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ApplyToDrawableHitObjects should be able to get all the hitobject in nasted Playfield
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@ -224,7 +224,7 @@ namespace osu.Game.Rulesets.UI
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Playfield.PostProcess();
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foreach (var mod in mods.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(Playfield.HitObjectContainer.Objects);
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mod.ApplyToDrawableHitObjects(Playfield.AllHitObjects);
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}
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public override void RequestResume(Action continueResume)
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