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Merge pull request #1003 from Jorolf/ruleset-settings
Add ruleset settings
This commit is contained in:
commit
61c45b0b44
@ -15,6 +15,7 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Overlays.Settings;
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namespace osu.Game.Rulesets.Osu
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{
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@ -119,6 +120,8 @@ namespace osu.Game.Rulesets.Osu
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public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor();
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public override SettingsSubsection CreateSettings() => new OsuSettings();
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public override int LegacyID => 0;
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}
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}
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33
osu.Game.Rulesets.Osu/UI/OsuSettings.cs
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33
osu.Game.Rulesets.Osu/UI/OsuSettings.cs
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@ -0,0 +1,33 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Settings;
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namespace osu.Game.Rulesets.Osu.UI
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{
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public class OsuSettings : SettingsSubsection
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{
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protected override string Header => "osu!";
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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LabelText = "Snaking in sliders",
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Bindable = config.GetBindable<bool>(OsuSetting.SnakingInSliders)
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},
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new SettingsCheckbox
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{
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LabelText = "Snaking out sliders",
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Bindable = config.GetBindable<bool>(OsuSetting.SnakingOutSliders)
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},
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};
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}
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}
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}
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@ -78,6 +78,7 @@
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<Compile Include="OsuDifficulty\Skills\Speed.cs" />
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<Compile Include="OsuDifficulty\Utils\History.cs" />
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<Compile Include="OsuKeyConversionInputManager.cs" />
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<Compile Include="UI\OsuSettings.cs" />
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<Compile Include="Scoring\OsuScoreProcessor.cs" />
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<Compile Include="UI\OsuHitRenderer.cs" />
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<Compile Include="UI\OsuPlayfield.cs" />
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@ -1,9 +1,13 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Settings.Sections.Gameplay;
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using osu.Game.Rulesets;
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using System.Linq;
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namespace osu.Game.Overlays.Settings.Sections
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{
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@ -20,5 +24,16 @@ namespace osu.Game.Overlays.Settings.Sections
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new SongSelectSettings(),
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};
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}
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[BackgroundDependencyLoader]
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private void load(RulesetDatabase rulesets)
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{
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foreach(Ruleset ruleset in rulesets.AllRulesets.Select(info => info.CreateInstance()))
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{
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SettingsSubsection section = ruleset.CreateSettings();
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if (section != null)
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Add(section);
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}
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}
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}
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}
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@ -1,32 +1,10 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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namespace osu.Game.Overlays.Settings.Sections.Graphics
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{
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public class DetailSettings : SettingsSubsection
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{
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protected override string Header => "Detail Settings";
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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LabelText = "Snaking in sliders",
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Bindable = config.GetBindable<bool>(OsuSetting.SnakingInSliders)
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},
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new SettingsCheckbox
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{
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LabelText = "Snaking out sliders",
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Bindable = config.GetBindable<bool>(OsuSetting.SnakingOutSliders)
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},
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};
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}
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}
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}
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@ -8,6 +8,7 @@ using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Overlays.Settings;
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namespace osu.Game.Rulesets
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{
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@ -36,6 +37,8 @@ namespace osu.Game.Rulesets
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public abstract IEnumerable<KeyCounter> CreateGameplayKeys();
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public virtual SettingsSubsection CreateSettings() => null;
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/// <summary>
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/// Do not override this unless you are a legacy mode.
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/// </summary>
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