatmapMetadata
{
Artist = "The Artist",
ArtistUnicode = "check unicode too",
Title = "Title goes here",
TitleUnicode = "Title goes here",
AuthorString = "The Author",
Source = "unit tests",
Tags = "look for tags too",
},
Version = "version as well",
Length = 2500,
BPM = 160,
BeatDivisor = 12,
Status = BeatmapSetOnlineStatus.Loved
};
[Test]
public void TestCriteriaMatchingNoRuleset()
{
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria();
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
carouselItem.Filter(criteria);
Assert.IsFalse(carouselItem.Filtered.Value);
}
[Test]
public void TestCriteriaMatchingSpecificRuleset()
{
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria
{
Ruleset = new RulesetInfo { ID = 6 }
};
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
carouselItem.Filter(criteria);
Assert.IsTrue(carouselItem.Filtered.Value);
}
[Test]
public void TestCriteriaMatchingConvertedBeatmaps()
{
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria
{
Ruleset = new RulesetInfo { ID = 6 },
AllowConvertedBeatmaps = true
};
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
carouselItem.Filter(criteria);
Assert.IsFalse(carouselItem.Filtered.Value);
}
[Test]
[TestCase(true)]
[TestCase(false)]
public void TestCriteriaMatchingRangeMin(bool inclusive)
{
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria
{
Ruleset = new RulesetInfo { ID = 6 },
AllowConvertedBeatmaps = true,
ApproachRate = new FilterCriteria.OptionalRange<float>
{
IsLowerInclusive = inclusive,
Min = 5.0f
}
};
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
carouselItem.Filter(criteria);
Assert.AreEqual(!inclusive, carouselItem.Filtered.Value);
}
[Test]
[TestCase(true)]
[TestCase(false)]
public void TestCriteriaMatchingRangeMax(bool inclusive)
{
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria
{
Ruleset = new RulesetInfo { ID = 6 },
AllowConvertedBeatmaps = true,
BPM = new FilterCriteria.OptionalRange<double>
{
IsUpperInclusive = inclusive,
Max = 160d
}
};
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
carouselItem.Filter(criteria);
Assert.AreEqual(!inclusive, carouselItem.Filtered.Value);
}
[Test]
[TestCase("artist", false)]
[TestCase("artist title author", false)]
[TestCase("an artist", true)]
[TestCase("tags too", false)]
[TestCase("version", false)]
[TestCase("an auteur", true)]
public void TestCriteriaMatchingTerms(string terms, bool filtered)
{
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria
{
Ruleset = new RulesetInfo { ID = 6 },
AllowConvertedBeatmaps = true,
SearchText = terms
};
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
carouselItem.Filter(criteria);
Assert.AreEqual(filtered, carouselItem.Filtered.Value);
}
[Test]
[TestCase("", false)]
[TestCase("The", false)]
[TestCase("THE", false)]
[TestCase("author", false)]
[TestCase("the author", false)]
[TestCase("the author AND then something else", true)]
[TestCase("unknown", true)]
public void TestCriteriaMatchingCreator(string creatorName, bool filtered)
{
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria
{
Creator = new FilterCriteria.OptionalTextFilter { SearchTerm = creatorName }
};
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
carouselItem.Filter(criteria);
Assert.AreEqual(filtered, carouselItem.Filtered.Value);
}
[Test]
[TestCase("", false)]
[TestCase("The", false)]
[TestCase("THE", false)]
[TestCase("artist", false)]
[TestCase("the artist", false)]
[TestCase("the artist AND then something else", true)]
[TestCase("unicode too", false)]
[TestCase("unknown", true)]
public void TestCriteriaMatchingArtist(string artistName, bool filtered)
{
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria
{
Artist = new FilterCriteria.OptionalTextFilter { SearchTerm = artistName }
};
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
carouselItem.Filter(criteria);
Assert.AreEqual(filtered, carouselItem.Filtered.Value);
}
[Test]
[TestCase("", false)]
[TestCase("artist", false)]
[TestCase("unknown", true)]
public void TestCriteriaMatchingArtistWithNullUnicodeName(string artistName, bool filtered)
{
var exampleBeatmapInfo = getExampleBeatmap();
exampleBeatmapInfo.Metadata.ArtistUnicode = null;
var criteria = new FilterCriteria
{
Artist = new FilterCriteria.OptionalTextFilter { SearchTerm = artistName }
};
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
carouselItem.Filter(criteria);
Assert.AreEqual(filtered, carouselItem.Filtered.Value);
}
}
}

View File

@ -0,0 +1,184 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select;
namespace osu.Game.Tests.NonVisual.Filtering
{
[TestFixture]
public class FilterQueryParserTest
{
[Test]
public void TestApplyQueriesBareWords()
{
const string query = "looking for a beatmap";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("looking for a beatmap", filterCriteria.SearchText);
Assert.AreEqual(4, filterCriteria.SearchTerms.Length);
}
/*
* The following tests have been written a bit strangely (they don't check exact
* bound equality with what the filter says).
* This is to account for floating-point arithmetic issues.
* For example, specifying a bpm<140 filter would previously match beatmaps with BPM
* of 139.99999, which would be displayed in the UI as 140.
* Due to this the tests check the last tick inside the range and the first tick
* outside of the range.
*/
[Test]
public void TestApplyStarQueries()
{
const string query = "stars<4 easy";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("easy", filterCriteria.SearchText.Trim());
Assert.AreEqual(1, filterCriteria.SearchTerms.Length);
Assert.IsNotNull(filterCriteria.StarDifficulty.Max);
Assert.Greater(filterCriteria.StarDifficulty.Max, 3.99d);
Assert.Less(filterCriteria.StarDifficulty.Max, 4.00d);
Assert.IsNull(filterCriteria.StarDifficulty.Min);
}
[Test]
public void TestApplyApproachRateQueries()
{
const string query = "ar>=9 difficult";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("difficult", filterCriteria.SearchText.Trim());
Assert.AreEqual(1, filterCriteria.SearchTerms.Length);
Assert.IsNotNull(filterCriteria.ApproachRate.Min);
Assert.Greater(filterCriteria.ApproachRate.Min, 8.9f);
Assert.Less(filterCriteria.ApproachRate.Min, 9.0f);
Assert.IsNull(filterCriteria.ApproachRate.Max);
}
[Test]
public void TestApplyDrainRateQueries()
{
const string query = "dr>2 quite specific dr<:6";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("quite specific", filterCriteria.SearchText.Trim());
Assert.AreEqual(2, filterCriteria.SearchTerms.Length);
Assert.Greater(filterCriteria.DrainRate.Min, 2.0f);
Assert.Less(filterCriteria.DrainRate.Min, 2.1f);
Assert.Greater(filterCriteria.DrainRate.Max, 6.0f);
Assert.Less(filterCriteria.DrainRate.Min, 6.1f);
}
[Test]
public void TestApplyBPMQueries()
{
const string query = "bpm>:200 gotta go fast";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("gotta go fast", filterCriteria.SearchText.Trim());
Assert.AreEqual(3, filterCriteria.SearchTerms.Length);
Assert.IsNotNull(filterCriteria.BPM.Min);
Assert.Greater(filterCriteria.BPM.Min, 199.99d);
Assert.Less(filterCriteria.BPM.Min, 200.00d);
Assert.IsNull(filterCriteria.BPM.Max);
}
private static object[] lengthQueryExamples =
{
new object[] { "6ms", TimeSpan.FromMilliseconds(6), TimeSpan.FromMilliseconds(1) },
new object[] { "23s", TimeSpan.FromSeconds(23), TimeSpan.FromSeconds(1) },
new object[] { "9m", TimeSpan.FromMinutes(9), TimeSpan.FromMinutes(1) },
new object[] { "0.25h", TimeSpan.FromHours(0.25), TimeSpan.FromHours(1) },
new object[] { "70", TimeSpan.FromSeconds(70), TimeSpan.FromSeconds(1) },
};
[Test]
[TestCaseSource(nameof(lengthQueryExamples))]
public void TestApplyLengthQueries(string lengthQuery, TimeSpan expectedLength, TimeSpan scale)
{
string query = $"length={lengthQuery} time";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("time", filterCriteria.SearchText.Trim());
Assert.AreEqual(1, filterCriteria.SearchTerms.Length);
Assert.AreEqual(expectedLength.TotalMilliseconds - scale.TotalMilliseconds / 2.0, filterCriteria.Length.Min);
Assert.AreEqual(expectedLength.TotalMilliseconds + scale.TotalMilliseconds / 2.0, filterCriteria.Length.Max);
}
[Test]
public void TestApplyDivisorQueries()
{
const string query = "that's a time signature alright! divisor:12";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("that's a time signature alright!", filterCriteria.SearchText.Trim());
Assert.AreEqual(5, filterCriteria.SearchTerms.Length);
Assert.AreEqual(12, filterCriteria.BeatDivisor.Min);
Assert.IsTrue(filterCriteria.BeatDivisor.IsLowerInclusive);
Assert.AreEqual(12, filterCriteria.BeatDivisor.Max);
Assert.IsTrue(filterCriteria.BeatDivisor.IsUpperInclusive);
}
[Test]
public void TestApplyStatusQueries()
{
const string query = "I want the pp status=ranked";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("I want the pp", filterCriteria.SearchText.Trim());
Assert.AreEqual(4, filterCriteria.SearchTerms.Length);
Assert.AreEqual(BeatmapSetOnlineStatus.Ranked, filterCriteria.OnlineStatus.Min);
Assert.IsTrue(filterCriteria.OnlineStatus.IsLowerInclusive);
Assert.AreEqual(BeatmapSetOnlineStatus.Ranked, filterCriteria.OnlineStatus.Max);
Assert.IsTrue(filterCriteria.OnlineStatus.IsUpperInclusive);
}
[Test]
public void TestApplyCreatorQueries()
{
const string query = "beatmap specifically by creator=my_fav";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("beatmap specifically by", filterCriteria.SearchText.Trim());
Assert.AreEqual(3, filterCriteria.SearchTerms.Length);
Assert.AreEqual("my_fav", filterCriteria.Creator.SearchTerm);
}
[Test]
public void TestApplyArtistQueries()
{
const string query = "find me songs by artist=singer please";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("find me songs by please", filterCriteria.SearchText.Trim());
Assert.AreEqual(5, filterCriteria.SearchTerms.Length);
Assert.AreEqual("singer", filterCriteria.Artist.SearchTerm);
}
[Test]
public void TestApplyArtistQueriesWithSpaces()
{
const string query = "really like artist=\"name with space\" yes";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("really like yes", filterCriteria.SearchText.Trim());
Assert.AreEqual(3, filterCriteria.SearchTerms.Length);
Assert.AreEqual("name with space", filterCriteria.Artist.SearchTerm);
}
[Test]
public void TestApplyArtistQueriesOneDoubleQuote()
{
const string query = "weird artist=double\"quote";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("weird", filterCriteria.SearchText.Trim());
Assert.AreEqual(1, filterCriteria.SearchTerms.Length);
Assert.AreEqual("double\"quote", filterCriteria.Artist.SearchTerm);
}
}
}

View File

@ -117,17 +117,57 @@ namespace osu.Game.Tests.Scores.IO
} }
} }
[Test]
public async Task TestImportWithDeletedBeatmapSet()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWithDeletedBeatmapSet"))
{
try
{
var osu = await loadOsu(host);
var toImport = new ScoreInfo
{
Hash = Guid.NewGuid().ToString(),
Statistics = new Dictionary<HitResult, int>
{
{ HitResult.Perfect, 100 },
{ HitResult.Miss, 50 }
}
};
var imported = await loadIntoOsu(osu, toImport);
var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
var scoreManager = osu.Dependencies.Get<ScoreManager>();
beatmapManager.Delete(beatmapManager.QueryBeatmapSet(s => s.Beatmaps.Any(b => b.ID == imported.Beatmap.ID)));
Assert.That(scoreManager.Query(s => s.ID == imported.ID).DeletePending, Is.EqualTo(true));
var secondImport = await loadIntoOsu(osu, imported);
Assert.That(secondImport, Is.Null);
}
finally
{
host.Exit();
}
}
}
private async Task<ScoreInfo> loadIntoOsu(OsuGameBase osu, ScoreInfo score) private async Task<ScoreInfo> loadIntoOsu(OsuGameBase osu, ScoreInfo score)
{ {
var beatmapManager = osu.Dependencies.Get<BeatmapManager>(); var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
if (score.Beatmap == null)
score.Beatmap = beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First(); score.Beatmap = beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First();
if (score.Ruleset == null)
score.Ruleset = new OsuRuleset().RulesetInfo; score.Ruleset = new OsuRuleset().RulesetInfo;
var scoreManager = osu.Dependencies.Get<ScoreManager>(); var scoreManager = osu.Dependencies.Get<ScoreManager>();
await scoreManager.Import(score); await scoreManager.Import(score);
return scoreManager.GetAllUsableScores().First(); return scoreManager.GetAllUsableScores().FirstOrDefault();
} }
private async Task<OsuGameBase> loadOsu(GameHost host) private async Task<OsuGameBase> loadOsu(GameHost host)

View File

@ -9,6 +9,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
@ -17,6 +18,7 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Skins namespace osu.Game.Tests.Skins
{ {
[TestFixture] [TestFixture]
[HeadlessTest]
public class TestSceneSkinConfigurationLookup : OsuTestScene public class TestSceneSkinConfigurationLookup : OsuTestScene
{ {
private LegacySkin source1; private LegacySkin source1;

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
@ -115,6 +116,32 @@ namespace osu.Game.Tests.Visual.Gameplay
assertPosition(4, 1f); assertPosition(4, 1f);
} }
[Test]
public void TestSliderMultiplierDoesNotAffectRelativeBeatLength()
{
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
AddStep("adjust time range", () => drawableRuleset.TimeRange.Value = 5000);
for (int i = 0; i < 5; i++)
assertPosition(i, i / 5f);
}
[Test]
public void TestSliderMultiplierAffectsNonRelativeBeatLength()
{
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
createTest(beatmap);
AddStep("adjust time range", () => drawableRuleset.TimeRange.Value = 2000);
assertPosition(0, 0);
assertPosition(1, 1);
}
private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}", private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}",
() => Precision.AlmostEquals(drawableRuleset.Playfield.AllHitObjects.ElementAt(index).DrawPosition.Y, drawableRuleset.Playfield.HitObjectContainer.DrawHeight * relativeY)); () => Precision.AlmostEquals(drawableRuleset.Playfield.AllHitObjects.ElementAt(index).DrawPosition.Y, drawableRuleset.Playfield.HitObjectContainer.DrawHeight * relativeY));
@ -193,6 +220,8 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping; protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
public new Bindable<double> TimeRange => base.TimeRange;
public TestDrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) public TestDrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods) : base(ruleset, beatmap, mods)
{ {

View File

@ -0,0 +1,202 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Select;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
using IntroSequence = osu.Game.Configuration.IntroSequence;
namespace osu.Game.Tests.Visual.Menus
{
public class TestSceneScreenNavigation : ManualInputManagerTestScene
{
private const float click_padding = 25;
private GameHost host;
private TestOsuGame osuGame;
private Vector2 backButtonPosition => osuGame.ToScreenSpace(new Vector2(click_padding, osuGame.LayoutRectangle.Bottom - click_padding));
private Vector2 optionsButtonPosition => osuGame.ToScreenSpace(new Vector2(click_padding, click_padding));
[BackgroundDependencyLoader]
private void load(GameHost host)
{
this.host = host;
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
};
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Create new game instance", () =>
{
if (osuGame != null)
{
Remove(osuGame);
osuGame.Dispose();
}
osuGame = new TestOsuGame(LocalStorage, API);
osuGame.SetHost(host);
// todo: this can be removed once we can run audio trakcs without a device present
// see https://github.com/ppy/osu/issues/1302
osuGame.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
Add(osuGame);
});
AddUntilStep("Wait for load", () => osuGame.IsLoaded);
AddUntilStep("Wait for intro", () => osuGame.ScreenStack.CurrentScreen is IntroScreen);
confirmAtMainMenu();
}
[Test]
public void TestExitSongSelectWithEscape()
{
TestSongSelect songSelect = null;
pushAndConfirm(() => songSelect = new TestSongSelect());
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
AddStep("Press escape", () => pressAndRelease(Key.Escape));
AddAssert("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
exitViaEscapeAndConfirm();
}
[Test]
public void TestExitSongSelectWithClick()
{
TestSongSelect songSelect = null;
pushAndConfirm(() => songSelect = new TestSongSelect());
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
// BackButton handles hover using its child button, so this checks whether or not any of BackButton's children are hovered.
AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == osuGame.BackButton));
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
AddUntilStep("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
exitViaBackButtonAndConfirm();
}
[Test]
public void TestExitMultiWithEscape()
{
pushAndConfirm(() => new Screens.Multi.Multiplayer());
exitViaEscapeAndConfirm();
}
[Test]
public void TestExitMultiWithBackButton()
{
pushAndConfirm(() => new Screens.Multi.Multiplayer());
exitViaBackButtonAndConfirm();
}
[Test]
public void TestOpenOptionsAndExitWithEscape()
{
AddUntilStep("Wait for options to load", () => osuGame.Settings.IsLoaded);
AddStep("Enter menu", () => pressAndRelease(Key.Enter));
AddStep("Move mouse to options overlay", () => InputManager.MoveMouseTo(optionsButtonPosition));
AddStep("Click options overlay", () => InputManager.Click(MouseButton.Left));
AddAssert("Options overlay was opened", () => osuGame.Settings.State.Value == Visibility.Visible);
AddStep("Hide options overlay using escape", () => pressAndRelease(Key.Escape));
AddAssert("Options overlay was closed", () => osuGame.Settings.State.Value == Visibility.Hidden);
}
private void pushAndConfirm(Func<Screen> newScreen)
{
Screen screen = null;
AddStep("Push new screen", () => osuGame.ScreenStack.Push(screen = newScreen()));
AddUntilStep("Wait for new screen", () => osuGame.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
}
private void exitViaEscapeAndConfirm()
{
AddStep("Press escape", () => pressAndRelease(Key.Escape));
confirmAtMainMenu();
}
private void exitViaBackButtonAndConfirm()
{
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
confirmAtMainMenu();
}
private void confirmAtMainMenu() => AddUntilStep("Wait for main menu", () => osuGame.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
private void pressAndRelease(Key key)
{
InputManager.PressKey(key);
InputManager.ReleaseKey(key);
}
private class TestOsuGame : OsuGame
{
public new ScreenStack ScreenStack => base.ScreenStack;
public new BackButton BackButton => base.BackButton;
public new SettingsPanel Settings => base.Settings;
public new OsuConfigManager LocalConfig => base.LocalConfig;
protected override Loader CreateLoader() => new TestLoader();
public TestOsuGame(Storage storage, IAPIProvider api)
{
Storage = storage;
API = api;
}
protected override void LoadComplete()
{
base.LoadComplete();
API.Login("Rhythm Champion", "osu!");
}
}
private class TestSongSelect : PlaySongSelect
{
public ModSelectOverlay ModSelectOverlay => ModSelect;
}
private class TestLoader : Loader
{
protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler();
private class TestShaderPrecompiler : ShaderPrecompiler
{
protected override bool AllLoaded => true;
}
}
}
}

View File

@ -68,6 +68,34 @@ namespace osu.Game.Tests.Visual.Online
changelog.ShowListing(); changelog.ShowListing();
changelog.Show(); changelog.Show();
}); });
AddStep(@"Ensure HTML string unescaping", () =>
{
changelog.ShowBuild(new APIChangelogBuild
{
Version = "2019.920.0",
DisplayVersion = "2019.920.0",
UpdateStream = new APIUpdateStream
{
Name = "Test",
DisplayName = "Test"
},
ChangelogEntries = new List<APIChangelogEntry>
{
new APIChangelogEntry
{
Category = "Testing HTML strings unescaping",
Title = "Ensuring HTML strings are being unescaped",
MessageHtml = "&quot;&quot;&quot;This text should appear triple-quoted&quot;&quot;&quot; &gt;_&lt;",
GithubUser = new APIChangelogUser
{
DisplayName = "Dummy",
OsuUsername = "Dummy",
}
},
}
});
});
} }
} }
} }

View File

@ -32,6 +32,12 @@ namespace osu.Game.Tests.Visual.Online
Id = 4, Id = 4,
}; };
private readonly User longUsernameUser = new User
{
Username = "Very Long Long Username",
Id = 5,
};
[Cached] [Cached]
private ChannelManager channelManager = new ChannelManager(); private ChannelManager channelManager = new ChannelManager();
@ -99,6 +105,12 @@ namespace osu.Game.Tests.Visual.Online
Sender = admin, Sender = admin,
Content = "Okay okay, calm down guys. Let's do this!" Content = "Okay okay, calm down guys. Let's do this!"
})); }));
AddStep("message from long username", () => testChannel.AddNewMessages(new Message(sequence++)
{
Sender = longUsernameUser,
Content = "Hi guys, my new username is lit!"
}));
} }
} }
} }

View File

@ -107,6 +107,15 @@ namespace osu.Game.Tests.Visual.Online
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg" CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"
}, api.IsLoggedIn)); }, api.IsLoggedIn));
AddStep("Show bancho", () => profile.ShowUser(new User
{
Username = @"BanchoBot",
Id = 3,
IsBot = true,
Country = new Country { FullName = @"Saint Helena", FlagName = @"SH" },
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c4.jpg"
}, api.IsLoggedIn));
AddStep("Hide", profile.Hide); AddStep("Hide", profile.Hide);
AddStep("Show without reload", profile.Show); AddStep("Show without reload", profile.Show);
} }

View File

@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.SongSelect
private readonly Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>(); private readonly Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>();
private readonly HashSet<int> eagerSelectedIDs = new HashSet<int>(); private readonly HashSet<int> eagerSelectedIDs = new HashSet<int>();
private BeatmapInfo currentSelection; private BeatmapInfo currentSelection => carousel.SelectedBeatmap;
private const int set_count = 5; private const int set_count = 5;
@ -56,45 +56,34 @@ namespace osu.Game.Tests.Visual.SongSelect
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}); });
}
List<BeatmapSetInfo> beatmapSets = new List<BeatmapSetInfo>(); private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null)
{
if (beatmapSets == null)
{
beatmapSets = new List<BeatmapSetInfo>();
for (int i = 1; i <= set_count; i++) for (int i = 1; i <= set_count; i++)
beatmapSets.Add(createTestBeatmapSet(i)); beatmapSets.Add(createTestBeatmapSet(i));
carousel.SelectionChanged = s => currentSelection = s;
loadBeatmaps(beatmapSets);
testTraversal();
testFiltering();
testRandom();
testAddRemove();
testSorting();
testRemoveAll();
testEmptyTraversal();
testHiding();
testSelectingFilteredRuleset();
testCarouselRootIsRandom();
} }
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets)
{
bool changed = false; bool changed = false;
AddStep($"Load {beatmapSets.Count} Beatmaps", () => AddStep($"Load {beatmapSets.Count} Beatmaps", () =>
{ {
carousel.Filter(new FilterCriteria());
carousel.BeatmapSetsChanged = () => changed = true; carousel.BeatmapSetsChanged = () => changed = true;
carousel.BeatmapSets = beatmapSets; carousel.BeatmapSets = beatmapSets;
}); });
AddUntilStep("Wait for load", () => changed); AddUntilStep("Wait for load", () => changed);
} }
private void ensureRandomFetchSuccess() => private void ensureRandomFetchSuccess() =>
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet); AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
private void checkSelected(int set, int? diff = null) => private void waitForSelection(int set, int? diff = null) =>
AddAssert($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () => AddUntilStep($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
{ {
if (diff != null) if (diff != null)
return carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First(); return carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First();
@ -173,34 +162,40 @@ namespace osu.Game.Tests.Visual.SongSelect
/// <summary> /// <summary>
/// Test keyboard traversal /// Test keyboard traversal
/// </summary> /// </summary>
private void testTraversal() [Test]
public void TestTraversal()
{ {
loadBeatmaps();
advanceSelection(direction: 1, diff: false); advanceSelection(direction: 1, diff: false);
checkSelected(1, 1); waitForSelection(1, 1);
advanceSelection(direction: 1, diff: true); advanceSelection(direction: 1, diff: true);
checkSelected(1, 2); waitForSelection(1, 2);
advanceSelection(direction: -1, diff: false); advanceSelection(direction: -1, diff: false);
checkSelected(set_count, 1); waitForSelection(set_count, 1);
advanceSelection(direction: -1, diff: true); advanceSelection(direction: -1, diff: true);
checkSelected(set_count - 1, 3); waitForSelection(set_count - 1, 3);
advanceSelection(diff: false); advanceSelection(diff: false);
advanceSelection(diff: false); advanceSelection(diff: false);
checkSelected(1, 2); waitForSelection(1, 2);
advanceSelection(direction: -1, diff: true); advanceSelection(direction: -1, diff: true);
advanceSelection(direction: -1, diff: true); advanceSelection(direction: -1, diff: true);
checkSelected(set_count, 3); waitForSelection(set_count, 3);
} }
/// <summary> /// <summary>
/// Test filtering /// Test filtering
/// </summary> /// </summary>
private void testFiltering() [Test]
public void TestFiltering()
{ {
loadBeatmaps();
// basic filtering // basic filtering
setSelected(1, 1); setSelected(1, 1);
@ -208,10 +203,10 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3!" }, false)); AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3!" }, false));
checkVisibleItemCount(diff: false, count: 1); checkVisibleItemCount(diff: false, count: 1);
checkVisibleItemCount(diff: true, count: 3); checkVisibleItemCount(diff: true, count: 3);
checkSelected(3, 1); waitForSelection(3, 1);
advanceSelection(diff: true, count: 4); advanceSelection(diff: true, count: 4);
checkSelected(3, 2); waitForSelection(3, 2);
AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria())); AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask); AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask);
@ -222,10 +217,10 @@ namespace osu.Game.Tests.Visual.SongSelect
setSelected(1, 2); setSelected(1, 2);
AddStep("Filter some difficulties", () => carousel.Filter(new FilterCriteria { SearchText = "Normal" }, false)); AddStep("Filter some difficulties", () => carousel.Filter(new FilterCriteria { SearchText = "Normal" }, false));
checkSelected(1, 1); waitForSelection(1, 1);
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false)); AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
checkSelected(1, 1); waitForSelection(1, 1);
AddStep("Filter all", () => carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false)); AddStep("Filter all", () => carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false));
@ -242,13 +237,31 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false)); AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
AddAssert("Selection is non-null", () => currentSelection != null); AddAssert("Selection is non-null", () => currentSelection != null);
setSelected(1, 3);
AddStep("Apply a range filter", () => carousel.Filter(new FilterCriteria
{
SearchText = "#3",
StarDifficulty = new FilterCriteria.OptionalRange<double>
{
Min = 2,
Max = 5.5,
IsLowerInclusive = true
}
}, false));
waitForSelection(3, 2);
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
} }
/// <summary> /// <summary>
/// Test random non-repeating algorithm /// Test random non-repeating algorithm
/// </summary> /// </summary>
private void testRandom() [Test]
public void TestRandom()
{ {
loadBeatmaps();
setSelected(1, 1); setSelected(1, 1);
nextRandom(); nextRandom();
@ -284,8 +297,11 @@ namespace osu.Game.Tests.Visual.SongSelect
/// <summary> /// <summary>
/// Test adding and removing beatmap sets /// Test adding and removing beatmap sets
/// </summary> /// </summary>
private void testAddRemove() [Test]
public void TestAddRemove()
{ {
loadBeatmaps();
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 1))); AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 1)));
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 2))); AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 2)));
@ -301,31 +317,37 @@ namespace osu.Game.Tests.Visual.SongSelect
checkVisibleItemCount(false, set_count); checkVisibleItemCount(false, set_count);
checkSelected(set_count); waitForSelection(set_count);
} }
/// <summary> /// <summary>
/// Test sorting /// Test sorting
/// </summary> /// </summary>
private void testSorting() [Test]
public void TestSorting()
{ {
loadBeatmaps();
AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false)); AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "zzzzz"); AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "zzzzz");
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false)); AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!")); AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
} }
private void testRemoveAll() [Test]
public void TestRemoveAll()
{ {
loadBeatmaps();
setSelected(2, 1); setSelected(2, 1);
AddAssert("Selection is non-null", () => currentSelection != null); AddAssert("Selection is non-null", () => currentSelection != null);
AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet)); AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet));
checkSelected(2); waitForSelection(2);
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First())); AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First())); AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
checkSelected(1); waitForSelection(1);
AddUntilStep("Remove all", () => AddUntilStep("Remove all", () =>
{ {
@ -338,8 +360,11 @@ namespace osu.Game.Tests.Visual.SongSelect
checkNoSelection(); checkNoSelection();
} }
private void testEmptyTraversal() [Test]
public void TestEmptyTraversal()
{ {
loadBeatmaps(new List<BeatmapSetInfo>());
advanceSelection(direction: 1, diff: false); advanceSelection(direction: 1, diff: false);
checkNoSelection(); checkNoSelection();
@ -353,26 +378,29 @@ namespace osu.Game.Tests.Visual.SongSelect
checkNoSelection(); checkNoSelection();
} }
private void testHiding() [Test]
public void TestHiding()
{ {
var hidingSet = createTestBeatmapSet(1); BeatmapSetInfo hidingSet = createTestBeatmapSet(1);
hidingSet.Beatmaps[1].Hidden = true; hidingSet.Beatmaps[1].Hidden = true;
AddStep("Add set with diff 2 hidden", () => carousel.UpdateBeatmapSet(hidingSet));
loadBeatmaps(new List<BeatmapSetInfo> { hidingSet });
setSelected(1, 1); setSelected(1, 1);
checkVisibleItemCount(true, 2); checkVisibleItemCount(true, 2);
advanceSelection(true); advanceSelection(true);
checkSelected(1, 3); waitForSelection(1, 3);
setHidden(3); setHidden(3);
checkSelected(1, 1); waitForSelection(1, 1);
setHidden(2, false); setHidden(2, false);
advanceSelection(true); advanceSelection(true);
checkSelected(1, 2); waitForSelection(1, 2);
setHidden(1); setHidden(1);
checkSelected(1, 2); waitForSelection(1, 2);
setHidden(2); setHidden(2);
checkNoSelection(); checkNoSelection();
@ -387,7 +415,8 @@ namespace osu.Game.Tests.Visual.SongSelect
} }
} }
private void testSelectingFilteredRuleset() [Test]
public void TestSelectingFilteredRuleset()
{ {
var testMixed = createTestBeatmapSet(set_count + 1); var testMixed = createTestBeatmapSet(set_count + 1);
AddStep("add mixed ruleset beatmapset", () => AddStep("add mixed ruleset beatmapset", () =>
@ -422,14 +451,16 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle)); AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle));
} }
private void testCarouselRootIsRandom() [Test]
public void TestCarouselRootIsRandom()
{ {
List<BeatmapSetInfo> beatmapSets = new List<BeatmapSetInfo>(); List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
for (int i = 1; i <= 50; i++) for (int i = 1; i <= 50; i++)
beatmapSets.Add(createTestBeatmapSet(i)); manySets.Add(createTestBeatmapSet(i));
loadBeatmaps(manySets);
loadBeatmaps(beatmapSets);
advanceSelection(direction: 1, diff: false); advanceSelection(direction: 1, diff: false);
checkNonmatchingFilter(); checkNonmatchingFilter();
checkNonmatchingFilter(); checkNonmatchingFilter();

View File

@ -22,6 +22,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public TestSceneBackButton() public TestSceneBackButton()
{ {
BackButton button; BackButton button;
BackButton.Receptor receptor = new BackButton.Receptor();
Child = new Container Child = new Container
{ {
@ -31,12 +32,13 @@ namespace osu.Game.Tests.Visual.UserInterface
Masking = true, Masking = true,
Children = new Drawable[] Children = new Drawable[]
{ {
receptor,
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray Colour = Color4.SlateGray
}, },
button = new BackButton button = new BackButton(receptor)
{ {
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,

View File

@ -0,0 +1,89 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneLabelledComponent : OsuTestScene
{
[TestCase(false)]
[TestCase(true)]
public void TestPadded(bool hasDescription) => createPaddedComponent(hasDescription);
[TestCase(false)]
[TestCase(true)]
public void TestNonPadded(bool hasDescription) => createPaddedComponent(hasDescription, false);
private void createPaddedComponent(bool hasDescription = false, bool padded = true)
{
AddStep("create component", () =>
{
LabelledComponent<Drawable> component;
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
AutoSizeAxes = Axes.Y,
Child = component = padded ? (LabelledComponent<Drawable>)new PaddedLabelledComponent() : new NonPaddedLabelledComponent(),
};
component.Label = "a sample component";
component.Description = hasDescription ? "this text describes the component" : string.Empty;
});
}
private class PaddedLabelledComponent : LabelledComponent<Drawable>
{
public PaddedLabelledComponent()
: base(true)
{
}
protected override Drawable CreateComponent() => new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.Red,
Text = @"(( Component ))"
};
}
private class NonPaddedLabelledComponent : LabelledComponent<Drawable>
{
public NonPaddedLabelledComponent()
: base(false)
{
}
protected override Drawable CreateComponent() => new Container
{
RelativeSizeAxes = Axes.X,
Height = 40,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.Red,
Text = @"(( Component ))"
}
}
};
}
}
}

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@ -7,7 +7,8 @@ using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Screens.Edit.Setup.Components.LabelledComponents; using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Tests.Visual.UserInterface namespace osu.Game.Tests.Visual.UserInterface
{ {
@ -19,6 +20,36 @@ namespace osu.Game.Tests.Visual.UserInterface
typeof(LabelledTextBox), typeof(LabelledTextBox),
}; };
[TestCase(false)]
[TestCase(true)]
public void TestTextBox(bool hasDescription) => createTextBox(hasDescription);
private void createTextBox(bool hasDescription = false)
{
AddStep("create component", () =>
{
LabelledComponent<OsuTextBox> component;
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
AutoSizeAxes = Axes.Y,
Child = component = new LabelledTextBox
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Label = "Testing text",
PlaceholderText = "This is definitely working as intended",
}
};
component.Label = "a sample component";
component.Description = hasDescription ? "this text describes the component" : string.Empty;
});
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
@ -32,7 +63,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
LabelText = "Testing text", Label = "Testing text",
PlaceholderText = "This is definitely working as intended", PlaceholderText = "This is definitely working as intended",
} }
}; };

View File

@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Tournament.Screens;
namespace osu.Game.Tournament.Tests.Screens
{
public class TestSceneSetupScreen : TournamentTestScene
{
[BackgroundDependencyLoader]
private void load()
{
Add(new SetupScreen());
}
}
}

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@ -9,6 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Platform.Windows; using osu.Framework.Platform.Windows;
using osu.Framework.Threading;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy; using osu.Game.Beatmaps.Legacy;
using osu.Game.Online.API; using osu.Game.Online.API;
@ -26,34 +27,44 @@ namespace osu.Game.Tournament.IPC
[Resolved] [Resolved]
protected RulesetStore Rulesets { get; private set; } protected RulesetStore Rulesets { get; private set; }
[Resolved]
private GameHost host { get; set; }
[Resolved]
private LadderInfo ladder { get; set; }
private int lastBeatmapId; private int lastBeatmapId;
private ScheduledDelegate scheduled;
public Storage Storage { get; private set; }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(LadderInfo ladder, GameHost host) private void load()
{ {
StableStorage stable; LocateStableStorage();
}
public Storage LocateStableStorage()
{
scheduled?.Cancel();
Storage = null;
try try
{ {
stable = new StableStorage(host as DesktopGameHost); Storage = new StableStorage(host as DesktopGameHost);
}
catch (Exception e)
{
Logger.Error(e, "Stable installation could not be found; disabling file based IPC");
return;
}
const string file_ipc_filename = "ipc.txt"; const string file_ipc_filename = "ipc.txt";
const string file_ipc_state_filename = "ipc-state.txt"; const string file_ipc_state_filename = "ipc-state.txt";
const string file_ipc_scores_filename = "ipc-scores.txt"; const string file_ipc_scores_filename = "ipc-scores.txt";
const string file_ipc_channel_filename = "ipc-channel.txt"; const string file_ipc_channel_filename = "ipc-channel.txt";
if (stable.Exists(file_ipc_filename)) if (Storage.Exists(file_ipc_filename))
Scheduler.AddDelayed(delegate scheduled = Scheduler.AddDelayed(delegate
{ {
try try
{ {
using (var stream = stable.GetStream(file_ipc_filename)) using (var stream = Storage.GetStream(file_ipc_filename))
using (var sr = new StreamReader(stream)) using (var sr = new StreamReader(stream))
{ {
var beatmapId = int.Parse(sr.ReadLine()); var beatmapId = int.Parse(sr.ReadLine());
@ -85,7 +96,7 @@ namespace osu.Game.Tournament.IPC
try try
{ {
using (var stream = stable.GetStream(file_ipc_channel_filename)) using (var stream = Storage.GetStream(file_ipc_channel_filename))
using (var sr = new StreamReader(stream)) using (var sr = new StreamReader(stream))
{ {
ChatChannel.Value = sr.ReadLine(); ChatChannel.Value = sr.ReadLine();
@ -98,7 +109,7 @@ namespace osu.Game.Tournament.IPC
try try
{ {
using (var stream = stable.GetStream(file_ipc_state_filename)) using (var stream = Storage.GetStream(file_ipc_state_filename))
using (var sr = new StreamReader(stream)) using (var sr = new StreamReader(stream))
{ {
State.Value = (TourneyState)Enum.Parse(typeof(TourneyState), sr.ReadLine()); State.Value = (TourneyState)Enum.Parse(typeof(TourneyState), sr.ReadLine());
@ -111,7 +122,7 @@ namespace osu.Game.Tournament.IPC
try try
{ {
using (var stream = stable.GetStream(file_ipc_scores_filename)) using (var stream = Storage.GetStream(file_ipc_scores_filename))
using (var sr = new StreamReader(stream)) using (var sr = new StreamReader(stream))
{ {
Score1.Value = int.Parse(sr.ReadLine()); Score1.Value = int.Parse(sr.ReadLine());
@ -124,6 +135,13 @@ namespace osu.Game.Tournament.IPC
} }
}, 250, true); }, 250, true);
} }
catch (Exception e)
{
Logger.Error(e, "Stable installation could not be found; disabling file based IPC");
}
return Storage;
}
/// <summary> /// <summary>
/// A method of accessing an osu-stable install in a controlled fashion. /// A method of accessing an osu-stable install in a controlled fashion.

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@ -0,0 +1,142 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Tournament.IPC;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tournament.Screens
{
public class SetupScreen : TournamentScreen, IProvideVideo
{
private FillFlowContainer fillFlow;
private LoginOverlay loginOverlay;
[Resolved]
private MatchIPCInfo ipc { get; set; }
[Resolved]
private IAPIProvider api { get; set; }
[BackgroundDependencyLoader]
private void load()
{
InternalChild = fillFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(10),
Spacing = new Vector2(10),
};
api.LocalUser.BindValueChanged(_ => Schedule(reload));
reload();
}
private void reload()
{
var fileBasedIpc = ipc as FileBasedIPC;
fillFlow.Children = new Drawable[]
{
new ActionableInfo
{
Label = "Current IPC source",
ButtonText = "Refresh",
Action = () =>
{
fileBasedIpc?.LocateStableStorage();
reload();
},
Value = fileBasedIpc?.Storage?.GetFullPath(string.Empty) ?? "Not found",
Failing = fileBasedIpc?.Storage == null,
Description = "The osu!stable installation which is currently being used as a data source. If a source is not found, make sure you have created an empty ipc.txt in your stable cutting-edge installation, and that it is registered as the default osu! install."
},
new ActionableInfo
{
Label = "Current User",
ButtonText = "Change Login",
Action = () =>
{
api.Logout();
if (loginOverlay == null)
{
AddInternal(loginOverlay = new LoginOverlay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
});
}
loginOverlay.State.Value = Visibility.Visible;
},
Value = api?.LocalUser.Value.Username,
Failing = api?.IsLoggedIn != true,
Description = "In order to access the API and display metadata, a login is required."
}
};
}
private class ActionableInfo : LabelledComponent<Drawable>
{
private OsuButton button;
public ActionableInfo()
: base(true)
{
}
public string ButtonText
{
set => button.Text = value;
}
public string Value
{
set => valueText.Text = value;
}
public bool Failing
{
set => valueText.Colour = value ? Color4.Red : Color4.White;
}
public Action Action;
private OsuSpriteText valueText;
protected override Drawable CreateComponent() => new Container
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Children = new Drawable[]
{
valueText = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
button = new TriangleButton
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Size = new Vector2(100, 30),
Action = () => Action?.Invoke()
},
}
};
}
}
}

View File

@ -69,6 +69,7 @@ namespace osu.Game.Tournament
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
new SetupScreen(),
new ScheduleScreen(), new ScheduleScreen(),
new LadderScreen(), new LadderScreen(),
new LadderEditorScreen(), new LadderEditorScreen(),
@ -106,6 +107,8 @@ namespace osu.Game.Tournament
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,
Children = new Drawable[] Children = new Drawable[]
{ {
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Setup", Action = () => SetScreen(typeof(SetupScreen)) },
new Container { RelativeSizeAxes = Axes.X, Height = 50 },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Team Editor", Action = () => SetScreen(typeof(TeamEditorScreen)) }, new OsuButton { RelativeSizeAxes = Axes.X, Text = "Team Editor", Action = () => SetScreen(typeof(TeamEditorScreen)) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Rounds Editor", Action = () => SetScreen(typeof(RoundEditorScreen)) }, new OsuButton { RelativeSizeAxes = Axes.X, Text = "Rounds Editor", Action = () => SetScreen(typeof(RoundEditorScreen)) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Bracket Editor", Action = () => SetScreen(typeof(LadderEditorScreen)) }, new OsuButton { RelativeSizeAxes = Axes.X, Text = "Bracket Editor", Action = () => SetScreen(typeof(LadderEditorScreen)) },
@ -127,7 +130,7 @@ namespace osu.Game.Tournament
}, },
}; };
SetScreen(typeof(ScheduleScreen)); SetScreen(typeof(SetupScreen));
} }
public void SetScreen(Type screenType) public void SetScreen(Type screenType)

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@ -11,6 +11,6 @@
<ProjectReference Include="..\osu.Game\osu.Game.csproj" /> <ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.Win32.Registry" Version="4.5.0" /> <PackageReference Include="Microsoft.Win32.Registry" Version="4.6.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq; using System.Linq;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Beatmaps namespace osu.Game.Beatmaps
@ -45,25 +44,6 @@ namespace osu.Game.Beatmaps
public virtual void PostProcess() public virtual void PostProcess()
{ {
void updateNestedCombo(HitObject obj, int comboIndex, int indexInCurrentCombo)
{
if (obj is IHasComboInformation objectComboInfo)
{
objectComboInfo.ComboIndex = comboIndex;
objectComboInfo.IndexInCurrentCombo = indexInCurrentCombo;
foreach (var nestedObject in obj.NestedHitObjects)
updateNestedCombo(nestedObject, comboIndex, indexInCurrentCombo);
}
}
foreach (var hitObject in Beatmap.HitObjects)
{
if (hitObject is IHasComboInformation objectComboInfo)
{
foreach (var nested in hitObject.NestedHitObjects)
updateNestedCombo(nested, objectComboInfo.ComboIndex, objectComboInfo.IndexInCurrentCombo);
}
}
} }
} }
} }

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@ -1,42 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Bindables;
namespace osu.Game.Beatmaps
{
/// <summary>
/// A <see cref="Bindable{T}"/> for the <see cref="OsuGame"/> beatmap.
/// This should be used sparingly in-favour of <see cref="IBindable{WorkingBeatmap}"/>.
/// </summary>
public abstract class BindableBeatmap : NonNullableBindable<WorkingBeatmap>
{
private WorkingBeatmap lastBeatmap;
protected BindableBeatmap(WorkingBeatmap defaultValue)
: base(defaultValue)
{
BindValueChanged(b => updateAudioTrack(b.NewValue), true);
}
private void updateAudioTrack(WorkingBeatmap beatmap)
{
var trackLoaded = lastBeatmap?.TrackLoaded ?? false;
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
if (!trackLoaded || lastBeatmap?.Track != beatmap.Track)
{
if (trackLoaded)
{
Debug.Assert(lastBeatmap != null);
Debug.Assert(lastBeatmap.Track != null);
lastBeatmap.RecycleTrack();
}
}
lastBeatmap = beatmap;
}
}
}

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@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Configuration;
namespace osu.Game.Configuration
{
public class InMemoryConfigManager<T> : ConfigManager<T>
where T : struct
{
public InMemoryConfigManager()
{
InitialiseDefaults();
}
protected override void PerformLoad()
{
}
protected override bool PerformSave() => true;
}
}

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@ -6,6 +6,7 @@ namespace osu.Game.Configuration
public enum IntroSequence public enum IntroSequence
{ {
Circles, Circles,
Triangles Triangles,
Random
} }
} }

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@ -114,7 +114,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f); Set(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f);
Set(OsuSetting.UIHoldActivationDelay, 200, 0, 500); Set(OsuSetting.UIHoldActivationDelay, 200f, 0f, 500f, 50f);
Set(OsuSetting.IntroSequence, IntroSequence.Triangles); Set(OsuSetting.IntroSequence, IntroSequence.Triangles);
} }

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Configuration
{
/// <summary>
/// Stores global per-session statics. These will not be stored after exiting the game.
/// </summary>
public class SessionStatics : InMemoryConfigManager<Static>
{
protected override void InitialiseDefaults()
{
Set(Static.LoginOverlayDisplayed, false);
}
}
public enum Static
{
LoginOverlayDisplayed,
}
}

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@ -7,6 +7,7 @@ using System.IO;
using System.Linq; using System.Linq;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using Humanizer;
using JetBrains.Annotations; using JetBrains.Annotations;
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore;
using osu.Framework; using osu.Framework;
@ -110,7 +111,7 @@ namespace osu.Game.Database
protected async Task Import(ProgressNotification notification, params string[] paths) protected async Task Import(ProgressNotification notification, params string[] paths)
{ {
notification.Progress = 0; notification.Progress = 0;
notification.Text = "Import is initialising..."; notification.Text = $"{HumanisedModelName.Humanize(LetterCasing.Title)} import is initialising...";
int current = 0; int current = 0;
@ -146,7 +147,7 @@ namespace osu.Game.Database
if (imported.Count == 0) if (imported.Count == 0)
{ {
notification.Text = "Import failed!"; notification.Text = $"{HumanisedModelName.Humanize(LetterCasing.Title)} import failed!";
notification.State = ProgressNotificationState.Cancelled; notification.State = ProgressNotificationState.Cancelled;
} }
else else
@ -399,8 +400,6 @@ namespace osu.Game.Database
int i = 0; int i = 0;
using (ContextFactory.GetForWrite())
{
foreach (var b in items) foreach (var b in items)
{ {
if (notification.State == ProgressNotificationState.Cancelled) if (notification.State == ProgressNotificationState.Cancelled)
@ -413,7 +412,6 @@ namespace osu.Game.Database
notification.Progress = (float)i / items.Count; notification.Progress = (float)i / items.Count;
} }
}
notification.State = ProgressNotificationState.Completed; notification.State = ProgressNotificationState.Completed;
} }
@ -438,8 +436,6 @@ namespace osu.Game.Database
int i = 0; int i = 0;
using (ContextFactory.GetForWrite())
{
foreach (var item in items) foreach (var item in items)
{ {
if (notification.State == ProgressNotificationState.Cancelled) if (notification.State == ProgressNotificationState.Cancelled)
@ -452,7 +448,6 @@ namespace osu.Game.Database
notification.Progress = (float)i / items.Count; notification.Progress = (float)i / items.Count;
} }
}
notification.State = ProgressNotificationState.Completed; notification.State = ProgressNotificationState.Completed;
} }
@ -590,7 +585,7 @@ namespace osu.Game.Database
/// </summary> /// </summary>
/// <param name="existing">The existing model.</param> /// <param name="existing">The existing model.</param>
/// <param name="import">The newly imported model.</param> /// <param name="import">The newly imported model.</param>
/// <returns>Whether the existing model should be restored and used. Returning false will delete the existing a force a re-import.</returns> /// <returns>Whether the existing model should be restored and used. Returning false will delete the existing and force a re-import.</returns>
protected virtual bool CanUndelete(TModel existing, TModel import) => true; protected virtual bool CanUndelete(TModel existing, TModel import) => true;
private DbSet<TModel> queryModel() => ContextFactory.Get().Set<TModel>(); private DbSet<TModel> queryModel() => ContextFactory.Get().Set<TModel>();

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@ -30,12 +30,12 @@ namespace osu.Game.Graphics.Containers
public Bindable<double> Progress = new BindableDouble(); public Bindable<double> Progress = new BindableDouble();
private Bindable<int> holdActivationDelay; private Bindable<float> holdActivationDelay;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)
{ {
holdActivationDelay = config.GetBindable<int>(OsuSetting.UIHoldActivationDelay); holdActivationDelay = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay);
} }
protected void BeginConfirm() protected void BeginConfirm()

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@ -10,14 +10,16 @@ using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
public class BackButton : VisibilityContainer, IKeyBindingHandler<GlobalAction> public class BackButton : VisibilityContainer
{ {
public Action Action; public Action Action;
private readonly TwoLayerButton button; private readonly TwoLayerButton button;
public BackButton() public BackButton(Receptor receptor)
{ {
receptor.OnBackPressed = () => button.Click();
Size = TwoLayerButton.SIZE_EXTENDED; Size = TwoLayerButton.SIZE_EXTENDED;
Child = button = new TwoLayerButton Child = button = new TwoLayerButton
@ -37,19 +39,6 @@ namespace osu.Game.Graphics.UserInterface
button.HoverColour = colours.PinkDark; button.HoverColour = colours.PinkDark;
} }
public bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Back)
{
Action?.Invoke();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
protected override void PopIn() protected override void PopIn()
{ {
button.MoveToX(0, 400, Easing.OutQuint); button.MoveToX(0, 400, Easing.OutQuint);
@ -61,5 +50,24 @@ namespace osu.Game.Graphics.UserInterface
button.MoveToX(-TwoLayerButton.SIZE_EXTENDED.X / 2, 400, Easing.OutQuint); button.MoveToX(-TwoLayerButton.SIZE_EXTENDED.X / 2, 400, Easing.OutQuint);
button.FadeOut(400, Easing.OutQuint); button.FadeOut(400, Easing.OutQuint);
} }
public class Receptor : Drawable, IKeyBindingHandler<GlobalAction>
{
public Action OnBackPressed;
public bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Back:
OnBackPressed?.Invoke();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
}
} }
} }

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@ -2,22 +2,20 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osuTK.Graphics; using osuTK.Graphics;
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osuTK.Input; using osuTK.Input;
using osu.Framework.Input.Bindings;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
/// <summary> /// <summary>
/// A textbox which holds focus eagerly. /// A textbox which holds focus eagerly.
/// </summary> /// </summary>
public class FocusedTextBox : OsuTextBox public class FocusedTextBox : OsuTextBox, IKeyBindingHandler<GlobalAction>
{ {
public Action Exit;
private bool focus; private bool focus;
private bool allowImmediateFocus => host?.OnScreenKeyboardOverlapsGameWindow != true; private bool allowImmediateFocus => host?.OnScreenKeyboardOverlapsGameWindow != true;
@ -63,12 +61,12 @@ namespace osu.Game.Graphics.UserInterface
if (!HasFocus) return false; if (!HasFocus) return false;
if (e.Key == Key.Escape) if (e.Key == Key.Escape)
return false; // disable the framework-level handling of escape key for confority (we use GlobalAction.Back). return false; // disable the framework-level handling of escape key for conformity (we use GlobalAction.Back).
return base.OnKeyDown(e); return base.OnKeyDown(e);
} }
public override bool OnPressed(GlobalAction action) public bool OnPressed(GlobalAction action)
{ {
if (action == GlobalAction.Back) if (action == GlobalAction.Back)
{ {
@ -79,14 +77,10 @@ namespace osu.Game.Graphics.UserInterface
} }
} }
return base.OnPressed(action); return false;
} }
protected override void KillFocus() public bool OnReleased(GlobalAction action) => false;
{
base.KillFocus();
Exit?.Invoke();
}
public override bool RequestsFocus => HoldFocus; public override bool RequestsFocus => HoldFocus;
} }

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@ -8,13 +8,11 @@ using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
public class OsuTextBox : TextBox, IKeyBindingHandler<GlobalAction> public class OsuTextBox : TextBox
{ {
protected override float LeftRightPadding => 10; protected override float LeftRightPadding => 10;
@ -57,18 +55,5 @@ namespace osu.Game.Graphics.UserInterface
} }
protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: CalculatedTextSize) }; protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: CalculatedTextSize) };
public virtual bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Back)
{
KillFocus();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => false;
} }
} }

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@ -0,0 +1,132 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osuTK;
namespace osu.Game.Graphics.UserInterfaceV2
{
public abstract class LabelledComponent<T> : CompositeDrawable
where T : Drawable
{
protected const float CONTENT_PADDING_VERTICAL = 10;
protected const float CONTENT_PADDING_HORIZONTAL = 15;
protected const float CORNER_RADIUS = 15;
/// <summary>
/// The component that is being displayed.
/// </summary>
protected readonly T Component;
private readonly OsuTextFlowContainer labelText;
private readonly OsuTextFlowContainer descriptionText;
/// <summary>
/// Creates a new <see cref="LabelledComponent{T}"/>.
/// </summary>
/// <param name="padded">Whether the component should be padded or should be expanded to the bounds of this <see cref="LabelledComponent{T}"/>.</param>
protected LabelledComponent(bool padded)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
CornerRadius = CORNER_RADIUS;
Masking = true;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex("1c2125"),
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Padding = padded
? new MarginPadding { Horizontal = CONTENT_PADDING_HORIZONTAL, Vertical = CONTENT_PADDING_VERTICAL }
: new MarginPadding { Left = CONTENT_PADDING_HORIZONTAL },
Spacing = new Vector2(0, 12),
Children = new Drawable[]
{
new GridContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Content = new[]
{
new Drawable[]
{
labelText = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(weight: FontWeight.Bold))
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 20 }
},
new Container
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = Component = CreateComponent().With(d =>
{
d.Anchor = Anchor.CentreRight;
d.Origin = Anchor.CentreRight;
})
}
},
},
RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) },
ColumnDimensions = new[] { new Dimension(GridSizeMode.AutoSize) }
},
descriptionText = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold, italics: true))
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Bottom = padded ? 0 : CONTENT_PADDING_VERTICAL },
Alpha = 0,
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour osuColour)
{
descriptionText.Colour = osuColour.Yellow;
}
public string Label
{
set => labelText.Text = value;
}
public string Description
{
set
{
descriptionText.Text = value;
if (!string.IsNullOrEmpty(value))
descriptionText.Show();
else
descriptionText.Hide();
}
}
/// <summary>
/// Creates the component that should be displayed.
/// </summary>
/// <returns>The component.</returns>
protected abstract T CreateComponent();
}
}

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@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class LabelledTextBox : LabelledComponent<OsuTextBox>
{
public event TextBox.OnCommitHandler OnCommit;
public LabelledTextBox()
: base(false)
{
}
public bool ReadOnly
{
set => Component.ReadOnly = value;
}
public string PlaceholderText
{
set => Component.PlaceholderText = value;
}
public string Text
{
set => Component.Text = value;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Component.BorderColour = colours.Blue;
}
protected override OsuTextBox CreateComponent() => new OsuTextBox
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
CornerRadius = CORNER_RADIUS,
}.With(t => t.OnCommit += (sender, newText) => OnCommit?.Invoke(sender, newText));
}
}

View File

@ -50,7 +50,16 @@ namespace osu.Game.IO
string path = info.StoragePath; string path = info.StoragePath;
// we may be re-adding a file to fix missing store entries. // we may be re-adding a file to fix missing store entries.
if (!Storage.Exists(path)) bool requiresCopy = !Storage.Exists(path);
if (!requiresCopy)
{
// even if the file already exists, check the existing checksum for safety.
using (var stream = Storage.GetStream(path))
requiresCopy |= stream.ComputeSHA2Hash() != hash;
}
if (requiresCopy)
{ {
data.Seek(0, SeekOrigin.Begin); data.Seek(0, SeekOrigin.Begin);

View File

@ -64,7 +64,10 @@ namespace osu.Game.Online.API
public void Perform(IAPIProvider api) public void Perform(IAPIProvider api)
{ {
if (!(api is APIAccess apiAccess)) if (!(api is APIAccess apiAccess))
throw new NotSupportedException($"A {nameof(APIAccess)} is required to perform requests."); {
Fail(new NotSupportedException($"A {nameof(APIAccess)} is required to perform requests."));
return;
}
API = apiAccess; API = apiAccess;

View File

@ -24,7 +24,7 @@ namespace osu.Game.Online.API.Requests.Responses
public string Url { get; set; } public string Url { get; set; }
[JsonProperty("type")] [JsonProperty("type")]
public string Type { get; set; } public ChangelogEntryType Type { get; set; }
[JsonProperty("category")] [JsonProperty("category")]
public string Category { get; set; } public string Category { get; set; }
@ -44,4 +44,10 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty("github_user")] [JsonProperty("github_user")]
public APIChangelogUser GithubUser { get; set; } public APIChangelogUser GithubUser { get; set; }
} }
public enum ChangelogEntryType
{
Add,
Fix
}
} }

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@ -21,8 +21,6 @@ namespace osu.Game.Online.Chat
{ {
public readonly Bindable<Channel> Channel = new Bindable<Channel>(); public readonly Bindable<Channel> Channel = new Bindable<Channel>();
public Action Exit;
private readonly FocusedTextBox textbox; private readonly FocusedTextBox textbox;
protected ChannelManager ChannelManager; protected ChannelManager ChannelManager;
@ -66,8 +64,6 @@ namespace osu.Game.Online.Chat
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
}); });
textbox.Exit += () => Exit?.Invoke();
} }
Channel.BindValueChanged(channelChanged); Channel.BindValueChanged(channelChanged);
@ -146,6 +142,7 @@ namespace osu.Game.Online.Chat
protected override float HorizontalPadding => 10; protected override float HorizontalPadding => 10;
protected override float MessagePadding => 120; protected override float MessagePadding => 120;
protected override float TimestampPadding => 50;
public StandAloneMessage(Message message) public StandAloneMessage(Message message)
: base(message) : base(message)

View File

@ -81,10 +81,14 @@ namespace osu.Game
public readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(); public readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
private OsuScreenStack screenStack; protected OsuScreenStack ScreenStack;
protected BackButton BackButton;
protected SettingsPanel Settings;
private VolumeOverlay volume; private VolumeOverlay volume;
private OsuLogo osuLogo; private OsuLogo osuLogo;
private BackButton backButton;
private MainMenu menuScreen; private MainMenu menuScreen;
@ -96,8 +100,6 @@ namespace osu.Game
private readonly string[] args; private readonly string[] args;
private SettingsPanel settings;
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>(); private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
private readonly List<OverlayContainer> toolbarElements = new List<OverlayContainer>(); private readonly List<OverlayContainer> toolbarElements = new List<OverlayContainer>();
@ -318,6 +320,8 @@ namespace osu.Game
}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true); }, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
} }
protected virtual Loader CreateLoader() => new Loader();
#region Beatmap progression #region Beatmap progression
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap) private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
@ -356,7 +360,7 @@ namespace osu.Game
performFromMainMenuTask?.Cancel(); performFromMainMenuTask?.Cancel();
// if the current screen does not allow screen changing, give the user an option to try again later. // if the current screen does not allow screen changing, give the user an option to try again later.
if (!bypassScreenAllowChecks && (screenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false) if (!bypassScreenAllowChecks && (ScreenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false)
{ {
notifications.Post(new SimpleNotification notifications.Post(new SimpleNotification
{ {
@ -374,7 +378,7 @@ namespace osu.Game
CloseAllOverlays(false); CloseAllOverlays(false);
// we may already be at the target screen type. // we may already be at the target screen type.
if (targetScreen != null && screenStack.CurrentScreen?.GetType() == targetScreen) if (targetScreen != null && ScreenStack.CurrentScreen?.GetType() == targetScreen)
{ {
action(); action();
return; return;
@ -421,6 +425,7 @@ namespace osu.Game
ScoreManager.PresentImport = items => PresentScore(items.First()); ScoreManager.PresentImport = items => PresentScore(items.First());
Container logoContainer; Container logoContainer;
BackButton.Receptor receptor;
dependencies.CacheAs(idleTracker = new GameIdleTracker(6000)); dependencies.CacheAs(idleTracker = new GameIdleTracker(6000));
@ -437,15 +442,16 @@ namespace osu.Game
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }, receptor = new BackButton.Receptor(),
backButton = new BackButton ScreenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
BackButton = new BackButton(receptor)
{ {
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Action = () => Action = () =>
{ {
if ((screenStack.CurrentScreen as IOsuScreen)?.AllowBackButton == true) if ((ScreenStack.CurrentScreen as IOsuScreen)?.AllowBackButton == true)
screenStack.Exit(); ScreenStack.Exit();
} }
}, },
logoContainer = new Container { RelativeSizeAxes = Axes.Both }, logoContainer = new Container { RelativeSizeAxes = Axes.Both },
@ -458,18 +464,15 @@ namespace osu.Game
idleTracker idleTracker
}); });
screenStack.ScreenPushed += screenPushed; ScreenStack.ScreenPushed += screenPushed;
screenStack.ScreenExited += screenExited; ScreenStack.ScreenExited += screenExited;
loadComponentSingleFile(osuLogo, logo => loadComponentSingleFile(osuLogo, logo =>
{ {
logoContainer.Add(logo); logoContainer.Add(logo);
// Loader has to be created after the logo has finished loading as Loader performs logo transformations on entering. // Loader has to be created after the logo has finished loading as Loader performs logo transformations on entering.
screenStack.Push(new Loader ScreenStack.Push(CreateLoader().With(l => l.RelativeSizeAxes = Axes.Both));
{
RelativeSizeAxes = Axes.Both
});
}); });
loadComponentSingleFile(Toolbar = new Toolbar loadComponentSingleFile(Toolbar = new Toolbar
@ -504,7 +507,7 @@ namespace osu.Game
loadComponentSingleFile(social = new SocialOverlay(), overlayContent.Add, true); loadComponentSingleFile(social = new SocialOverlay(), overlayContent.Add, true);
loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true); loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true);
loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true); loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true);
loadComponentSingleFile(settings = new SettingsOverlay { GetToolbarHeight = () => ToolbarOffset }, leftFloatingOverlayContent.Add, true); loadComponentSingleFile(Settings = new SettingsOverlay { GetToolbarHeight = () => ToolbarOffset }, leftFloatingOverlayContent.Add, true);
var changelogOverlay = loadComponentSingleFile(new ChangelogOverlay(), overlayContent.Add, true); var changelogOverlay = loadComponentSingleFile(new ChangelogOverlay(), overlayContent.Add, true);
loadComponentSingleFile(userProfile = new UserProfileOverlay(), overlayContent.Add, true); loadComponentSingleFile(userProfile = new UserProfileOverlay(), overlayContent.Add, true);
loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true); loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true);
@ -535,7 +538,7 @@ namespace osu.Game
Add(externalLinkOpener = new ExternalLinkOpener()); Add(externalLinkOpener = new ExternalLinkOpener());
var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications }; var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications };
overlays.AddRange(singleDisplaySideOverlays); overlays.AddRange(singleDisplaySideOverlays);
foreach (var overlay in singleDisplaySideOverlays) foreach (var overlay in singleDisplaySideOverlays)
@ -588,7 +591,7 @@ namespace osu.Game
{ {
float offset = 0; float offset = 0;
if (settings.State.Value == Visibility.Visible) if (Settings.State.Value == Visibility.Visible)
offset += ToolbarButton.WIDTH / 2; offset += ToolbarButton.WIDTH / 2;
if (notifications.State.Value == Visibility.Visible) if (notifications.State.Value == Visibility.Visible)
offset -= ToolbarButton.WIDTH / 2; offset -= ToolbarButton.WIDTH / 2;
@ -596,7 +599,7 @@ namespace osu.Game
screenContainer.MoveToX(offset, SettingsPanel.TRANSITION_LENGTH, Easing.OutQuint); screenContainer.MoveToX(offset, SettingsPanel.TRANSITION_LENGTH, Easing.OutQuint);
} }
settings.State.ValueChanged += _ => updateScreenOffset(); Settings.State.ValueChanged += _ => updateScreenOffset();
notifications.State.ValueChanged += _ => updateScreenOffset(); notifications.State.ValueChanged += _ => updateScreenOffset();
} }
@ -741,7 +744,7 @@ namespace osu.Game
return true; return true;
case GlobalAction.ToggleSettings: case GlobalAction.ToggleSettings:
settings.ToggleVisibility(); Settings.ToggleVisibility();
return true; return true;
case GlobalAction.ToggleDirect: case GlobalAction.ToggleDirect:
@ -788,13 +791,13 @@ namespace osu.Game
protected override bool OnExiting() protected override bool OnExiting()
{ {
if (screenStack.CurrentScreen is Loader) if (ScreenStack.CurrentScreen is Loader)
return false; return false;
if (introScreen == null) if (introScreen == null)
return true; return true;
if (!introScreen.DidLoadMenu || !(screenStack.CurrentScreen is IntroScreen)) if (!introScreen.DidLoadMenu || !(ScreenStack.CurrentScreen is IntroScreen))
{ {
Scheduler.Add(introScreen.MakeCurrent); Scheduler.Add(introScreen.MakeCurrent);
return true; return true;
@ -822,7 +825,7 @@ namespace osu.Game
screenContainer.Padding = new MarginPadding { Top = ToolbarOffset }; screenContainer.Padding = new MarginPadding { Top = ToolbarOffset };
overlayContent.Padding = new MarginPadding { Top = ToolbarOffset }; overlayContent.Padding = new MarginPadding { Top = ToolbarOffset };
MenuCursorContainer.CanShowCursor = (screenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false; MenuCursorContainer.CanShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
} }
protected virtual void ScreenChanged(IScreen current, IScreen newScreen) protected virtual void ScreenChanged(IScreen current, IScreen newScreen)
@ -848,9 +851,9 @@ namespace osu.Game
Toolbar.Show(); Toolbar.Show();
if (newOsuScreen.AllowBackButton) if (newOsuScreen.AllowBackButton)
backButton.Show(); BackButton.Show();
else else
backButton.Hide(); BackButton.Hide();
} }
} }

View File

@ -65,7 +65,7 @@ namespace osu.Game
protected RulesetConfigCache RulesetConfigCache; protected RulesetConfigCache RulesetConfigCache;
protected APIAccess API; protected IAPIProvider API;
protected MenuCursorContainer MenuCursorContainer; protected MenuCursorContainer MenuCursorContainer;
@ -73,6 +73,8 @@ namespace osu.Game
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
protected Storage Storage { get; set; }
private Bindable<WorkingBeatmap> beatmap; // cached via load() method private Bindable<WorkingBeatmap> beatmap; // cached via load() method
[Cached] [Cached]
@ -123,7 +125,7 @@ namespace osu.Game
{ {
Resources.AddStore(new DllResourceStore(@"osu.Game.Resources.dll")); Resources.AddStore(new DllResourceStore(@"osu.Game.Resources.dll"));
dependencies.Cache(contextFactory = new DatabaseContextFactory(Host.Storage)); dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));
var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures"))); var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore())); largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
@ -158,21 +160,21 @@ namespace osu.Game
runMigrations(); runMigrations();
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio, new NamespacedResourceStore<byte[]>(Resources, "Skins/Legacy"))); dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Audio, new NamespacedResourceStore<byte[]>(Resources, "Skins/Legacy")));
dependencies.CacheAs<ISkinSource>(SkinManager); dependencies.CacheAs<ISkinSource>(SkinManager);
API = new APIAccess(LocalConfig); if (API == null) API = new APIAccess(LocalConfig);
dependencies.CacheAs<IAPIProvider>(API); dependencies.CacheAs(API);
var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures); var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);
dependencies.Cache(RulesetStore = new RulesetStore(contextFactory)); dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage)); dependencies.Cache(FileStore = new FileStore(contextFactory, Storage));
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup() // ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Host.Storage, API, contextFactory, Host)); dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host));
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap)); dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap));
// this should likely be moved to ArchiveModelManager when another case appers where it is necessary // this should likely be moved to ArchiveModelManager when another case appers where it is necessary
// to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to // to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
@ -189,6 +191,7 @@ namespace osu.Game
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore)); dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory)); dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore)); dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
dependencies.Cache(new SessionStatics());
dependencies.Cache(new OsuColour()); dependencies.Cache(new OsuColour());
fileImporters.Add(BeatmapManager); fileImporters.Add(BeatmapManager);
@ -199,14 +202,21 @@ namespace osu.Game
// this adds a global reduction of track volume for the time being. // this adds a global reduction of track volume for the time being.
Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8)); Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));
beatmap = new OsuBindableBeatmap(defaultBeatmap); beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
{
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
b.OldValue.RecycleTrack();
}));
dependencies.CacheAs<IBindable<WorkingBeatmap>>(beatmap); dependencies.CacheAs<IBindable<WorkingBeatmap>>(beatmap);
dependencies.CacheAs(beatmap); dependencies.CacheAs(beatmap);
FileStore.Cleanup(); FileStore.Cleanup();
AddInternal(API); if (API is APIAccess apiAcces)
AddInternal(apiAcces);
AddInternal(RulesetConfigCache); AddInternal(RulesetConfigCache);
GlobalActionContainer globalBinding; GlobalActionContainer globalBinding;
@ -266,9 +276,13 @@ namespace osu.Game
public override void SetHost(GameHost host) public override void SetHost(GameHost host)
{ {
if (LocalConfig == null)
LocalConfig = new OsuConfigManager(host.Storage);
base.SetHost(host); base.SetHost(host);
if (Storage == null)
Storage = host.Storage;
if (LocalConfig == null)
LocalConfig = new OsuConfigManager(Storage);
} }
private readonly List<ICanAcceptFiles> fileImporters = new List<ICanAcceptFiles>(); private readonly List<ICanAcceptFiles> fileImporters = new List<ICanAcceptFiles>();
@ -284,14 +298,6 @@ namespace osu.Game
public string[] HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions).ToArray(); public string[] HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions).ToArray();
private class OsuBindableBeatmap : BindableBeatmap
{
public OsuBindableBeatmap(WorkingBeatmap defaultValue)
: base(defaultValue)
{
}
}
private class OsuUserInputManager : UserInputManager private class OsuUserInputManager : UserInputManager
{ {
protected override MouseButtonEventManager CreateButtonManagerFor(MouseButton button) protected override MouseButtonEventManager CreateButtonManagerFor(MouseButton button)

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@ -14,6 +14,8 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Users; using osu.Game.Users;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using System.Net;
using osuTK;
namespace osu.Game.Overlays.Changelog namespace osu.Game.Overlays.Changelog
{ {
@ -66,23 +68,35 @@ namespace osu.Game.Overlays.Changelog
foreach (APIChangelogEntry entry in categoryEntries) foreach (APIChangelogEntry entry in categoryEntries)
{ {
LinkFlowContainer title = new LinkFlowContainer var entryColour = entry.Major ? colours.YellowLight : Color4.White;
LinkFlowContainer title;
Container titleContainer = new Container
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding { Vertical = 5 },
Children = new Drawable[]
{
new SpriteIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreRight,
Size = new Vector2(fontSmall.Size),
Icon = entry.Type == ChangelogEntryType.Fix ? FontAwesome.Solid.Check : FontAwesome.Solid.Plus,
Colour = entryColour,
Margin = new MarginPadding { Right = 5 },
},
title = new LinkFlowContainer
{ {
Direction = FillDirection.Full, Direction = FillDirection.Full,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Margin = new MarginPadding { Vertical = 5 }, }
}
}; };
var entryColour = entry.Major ? colours.YellowLight : Color4.White;
title.AddIcon(FontAwesome.Solid.Check, t =>
{
t.Font = fontSmall;
t.Colour = entryColour;
t.Padding = new MarginPadding { Left = -17, Right = 5 };
});
title.AddText(entry.Title, t => title.AddText(entry.Title, t =>
{ {
t.Font = fontLarge; t.Font = fontLarge;
@ -138,7 +152,7 @@ namespace osu.Game.Overlays.Changelog
t.Colour = entryColour; t.Colour = entryColour;
}); });
ChangelogEntries.Add(title); ChangelogEntries.Add(titleContainer);
if (!string.IsNullOrEmpty(entry.MessageHtml)) if (!string.IsNullOrEmpty(entry.MessageHtml))
{ {
@ -149,7 +163,7 @@ namespace osu.Game.Overlays.Changelog
}; };
// todo: use markdown parsing once API returns markdown // todo: use markdown parsing once API returns markdown
message.AddText(Regex.Replace(entry.MessageHtml, @"<(.|\n)*?>", string.Empty), t => message.AddText(WebUtility.HtmlDecode(Regex.Replace(entry.MessageHtml, @"<(.|\n)*?>", string.Empty)), t =>
{ {
t.Font = fontSmall; t.Font = fontSmall;
t.Colour = new Color4(235, 184, 254, 255); t.Colour = new Color4(235, 184, 254, 255);

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@ -31,7 +31,9 @@ namespace osu.Game.Overlays.Chat
protected virtual float MessagePadding => default_message_padding; protected virtual float MessagePadding => default_message_padding;
private const float timestamp_padding = 65; private const float default_timestamp_padding = 65;
protected virtual float TimestampPadding => default_timestamp_padding;
private const float default_horizontal_padding = 15; private const float default_horizontal_padding = 15;
@ -94,7 +96,7 @@ namespace osu.Game.Overlays.Chat
Font = OsuFont.GetFont(size: TextSize, weight: FontWeight.Bold, italics: true), Font = OsuFont.GetFont(size: TextSize, weight: FontWeight.Bold, italics: true),
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
MaxWidth = default_message_padding - timestamp_padding MaxWidth = MessagePadding - TimestampPadding
}; };
if (hasBackground) if (hasBackground)
@ -149,7 +151,6 @@ namespace osu.Game.Overlays.Chat
new MessageSender(message.Sender) new MessageSender(message.Sender)
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = timestamp_padding },
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Child = effectedUsername, Child = effectedUsername,

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@ -119,7 +119,6 @@ namespace osu.Game.Overlays.Chat.Selection
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
PlaceholderText = @"Search", PlaceholderText = @"Search",
Exit = Hide,
}, },
}, },
}, },

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@ -138,7 +138,6 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Height = 1, Height = 1,
PlaceholderText = "type your message", PlaceholderText = "type your message",
Exit = Hide,
OnCommit = postMessage, OnCommit = postMessage,
ReleaseFocusOnCommit = false, ReleaseFocusOnCommit = false,
HoldFocus = true, HoldFocus = true,

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@ -31,7 +31,6 @@ namespace osu.Game.Overlays.Music
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = 40, Height = 40,
Exit = () => ExitRequested?.Invoke(),
}, },
new CollectionsDropdown<PlaylistCollection> new CollectionsDropdown<PlaylistCollection>
{ {
@ -47,8 +46,6 @@ namespace osu.Game.Overlays.Music
private void current_ValueChanged(ValueChangedEvent<string> e) => FilterChanged?.Invoke(e.NewValue); private void current_ValueChanged(ValueChangedEvent<string> e) => FilterChanged?.Invoke(e.NewValue);
public Action ExitRequested;
public Action<string> FilterChanged; public Action<string> FilterChanged;
public class FilterTextBox : SearchTextBox public class FilterTextBox : SearchTextBox

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@ -63,7 +63,6 @@ namespace osu.Game.Overlays.Music
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
ExitRequested = Hide,
FilterChanged = search => list.Filter(search), FilterChanged = search => list.Filter(search),
Padding = new MarginPadding(10), Padding = new MarginPadding(10),
}, },

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@ -57,7 +57,7 @@ namespace osu.Game.Overlays
protected override void LoadComplete() protected override void LoadComplete()
{ {
beatmap.BindValueChanged(beatmapChanged, true); beatmap.BindValueChanged(beatmapChanged, true);
mods.BindValueChanged(_ => updateAudioAdjustments(), true); mods.BindValueChanged(_ => ResetTrackAdjustments(), true);
base.LoadComplete(); base.LoadComplete();
} }
@ -75,7 +75,7 @@ namespace osu.Game.Overlays
/// <summary> /// <summary>
/// Returns whether the current beatmap track is playing. /// Returns whether the current beatmap track is playing.
/// </summary> /// </summary>
public bool IsPlaying => beatmap.Value.Track.IsRunning; public bool IsPlaying => beatmap.Value?.Track.IsRunning ?? false;
private void handleBeatmapAdded(BeatmapSetInfo set) => private void handleBeatmapAdded(BeatmapSetInfo set) =>
Schedule(() => beatmapSets.Add(set)); Schedule(() => beatmapSets.Add(set));
@ -213,12 +213,12 @@ namespace osu.Game.Overlays
current = beatmap.NewValue; current = beatmap.NewValue;
TrackChanged?.Invoke(current, direction); TrackChanged?.Invoke(current, direction);
updateAudioAdjustments(); ResetTrackAdjustments();
queuedDirection = null; queuedDirection = null;
} }
private void updateAudioAdjustments() public void ResetTrackAdjustments()
{ {
var track = current?.Track; var track = current?.Track;
if (track == null) if (track == null)

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@ -88,8 +88,6 @@ namespace osu.Game.Overlays.SearchableList
}, },
}, },
}; };
Filter.Search.Exit = Hide;
} }
protected override void Update() protected override void Update()

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@ -67,7 +67,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
api?.Register(this); api?.Register(this);
} }
public void APIStateChanged(IAPIProvider api, APIState state) public void APIStateChanged(IAPIProvider api, APIState state) => Schedule(() =>
{ {
form = null; form = null;
@ -184,7 +184,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
} }
if (form != null) GetContainingInputManager()?.ChangeFocus(form); if (form != null) GetContainingInputManager()?.ChangeFocus(form);
} });
public override bool AcceptsFocus => true; public override bool AcceptsFocus => true;

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@ -27,16 +27,16 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
LabelText = "Parallax", LabelText = "Parallax",
Bindable = config.GetBindable<bool>(OsuSetting.MenuParallax) Bindable = config.GetBindable<bool>(OsuSetting.MenuParallax)
}, },
new SettingsSlider<int, TimeSlider> new SettingsSlider<float, TimeSlider>
{ {
LabelText = "Hold-to-confirm activation time", LabelText = "Hold-to-confirm activation time",
Bindable = config.GetBindable<int>(OsuSetting.UIHoldActivationDelay), Bindable = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay),
KeyboardStep = 50 KeyboardStep = 50
}, },
}; };
} }
private class TimeSlider : OsuSliderBar<int> private class TimeSlider : OsuSliderBar<float>
{ {
public override string TooltipText => Current.Value.ToString("N0") + "ms"; public override string TooltipText => Current.Value.ToString("N0") + "ms";
} }

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@ -91,7 +91,6 @@ namespace osu.Game.Overlays
Top = 20, Top = 20,
Bottom = 20 Bottom = 20
}, },
Exit = Hide,
}, },
Footer = CreateFooter() Footer = CreateFooter()
}, },

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@ -44,7 +44,8 @@ namespace osu.Game.Overlays
Clear(); Clear();
lastSection = null; lastSection = null;
sections = new ProfileSection[] sections = !user.IsBot
? new ProfileSection[]
{ {
//new AboutSection(), //new AboutSection(),
new RecentSection(), new RecentSection(),
@ -53,6 +54,10 @@ namespace osu.Game.Overlays
new HistoricalSection(), new HistoricalSection(),
new BeatmapsSection(), new BeatmapsSection(),
new KudosuSection() new KudosuSection()
}
: new ProfileSection[]
{
//new AboutSection(),
}; };
tabs = new ProfileTabControl tabs = new ProfileTabControl

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@ -2,13 +2,16 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
{ {
public abstract class ModEasy : Mod, IApplicableToDifficulty public abstract class ModEasy : Mod, IApplicableToDifficulty, IApplicableFailOverride, IApplicableToScoreProcessor
{ {
public override string Name => "Easy"; public override string Name => "Easy";
public override string Acronym => "EZ"; public override string Acronym => "EZ";
@ -18,6 +21,10 @@ namespace osu.Game.Rulesets.Mods
public override bool Ranked => true; public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) }; public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) };
private int retries = 2;
private BindableNumber<double> health;
public void ApplyToDifficulty(BeatmapDifficulty difficulty) public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{ {
const float ratio = 0.5f; const float ratio = 0.5f;
@ -26,5 +33,27 @@ namespace osu.Game.Rulesets.Mods
difficulty.DrainRate *= ratio; difficulty.DrainRate *= ratio;
difficulty.OverallDifficulty *= ratio; difficulty.OverallDifficulty *= ratio;
} }
public bool AllowFail
{
get
{
if (retries == 0) return true;
health.Value = health.MaxValue;
retries--;
return false;
}
}
public bool RestartOnFail => false;
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
health = scoreProcessor.Health.GetBoundCopy();
}
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
} }
} }

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@ -1,16 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Objects
{
/// <summary>
/// A hit object representing the end of a bar.
/// </summary>
public class BarLine : HitObject
{
/// <summary>
/// Whether this barline is a prominent beat (based on time signature of beatmap).
/// </summary>
public bool Major;
}
}

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@ -10,12 +10,13 @@ using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Objects namespace osu.Game.Rulesets.Objects
{ {
public class BarLineGenerator public class BarLineGenerator<TBarLine>
where TBarLine : class, IBarLine, new()
{ {
/// <summary> /// <summary>
/// The generated bar lines. /// The generated bar lines.
/// </summary> /// </summary>
public readonly List<BarLine> BarLines = new List<BarLine>(); public readonly List<TBarLine> BarLines = new List<TBarLine>();
/// <summary> /// <summary>
/// Constructs and generates bar lines for provided beatmap. /// Constructs and generates bar lines for provided beatmap.
@ -46,7 +47,7 @@ namespace osu.Game.Rulesets.Objects
for (double t = currentTimingPoint.Time; Precision.DefinitelyBigger(endTime, t); t += barLength, currentBeat++) for (double t = currentTimingPoint.Time; Precision.DefinitelyBigger(endTime, t); t += barLength, currentBeat++)
{ {
BarLines.Add(new BarLine BarLines.Add(new TBarLine
{ {
StartTime = t, StartTime = t,
Major = currentBeat % (int)currentTimingPoint.TimeSignature == 0 Major = currentBeat % (int)currentTimingPoint.TimeSignature == 0

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@ -76,6 +76,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </summary> /// </summary>
public JudgementResult Result { get; private set; } public JudgementResult Result { get; private set; }
private Bindable<int> comboIndexBindable;
public override bool RemoveWhenNotAlive => false; public override bool RemoveWhenNotAlive => false;
public override bool RemoveCompletedTransforms => false; public override bool RemoveCompletedTransforms => false;
protected override bool RequiresChildrenUpdate => true; protected override bool RequiresChildrenUpdate => true;
@ -122,6 +124,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
if (HitObject is IHasComboInformation combo)
{
comboIndexBindable = combo.ComboIndexBindable.GetBoundCopy();
comboIndexBindable.BindValueChanged(_ => updateAccentColour());
}
updateState(ArmedState.Idle, true); updateState(ArmedState.Idle, true);
} }
@ -244,12 +253,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{ {
base.SkinChanged(skin, allowFallback); base.SkinChanged(skin, allowFallback);
if (HitObject is IHasComboInformation combo) updateAccentColour();
{
var comboColours = skin.GetConfig<GlobalSkinConfiguration, List<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
}
ApplySkin(skin, allowFallback); ApplySkin(skin, allowFallback);
@ -257,6 +261,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
updateState(State.Value, true); updateState(State.Value, true);
} }
private void updateAccentColour()
{
if (HitObject is IHasComboInformation combo)
{
var comboColours = CurrentSkin.GetConfig<GlobalSkinConfiguration, List<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
}
}
/// <summary> /// <summary>
/// Called when a change is made to the skin. /// Called when a change is made to the skin.
/// </summary> /// </summary>
@ -316,8 +329,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
get => lifetimeStart ?? (HitObject.StartTime - InitialLifetimeOffset); get => lifetimeStart ?? (HitObject.StartTime - InitialLifetimeOffset);
set set
{ {
base.LifetimeStart = value;
lifetimeStart = value; lifetimeStart = value;
base.LifetimeStart = value;
} }
} }

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations; using JetBrains.Annotations;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Game.Audio; using osu.Game.Audio;
@ -82,6 +83,15 @@ namespace osu.Game.Rulesets.Objects
CreateNestedHitObjects(); CreateNestedHitObjects();
if (this is IHasComboInformation hasCombo)
{
foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
{
n.ComboIndexBindable.BindTo(hasCombo.ComboIndexBindable);
n.IndexInCurrentComboBindable.BindTo(hasCombo.IndexInCurrentComboBindable);
}
}
nestedHitObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime)); nestedHitObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
foreach (var h in nestedHitObjects) foreach (var h in nestedHitObjects)

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@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Objects
{
/// <summary>
/// Interface for bar line hitobjects.
/// Used to decouple bar line generation from ruleset-specific rendering/drawing hierarchies.
/// </summary>
public interface IBarLine
{
/// <summary>
/// The time position of the bar.
/// </summary>
double StartTime { set; }
/// <summary>
/// Whether this bar line is a prominent beat (based on time signature of beatmap).
/// </summary>
bool Major { set; }
}
}

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
namespace osu.Game.Rulesets.Objects.Types namespace osu.Game.Rulesets.Objects.Types
{ {
/// <summary> /// <summary>
@ -8,16 +10,22 @@ namespace osu.Game.Rulesets.Objects.Types
/// </summary> /// </summary>
public interface IHasComboInformation : IHasCombo public interface IHasComboInformation : IHasCombo
{ {
Bindable<int> IndexInCurrentComboBindable { get; }
/// <summary> /// <summary>
/// The offset of this hitobject in the current combo. /// The offset of this hitobject in the current combo.
/// </summary> /// </summary>
int IndexInCurrentCombo { get; set; } int IndexInCurrentCombo { get; set; }
Bindable<int> ComboIndexBindable { get; }
/// <summary> /// <summary>
/// The offset of this combo in relation to the beatmap. /// The offset of this combo in relation to the beatmap.
/// </summary> /// </summary>
int ComboIndex { get; set; } int ComboIndex { get; set; }
Bindable<bool> LastInComboBindable { get; }
/// <summary> /// <summary>
/// Whether this is the last object in the current combo. /// Whether this is the last object in the current combo.
/// </summary> /// </summary>

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@ -84,7 +84,7 @@ namespace osu.Game.Rulesets
public virtual Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.Solid.QuestionCircle }; public virtual Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.Solid.QuestionCircle };
public virtual IResourceStore<byte[]> CreateReourceStore() => new NamespacedResourceStore<byte[]>(new DllResourceStore(GetType().Assembly.Location), @"Resources"); public virtual IResourceStore<byte[]> CreateResourceStore() => new NamespacedResourceStore<byte[]>(new DllResourceStore(GetType().Assembly.Location), @"Resources");
public abstract string Description { get; } public abstract string Description { get; }

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@ -135,9 +135,9 @@ namespace osu.Game.Rulesets
foreach (string file in files.Where(f => !Path.GetFileName(f).Contains("Tests"))) foreach (string file in files.Where(f => !Path.GetFileName(f).Contains("Tests")))
loadRulesetFromFile(file); loadRulesetFromFile(file);
} }
catch catch (Exception e)
{ {
Logger.Log($"Could not load rulesets from directory {Environment.CurrentDirectory}"); Logger.Error(e, $"Could not load rulesets from directory {Environment.CurrentDirectory}");
} }
} }

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@ -153,7 +153,7 @@ namespace osu.Game.Rulesets.UI
{ {
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
var resources = Ruleset.CreateReourceStore(); var resources = Ruleset.CreateResourceStore();
if (resources != null) if (resources != null)
{ {

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@ -131,7 +131,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
if (duration > maxDuration) if (duration > maxDuration)
{ {
maxDuration = duration; maxDuration = duration;
baseBeatLength = timingPoints[i].BeatLength; // The slider multiplier is post-multiplied to determine the final velocity, but for relative scale beat lengths
// the multiplier should not affect the effective timing point (the longest in the beatmap), so it is factored out here
baseBeatLength = timingPoints[i].BeatLength / Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
} }
} }
} }

View File

@ -77,6 +77,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
if (!initialStateCache.IsValid) if (!initialStateCache.IsValid)
{ {
foreach (var cached in hitObjectInitialStateCache.Values)
cached.Invalidate();
switch (direction.Value) switch (direction.Value)
{ {
case ScrollingDirection.Up: case ScrollingDirection.Up:

View File

@ -22,6 +22,6 @@ namespace osu.Game.Scoring.Legacy
} }
protected override Ruleset GetRuleset(int rulesetId) => rulesets.GetRuleset(rulesetId).CreateInstance(); protected override Ruleset GetRuleset(int rulesetId) => rulesets.GetRuleset(rulesetId).CreateInstance();
protected override WorkingBeatmap GetBeatmap(string md5Hash) => beatmaps.GetWorkingBeatmap(beatmaps.QueryBeatmap(b => b.MD5Hash == md5Hash)); protected override WorkingBeatmap GetBeatmap(string md5Hash) => beatmaps.GetWorkingBeatmap(beatmaps.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.MD5Hash == md5Hash));
} }
} }

View File

@ -1,129 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Setup.Components.LabelledComponents
{
public class LabelledTextBox : CompositeDrawable
{
private const float label_container_width = 150;
private const float corner_radius = 15;
private const float default_height = 40;
private const float default_label_left_padding = 15;
private const float default_label_top_padding = 12;
private const float default_label_text_size = 16;
public event TextBox.OnCommitHandler OnCommit;
public bool ReadOnly
{
get => textBox.ReadOnly;
set => textBox.ReadOnly = value;
}
public string LabelText
{
get => label.Text;
set => label.Text = value;
}
public float LabelTextSize
{
get => label.Font.Size;
set => label.Font = label.Font.With(size: value);
}
public string PlaceholderText
{
get => textBox.PlaceholderText;
set => textBox.PlaceholderText = value;
}
public string Text
{
get => textBox.Text;
set => textBox.Text = value;
}
public Color4 LabelTextColour
{
get => label.Colour;
set => label.Colour = value;
}
private readonly OsuTextBox textBox;
private readonly OsuSpriteText label;
public LabelledTextBox()
{
RelativeSizeAxes = Axes.X;
Height = default_height;
CornerRadius = corner_radius;
Masking = true;
InternalChild = new Container
{
RelativeSizeAxes = Axes.Both,
CornerRadius = corner_radius,
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex("1c2125"),
},
new GridContainer
{
RelativeSizeAxes = Axes.X,
Height = default_height,
Content = new[]
{
new Drawable[]
{
label = new OsuSpriteText
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Padding = new MarginPadding { Left = default_label_left_padding, Top = default_label_top_padding },
Colour = Color4.White,
Font = OsuFont.GetFont(size: default_label_text_size, weight: FontWeight.Bold),
},
textBox = new OsuTextBox
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
RelativeSizeAxes = Axes.Both,
Height = 1,
CornerRadius = corner_radius,
},
},
},
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, label_container_width),
new Dimension()
}
}
}
};
textBox.OnCommit += OnCommit;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
textBox.BorderColour = colours.Blue;
}
}
}

View File

@ -6,6 +6,7 @@ using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Shaders;
using osu.Framework.MathUtils;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osuTK; using osuTK;
using osu.Framework.Screens; using osu.Framework.Screens;
@ -59,6 +60,9 @@ namespace osu.Game.Screens
private IntroScreen getIntroSequence() private IntroScreen getIntroSequence()
{ {
if (introSequence == IntroSequence.Random)
introSequence = (IntroSequence)RNG.Next(0, (int)IntroSequence.Random);
switch (introSequence) switch (introSequence)
{ {
case IntroSequence.Circles: case IntroSequence.Circles:

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