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Reduce container nesting in PathControlPointPiece
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@ -8,9 +8,9 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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public readonly PathControlPoint ControlPoint;
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private readonly T hitObject;
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private readonly Container marker;
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private readonly Circle circle;
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private readonly Drawable markerRing;
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[Resolved]
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@ -60,38 +60,22 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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InternalChildren = new[]
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{
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marker = new Container
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circle = new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(20),
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},
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markerRing = new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(28),
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Masking = true,
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BorderThickness = 2,
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BorderColour = Color4.White,
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Alpha = 0,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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}
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Size = new Vector2(20),
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},
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markerRing = new CircularProgress
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(28),
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Alpha = 0,
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InnerRadius = 0.1f,
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Progress = 1
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}
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};
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}
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@ -115,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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}
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// The connecting path is excluded from positional input
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => circle.ReceivePositionalInputAt(screenSpacePos);
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protected override bool OnHover(HoverEvent e)
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{
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@ -209,8 +193,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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if (IsHovered || IsSelected.Value)
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colour = colour.Lighten(1);
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marker.Colour = colour;
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marker.Scale = new Vector2(hitObject.Scale);
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Colour = colour;
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Scale = new Vector2(hitObject.Scale);
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}
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private Color4 getColourFromNodeType()
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