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Merge branch 'master' into rounded-button-colour-default

This commit is contained in:
Bartłomiej Dach 2022-05-24 22:47:47 +02:00 committed by GitHub
commit 61c093c109
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 13 additions and 10 deletions

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@ -267,7 +267,7 @@ namespace osu.Game.Overlays.Mods
{ {
cancellationTokenSource?.Cancel(); cancellationTokenSource?.Cancel();
var panels = availableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0))); var panels = availableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = Vector2.Zero));
Task? loadTask; Task? loadTask;

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@ -70,7 +70,7 @@ namespace osu.Game.Overlays.Mods
Content.Masking = true; Content.Masking = true;
Content.CornerRadius = CORNER_RADIUS; Content.CornerRadius = CORNER_RADIUS;
Content.BorderThickness = 2; Content.BorderThickness = 2;
Content.Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0); Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
Children = new Drawable[] Children = new Drawable[]
{ {

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@ -453,6 +453,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected override bool OnMouseDown(MouseDownEvent e) protected override bool OnMouseDown(MouseDownEvent e)
{ {
marker.Active = true; marker.Active = true;
handleMouseInput(e.ScreenSpaceMousePosition);
return base.OnMouseDown(e); return base.OnMouseDown(e);
} }

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@ -163,10 +163,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{ {
base.LoadComplete(); base.LoadComplete();
WaveformVisible.BindValueChanged(_ => updateWaveformOpacity());
waveformOpacity.BindValueChanged(_ => updateWaveformOpacity(), true); waveformOpacity.BindValueChanged(_ => updateWaveformOpacity(), true);
WaveformVisible.ValueChanged += _ => updateWaveformOpacity(); TicksVisible.BindValueChanged(visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint), true);
TicksVisible.ValueChanged += visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
ControlPointsVisible.BindValueChanged(visible => ControlPointsVisible.BindValueChanged(visible =>
{ {
if (visible.NewValue) if (visible.NewValue)

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@ -17,7 +17,7 @@ namespace osu.Game.Screens.Edit.Timing
{ {
private LabelledTextBox textBox; private LabelledTextBox textBox;
private TriangleButton button; private OsuButton button;
[Resolved] [Resolved]
protected Bindable<ControlPointGroup> SelectedGroup { get; private set; } protected Bindable<ControlPointGroup> SelectedGroup { get; private set; }
@ -53,7 +53,7 @@ namespace osu.Game.Screens.Edit.Timing
{ {
Label = "Time" Label = "Time"
}, },
button = new TriangleButton button = new RoundedButton
{ {
Text = "Use current time", Text = "Use current time",
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,

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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays; using osu.Game.Overlays;
using osuTK; using osuTK;
@ -100,7 +101,7 @@ namespace osu.Game.Screens.Edit.Timing
Spacing = new Vector2(5), Spacing = new Vector2(5),
Children = new Drawable[] Children = new Drawable[]
{ {
deleteButton = new OsuButton deleteButton = new RoundedButton
{ {
Text = "-", Text = "-",
Size = new Vector2(30, 30), Size = new Vector2(30, 30),
@ -108,7 +109,7 @@ namespace osu.Game.Screens.Edit.Timing
Anchor = Anchor.BottomRight, Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
}, },
new OsuButton new RoundedButton
{ {
Text = "+ Add at current time", Text = "+ Add at current time",
Action = addNew, Action = addNew,

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@ -10,7 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components; using osu.Game.Rulesets.Edit.Checks.Components;
@ -67,7 +67,7 @@ namespace osu.Game.Screens.Edit.Verify
Margin = new MarginPadding(20), Margin = new MarginPadding(20),
Children = new Drawable[] Children = new Drawable[]
{ {
new TriangleButton new RoundedButton
{ {
Text = "Refresh", Text = "Refresh",
Action = refresh, Action = refresh,