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Move more functions to ObjectConversion + resharper cleanup.
This commit is contained in:
parent
de8271ad6b
commit
618c162535
@ -1,7 +1,6 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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@ -9,8 +8,6 @@ using osu.Game.Rulesets.Objects.Types;
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using System;
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using System;
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using osu.Game.Rulesets.Mania.MathUtils;
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using osu.Game.Rulesets.Mania.MathUtils;
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using System.Linq;
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using System.Linq;
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using OpenTK;
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using osu.Game.Database;
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using osu.Game.Audio;
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using osu.Game.Audio;
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namespace osu.Game.Rulesets.Mania.Beatmaps
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namespace osu.Game.Rulesets.Mania.Beatmaps
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@ -78,7 +75,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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if (segmentDuration <= 160)
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if (segmentDuration <= 160)
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return generateStair(originalObject.StartTime, segmentDuration, repeatCount);
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return generateStair(originalObject.StartTime, segmentDuration, repeatCount);
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if (segmentDuration <= 200 && conversionDifficulty > 3)
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if (segmentDuration <= 200 && ConversionDifficulty > 3)
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return generateRandomMultipleNotes(originalObject.StartTime, segmentDuration, repeatCount);
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return generateRandomMultipleNotes(originalObject.StartTime, segmentDuration, repeatCount);
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double duration = endTime - originalObject.StartTime;
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double duration = endTime - originalObject.StartTime;
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@ -100,21 +97,21 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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return generateRandomNotes(originalObject.StartTime, segmentDuration, segmentDuration < 80 ? 0 : 1);
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return generateRandomNotes(originalObject.StartTime, segmentDuration, segmentDuration < 80 ? 0 : 1);
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}
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}
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if (conversionDifficulty > 6.5)
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if (ConversionDifficulty > 6.5)
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{
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{
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if ((convertType & LegacyConvertType.LowProbability) > 0)
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if ((convertType & LegacyConvertType.LowProbability) > 0)
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return generateNRandomNotes(originalObject.StartTime, endTime, 0.78, 0.3, 0);
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return generateNRandomNotes(originalObject.StartTime, endTime, 0.78, 0.3, 0);
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return generateNRandomNotes(originalObject.StartTime, endTime, 0.85, 0.36, 0.03);
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return generateNRandomNotes(originalObject.StartTime, endTime, 0.85, 0.36, 0.03);
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}
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}
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if (conversionDifficulty > 4)
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if (ConversionDifficulty > 4)
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{
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{
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if ((convertType & LegacyConvertType.LowProbability) > 0)
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if ((convertType & LegacyConvertType.LowProbability) > 0)
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return generateNRandomNotes(originalObject.StartTime, endTime, 0.43, 0.08, 0);
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return generateNRandomNotes(originalObject.StartTime, endTime, 0.43, 0.08, 0);
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return generateNRandomNotes(originalObject.StartTime, endTime, 0.56, 0.18, 0);
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return generateNRandomNotes(originalObject.StartTime, endTime, 0.56, 0.18, 0);
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}
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}
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if (conversionDifficulty > 2.5)
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if (ConversionDifficulty > 2.5)
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{
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{
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if ((convertType & LegacyConvertType.LowProbability) > 0)
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if ((convertType & LegacyConvertType.LowProbability) > 0)
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return generateNRandomNotes(originalObject.StartTime, endTime, 0.3, 0, 0);
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return generateNRandomNotes(originalObject.StartTime, endTime, 0.3, 0, 0);
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@ -148,7 +145,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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{
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{
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while (newObjects.IsFilled(nextColumn) || PreviousObjects.IsFilled(nextColumn)) //find available column
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while (newObjects.IsFilled(nextColumn) || PreviousObjects.IsFilled(nextColumn)) //find available column
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nextColumn = Random.Next(RandomStart, AvailableColumns);
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nextColumn = Random.Next(RandomStart, AvailableColumns);
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add(newObjects, nextColumn, startTime, endTime, noteCount);
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Add(newObjects, originalObject, nextColumn, startTime, endTime, noteCount);
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}
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}
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// This is can't be combined with the above loop due to RNG
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// This is can't be combined with the above loop due to RNG
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@ -156,7 +153,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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{
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{
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while (newObjects.IsFilled(nextColumn))
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while (newObjects.IsFilled(nextColumn))
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nextColumn = Random.Next(RandomStart, AvailableColumns);
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nextColumn = Random.Next(RandomStart, AvailableColumns);
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add(newObjects, nextColumn, startTime, endTime, noteCount);
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Add(newObjects, originalObject, nextColumn, startTime, endTime, noteCount);
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}
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}
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return newObjects;
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return newObjects;
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@ -189,7 +186,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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int lastColumn = nextColumn;
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int lastColumn = nextColumn;
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for (int i = 0; i <= repeatCount; i++)
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for (int i = 0; i <= repeatCount; i++)
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{
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{
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add(newObjects, nextColumn, startTime, startTime);
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Add(newObjects, originalObject, nextColumn, startTime, startTime);
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while (nextColumn == lastColumn)
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while (nextColumn == lastColumn)
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nextColumn = Random.Next(RandomStart, AvailableColumns);
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nextColumn = Random.Next(RandomStart, AvailableColumns);
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@ -225,7 +222,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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for (int i = 0; i <= repeatCount; i++)
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for (int i = 0; i <= repeatCount; i++)
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{
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{
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add(newObjects, column, startTime, startTime);
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Add(newObjects, originalObject, column, startTime, startTime);
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startTime += separationTime;
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startTime += separationTime;
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// Check if we're at the borders of the stage, and invert the pattern if so
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// Check if we're at the borders of the stage, and invert the pattern if so
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@ -277,7 +274,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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int nextColumn = GetColumn((originalObject as IHasXPosition)?.X ?? 0, true);
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int nextColumn = GetColumn((originalObject as IHasXPosition)?.X ?? 0, true);
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for (int i = 0; i <= repeatCount; i++)
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for (int i = 0; i <= repeatCount; i++)
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{
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{
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add(newObjects, nextColumn, startTime, startTime, 2);
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Add(newObjects, originalObject, nextColumn, startTime, startTime, 2);
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nextColumn += interval;
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nextColumn += interval;
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if (nextColumn >= AvailableColumns - RandomStart)
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if (nextColumn >= AvailableColumns - RandomStart)
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@ -286,7 +283,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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// If we're in 2K, let's not add many consecutive doubles
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// If we're in 2K, let's not add many consecutive doubles
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if (AvailableColumns > 2)
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if (AvailableColumns > 2)
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add(newObjects, nextColumn, startTime, startTime, 2);
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Add(newObjects, originalObject, nextColumn, startTime, startTime, 2);
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nextColumn = Random.Next(RandomStart, AvailableColumns);
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nextColumn = Random.Next(RandomStart, AvailableColumns);
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startTime += separationTime;
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startTime += separationTime;
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@ -380,7 +377,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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while (newObjects.IsFilled(nextColumn))
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while (newObjects.IsFilled(nextColumn))
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nextColumn = Random.Next(RandomStart, AvailableColumns);
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nextColumn = Random.Next(RandomStart, AvailableColumns);
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add(newObjects, nextColumn, startTime, endTime, noteCount);
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Add(newObjects, originalObject, nextColumn, startTime, endTime, noteCount);
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startTime += separationTime;
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startTime += separationTime;
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}
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}
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@ -411,14 +408,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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}
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}
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// Create the hold note
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// Create the hold note
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add(newObjects, holdColumn, startTime, separationTime * repeatCount);
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Add(newObjects, originalObject, holdColumn, startTime, separationTime * repeatCount);
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int noteCount = 1;
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int noteCount = 1;
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if (conversionDifficulty > 6.5)
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if (ConversionDifficulty > 6.5)
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noteCount = GetRandomNoteCount(0.63, 0);
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noteCount = GetRandomNoteCount(0.63, 0);
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else if (conversionDifficulty > 4)
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else if (ConversionDifficulty > 4)
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noteCount = GetRandomNoteCount(AvailableColumns < 6 ? 0.12 : 0.45, 0);
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noteCount = GetRandomNoteCount(AvailableColumns < 6 ? 0.12 : 0.45, 0);
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else if (conversionDifficulty > 2.5)
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else if (ConversionDifficulty > 2.5)
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noteCount = GetRandomNoteCount(AvailableColumns < 6 ? 0 : 0.24, 0);
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noteCount = GetRandomNoteCount(AvailableColumns < 6 ? 0 : 0.24, 0);
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noteCount = Math.Min(AvailableColumns - 1, noteCount);
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noteCount = Math.Min(AvailableColumns - 1, noteCount);
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@ -434,7 +431,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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{
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{
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while (tempObjects.IsFilled(nextColumn) || nextColumn == holdColumn)
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while (tempObjects.IsFilled(nextColumn) || nextColumn == holdColumn)
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nextColumn = Random.Next(RandomStart, AvailableColumns);
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nextColumn = Random.Next(RandomStart, AvailableColumns);
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add(tempObjects, nextColumn, startTime, startTime, noteCount + 1);
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Add(tempObjects, originalObject, nextColumn, startTime, startTime, noteCount + 1);
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}
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}
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}
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}
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@ -447,48 +444,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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return newObjects;
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return newObjects;
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}
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}
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/// <summary>
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/// Constructs and adds a note to an object list.
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/// </summary>
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/// <param name="objectList">The list to add to.</param>
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/// <param name="column">The column to add the note to.</param>
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/// <param name="startTime">The start time of the note.</param>
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/// <param name="endTime">The end time of the note (set to <paramref name="startTime"/> for a non-hold note).</param>
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/// <param name="siblings">The number of children alongside this note (these will not be generated, but are used for volume calculations).</param>
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private void add(ObjectList objectList, int column, double startTime, double endTime, int siblings = 1)
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{
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ManiaHitObject newObject;
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if (startTime == endTime)
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{
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newObject = new Note
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{
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StartTime = startTime,
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Samples = originalObject.Samples,
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Column = column
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};
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}
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else
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{
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newObject = new HoldNote
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{
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StartTime = startTime,
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Samples = originalObject.Samples,
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Column = column,
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Duration = endTime - startTime
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};
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}
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// Todo: Consider siblings and write sample volumes (probably at ManiaHitObject level)
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objectList.Add(newObject);
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}
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/// <summary>
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/// <summary>
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/// Retrieves the sample info list at a point in time.
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/// Retrieves the sample info list at a point in time.
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/// </summary>
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/// </summary>
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/// <param name="time">The time to retrieve the sample info list from.</param>
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/// <param name="time">The time to retrieve the sample info list from.</param>
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/// <param name="separationTime"></param>
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/// <returns></returns>
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/// <returns></returns>
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private SampleInfoList sampleInfoListAt(double time)
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private SampleInfoList sampleInfoListAt(double time)
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{
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{
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@ -502,33 +461,5 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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int index = (int)(segmentTime == 0 ? 0 : (time - originalObject.StartTime) / segmentTime);
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int index = (int)(segmentTime == 0 ? 0 : (time - originalObject.StartTime) / segmentTime);
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return curveData.RepeatSamples[index];
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return curveData.RepeatSamples[index];
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}
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}
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private double? _conversionDifficulty;
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/// <summary>
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/// A difficulty factor used for various conversion methods from osu!stable.
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/// </summary>
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private double conversionDifficulty
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{
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get
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{
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if (_conversionDifficulty != null)
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return _conversionDifficulty.Value;
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HitObject lastObject = Beatmap.HitObjects.LastOrDefault();
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HitObject firstObject = Beatmap.HitObjects.FirstOrDefault();
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double drainTime = (lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0);
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drainTime -= Beatmap.EventInfo.TotalBreakTime;
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if (drainTime == 0)
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drainTime = 10000;
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BeatmapDifficulty difficulty = Beatmap.BeatmapInfo.Difficulty;
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_conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + Beatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
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_conversionDifficulty = Math.Min(_conversionDifficulty.Value, 12);
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return _conversionDifficulty.Value;
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}
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}
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}
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}
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}
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}
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@ -9,7 +9,6 @@ using osu.Game.Rulesets.Objects.Types;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Mania.MathUtils;
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using osu.Game.Rulesets.Mania.MathUtils;
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using osu.Game.Beatmaps.Timing;
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namespace osu.Game.Rulesets.Mania.Beatmaps
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namespace osu.Game.Rulesets.Mania.Beatmaps
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{
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{
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@ -18,15 +17,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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/// </summary>
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/// </summary>
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internal class LegacyConverter
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internal class LegacyConverter
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{
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{
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private const int max_previous_note_times = 7;
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private readonly FastRandom random;
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private readonly FastRandom random;
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private readonly List<double> previousNoteTimes;
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private readonly bool[] previousNotes;
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private readonly double lastNoteTime;
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private readonly float lastNotePosition;
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private ObjectList lastRow = new ObjectList();
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private ObjectList lastRow = new ObjectList();
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private readonly int availableColumns;
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private readonly int availableColumns;
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@ -44,9 +36,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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availableColumns = (int)Math.Round(beatmap.BeatmapInfo.Difficulty.CircleSize);
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availableColumns = (int)Math.Round(beatmap.BeatmapInfo.Difficulty.CircleSize);
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localXDivisor = 512.0f / availableColumns;
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localXDivisor = 512.0f / availableColumns;
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previousNoteTimes = new List<double>(max_previous_note_times);
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previousNotes = new bool[availableColumns];
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}
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}
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public IEnumerable<ManiaHitObject> Convert(HitObject original)
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public IEnumerable<ManiaHitObject> Convert(HitObject original)
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@ -5,6 +5,10 @@ using OpenTK;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.MathUtils;
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using osu.Game.Rulesets.Mania.MathUtils;
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using System;
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using System;
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using System.Linq;
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using osu.Game.Database;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Mania.Beatmaps
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namespace osu.Game.Rulesets.Mania.Beatmaps
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{
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{
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@ -73,5 +77,71 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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return 3;
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return 3;
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return val >= 1 - p2 ? 2 : 1;
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return val >= 1 - p2 ? 2 : 1;
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}
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}
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/// <summary>
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/// Constructs and adds a note to an object list.
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/// </summary>
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/// <param name="objectList">The list to add to.</param>
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/// <param name="originalObject">The original hit object (used for samples).</param>
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/// <param name="column">The column to add the note to.</param>
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/// <param name="startTime">The start time of the note.</param>
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/// <param name="endTime">The end time of the note (set to <paramref name="startTime"/> for a non-hold note).</param>
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/// <param name="siblings">The number of children alongside this note (these will not be generated, but are used for volume calculations).</param>
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protected void Add(ObjectList objectList, HitObject originalObject, int column, double startTime, double endTime, int siblings = 1)
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{
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ManiaHitObject newObject;
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if (startTime == endTime)
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{
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newObject = new Note
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{
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StartTime = startTime,
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Samples = originalObject.Samples,
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Column = column
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};
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}
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else
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{
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newObject = new HoldNote
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{
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StartTime = startTime,
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Samples = originalObject.Samples,
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Column = column,
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Duration = endTime - startTime
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};
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}
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// Todo: Consider siblings and write sample volumes (probably at ManiaHitObject level)
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objectList.Add(newObject);
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}
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private double? conversionDifficulty;
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/// <summary>
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||||||
|
/// A difficulty factor used for various conversion methods from osu!stable.
|
||||||
|
/// </summary>
|
||||||
|
protected double ConversionDifficulty
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (conversionDifficulty != null)
|
||||||
|
return conversionDifficulty.Value;
|
||||||
|
|
||||||
|
HitObject lastObject = Beatmap.HitObjects.LastOrDefault();
|
||||||
|
HitObject firstObject = Beatmap.HitObjects.FirstOrDefault();
|
||||||
|
|
||||||
|
double drainTime = (lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0);
|
||||||
|
drainTime -= Beatmap.EventInfo.TotalBreakTime;
|
||||||
|
|
||||||
|
if (drainTime == 0)
|
||||||
|
drainTime = 10000;
|
||||||
|
|
||||||
|
BeatmapDifficulty difficulty = Beatmap.BeatmapInfo.Difficulty;
|
||||||
|
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + Beatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
|
||||||
|
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
|
||||||
|
|
||||||
|
return conversionDifficulty.Value;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user