mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 07:42:57 +08:00
Use ints + fix position calculation
This commit is contained in:
parent
da97600076
commit
61e7ada977
@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
var computeVertex = new Action<double>(t =>
|
||||
{
|
||||
// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
|
||||
var diff = slider.StackedPositionAt(t) - slider.LazyEndPosition.Value;
|
||||
var diff = slider.StackedPositionAt(((int)t - (int)slider.StartTime) / (float)(int)slider.Duration) - slider.LazyEndPosition.Value;
|
||||
float dist = diff.Length;
|
||||
|
||||
if (dist > approxFollowCircleRadius)
|
||||
|
Loading…
Reference in New Issue
Block a user