diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModSimplifiedRhythm.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModSimplifiedRhythm.cs index 17de560300..b316260752 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModSimplifiedRhythm.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModSimplifiedRhythm.cs @@ -24,13 +24,13 @@ namespace osu.Game.Rulesets.Taiko.Mods public override ModType Type => ModType.DifficultyReduction; [SettingSource("One-third conversion", "Converts 1/3 snap to 1/2 snap.")] - public Bindable EnableOneThird { get; } = new BindableBool(false); + public Bindable OneThirdConversion { get; } = new BindableBool(false); [SettingSource("One-sixth conversion", "Converts 1/6 snap to 1/4 snap.")] - public Bindable EnableOneSixth { get; } = new BindableBool(true); + public Bindable OneSixthConversion { get; } = new BindableBool(true); [SettingSource("One-eighth conversion", "Converts 1/8 snap to 1/4 snap.")] - public Bindable EnableOneEighth { get; } = new BindableBool(false); + public Bindable OneEighthConversion { get; } = new BindableBool(false); public void ApplyToBeatmap(IBeatmap beatmap) { @@ -123,9 +123,9 @@ namespace osu.Game.Rulesets.Taiko.Mods { return snap switch { - 3 => EnableOneThird.Value, - 6 => EnableOneSixth.Value, - 8 => EnableOneEighth.Value, + 3 => OneThirdConversion.Value, + 6 => OneSixthConversion.Value, + 8 => OneEighthConversion.Value, _ => false, }; }