1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 03:27:24 +08:00

Add comprehensive documentation of BeatmapInfo.DistanceSpacing

This commit is contained in:
Dean Herbert 2022-05-05 16:17:37 +09:00
parent 93deb3cf20
commit 6227e3f876

View File

@ -1,21 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable enable
using System; using System;
using System.Linq; using System.Linq;
using JetBrains.Annotations; using JetBrains.Annotations;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Models; using osu.Game.Models;
using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.BeatmapSet.Scores; using osu.Game.Overlays.BeatmapSet.Scores;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Scoring; using osu.Game.Scoring;
using Realms; using Realms;
#nullable enable
namespace osu.Game.Beatmaps namespace osu.Game.Beatmaps
{ {
/// <summary> /// <summary>
@ -109,6 +111,16 @@ namespace osu.Game.Beatmaps
public bool SamplesMatchPlaybackRate { get; set; } = true; public bool SamplesMatchPlaybackRate { get; set; } = true;
/// <summary>
/// The ratio of distance travelled per time unit.
/// Generally used to decouple the spacing between hit objects from the enforced "velocity" of the beatmap (see <see cref="DifficultyControlPoint.SliderVelocity"/>).
/// </summary>
/// <remarks>
/// The most common method of understanding is that at a default value of 1.0, the time-to-distance ratio will match the slider velocity of the beatmap
/// at the current point in time. Increasing this value will make hit objects more spaced apart when compared to the cursor movement required to track a slider.
///
/// This is only a hint property, used by the editor in <see cref="IDistanceSnapProvider"/> implementations. It does not directly affect the beatmap or gameplay.
/// </remarks>
public double DistanceSpacing { get; set; } = 1.0; public double DistanceSpacing { get; set; } = 1.0;
public int BeatDivisor { get; set; } public int BeatDivisor { get; set; }