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Apply changes in line with framework event logic update
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parent
10ae93cc2e
commit
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@ -28,7 +28,7 @@ namespace osu.Game.Tournament.Components
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{
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{
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base.Bindable = new Bindable<string>();
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base.Bindable = new Bindable<string>();
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((OsuTextBox)Control).OnCommit = (sender, newText) =>
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((OsuTextBox)Control).OnCommit += (sender, newText) =>
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{
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{
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try
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try
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{
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{
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@ -59,12 +59,13 @@ namespace osu.Game.Online.Chat
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Height = textbox_height,
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Height = textbox_height,
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PlaceholderText = "type your message",
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PlaceholderText = "type your message",
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OnCommit = postMessage,
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ReleaseFocusOnCommit = false,
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ReleaseFocusOnCommit = false,
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HoldFocus = true,
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HoldFocus = true,
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Anchor = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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});
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});
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textbox.OnCommit += postMessage;
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}
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}
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Channel.BindValueChanged(channelChanged);
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Channel.BindValueChanged(channelChanged);
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@ -146,7 +146,6 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Height = 1,
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Height = 1,
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PlaceholderText = "type your message",
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PlaceholderText = "type your message",
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OnCommit = postMessage,
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ReleaseFocusOnCommit = false,
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ReleaseFocusOnCommit = false,
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HoldFocus = true,
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HoldFocus = true,
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}
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}
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@ -186,6 +185,8 @@ namespace osu.Game.Overlays
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},
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},
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};
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};
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textbox.OnCommit += postMessage;
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ChannelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue;
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ChannelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue;
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ChannelTabControl.ChannelSelectorActive.ValueChanged += active => ChannelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
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ChannelTabControl.ChannelSelectorActive.ValueChanged += active => ChannelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
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ChannelSelectionOverlay.State.ValueChanged += state =>
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ChannelSelectionOverlay.State.ValueChanged += state =>
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@ -75,7 +75,7 @@ namespace osu.Game.Overlays.Music
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},
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},
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};
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};
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filter.Search.OnCommit = (sender, newText) =>
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filter.Search.OnCommit += (sender, newText) =>
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{
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{
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BeatmapInfo toSelect = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault();
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BeatmapInfo toSelect = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault();
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@ -236,7 +236,6 @@ namespace osu.Game.Overlays.Settings.Sections.General
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PlaceholderText = "password",
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PlaceholderText = "password",
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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TabbableContentContainer = this,
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TabbableContentContainer = this,
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OnCommit = (sender, newText) => performLogin()
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},
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},
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new SettingsCheckbox
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new SettingsCheckbox
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{
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{
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@ -276,6 +275,8 @@ namespace osu.Game.Overlays.Settings.Sections.General
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}
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}
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}
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}
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};
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};
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password.OnCommit += (sender, newText) => performLogin();
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}
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}
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public override bool AcceptsFocus => true;
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public override bool AcceptsFocus => true;
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