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Internalize HitObjects to playfields, since some playfields may not use that container.
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@ -187,17 +187,19 @@ namespace osu.Game.Rulesets.UI
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public sealed override bool ProvidingUserCursor => !HasReplayLoaded && Playfield.ProvidingUserCursor;
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protected override Container<Drawable> Content => content;
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protected override bool AllObjectsJudged => Playfield.HitObjects.Children.All(h => h.Judged);
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public override IEnumerable<HitObject> Objects => Beatmap.HitObjects;
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protected override bool AllObjectsJudged => drawableObjects.All(o => o.Judged);
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/// <summary>
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/// The playfield.
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/// </summary>
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protected Playfield<TObject, TJudgement> Playfield;
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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public override IEnumerable<HitObject> Objects => Beatmap.HitObjects;
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private List<DrawableHitObject<TObject, TJudgement>> drawableObjects = new List<DrawableHitObject<TObject, TJudgement>>();
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protected HitRenderer(WorkingBeatmap beatmap)
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: base(beatmap)
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@ -224,6 +226,8 @@ namespace osu.Game.Rulesets.UI
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private void loadObjects()
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{
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drawableObjects.Clear();
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foreach (TObject h in Beatmap.HitObjects)
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{
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var drawableObject = GetVisualRepresentation(h);
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@ -233,6 +237,7 @@ namespace osu.Game.Rulesets.UI
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drawableObject.OnJudgement += onJudgement;
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drawableObjects.Add(drawableObject);
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Playfield.Add(drawableObject);
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}
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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// The HitObjects contained in this Playfield.
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/// </summary>
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public HitObjectContainer<DrawableHitObject<TObject, TJudgement>> HitObjects;
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protected HitObjectContainer<DrawableHitObject<TObject, TJudgement>> HitObjects;
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internal Container<Drawable> ScaledContent;
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