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Fix unlit initial state of the OnScreenDisplay
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@ -258,7 +258,10 @@ namespace osu.Game.Overlays
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Type = EdgeEffectType.Glow,
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Type = EdgeEffectType.Glow,
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Radius = 8,
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Radius = 8,
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};
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};
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}
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protected override void LoadComplete()
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{
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updateGlow();
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updateGlow();
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FinishTransforms(true);
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FinishTransforms(true);
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}
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}
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