diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs index c89cd95f36..e96c7d8f92 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs @@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Catch.Tests { switch (component.LookupName) { - case "Gameplay/Catch/fruit-catcher-idle": + case "Gameplay/catch/fruit-catcher-idle": return new CatcherCustomSkin(); } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs index 5424ccb4de..423f65b2d3 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs @@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables // Normal and clap samples are handled by the drum protected override IEnumerable GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP); - protected override string SampleNamespace => "Taiko"; + protected override string SampleNamespace => "taiko"; protected virtual TaikoPiece CreateMainPiece() => new CirclePiece(); diff --git a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs index 9766da9a24..5234ae1f69 100644 --- a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs +++ b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs @@ -132,10 +132,10 @@ namespace osu.Game.Rulesets.Taiko.UI [BackgroundDependencyLoader] private void load(TextureStore textures, OsuColour colours) { - rim.Texture = textures.Get(@"Gameplay/Taiko/taiko-drum-outer"); - rimHit.Texture = textures.Get(@"Gameplay/Taiko/taiko-drum-outer-hit"); - centre.Texture = textures.Get(@"Gameplay/Taiko/taiko-drum-inner"); - centreHit.Texture = textures.Get(@"Gameplay/Taiko/taiko-drum-inner-hit"); + rim.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer"); + rimHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer-hit"); + centre.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner"); + centreHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner-hit"); rimHit.Colour = colours.Blue; centreHit.Colour = colours.Pink;