mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 17:47:29 +08:00
Make the transition when chat is too tall and opening the channel selector smoother
This commit is contained in:
parent
d970430174
commit
6176f1d275
@ -70,7 +70,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
channelSelection = new ChannelSelectionOverlay //todo: temporary placement
|
||||
channelSelection = new ChannelSelectionOverlay
|
||||
{
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
@ -160,7 +160,12 @@ namespace osu.Game.Overlays
|
||||
channelSelection.StateChanged += (overlay, state) =>
|
||||
{
|
||||
if (state == Visibility.Visible && 1f - chatHeight.Value < channel_selection_min_height)
|
||||
{
|
||||
chatContainer.ResizeHeightTo(1f - channel_selection_min_height, 800, EasingTypes.OutQuint);
|
||||
channelSelection.ResizeHeightTo(channel_selection_min_height, 800, EasingTypes.OutQuint);
|
||||
channelSelection.Show();
|
||||
chatHeight.Value = 1f - channel_selection_min_height;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user