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Merge branch 'master' into remove-current-room
This commit is contained in:
commit
610a162271
34
osu.Game.Benchmarks/BenchmarkMod.cs
Normal file
34
osu.Game.Benchmarks/BenchmarkMod.cs
Normal file
@ -0,0 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using BenchmarkDotNet.Attributes;
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||||
using osu.Game.Rulesets.Osu.Mods;
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||||
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||||
namespace osu.Game.Benchmarks
|
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{
|
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public class BenchmarkMod : BenchmarkTest
|
||||
{
|
||||
private OsuModDoubleTime mod;
|
||||
|
||||
[Params(1, 10, 100)]
|
||||
public int Times { get; set; }
|
||||
|
||||
[GlobalSetup]
|
||||
public void GlobalSetup()
|
||||
{
|
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mod = new OsuModDoubleTime();
|
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}
|
||||
|
||||
[Benchmark]
|
||||
public int ModHashCode()
|
||||
{
|
||||
var hashCode = new HashCode();
|
||||
|
||||
for (int i = 0; i < Times; i++)
|
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hashCode.Add(mod);
|
||||
|
||||
return hashCode.ToHashCode();
|
||||
}
|
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}
|
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}
|
@ -62,6 +62,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
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protected override bool InterpolateMovements => !disjointTrail;
|
||||
|
||||
protected override float IntervalMultiplier => 1 / Math.Max(cursorSize.Value, 1);
|
||||
protected override bool AvoidDrawingNearCursor => !disjointTrail;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
|
@ -138,6 +138,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
protected virtual bool InterpolateMovements => true;
|
||||
|
||||
protected virtual float IntervalMultiplier => 1.0f;
|
||||
protected virtual bool AvoidDrawingNearCursor => false;
|
||||
|
||||
private Vector2? lastPosition;
|
||||
private readonly InputResampler resampler = new InputResampler();
|
||||
@ -171,8 +172,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
Vector2 direction = diff / distance;
|
||||
|
||||
float interval = partSize.X / 2.5f * IntervalMultiplier;
|
||||
float stopAt = distance - (AvoidDrawingNearCursor ? interval : 0);
|
||||
|
||||
for (float d = interval; d < distance; d += interval)
|
||||
for (float d = interval; d < stopAt; d += interval)
|
||||
{
|
||||
lastPosition = pos1 + direction * d;
|
||||
addPart(lastPosition.Value);
|
||||
|
@ -1,56 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps
|
||||
{
|
||||
[TestFixture]
|
||||
public class BeatmapDifficultyCacheTest
|
||||
{
|
||||
[Test]
|
||||
public void TestKeyEqualsWithDifferentModInstances()
|
||||
{
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
|
||||
Assert.That(key1, Is.EqualTo(key2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestKeyEqualsWithDifferentModOrder()
|
||||
{
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
|
||||
|
||||
Assert.That(key1, Is.EqualTo(key2));
|
||||
}
|
||||
|
||||
[TestCase(1.3, DifficultyRating.Easy)]
|
||||
[TestCase(1.993, DifficultyRating.Easy)]
|
||||
[TestCase(1.998, DifficultyRating.Normal)]
|
||||
[TestCase(2.4, DifficultyRating.Normal)]
|
||||
[TestCase(2.693, DifficultyRating.Normal)]
|
||||
[TestCase(2.698, DifficultyRating.Hard)]
|
||||
[TestCase(3.5, DifficultyRating.Hard)]
|
||||
[TestCase(3.993, DifficultyRating.Hard)]
|
||||
[TestCase(3.997, DifficultyRating.Insane)]
|
||||
[TestCase(5.0, DifficultyRating.Insane)]
|
||||
[TestCase(5.292, DifficultyRating.Insane)]
|
||||
[TestCase(5.297, DifficultyRating.Expert)]
|
||||
[TestCase(6.2, DifficultyRating.Expert)]
|
||||
[TestCase(6.493, DifficultyRating.Expert)]
|
||||
[TestCase(6.498, DifficultyRating.ExpertPlus)]
|
||||
[TestCase(8.3, DifficultyRating.ExpertPlus)]
|
||||
public void TestDifficultyRatingMapping(double starRating, DifficultyRating expectedBracket)
|
||||
{
|
||||
var actualBracket = BeatmapDifficultyCache.GetDifficultyRating(starRating);
|
||||
|
||||
Assert.AreEqual(expectedBracket, actualBracket);
|
||||
}
|
||||
}
|
||||
}
|
146
osu.Game.Tests/Beatmaps/TestSceneBeatmapDifficultyCache.cs
Normal file
146
osu.Game.Tests/Beatmaps/TestSceneBeatmapDifficultyCache.cs
Normal file
@ -0,0 +1,146 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class TestSceneBeatmapDifficultyCache : OsuTestScene
|
||||
{
|
||||
public const double BASE_STARS = 5.55;
|
||||
|
||||
private BeatmapSetInfo importedSet;
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager beatmaps { get; set; }
|
||||
|
||||
private TestBeatmapDifficultyCache difficultyCache;
|
||||
|
||||
private IBindable<StarDifficulty?> starDifficultyBindable;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osu)
|
||||
{
|
||||
importedSet = ImportBeatmapTest.LoadQuickOszIntoOsu(osu).Result;
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("setup difficulty cache", () =>
|
||||
{
|
||||
SelectedMods.Value = Array.Empty<Mod>();
|
||||
|
||||
Child = difficultyCache = new TestBeatmapDifficultyCache();
|
||||
|
||||
starDifficultyBindable = difficultyCache.GetBindableDifficulty(importedSet.Beatmaps.First());
|
||||
});
|
||||
|
||||
AddUntilStep($"star difficulty -> {BASE_STARS}", () => starDifficultyBindable.Value?.Stars == BASE_STARS);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStarDifficultyChangesOnModSettings()
|
||||
{
|
||||
OsuModDoubleTime dt = null;
|
||||
|
||||
AddStep("change selected mod to DT", () => SelectedMods.Value = new[] { dt = new OsuModDoubleTime { SpeedChange = { Value = 1.5 } } });
|
||||
AddUntilStep($"star difficulty -> {BASE_STARS + 1.5}", () => starDifficultyBindable.Value?.Stars == BASE_STARS + 1.5);
|
||||
|
||||
AddStep("change DT speed to 1.25", () => dt.SpeedChange.Value = 1.25);
|
||||
AddUntilStep($"star difficulty -> {BASE_STARS + 1.25}", () => starDifficultyBindable.Value?.Stars == BASE_STARS + 1.25);
|
||||
|
||||
AddStep("change selected mod to NC", () => SelectedMods.Value = new[] { new OsuModNightcore { SpeedChange = { Value = 1.75 } } });
|
||||
AddUntilStep($"star difficulty -> {BASE_STARS + 1.75}", () => starDifficultyBindable.Value?.Stars == BASE_STARS + 1.75);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestKeyEqualsWithDifferentModInstances()
|
||||
{
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
|
||||
Assert.That(key1, Is.EqualTo(key2));
|
||||
Assert.That(key1.GetHashCode(), Is.EqualTo(key2.GetHashCode()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestKeyEqualsWithDifferentModOrder()
|
||||
{
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
|
||||
|
||||
Assert.That(key1, Is.EqualTo(key2));
|
||||
Assert.That(key1.GetHashCode(), Is.EqualTo(key2.GetHashCode()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestKeyDoesntEqualWithDifferentModSettings()
|
||||
{
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.1 } } });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.9 } } });
|
||||
|
||||
Assert.That(key1, Is.Not.EqualTo(key2));
|
||||
Assert.That(key1.GetHashCode(), Is.Not.EqualTo(key2.GetHashCode()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestKeyEqualWithMatchingModSettings()
|
||||
{
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } });
|
||||
|
||||
Assert.That(key1, Is.EqualTo(key2));
|
||||
Assert.That(key1.GetHashCode(), Is.EqualTo(key2.GetHashCode()));
|
||||
}
|
||||
|
||||
[TestCase(1.3, DifficultyRating.Easy)]
|
||||
[TestCase(1.993, DifficultyRating.Easy)]
|
||||
[TestCase(1.998, DifficultyRating.Normal)]
|
||||
[TestCase(2.4, DifficultyRating.Normal)]
|
||||
[TestCase(2.693, DifficultyRating.Normal)]
|
||||
[TestCase(2.698, DifficultyRating.Hard)]
|
||||
[TestCase(3.5, DifficultyRating.Hard)]
|
||||
[TestCase(3.993, DifficultyRating.Hard)]
|
||||
[TestCase(3.997, DifficultyRating.Insane)]
|
||||
[TestCase(5.0, DifficultyRating.Insane)]
|
||||
[TestCase(5.292, DifficultyRating.Insane)]
|
||||
[TestCase(5.297, DifficultyRating.Expert)]
|
||||
[TestCase(6.2, DifficultyRating.Expert)]
|
||||
[TestCase(6.493, DifficultyRating.Expert)]
|
||||
[TestCase(6.498, DifficultyRating.ExpertPlus)]
|
||||
[TestCase(8.3, DifficultyRating.ExpertPlus)]
|
||||
public void TestDifficultyRatingMapping(double starRating, DifficultyRating expectedBracket)
|
||||
{
|
||||
var actualBracket = BeatmapDifficultyCache.GetDifficultyRating(starRating);
|
||||
|
||||
Assert.AreEqual(expectedBracket, actualBracket);
|
||||
}
|
||||
|
||||
private class TestBeatmapDifficultyCache : BeatmapDifficultyCache
|
||||
{
|
||||
protected override Task<StarDifficulty> ComputeValueAsync(DifficultyCacheLookup lookup, CancellationToken token = default)
|
||||
{
|
||||
var rateAdjust = lookup.OrderedMods.OfType<ModRateAdjust>().SingleOrDefault();
|
||||
if (rateAdjust != null)
|
||||
return Task.FromResult(new StarDifficulty(BASE_STARS + rateAdjust.SpeedChange.Value, 0));
|
||||
|
||||
return Task.FromResult(new StarDifficulty(BASE_STARS, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,72 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using MessagePack;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
|
||||
|
||||
namespace osu.Game.Tests.Online
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestMultiplayerMessagePackSerialization
|
||||
{
|
||||
[Test]
|
||||
public void TestSerialiseRoom()
|
||||
{
|
||||
var room = new MultiplayerRoom(1)
|
||||
{
|
||||
MatchState = new TeamVersusRoomState()
|
||||
};
|
||||
|
||||
var serialized = MessagePackSerializer.Serialize(room);
|
||||
|
||||
var deserialized = MessagePackSerializer.Deserialize<MultiplayerRoom>(serialized);
|
||||
|
||||
Assert.IsTrue(deserialized.MatchState is TeamVersusRoomState);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSerialiseUserStateExpected()
|
||||
{
|
||||
var state = new TeamVersusUserState();
|
||||
|
||||
var serialized = MessagePackSerializer.Serialize(typeof(MatchUserState), state);
|
||||
var deserialized = MessagePackSerializer.Deserialize<MatchUserState>(serialized);
|
||||
|
||||
Assert.IsTrue(deserialized is TeamVersusUserState);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSerialiseUnionFailsWithSingalR()
|
||||
{
|
||||
var state = new TeamVersusUserState();
|
||||
|
||||
// SignalR serialises using the actual type, rather than a base specification.
|
||||
var serialized = MessagePackSerializer.Serialize(typeof(TeamVersusUserState), state);
|
||||
|
||||
// works with explicit type specified.
|
||||
MessagePackSerializer.Deserialize<TeamVersusUserState>(serialized);
|
||||
|
||||
// fails with base (union) type.
|
||||
Assert.Throws<MessagePackSerializationException>(() => MessagePackSerializer.Deserialize<MatchUserState>(serialized));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSerialiseUnionSucceedsWithWorkaround()
|
||||
{
|
||||
var state = new TeamVersusUserState();
|
||||
|
||||
// SignalR serialises using the actual type, rather than a base specification.
|
||||
var serialized = MessagePackSerializer.Serialize(typeof(TeamVersusUserState), state, SignalRUnionWorkaroundResolver.OPTIONS);
|
||||
|
||||
// works with explicit type specified.
|
||||
MessagePackSerializer.Deserialize<TeamVersusUserState>(serialized);
|
||||
|
||||
// works with custom resolver.
|
||||
var deserialized = MessagePackSerializer.Deserialize<MatchUserState>(serialized, SignalRUnionWorkaroundResolver.OPTIONS);
|
||||
Assert.IsTrue(deserialized is TeamVersusUserState);
|
||||
}
|
||||
}
|
||||
}
|
@ -78,6 +78,24 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClampWhenSeekOutsideBeatmapBounds()
|
||||
{
|
||||
AddStep("stop clock", Clock.Stop);
|
||||
|
||||
AddStep("seek before start time", () => Clock.Seek(-1000));
|
||||
AddAssert("time is clamped to 0", () => Clock.CurrentTime == 0);
|
||||
|
||||
AddStep("seek beyond track length", () => Clock.Seek(Clock.TrackLength + 1000));
|
||||
AddAssert("time is clamped to track length", () => Clock.CurrentTime == Clock.TrackLength);
|
||||
|
||||
AddStep("seek smoothly before start time", () => Clock.SeekSmoothlyTo(-1000));
|
||||
AddAssert("time is clamped to 0", () => Clock.CurrentTime == 0);
|
||||
|
||||
AddStep("seek smoothly beyond track length", () => Clock.SeekSmoothlyTo(Clock.TrackLength + 1000));
|
||||
AddAssert("time is clamped to track length", () => Clock.CurrentTime == Clock.TrackLength);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
Beatmap.Disabled = false;
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
@ -66,7 +65,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
protected class OverlayTestPlayer : TestPlayer
|
||||
{
|
||||
public new OverlayActivation OverlayActivationMode => base.OverlayActivationMode.Value;
|
||||
public new Bindable<bool> LocalUserPlaying => base.LocalUserPlaying;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,131 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneGameplayChatDisplay : MultiplayerTestScene
|
||||
{
|
||||
private GameplayChatDisplay chatDisplay;
|
||||
|
||||
[Cached(typeof(ILocalUserPlayInfo))]
|
||||
private ILocalUserPlayInfo localUserInfo;
|
||||
|
||||
private readonly Bindable<bool> localUserPlaying = new Bindable<bool>();
|
||||
|
||||
private TextBox textBox => chatDisplay.ChildrenOfType<TextBox>().First();
|
||||
|
||||
public TestSceneGameplayChatDisplay()
|
||||
{
|
||||
var mockLocalUserInfo = new Mock<ILocalUserPlayInfo>();
|
||||
mockLocalUserInfo.SetupGet(i => i.IsPlaying).Returns(localUserPlaying);
|
||||
|
||||
localUserInfo = mockLocalUserInfo.Object;
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("load chat display", () => Child = chatDisplay = new GameplayChatDisplay
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Width = 0.5f,
|
||||
});
|
||||
|
||||
AddStep("expand", () => chatDisplay.Expanded.Value = true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCantClickWhenPlaying()
|
||||
{
|
||||
setLocalUserPlaying(true);
|
||||
|
||||
AddStep("attempt focus chat", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(textBox);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
assertChatFocused(false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFocusDroppedWhenPlaying()
|
||||
{
|
||||
assertChatFocused(false);
|
||||
|
||||
AddStep("focus chat", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(textBox);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
setLocalUserPlaying(true);
|
||||
assertChatFocused(false);
|
||||
|
||||
// should still stay non-focused even after entering a new break section.
|
||||
setLocalUserPlaying(false);
|
||||
assertChatFocused(false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFocusOnTabKeyWhenExpanded()
|
||||
{
|
||||
setLocalUserPlaying(true);
|
||||
|
||||
assertChatFocused(false);
|
||||
AddStep("press tab", () => InputManager.Key(Key.Tab));
|
||||
assertChatFocused(true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFocusOnTabKeyWhenNotExpanded()
|
||||
{
|
||||
AddStep("set not expanded", () => chatDisplay.Expanded.Value = false);
|
||||
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
|
||||
|
||||
AddStep("press tab", () => InputManager.Key(Key.Tab));
|
||||
assertChatFocused(true);
|
||||
AddUntilStep("is visible", () => chatDisplay.IsPresent);
|
||||
|
||||
AddStep("press enter", () => InputManager.Key(Key.Enter));
|
||||
assertChatFocused(false);
|
||||
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFocusToggleViaAction()
|
||||
{
|
||||
AddStep("set not expanded", () => chatDisplay.Expanded.Value = false);
|
||||
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
|
||||
|
||||
AddStep("press tab", () => InputManager.Key(Key.Tab));
|
||||
assertChatFocused(true);
|
||||
AddUntilStep("is visible", () => chatDisplay.IsPresent);
|
||||
|
||||
AddStep("press tab", () => InputManager.Key(Key.Tab));
|
||||
assertChatFocused(false);
|
||||
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
|
||||
}
|
||||
|
||||
private void assertChatFocused(bool isFocused) =>
|
||||
AddAssert($"chat {(isFocused ? "focused" : "not focused")}", () => textBox.HasFocus == isFocused);
|
||||
|
||||
private void setLocalUserPlaying(bool playing) =>
|
||||
AddStep($"local user {(playing ? "playing" : "not playing")}", () => localUserPlaying.Value = playing);
|
||||
}
|
||||
}
|
@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneLoungeRoomsContainer : OnlinePlayTestScene
|
||||
{
|
||||
protected new BasicTestRoomManager RoomManager => (BasicTestRoomManager)base.RoomManager;
|
||||
protected new TestRequestHandlingRoomManager RoomManager => (TestRequestHandlingRoomManager)base.RoomManager;
|
||||
|
||||
private RoomsContainer container;
|
||||
|
||||
@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("add rooms", () => RoomManager.AddRooms(3));
|
||||
|
||||
AddAssert("has 3 rooms", () => container.Rooms.Count == 3);
|
||||
AddStep("remove first room", () => RoomManager.Rooms.Remove(RoomManager.Rooms.FirstOrDefault()));
|
||||
AddStep("remove first room", () => RoomManager.RemoveRoom(RoomManager.Rooms.FirstOrDefault()));
|
||||
AddAssert("has 2 rooms", () => container.Rooms.Count == 2);
|
||||
AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0));
|
||||
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneMultiplayerLoungeSubScreen : OnlinePlayTestScene
|
||||
{
|
||||
protected new BasicTestRoomManager RoomManager => (BasicTestRoomManager)base.RoomManager;
|
||||
protected new TestRequestHandlingRoomManager RoomManager => (TestRequestHandlingRoomManager)base.RoomManager;
|
||||
|
||||
private LoungeSubScreen loungeScreen;
|
||||
|
||||
|
@ -0,0 +1,38 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneMultiplayerPlayer : MultiplayerTestScene
|
||||
{
|
||||
private MultiplayerPlayer player;
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("set beatmap", () =>
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
});
|
||||
|
||||
AddStep("initialise gameplay", () =>
|
||||
{
|
||||
Stack.Push(player = new MultiplayerPlayer(Client.CurrentMatchPlayingItem.Value, Client.Room?.Users.ToArray()));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGameplay()
|
||||
{
|
||||
AddUntilStep("wait for gameplay start", () => player.LocalUserPlaying.Value);
|
||||
}
|
||||
}
|
||||
}
|
@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
{
|
||||
public class TestScenePlaylistsLoungeSubScreen : OnlinePlayTestScene
|
||||
{
|
||||
protected new BasicTestRoomManager RoomManager => (BasicTestRoomManager)base.RoomManager;
|
||||
protected new TestRequestHandlingRoomManager RoomManager => (TestRequestHandlingRoomManager)base.RoomManager;
|
||||
|
||||
private LoungeSubScreen loungeScreen;
|
||||
|
||||
@ -37,6 +37,7 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
AddStep("reset mouse", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
|
||||
AddStep("add rooms", () => RoomManager.AddRooms(30));
|
||||
AddUntilStep("wait for rooms", () => roomsContainer.Rooms.Count == 30);
|
||||
|
||||
AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms[0]));
|
||||
|
||||
@ -53,6 +54,7 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
public void TestScrollSelectedIntoView()
|
||||
{
|
||||
AddStep("add rooms", () => RoomManager.AddRooms(30));
|
||||
AddUntilStep("wait for rooms", () => roomsContainer.Rooms.Count == 30);
|
||||
|
||||
AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms[0]));
|
||||
|
||||
|
@ -11,7 +11,6 @@ using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
@ -35,18 +34,6 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
{
|
||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
|
||||
|
||||
((DummyAPIAccess)API).HandleRequest = req =>
|
||||
{
|
||||
switch (req)
|
||||
{
|
||||
case CreateRoomScoreRequest createRoomScoreRequest:
|
||||
createRoomScoreRequest.TriggerSuccess(new APIScoreToken { ID = 1 });
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
};
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
|
@ -1,65 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Ranking.Expanded;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Ranking
|
||||
{
|
||||
public class TestSceneStarRatingDisplay : OsuTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestDisplay()
|
||||
{
|
||||
AddStep("load displays", () => Child = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
ChildrenEnumerable = new[]
|
||||
{
|
||||
1.23,
|
||||
2.34,
|
||||
3.45,
|
||||
4.56,
|
||||
5.67,
|
||||
6.78,
|
||||
10.11,
|
||||
}.Select(starRating => new StarRatingDisplay(new StarDifficulty(starRating, 0))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangingStarRatingDisplay()
|
||||
{
|
||||
StarRatingDisplay starRating = null;
|
||||
|
||||
AddStep("load display", () => Child = starRating = new StarRatingDisplay(new StarDifficulty(5.55, 1))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(3f),
|
||||
});
|
||||
|
||||
AddRepeatStep("set random value", () =>
|
||||
{
|
||||
starRating.Current.Value = new StarDifficulty(RNG.NextDouble(0.0, 11.0), 1);
|
||||
}, 10);
|
||||
|
||||
AddSliderStep("set exact stars", 0.0, 11.0, 5.55, d =>
|
||||
{
|
||||
if (starRating != null)
|
||||
starRating.Current.Value = new StarDifficulty(d, 1);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -32,6 +32,7 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddUntilStep("wait for load", () => panel.ChildrenOfType<GlobalKeyBindingsSection>().Any());
|
||||
AddStep("Scroll to top", () => panel.ChildrenOfType<SettingsPanel.SettingsSectionsContainer>().First().ScrollToTop());
|
||||
AddWaitStep("wait for scroll", 5);
|
||||
}
|
||||
|
@ -76,5 +76,23 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
AddStep("restore default", () => sliderBar.Current.SetDefault());
|
||||
AddUntilStep("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestWarningTextVisibility()
|
||||
{
|
||||
SettingsNumberBox numberBox = null;
|
||||
|
||||
AddStep("create settings item", () => Child = numberBox = new SettingsNumberBox());
|
||||
AddAssert("warning text not created", () => !numberBox.ChildrenOfType<SettingsNoticeText>().Any());
|
||||
|
||||
AddStep("set warning text", () => numberBox.WarningText = "this is a warning!");
|
||||
AddAssert("warning text created", () => numberBox.ChildrenOfType<SettingsNoticeText>().Single().Alpha == 1);
|
||||
|
||||
AddStep("unset warning text", () => numberBox.WarningText = default);
|
||||
AddAssert("warning text hidden", () => numberBox.ChildrenOfType<SettingsNoticeText>().Single().Alpha == 0);
|
||||
|
||||
AddStep("set warning text again", () => numberBox.WarningText = "another warning!");
|
||||
AddAssert("warning text shown again", () => numberBox.ChildrenOfType<SettingsNoticeText>().Single().Alpha == 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Settings
|
||||
@ -11,27 +12,39 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
[TestFixture]
|
||||
public class TestSceneSettingsPanel : OsuTestScene
|
||||
{
|
||||
private readonly SettingsPanel settings;
|
||||
private readonly DialogOverlay dialogOverlay;
|
||||
private SettingsPanel settings;
|
||||
private DialogOverlay dialogOverlay;
|
||||
|
||||
public TestSceneSettingsPanel()
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
settings = new SettingsOverlay
|
||||
AddStep("create settings", () =>
|
||||
{
|
||||
settings?.Expire();
|
||||
|
||||
Add(settings = new SettingsOverlay
|
||||
{
|
||||
State = { Value = Visibility.Visible }
|
||||
};
|
||||
Add(dialogOverlay = new DialogOverlay
|
||||
{
|
||||
Depth = -1
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ToggleVisibility()
|
||||
{
|
||||
AddWaitStep("wait some", 5);
|
||||
AddToggleStep("toggle editor visibility", visible => settings.ToggleVisibility());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Dependencies.Cache(dialogOverlay);
|
||||
Add(dialogOverlay = new DialogOverlay
|
||||
{
|
||||
Depth = -1
|
||||
});
|
||||
|
||||
Add(settings);
|
||||
Dependencies.Cache(dialogOverlay);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -65,6 +66,12 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddStep("show", () => { infoWedge.Show(); });
|
||||
|
||||
AddSliderStep("change star difficulty", 0, 11.9, 5.55, v =>
|
||||
{
|
||||
foreach (var hasCurrentValue in infoWedge.Info.ChildrenOfType<IHasCurrentValue<StarDifficulty>>())
|
||||
hasCurrentValue.Current.Value = new StarDifficulty(v, 0);
|
||||
});
|
||||
|
||||
foreach (var rulesetInfo in rulesets.AvailableRulesets)
|
||||
{
|
||||
var instance = rulesetInfo.CreateInstance();
|
||||
|
@ -0,0 +1,71 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneStarRatingDisplay : OsuTestScene
|
||||
{
|
||||
[TestCase(StarRatingDisplaySize.Regular)]
|
||||
[TestCase(StarRatingDisplaySize.Small)]
|
||||
public void TestDisplay(StarRatingDisplaySize size)
|
||||
{
|
||||
AddStep("load displays", () =>
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(2f),
|
||||
Direction = FillDirection.Horizontal,
|
||||
ChildrenEnumerable = Enumerable.Range(0, 15).Select(i => new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(2f),
|
||||
Direction = FillDirection.Vertical,
|
||||
ChildrenEnumerable = Enumerable.Range(0, 10).Select(j => new StarRatingDisplay(new StarDifficulty(i * (i >= 11 ? 25f : 1f) + j * 0.1f, 0), size)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}),
|
||||
})
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSpectrum()
|
||||
{
|
||||
StarRatingDisplay starRating = null;
|
||||
|
||||
AddStep("load display", () => Child = starRating = new StarRatingDisplay(new StarDifficulty(5.55, 1), animated: true)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(3f),
|
||||
});
|
||||
|
||||
AddRepeatStep("set random value", () =>
|
||||
{
|
||||
starRating.Current.Value = new StarDifficulty(RNG.NextDouble(0.0, 11.0), 1);
|
||||
}, 10);
|
||||
|
||||
AddSliderStep("set exact stars", 0.0, 11.0, 5.55, d =>
|
||||
{
|
||||
if (starRating != null)
|
||||
starRating.Current.Value = new StarDifficulty(d, 1);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -14,6 +14,7 @@ using osu.Framework.Lists;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -56,12 +57,28 @@ namespace osu.Game.Beatmaps
|
||||
[Resolved]
|
||||
private Bindable<IReadOnlyList<Mod>> currentMods { get; set; }
|
||||
|
||||
private ModSettingChangeTracker modSettingChangeTracker;
|
||||
private ScheduledDelegate debouncedModSettingsChange;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
currentRuleset.BindValueChanged(_ => updateTrackedBindables());
|
||||
currentMods.BindValueChanged(_ => updateTrackedBindables(), true);
|
||||
|
||||
currentMods.BindValueChanged(mods =>
|
||||
{
|
||||
modSettingChangeTracker?.Dispose();
|
||||
|
||||
updateTrackedBindables();
|
||||
|
||||
modSettingChangeTracker = new ModSettingChangeTracker(mods.NewValue);
|
||||
modSettingChangeTracker.SettingChanged += _ =>
|
||||
{
|
||||
debouncedModSettingsChange?.Cancel();
|
||||
debouncedModSettingsChange = Scheduler.AddDelayed(updateTrackedBindables, 100);
|
||||
};
|
||||
}, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -84,7 +101,7 @@ namespace osu.Game.Beatmaps
|
||||
/// Retrieves a bindable containing the star difficulty of a <see cref="BeatmapInfo"/> with a given <see cref="RulesetInfo"/> and <see cref="Mod"/> combination.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The bindable will not update to follow the currently-selected ruleset and mods.
|
||||
/// The bindable will not update to follow the currently-selected ruleset and mods or its settings.
|
||||
/// </remarks>
|
||||
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> to get the difficulty of.</param>
|
||||
/// <param name="rulesetInfo">The <see cref="RulesetInfo"/> to get the difficulty with. If <c>null</c>, the <paramref name="beatmapInfo"/>'s ruleset is used.</param>
|
||||
@ -275,6 +292,8 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
modSettingChangeTracker?.Dispose();
|
||||
|
||||
cancelTrackedBindableUpdate();
|
||||
updateScheduler?.Dispose();
|
||||
}
|
||||
@ -297,7 +316,7 @@ namespace osu.Game.Beatmaps
|
||||
public bool Equals(DifficultyCacheLookup other)
|
||||
=> Beatmap.ID == other.Beatmap.ID
|
||||
&& Ruleset.ID == other.Ruleset.ID
|
||||
&& OrderedMods.Select(m => m.Acronym).SequenceEqual(other.OrderedMods.Select(m => m.Acronym));
|
||||
&& OrderedMods.SequenceEqual(other.OrderedMods);
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
@ -307,7 +326,7 @@ namespace osu.Game.Beatmaps
|
||||
hashCode.Add(Ruleset.ID);
|
||||
|
||||
foreach (var mod in OrderedMods)
|
||||
hashCode.Add(mod.Acronym);
|
||||
hashCode.Add(mod);
|
||||
|
||||
return hashCode.ToHashCode();
|
||||
}
|
||||
|
168
osu.Game/Beatmaps/Drawables/StarRatingDisplay.cs
Normal file
168
osu.Game/Beatmaps/Drawables/StarRatingDisplay.cs
Normal file
@ -0,0 +1,168 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// A pill that displays the star rating of a beatmap.
|
||||
/// </summary>
|
||||
public class StarRatingDisplay : CompositeDrawable, IHasCurrentValue<StarDifficulty>
|
||||
{
|
||||
private readonly bool animated;
|
||||
private readonly Box background;
|
||||
private readonly SpriteIcon starIcon;
|
||||
private readonly OsuSpriteText starsText;
|
||||
|
||||
private readonly BindableWithCurrent<StarDifficulty> current = new BindableWithCurrent<StarDifficulty>();
|
||||
|
||||
public Bindable<StarDifficulty> Current
|
||||
{
|
||||
get => current.Current;
|
||||
set => current.Current = value;
|
||||
}
|
||||
|
||||
private readonly Bindable<double> displayedStars = new BindableDouble();
|
||||
|
||||
/// <summary>
|
||||
/// The currently displayed stars of this display wrapped in a bindable.
|
||||
/// This bindable gets transformed on change rather than instantaneous, if animation is enabled.
|
||||
/// </summary>
|
||||
public IBindable<double> DisplayedStars => displayedStars;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private OverlayColourProvider colourProvider { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="StarRatingDisplay"/> using an already computed <see cref="StarDifficulty"/>.
|
||||
/// </summary>
|
||||
/// <param name="starDifficulty">The already computed <see cref="StarDifficulty"/> to display.</param>
|
||||
/// <param name="size">The size of the star rating display.</param>
|
||||
/// <param name="animated">Whether the star rating display will perform transforms on change rather than updating instantaneously.</param>
|
||||
public StarRatingDisplay(StarDifficulty starDifficulty, StarRatingDisplaySize size = StarRatingDisplaySize.Regular, bool animated = false)
|
||||
{
|
||||
this.animated = animated;
|
||||
|
||||
Current.Value = starDifficulty;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
MarginPadding margin = default;
|
||||
|
||||
switch (size)
|
||||
{
|
||||
case StarRatingDisplaySize.Small:
|
||||
margin = new MarginPadding { Horizontal = 7f };
|
||||
break;
|
||||
|
||||
case StarRatingDisplaySize.Range:
|
||||
margin = new MarginPadding { Horizontal = 8f };
|
||||
break;
|
||||
|
||||
case StarRatingDisplaySize.Regular:
|
||||
margin = new MarginPadding { Horizontal = 8f, Vertical = 2f };
|
||||
break;
|
||||
}
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new GridContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = margin,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(GridSizeMode.Absolute, 3f),
|
||||
new Dimension(GridSizeMode.AutoSize, minSize: 25f),
|
||||
},
|
||||
RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) },
|
||||
Content = new[]
|
||||
{
|
||||
new[]
|
||||
{
|
||||
starIcon = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Icon = FontAwesome.Solid.Star,
|
||||
Size = new Vector2(8f),
|
||||
},
|
||||
Empty(),
|
||||
starsText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Margin = new MarginPadding { Bottom = 1.5f },
|
||||
// todo: this should be size: 12f, but to match up with the design, it needs to be 14.4f
|
||||
// see https://github.com/ppy/osu-framework/issues/3271.
|
||||
Font = OsuFont.Torus.With(size: 14.4f, weight: FontWeight.Bold),
|
||||
Shadow = false,
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Current.BindValueChanged(c =>
|
||||
{
|
||||
if (animated)
|
||||
this.TransformBindableTo(displayedStars, c.NewValue.Stars, 750, Easing.OutQuint);
|
||||
else
|
||||
displayedStars.Value = c.NewValue.Stars;
|
||||
});
|
||||
|
||||
displayedStars.Value = Current.Value.Stars;
|
||||
|
||||
displayedStars.BindValueChanged(s =>
|
||||
{
|
||||
starsText.Text = s.NewValue.ToLocalisableString("0.00");
|
||||
|
||||
background.Colour = colours.ForStarDifficulty(s.NewValue);
|
||||
|
||||
starIcon.Colour = s.NewValue >= 6.5 ? colours.Orange1 : colourProvider?.Background5 ?? Color4Extensions.FromHex("303d47");
|
||||
starsText.Colour = s.NewValue >= 6.5 ? colours.Orange1 : colourProvider?.Background5 ?? Color4.Black.Opacity(0.75f);
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
|
||||
public enum StarRatingDisplaySize
|
||||
{
|
||||
Small,
|
||||
Range,
|
||||
Regular,
|
||||
}
|
||||
}
|
@ -22,9 +22,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
public void TakeFocus()
|
||||
{
|
||||
if (allowImmediateFocus) GetContainingInputManager().ChangeFocus(this);
|
||||
if (!allowImmediateFocus)
|
||||
return;
|
||||
|
||||
Scheduler.Add(() => GetContainingInputManager().ChangeFocus(this), false);
|
||||
}
|
||||
|
||||
public new void KillFocus() => base.KillFocus();
|
||||
|
||||
public bool HoldFocus
|
||||
{
|
||||
get => allowImmediateFocus && focus;
|
||||
|
@ -6,6 +6,7 @@ using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
@ -57,18 +58,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = GlowColour,
|
||||
Colour = GlowColour.Opacity(0),
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 10,
|
||||
Roundness = 8,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
FadeEdgeEffectTo(0);
|
||||
}
|
||||
|
||||
private bool glowing;
|
||||
|
||||
public bool Glowing
|
||||
@ -153,7 +149,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
glowColour = value;
|
||||
|
||||
var effect = EdgeEffect;
|
||||
effect.Colour = value;
|
||||
effect.Colour = Glowing ? value : value.Opacity(0);
|
||||
EdgeEffect = effect;
|
||||
}
|
||||
}
|
||||
|
@ -36,6 +36,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
public Color4 BackgroundColour
|
||||
{
|
||||
get => backgroundColour ?? Color4.White;
|
||||
set
|
||||
{
|
||||
backgroundColour = value;
|
||||
|
@ -69,6 +69,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
BackgroundColour = Color4.Black.Opacity(0.5f);
|
||||
|
||||
MaskingContainer.CornerRadius = corner_radius;
|
||||
Alpha = 0;
|
||||
|
||||
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
|
||||
ItemsContainer.Padding = new MarginPadding(5);
|
||||
@ -94,10 +95,12 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override void AnimateClose()
|
||||
{
|
||||
this.FadeOut(300, Easing.OutQuint);
|
||||
if (wasOpened)
|
||||
{
|
||||
this.FadeOut(300, Easing.OutQuint);
|
||||
sampleClose?.Play();
|
||||
}
|
||||
}
|
||||
|
||||
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
|
||||
protected override void UpdateSize(Vector2 newSize)
|
||||
|
@ -90,6 +90,7 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(InputKey.Left, GlobalAction.SeekReplayBackward),
|
||||
new KeyBinding(InputKey.Right, GlobalAction.SeekReplayForward),
|
||||
new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
|
||||
new KeyBinding(InputKey.Tab, GlobalAction.ToggleChatFocus),
|
||||
};
|
||||
|
||||
public IEnumerable<KeyBinding> SongSelectKeyBindings => new[]
|
||||
@ -280,5 +281,8 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
[Description("Seek replay backward")]
|
||||
SeekReplayBackward,
|
||||
|
||||
[Description("Toggle chat focus")]
|
||||
ToggleChatFocus
|
||||
}
|
||||
}
|
||||
|
@ -305,9 +305,11 @@ namespace osu.Game.Online.API
|
||||
{
|
||||
req.Perform(this);
|
||||
|
||||
if (req.CompletionState != APIRequestCompletionState.Completed)
|
||||
return false;
|
||||
|
||||
// we could still be in initialisation, at which point we don't want to say we're Online yet.
|
||||
if (IsLoggedIn) state.Value = APIState.Online;
|
||||
|
||||
failureCount = 0;
|
||||
return true;
|
||||
}
|
||||
@ -381,7 +383,7 @@ namespace osu.Game.Online.API
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsLoggedIn => localUser.Value.Id > 1;
|
||||
public bool IsLoggedIn => localUser.Value.Id > 1; // TODO: should this also be true if attempting to connect?
|
||||
|
||||
public void Queue(APIRequest request)
|
||||
{
|
||||
|
@ -84,7 +84,7 @@ namespace osu.Game.Online.API
|
||||
/// The state of this request, from an outside perspective.
|
||||
/// This is used to ensure correct notification events are fired.
|
||||
/// </summary>
|
||||
private APIRequestCompletionState completionState;
|
||||
public APIRequestCompletionState CompletionState { get; private set; }
|
||||
|
||||
public void Perform(IAPIProvider api)
|
||||
{
|
||||
@ -127,10 +127,10 @@ namespace osu.Game.Online.API
|
||||
{
|
||||
lock (completionStateLock)
|
||||
{
|
||||
if (completionState != APIRequestCompletionState.Waiting)
|
||||
if (CompletionState != APIRequestCompletionState.Waiting)
|
||||
return;
|
||||
|
||||
completionState = APIRequestCompletionState.Completed;
|
||||
CompletionState = APIRequestCompletionState.Completed;
|
||||
}
|
||||
|
||||
if (API == null)
|
||||
@ -143,10 +143,10 @@ namespace osu.Game.Online.API
|
||||
{
|
||||
lock (completionStateLock)
|
||||
{
|
||||
if (completionState != APIRequestCompletionState.Waiting)
|
||||
if (CompletionState != APIRequestCompletionState.Waiting)
|
||||
return;
|
||||
|
||||
completionState = APIRequestCompletionState.Failed;
|
||||
CompletionState = APIRequestCompletionState.Failed;
|
||||
}
|
||||
|
||||
if (API == null)
|
||||
@ -161,7 +161,7 @@ namespace osu.Game.Online.API
|
||||
{
|
||||
lock (completionStateLock)
|
||||
{
|
||||
if (completionState != APIRequestCompletionState.Waiting)
|
||||
if (CompletionState != APIRequestCompletionState.Waiting)
|
||||
return;
|
||||
|
||||
WebRequest?.Abort();
|
||||
@ -200,7 +200,7 @@ namespace osu.Game.Online.API
|
||||
get
|
||||
{
|
||||
lock (completionStateLock)
|
||||
return completionState == APIRequestCompletionState.Failed;
|
||||
return CompletionState == APIRequestCompletionState.Failed;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Chat;
|
||||
@ -22,7 +23,7 @@ namespace osu.Game.Online.Chat
|
||||
{
|
||||
public readonly Bindable<Channel> Channel = new Bindable<Channel>();
|
||||
|
||||
private readonly FocusedTextBox textbox;
|
||||
protected readonly ChatTextBox Textbox;
|
||||
|
||||
protected ChannelManager ChannelManager;
|
||||
|
||||
@ -30,6 +31,8 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
private readonly bool postingTextbox;
|
||||
|
||||
protected readonly Box Background;
|
||||
|
||||
private const float textbox_height = 30;
|
||||
|
||||
/// <summary>
|
||||
@ -44,7 +47,7 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
Background = new Box
|
||||
{
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.8f,
|
||||
@ -54,7 +57,7 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
if (postingTextbox)
|
||||
{
|
||||
AddInternal(textbox = new FocusedTextBox
|
||||
AddInternal(Textbox = new ChatTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = textbox_height,
|
||||
@ -65,7 +68,7 @@ namespace osu.Game.Online.Chat
|
||||
Origin = Anchor.BottomLeft,
|
||||
});
|
||||
|
||||
textbox.OnCommit += postMessage;
|
||||
Textbox.OnCommit += postMessage;
|
||||
}
|
||||
|
||||
Channel.BindValueChanged(channelChanged);
|
||||
@ -82,7 +85,7 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
private void postMessage(TextBox sender, bool newtext)
|
||||
{
|
||||
var text = textbox.Text.Trim();
|
||||
var text = Textbox.Text.Trim();
|
||||
|
||||
if (string.IsNullOrWhiteSpace(text))
|
||||
return;
|
||||
@ -92,7 +95,7 @@ namespace osu.Game.Online.Chat
|
||||
else
|
||||
ChannelManager?.PostMessage(text, target: Channel.Value);
|
||||
|
||||
textbox.Text = string.Empty;
|
||||
Textbox.Text = string.Empty;
|
||||
}
|
||||
|
||||
protected virtual ChatLine CreateMessage(Message message) => new StandAloneMessage(message);
|
||||
@ -110,6 +113,25 @@ namespace osu.Game.Online.Chat
|
||||
AddInternal(drawableChannel);
|
||||
}
|
||||
|
||||
public class ChatTextBox : FocusedTextBox
|
||||
{
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
BackgroundUnfocused = new Color4(10, 10, 10, 10);
|
||||
BackgroundFocused = new Color4(10, 10, 10, 255);
|
||||
}
|
||||
|
||||
protected override void OnFocusLost(FocusLostEvent e)
|
||||
{
|
||||
base.OnFocusLost(e);
|
||||
FocusLost?.Invoke();
|
||||
}
|
||||
|
||||
public Action FocusLost;
|
||||
}
|
||||
|
||||
public class StandAloneDrawableChannel : DrawableChannel
|
||||
{
|
||||
public Func<Message, ChatLine> CreateChatLineAction;
|
||||
|
@ -148,7 +148,12 @@ namespace osu.Game.Online
|
||||
});
|
||||
|
||||
if (RuntimeInfo.SupportsJIT && preferMessagePack)
|
||||
builder.AddMessagePackProtocol();
|
||||
{
|
||||
builder.AddMessagePackProtocol(options =>
|
||||
{
|
||||
options.SerializerOptions = SignalRUnionWorkaroundResolver.OPTIONS;
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
// eventually we will precompile resolvers for messagepack, but this isn't working currently
|
||||
|
@ -15,9 +15,9 @@ namespace osu.Game.Online.Multiplayer
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
[MessagePackObject]
|
||||
[Union(0, typeof(TeamVersusRoomState))]
|
||||
// TODO: this will need to be abstract or interface when/if we get messagepack working. for now it isn't as it breaks json serialisation.
|
||||
public class MatchRoomState
|
||||
[Union(0, typeof(TeamVersusRoomState))] // IMPORTANT: Add rules to SignalRUnionWorkaroundResolver for new derived types.
|
||||
// TODO: abstract breaks json serialisation. attention will be required for iOS support (unless we get messagepack AOT working instead).
|
||||
public abstract class MatchRoomState
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using MessagePack;
|
||||
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
|
||||
|
||||
namespace osu.Game.Online.Multiplayer
|
||||
{
|
||||
@ -11,6 +12,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
[MessagePackObject]
|
||||
[Union(0, typeof(ChangeTeamRequest))] // IMPORTANT: Add rules to SignalRUnionWorkaroundResolver for new derived types.
|
||||
public abstract class MatchUserRequest
|
||||
{
|
||||
}
|
||||
|
@ -15,9 +15,9 @@ namespace osu.Game.Online.Multiplayer
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
[MessagePackObject]
|
||||
[Union(0, typeof(TeamVersusUserState))]
|
||||
// TODO: this will need to be abstract or interface when/if we get messagepack working. for now it isn't as it breaks json serialisation.
|
||||
public class MatchUserState
|
||||
[Union(0, typeof(TeamVersusUserState))] // IMPORTANT: Add rules to SignalRUnionWorkaroundResolver for new derived types.
|
||||
// TODO: abstract breaks json serialisation. attention will be required for iOS support (unless we get messagepack AOT working instead).
|
||||
public abstract class MatchUserState
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
{
|
||||
// Importantly, we are intentionally not using MessagePack here to correctly support derived class serialization.
|
||||
// More information on the limitations / reasoning can be found in osu-server-spectator's initialisation code.
|
||||
connector = api.GetHubConnector(nameof(OnlineMultiplayerClient), endpoint, false);
|
||||
connector = api.GetHubConnector(nameof(OnlineMultiplayerClient), endpoint);
|
||||
|
||||
if (connector != null)
|
||||
{
|
||||
|
61
osu.Game/Online/SignalRUnionWorkaroundResolver.cs
Normal file
61
osu.Game/Online/SignalRUnionWorkaroundResolver.cs
Normal file
@ -0,0 +1,61 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using MessagePack;
|
||||
using MessagePack.Formatters;
|
||||
using MessagePack.Resolvers;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
|
||||
|
||||
namespace osu.Game.Online
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles SignalR being unable to comprehend [Union] types correctly by redirecting to a known base (union) type.
|
||||
/// See https://github.com/dotnet/aspnetcore/issues/7298.
|
||||
/// </summary>
|
||||
public class SignalRUnionWorkaroundResolver : IFormatterResolver
|
||||
{
|
||||
public static readonly MessagePackSerializerOptions OPTIONS =
|
||||
MessagePackSerializerOptions.Standard.WithResolver(new SignalRUnionWorkaroundResolver());
|
||||
|
||||
private static readonly Dictionary<Type, IMessagePackFormatter> formatter_map = new Dictionary<Type, IMessagePackFormatter>
|
||||
{
|
||||
{ typeof(TeamVersusUserState), new TypeRedirectingFormatter<TeamVersusUserState, MatchUserState>() },
|
||||
{ typeof(TeamVersusRoomState), new TypeRedirectingFormatter<TeamVersusRoomState, MatchRoomState>() },
|
||||
{ typeof(ChangeTeamRequest), new TypeRedirectingFormatter<ChangeTeamRequest, MatchUserRequest>() },
|
||||
|
||||
// These should not be required. The fallback should work. But something is weird with the way caching is done.
|
||||
// For future adventurers, I would not advise looking into this further. It's likely not worth the effort.
|
||||
{ typeof(MatchUserState), new TypeRedirectingFormatter<MatchUserState, MatchUserState>() },
|
||||
{ typeof(MatchRoomState), new TypeRedirectingFormatter<MatchRoomState, MatchRoomState>() },
|
||||
{ typeof(MatchUserRequest), new TypeRedirectingFormatter<MatchUserRequest, MatchUserRequest>() },
|
||||
{ typeof(MatchServerEvent), new TypeRedirectingFormatter<MatchServerEvent, MatchServerEvent>() },
|
||||
};
|
||||
|
||||
public IMessagePackFormatter<T> GetFormatter<T>()
|
||||
{
|
||||
if (formatter_map.TryGetValue(typeof(T), out var formatter))
|
||||
return (IMessagePackFormatter<T>)formatter;
|
||||
|
||||
return StandardResolver.Instance.GetFormatter<T>();
|
||||
}
|
||||
|
||||
public class TypeRedirectingFormatter<TActual, TBase> : IMessagePackFormatter<TActual>
|
||||
{
|
||||
private readonly IMessagePackFormatter<TBase> baseFormatter;
|
||||
|
||||
public TypeRedirectingFormatter()
|
||||
{
|
||||
baseFormatter = StandardResolver.Instance.GetFormatter<TBase>();
|
||||
}
|
||||
|
||||
public void Serialize(ref MessagePackWriter writer, TActual value, MessagePackSerializerOptions options) =>
|
||||
baseFormatter.Serialize(ref writer, (TBase)(object)value, StandardResolver.Options);
|
||||
|
||||
public TActual Deserialize(ref MessagePackReader reader, MessagePackSerializerOptions options) =>
|
||||
(TActual)(object)baseFormatter.Deserialize(ref reader, StandardResolver.Options);
|
||||
}
|
||||
}
|
||||
}
|
@ -6,6 +6,7 @@ using osu.Framework.Bindables;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
@ -38,12 +39,12 @@ namespace osu.Game.Overlays
|
||||
current.ValueChanged += _ => UpdateState();
|
||||
current.DefaultChanged += _ => UpdateState();
|
||||
current.DisabledChanged += _ => UpdateState();
|
||||
|
||||
if (IsLoaded)
|
||||
UpdateState();
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 buttonColour;
|
||||
|
||||
private bool hovering;
|
||||
|
||||
public RestoreDefaultValueButton()
|
||||
@ -58,12 +59,11 @@ namespace osu.Game.Overlays
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
BackgroundColour = colour.Yellow;
|
||||
buttonColour = colour.Yellow;
|
||||
Content.Width = 0.33f;
|
||||
Content.CornerRadius = 3;
|
||||
Content.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = buttonColour.Opacity(0.1f),
|
||||
Colour = BackgroundColour.Opacity(0.1f),
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 2,
|
||||
};
|
||||
@ -81,7 +81,10 @@ namespace osu.Game.Overlays
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
UpdateState();
|
||||
|
||||
// avoid unnecessary transforms on first display.
|
||||
Alpha = currentAlpha;
|
||||
Background.Colour = currentColour;
|
||||
}
|
||||
|
||||
public LocalisableString TooltipText => "revert to default";
|
||||
@ -101,14 +104,16 @@ namespace osu.Game.Overlays
|
||||
|
||||
public void UpdateState() => Scheduler.AddOnce(updateState);
|
||||
|
||||
private float currentAlpha => current.IsDefault ? 0f : hovering && !current.Disabled ? 1f : 0.65f;
|
||||
private ColourInfo currentColour => current.Disabled ? Color4.Gray : BackgroundColour;
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
if (current == null)
|
||||
return;
|
||||
|
||||
this.FadeTo(current.IsDefault ? 0f :
|
||||
hovering && !current.Disabled ? 1f : 0.65f, 200, Easing.OutQuint);
|
||||
this.FadeColour(current.Disabled ? Color4.Gray : buttonColour, 200, Easing.OutQuint);
|
||||
this.FadeTo(currentAlpha, 200, Easing.OutQuint);
|
||||
Background.FadeColour(currentColour, 200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,17 +21,26 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
|
||||
|
||||
private SettingsDropdown<string> dropdown;
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
Children = new Drawable[]
|
||||
{
|
||||
dropdown = new AudioDeviceSettingsDropdown
|
||||
{
|
||||
Keywords = new[] { "speaker", "headphone", "output" }
|
||||
}
|
||||
};
|
||||
|
||||
if (audio != null)
|
||||
{
|
||||
audio.OnNewDevice -= onDeviceChanged;
|
||||
audio.OnLostDevice -= onDeviceChanged;
|
||||
}
|
||||
updateItems();
|
||||
|
||||
audio.OnNewDevice += onDeviceChanged;
|
||||
audio.OnLostDevice += onDeviceChanged;
|
||||
dropdown.Current = audio.AudioDevice;
|
||||
}
|
||||
|
||||
private void onDeviceChanged(string name) => updateItems();
|
||||
|
||||
private void updateItems()
|
||||
{
|
||||
var deviceItems = new List<string> { string.Empty };
|
||||
@ -50,26 +59,15 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
|
||||
dropdown.Items = deviceItems.Distinct().ToList();
|
||||
}
|
||||
|
||||
private void onDeviceChanged(string name) => updateItems();
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
protected override void LoadComplete()
|
||||
if (audio != null)
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
dropdown = new AudioDeviceSettingsDropdown
|
||||
{
|
||||
Keywords = new[] { "speaker", "headphone", "output" }
|
||||
audio.OnNewDevice -= onDeviceChanged;
|
||||
audio.OnLostDevice -= onDeviceChanged;
|
||||
}
|
||||
};
|
||||
|
||||
updateItems();
|
||||
|
||||
dropdown.Current = audio.AudioDevice;
|
||||
|
||||
audio.OnNewDevice += onDeviceChanged;
|
||||
audio.OnLostDevice += onDeviceChanged;
|
||||
}
|
||||
|
||||
private class AudioDeviceSettingsDropdown : SettingsDropdown<string>
|
||||
|
@ -98,8 +98,6 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
Direction = FillDirection.Vertical,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
AutoSizeDuration = transition_duration,
|
||||
AutoSizeEasing = Easing.OutQuint,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
@ -176,13 +174,14 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
scalingMode.BindValueChanged(mode =>
|
||||
{
|
||||
scalingSettings.ClearTransforms();
|
||||
scalingSettings.AutoSizeAxes = mode.NewValue != ScalingMode.Off ? Axes.Y : Axes.None;
|
||||
scalingSettings.AutoSizeDuration = transition_duration;
|
||||
scalingSettings.AutoSizeEasing = Easing.OutQuint;
|
||||
|
||||
if (mode.NewValue == ScalingMode.Off)
|
||||
scalingSettings.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
|
||||
updateScalingModeVisibility();
|
||||
});
|
||||
|
||||
scalingSettings.ForEach(s => s.TransferValueOnCommit = mode.NewValue == ScalingMode.Everything);
|
||||
}, true);
|
||||
// initial update bypasses transforms
|
||||
updateScalingModeVisibility();
|
||||
|
||||
void updateResolutionDropdown()
|
||||
{
|
||||
@ -191,6 +190,15 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
else
|
||||
resolutionDropdown.Hide();
|
||||
}
|
||||
|
||||
void updateScalingModeVisibility()
|
||||
{
|
||||
if (scalingMode.Value == ScalingMode.Off)
|
||||
scalingSettings.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
|
||||
|
||||
scalingSettings.AutoSizeAxes = scalingMode.Value != ScalingMode.Off ? Axes.Y : Axes.None;
|
||||
scalingSettings.ForEach(s => s.TransferValueOnCommit = scalingMode.Value == ScalingMode.Everything);
|
||||
}
|
||||
}
|
||||
|
||||
private void bindPreviewEvent(Bindable<float> bindable)
|
||||
|
@ -65,7 +65,7 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
set
|
||||
{
|
||||
bool hasValue = string.IsNullOrWhiteSpace(value.ToString());
|
||||
bool hasValue = !string.IsNullOrWhiteSpace(value.ToString());
|
||||
|
||||
if (warningText == null)
|
||||
{
|
||||
@ -76,7 +76,7 @@ namespace osu.Game.Overlays.Settings
|
||||
FlowContent.Add(warningText = new SettingsNoticeText(colours) { Margin = new MarginPadding { Bottom = 5 } });
|
||||
}
|
||||
|
||||
warningText.Alpha = hasValue ? 0 : 1;
|
||||
warningText.Alpha = hasValue ? 1 : 0;
|
||||
warningText.Text = value.ToString(); // TODO: Remove ToString() call after TextFlowContainer supports localisation (see https://github.com/ppy/osu-framework/issues/4636).
|
||||
}
|
||||
}
|
||||
@ -93,15 +93,13 @@ namespace osu.Game.Overlays.Settings
|
||||
|
||||
public bool MatchingFilter
|
||||
{
|
||||
set => this.FadeTo(value ? 1 : 0);
|
||||
set => Alpha = value ? 1 : 0;
|
||||
}
|
||||
|
||||
public bool FilteringActive { get; set; }
|
||||
|
||||
public event Action SettingChanged;
|
||||
|
||||
private readonly RestoreDefaultValueButton<T> restoreDefaultButton;
|
||||
|
||||
protected SettingsItem()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
@ -110,7 +108,6 @@ namespace osu.Game.Overlays.Settings
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
restoreDefaultButton = new RestoreDefaultValueButton<T>(),
|
||||
FlowContent = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
@ -123,7 +120,7 @@ namespace osu.Game.Overlays.Settings
|
||||
},
|
||||
};
|
||||
|
||||
// all bindable logic is in constructor intentionally to support "CreateSettingsControls" being used in a context it is
|
||||
// IMPORTANT: all bindable logic is in constructor intentionally to support "CreateSettingsControls" being used in a context it is
|
||||
// never loaded, but requires bindable storage.
|
||||
if (controlWithCurrent == null)
|
||||
throw new ArgumentException(@$"Control created via {nameof(CreateControl)} must implement {nameof(IHasCurrentValue<T>)}");
|
||||
@ -132,12 +129,17 @@ namespace osu.Game.Overlays.Settings
|
||||
controlWithCurrent.Current.DisabledChanged += _ => updateDisabled();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// intentionally done before LoadComplete to avoid overhead.
|
||||
if (ShowsDefaultIndicator)
|
||||
restoreDefaultButton.Current = controlWithCurrent.Current;
|
||||
{
|
||||
AddInternal(new RestoreDefaultValueButton<T>
|
||||
{
|
||||
Current = controlWithCurrent.Current,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void updateDisabled()
|
||||
|
@ -22,6 +22,9 @@ namespace osu.Game.Overlays.Settings
|
||||
private readonly Box selectionIndicator;
|
||||
private readonly Container text;
|
||||
|
||||
// always consider as part of flow, even when not visible (for the sake of the initial animation).
|
||||
public override bool IsPresent => true;
|
||||
|
||||
private SettingsSection section;
|
||||
|
||||
public SettingsSection Section
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
@ -58,6 +59,12 @@ namespace osu.Game.Overlays
|
||||
|
||||
private readonly bool showSidebar;
|
||||
|
||||
private LoadingLayer loading;
|
||||
|
||||
private readonly List<SettingsSection> loadableSections = new List<SettingsSection>();
|
||||
|
||||
private Task sectionsLoadingTask;
|
||||
|
||||
protected SettingsPanel(bool showSidebar)
|
||||
{
|
||||
this.showSidebar = showSidebar;
|
||||
@ -86,7 +93,14 @@ namespace osu.Game.Overlays
|
||||
Colour = OsuColour.Gray(0.05f),
|
||||
Alpha = 1,
|
||||
},
|
||||
SectionsContainer = new SettingsSectionsContainer
|
||||
loading = new LoadingLayer
|
||||
{
|
||||
State = { Value = Visibility.Visible }
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Add(SectionsContainer = new SettingsSectionsContainer
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -103,52 +117,24 @@ namespace osu.Game.Overlays
|
||||
Bottom = 20
|
||||
},
|
||||
},
|
||||
Footer = CreateFooter()
|
||||
},
|
||||
}
|
||||
};
|
||||
Footer = CreateFooter().With(f => f.Alpha = 0)
|
||||
});
|
||||
|
||||
if (showSidebar)
|
||||
{
|
||||
AddInternal(Sidebar = new Sidebar { Width = sidebar_width });
|
||||
|
||||
SectionsContainer.SelectedSection.ValueChanged += section =>
|
||||
{
|
||||
selectedSidebarButton.Selected = false;
|
||||
selectedSidebarButton = Sidebar.Children.Single(b => b.Section == section.NewValue);
|
||||
selectedSidebarButton.Selected = true;
|
||||
};
|
||||
}
|
||||
|
||||
searchTextBox.Current.ValueChanged += term => SectionsContainer.SearchContainer.SearchTerm = term.NewValue;
|
||||
|
||||
CreateSections()?.ForEach(AddSection);
|
||||
}
|
||||
|
||||
protected void AddSection(SettingsSection section)
|
||||
{
|
||||
SectionsContainer.Add(section);
|
||||
if (IsLoaded)
|
||||
// just to keep things simple. can be accommodated for if we ever need it.
|
||||
throw new InvalidOperationException("All sections must be added before the panel is loaded.");
|
||||
|
||||
if (Sidebar != null)
|
||||
{
|
||||
var button = new SidebarButton
|
||||
{
|
||||
Section = section,
|
||||
Action = () =>
|
||||
{
|
||||
SectionsContainer.ScrollTo(section);
|
||||
Sidebar.State = ExpandedState.Contracted;
|
||||
},
|
||||
};
|
||||
|
||||
Sidebar.Add(button);
|
||||
|
||||
if (selectedSidebarButton == null)
|
||||
{
|
||||
selectedSidebarButton = Sidebar.Children.First();
|
||||
selectedSidebarButton.Selected = true;
|
||||
}
|
||||
}
|
||||
loadableSections.Add(section);
|
||||
}
|
||||
|
||||
protected virtual Drawable CreateHeader() => new Container();
|
||||
@ -161,6 +147,12 @@ namespace osu.Game.Overlays
|
||||
|
||||
ContentContainer.MoveToX(ExpandedPosition, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
|
||||
// delay load enough to ensure it doesn't overlap with the initial animation.
|
||||
// this is done as there is still a brief stutter during load completion which is more visible if the transition is in progress.
|
||||
// the eventual goal would be to remove the need for this by splitting up load into smaller work pieces, or fixing the remaining
|
||||
// load complete overheads.
|
||||
Scheduler.AddDelayed(loadSections, TRANSITION_LENGTH / 3);
|
||||
|
||||
Sidebar?.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
|
||||
@ -199,6 +191,78 @@ namespace osu.Game.Overlays
|
||||
Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
|
||||
}
|
||||
|
||||
private const double fade_in_duration = 1000;
|
||||
|
||||
private void loadSections()
|
||||
{
|
||||
if (sectionsLoadingTask != null)
|
||||
return;
|
||||
|
||||
sectionsLoadingTask = LoadComponentsAsync(loadableSections, sections =>
|
||||
{
|
||||
SectionsContainer.AddRange(sections);
|
||||
SectionsContainer.Footer.FadeInFromZero(fade_in_duration, Easing.OutQuint);
|
||||
SectionsContainer.SearchContainer.FadeInFromZero(fade_in_duration, Easing.OutQuint);
|
||||
|
||||
loading.Hide();
|
||||
|
||||
searchTextBox.Current.BindValueChanged(term => SectionsContainer.SearchContainer.SearchTerm = term.NewValue, true);
|
||||
searchTextBox.TakeFocus();
|
||||
|
||||
loadSidebarButtons();
|
||||
});
|
||||
}
|
||||
|
||||
private void loadSidebarButtons()
|
||||
{
|
||||
if (Sidebar == null)
|
||||
return;
|
||||
|
||||
LoadComponentsAsync(createSidebarButtons(), buttons =>
|
||||
{
|
||||
float delay = 0;
|
||||
|
||||
foreach (var button in buttons)
|
||||
{
|
||||
Sidebar.Add(button);
|
||||
|
||||
button.FadeOut()
|
||||
.Delay(delay)
|
||||
.FadeInFromZero(fade_in_duration, Easing.OutQuint);
|
||||
|
||||
delay += 40;
|
||||
}
|
||||
|
||||
SectionsContainer.SelectedSection.BindValueChanged(section =>
|
||||
{
|
||||
if (selectedSidebarButton != null)
|
||||
selectedSidebarButton.Selected = false;
|
||||
|
||||
selectedSidebarButton = Sidebar.Children.Single(b => b.Section == section.NewValue);
|
||||
selectedSidebarButton.Selected = true;
|
||||
}, true);
|
||||
});
|
||||
}
|
||||
|
||||
private IEnumerable<SidebarButton> createSidebarButtons()
|
||||
{
|
||||
foreach (var section in SectionsContainer)
|
||||
{
|
||||
yield return new SidebarButton
|
||||
{
|
||||
Section = section,
|
||||
Action = () =>
|
||||
{
|
||||
if (!SectionsContainer.IsLoaded)
|
||||
return;
|
||||
|
||||
SectionsContainer.ScrollTo(section);
|
||||
Sidebar.State = ExpandedState.Contracted;
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class NonMaskedContent : Container<Drawable>
|
||||
{
|
||||
// masking breaks the pan-out transform with nested sub-settings panels.
|
||||
|
@ -129,6 +129,17 @@ namespace osu.Game.Rulesets.Mods
|
||||
[JsonIgnore]
|
||||
public virtual Type[] IncompatibleMods => Array.Empty<Type>();
|
||||
|
||||
private IReadOnlyList<IBindable> settingsBacking;
|
||||
|
||||
/// <summary>
|
||||
/// A list of the all <see cref="IBindable"/> settings within this mod.
|
||||
/// </summary>
|
||||
internal IReadOnlyList<IBindable> Settings =>
|
||||
settingsBacking ??= this.GetSettingsSourceProperties()
|
||||
.Select(p => p.Item2.GetValue(this))
|
||||
.Cast<IBindable>()
|
||||
.ToList();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a copy of this <see cref="Mod"/> initialised to a default state.
|
||||
/// </summary>
|
||||
@ -191,15 +202,39 @@ namespace osu.Game.Rulesets.Mods
|
||||
if (ReferenceEquals(this, other)) return true;
|
||||
|
||||
return GetType() == other.GetType() &&
|
||||
this.GetSettingsSourceProperties().All(pair =>
|
||||
EqualityComparer<object>.Default.Equals(
|
||||
ModUtils.GetSettingUnderlyingValue(pair.Item2.GetValue(this)),
|
||||
ModUtils.GetSettingUnderlyingValue(pair.Item2.GetValue(other))));
|
||||
Settings.SequenceEqual(other.Settings, ModSettingsEqualityComparer.Default);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
var hashCode = new HashCode();
|
||||
|
||||
hashCode.Add(GetType());
|
||||
|
||||
foreach (var setting in Settings)
|
||||
hashCode.Add(ModUtils.GetSettingUnderlyingValue(setting));
|
||||
|
||||
return hashCode.ToHashCode();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reset all custom settings for this mod back to their defaults.
|
||||
/// </summary>
|
||||
public virtual void ResetSettingsToDefaults() => CopyFrom((Mod)Activator.CreateInstance(GetType()));
|
||||
|
||||
private class ModSettingsEqualityComparer : IEqualityComparer<IBindable>
|
||||
{
|
||||
public static ModSettingsEqualityComparer Default { get; } = new ModSettingsEqualityComparer();
|
||||
|
||||
public bool Equals(IBindable x, IBindable y)
|
||||
{
|
||||
object xValue = x == null ? null : ModUtils.GetSettingUnderlyingValue(x);
|
||||
object yValue = y == null ? null : ModUtils.GetSettingUnderlyingValue(y);
|
||||
|
||||
return EqualityComparer<object>.Default.Equals(xValue, yValue);
|
||||
}
|
||||
|
||||
public int GetHashCode(IBindable obj) => ModUtils.GetSettingUnderlyingValue(obj).GetHashCode();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -150,8 +150,6 @@ namespace osu.Game.Screens.Edit
|
||||
if (seekTime < timingPoint.Time && timingPoint != ControlPointInfo.TimingPoints.First())
|
||||
seekTime = timingPoint.Time;
|
||||
|
||||
// Ensure the sought point is within the boundaries
|
||||
seekTime = Math.Clamp(seekTime, 0, TrackLength);
|
||||
SeekSmoothlyTo(seekTime);
|
||||
}
|
||||
|
||||
@ -190,6 +188,9 @@ namespace osu.Game.Screens.Edit
|
||||
seekingOrStopped.Value = IsSeeking = true;
|
||||
|
||||
ClearTransforms();
|
||||
|
||||
// Ensure the sought point is within the boundaries
|
||||
position = Math.Clamp(position, 0, TrackLength);
|
||||
return underlyingClock.Seek(position);
|
||||
}
|
||||
|
||||
@ -288,7 +289,7 @@ namespace osu.Game.Screens.Edit
|
||||
}
|
||||
|
||||
private void transformSeekTo(double seek, double duration = 0, Easing easing = Easing.None)
|
||||
=> this.TransformTo(this.PopulateTransform(new TransformSeek(), seek, duration, easing));
|
||||
=> this.TransformTo(this.PopulateTransform(new TransformSeek(), Math.Clamp(seek, 0, TrackLength), duration, easing));
|
||||
|
||||
private double currentTime
|
||||
{
|
||||
|
@ -10,8 +10,8 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Screens.Ranking.Expanded;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Components
|
||||
@ -64,8 +64,8 @@ namespace osu.Game.Screens.OnlinePlay.Components
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
minDisplay = new StarRatingDisplay(default),
|
||||
maxDisplay = new StarRatingDisplay(default)
|
||||
minDisplay = new StarRatingDisplay(default, StarRatingDisplaySize.Range),
|
||||
maxDisplay = new StarRatingDisplay(default, StarRatingDisplaySize.Range)
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -78,6 +78,8 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([CanBeNull] IdleTracker idleTracker)
|
||||
{
|
||||
const float controls_area_height = 25f;
|
||||
|
||||
if (idleTracker != null)
|
||||
isIdle.BindTo(idleTracker.IsIdle);
|
||||
|
||||
@ -86,29 +88,41 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
ListingPollingComponent = CreatePollingComponent().With(c => c.Filter.BindTarget = filter),
|
||||
loadingLayer = new LoadingLayer(true),
|
||||
new Container
|
||||
{
|
||||
Name = @"Rooms area",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Left = WaveOverlayContainer.WIDTH_PADDING,
|
||||
Right = WaveOverlayContainer.WIDTH_PADDING,
|
||||
Horizontal = WaveOverlayContainer.WIDTH_PADDING,
|
||||
Top = Header.HEIGHT + controls_area_height + 20,
|
||||
},
|
||||
Child = new GridContainer
|
||||
Child = scrollContainer = new OsuScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RowDimensions = new[]
|
||||
ScrollbarOverlapsContent = false,
|
||||
Child = roomsContainer = new RoomsContainer
|
||||
{
|
||||
new Dimension(GridSizeMode.Absolute, Header.HEIGHT),
|
||||
new Dimension(GridSizeMode.Absolute, 25),
|
||||
new Dimension(GridSizeMode.Absolute, 20)
|
||||
Filter = { BindTarget = filter },
|
||||
SelectedRoom = { BindTarget = selectedRoom }
|
||||
}
|
||||
},
|
||||
Content = new[]
|
||||
},
|
||||
loadingLayer = new LoadingLayer(true),
|
||||
new FillFlowContainer
|
||||
{
|
||||
new Drawable[]
|
||||
Name = @"Header area flow",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Horizontal = WaveOverlayContainer.WIDTH_PADDING },
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
searchTextBox = new LoungeSearchTextBox
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = Header.HEIGHT,
|
||||
Child = searchTextBox = new LoungeSearchTextBox
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
@ -116,12 +130,10 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
|
||||
Width = 0.6f,
|
||||
},
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = float.MinValue, // Contained filters should appear over the top of rooms.
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = controls_area_height,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Buttons.WithChild(CreateNewRoomButton().With(d =>
|
||||
@ -147,29 +159,6 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
|
||||
}
|
||||
}
|
||||
},
|
||||
null,
|
||||
new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
scrollContainer = new OsuScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ScrollbarOverlapsContent = false,
|
||||
Child = roomsContainer = new RoomsContainer
|
||||
{
|
||||
Filter = { BindTarget = filter },
|
||||
SelectedRoom = { BindTarget = selectedRoom }
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
|
@ -19,9 +19,12 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components
|
||||
[Resolved(CanBeNull = true)]
|
||||
private ChannelManager channelManager { get; set; }
|
||||
|
||||
public MatchChatDisplay()
|
||||
private readonly bool leaveChannelOnDispose;
|
||||
|
||||
public MatchChatDisplay(bool leaveChannelOnDispose = true)
|
||||
: base(true)
|
||||
{
|
||||
this.leaveChannelOnDispose = leaveChannelOnDispose;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -42,6 +45,8 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (leaveChannelOnDispose)
|
||||
channelManager?.LeaveChannel(Channel.Value);
|
||||
}
|
||||
}
|
||||
|
@ -195,14 +195,19 @@ namespace osu.Game.Screens.OnlinePlay.Match
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4Extensions.FromHex(@"28242d") // Temporary.
|
||||
},
|
||||
CreateFooter()
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding(5),
|
||||
Child = CreateFooter()
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -252,6 +257,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
|
||||
if (Room.RoomID.Value == null)
|
||||
{
|
||||
// room has not been created yet; exit immediately.
|
||||
settingsOverlay.Hide();
|
||||
return base.OnBackButton();
|
||||
}
|
||||
|
||||
|
111
osu.Game/Screens/OnlinePlay/Multiplayer/GameplayChatDisplay.cs
Normal file
111
osu.Game/Screens/OnlinePlay/Multiplayer/GameplayChatDisplay.cs
Normal file
@ -0,0 +1,111 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Screens.OnlinePlay.Match.Components;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
{
|
||||
public class GameplayChatDisplay : MatchChatDisplay, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
[Resolved]
|
||||
private ILocalUserPlayInfo localUserInfo { get; set; }
|
||||
|
||||
private IBindable<bool> localUserPlaying = new Bindable<bool>();
|
||||
|
||||
public override bool PropagatePositionalInputSubTree => !localUserPlaying.Value;
|
||||
|
||||
public Bindable<bool> Expanded = new Bindable<bool>();
|
||||
|
||||
private readonly Bindable<bool> expandedFromTextboxFocus = new Bindable<bool>();
|
||||
|
||||
private const float height = 100;
|
||||
|
||||
public override bool PropagateNonPositionalInputSubTree => true;
|
||||
|
||||
public GameplayChatDisplay()
|
||||
: base(leaveChannelOnDispose: false)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
Background.Alpha = 0.2f;
|
||||
|
||||
Textbox.FocusLost = () => expandedFromTextboxFocus.Value = false;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy();
|
||||
localUserPlaying.BindValueChanged(playing =>
|
||||
{
|
||||
// for now let's never hold focus. this avoid misdirected gameplay keys entering chat.
|
||||
// note that this is done within this callback as it triggers an un-focus as well.
|
||||
Textbox.HoldFocus = false;
|
||||
|
||||
// only hold focus (after sending a message) during breaks
|
||||
Textbox.ReleaseFocusOnCommit = playing.NewValue;
|
||||
}, true);
|
||||
|
||||
Expanded.BindValueChanged(_ => updateExpandedState(), true);
|
||||
expandedFromTextboxFocus.BindValueChanged(focus =>
|
||||
{
|
||||
if (focus.NewValue)
|
||||
updateExpandedState();
|
||||
else
|
||||
{
|
||||
// on finishing typing a message there should be a brief delay before hiding.
|
||||
using (BeginDelayedSequence(600))
|
||||
updateExpandedState();
|
||||
}
|
||||
}, true);
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.ToggleChatFocus:
|
||||
if (Textbox.HasFocus)
|
||||
{
|
||||
Schedule(() => Textbox.KillFocus());
|
||||
}
|
||||
else
|
||||
{
|
||||
expandedFromTextboxFocus.Value = true;
|
||||
|
||||
// schedule required to ensure the textbox has become present from above bindable update.
|
||||
Schedule(() => Textbox.TakeFocus());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(GlobalAction action)
|
||||
{
|
||||
}
|
||||
|
||||
private void updateExpandedState()
|
||||
{
|
||||
if (Expanded.Value || expandedFromTextboxFocus.Value)
|
||||
{
|
||||
this.FadeIn(300, Easing.OutQuint);
|
||||
this.ResizeHeightTo(height, 500, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.FadeOut(300, Easing.OutQuint);
|
||||
this.ResizeHeightTo(0, 500, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Screens.OnlinePlay.Match.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
|
||||
{
|
||||
@ -35,6 +36,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(5),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
beatmapPanelContainer = new Container
|
||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(maxSize: spectate_button_width),
|
||||
new Dimension(GridSizeMode.Absolute, 10),
|
||||
new Dimension(GridSizeMode.Absolute, 5),
|
||||
new Dimension(maxSize: ready_button_width),
|
||||
new Dimension()
|
||||
}
|
||||
|
@ -158,6 +158,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
TabbableContentContainer = this,
|
||||
LengthLimit = 100,
|
||||
},
|
||||
},
|
||||
new Section("Room visibility")
|
||||
@ -215,6 +216,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
TabbableContentContainer = this,
|
||||
LengthLimit = 255,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
@ -130,27 +130,21 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
// Spacer
|
||||
null,
|
||||
// Main right column
|
||||
new FillFlowContainer
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new[]
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
new Drawable[] { new OverlinedHeader("Beatmap") },
|
||||
new Drawable[] { new BeatmapSelectionControl { RelativeSizeAxes = Axes.X } },
|
||||
new[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OverlinedHeader("Beatmap"),
|
||||
new BeatmapSelectionControl { RelativeSizeAxes = Axes.X }
|
||||
}
|
||||
},
|
||||
UserModsSection = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Alpha = 0,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OverlinedHeader("Extra mods"),
|
||||
@ -177,32 +171,27 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
Scale = new Vector2(0.8f),
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Drawable[] { new OverlinedHeader("Chat") { Margin = new MarginPadding { Vertical = 5 }, }, },
|
||||
new Drawable[] { new MatchChatDisplay { RelativeSizeAxes = Axes.Both } }
|
||||
},
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize)
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(),
|
||||
}
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[] { new OverlinedHeader("Chat") },
|
||||
new Drawable[] { new MatchChatDisplay { RelativeSizeAxes = Axes.Both } }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
|
@ -68,6 +68,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(5)
|
||||
});
|
||||
|
||||
// todo: this should be implemented via a custom HUD implementation, and correctly masked to the main content area.
|
||||
@ -78,7 +79,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
|
||||
((IBindable<bool>)leaderboard.Expanded).BindTo(HUDOverlay.ShowHud);
|
||||
|
||||
leaderboardFlow.Add(l);
|
||||
leaderboardFlow.Insert(0, l);
|
||||
|
||||
if (leaderboard.TeamScores.Count >= 2)
|
||||
{
|
||||
@ -87,10 +88,15 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
Team1Score = { BindTarget = leaderboard.TeamScores.First().Value },
|
||||
Team2Score = { BindTarget = leaderboard.TeamScores.Last().Value },
|
||||
Expanded = { BindTarget = HUDOverlay.ShowHud },
|
||||
}, leaderboardFlow.Add);
|
||||
}, scoreDisplay => leaderboardFlow.Insert(1, scoreDisplay));
|
||||
}
|
||||
});
|
||||
|
||||
LoadComponentAsync(new GameplayChatDisplay
|
||||
{
|
||||
Expanded = { BindTarget = HUDOverlay.ShowHud },
|
||||
}, chat => leaderboardFlow.Insert(2, chat));
|
||||
|
||||
HUDOverlay.Add(loadingDisplay = new LoadingLayer(true) { Depth = float.MaxValue });
|
||||
}
|
||||
|
||||
|
@ -23,12 +23,6 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
public const float X_SHIFT = 200;
|
||||
|
||||
public const double X_MOVE_DURATION = 800;
|
||||
|
||||
public const double RESUME_TRANSITION_DELAY = DISAPPEAR_DURATION / 2;
|
||||
|
||||
public const double APPEAR_DURATION = 800;
|
||||
|
||||
public const double DISAPPEAR_DURATION = 500;
|
||||
@ -36,9 +30,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
public override void OnEntering(IScreen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
this.FadeInFromZero(APPEAR_DURATION, Easing.OutQuint);
|
||||
this.MoveToX(X_SHIFT).MoveToX(0, X_MOVE_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
@ -46,7 +38,6 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
base.OnExiting(next);
|
||||
|
||||
this.FadeOut(DISAPPEAR_DURATION, Easing.OutQuint);
|
||||
this.MoveToX(X_SHIFT, X_MOVE_DURATION, Easing.OutQuint);
|
||||
|
||||
return false;
|
||||
}
|
||||
@ -54,9 +45,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
public override void OnResuming(IScreen last)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
|
||||
this.Delay(RESUME_TRANSITION_DELAY).FadeIn(APPEAR_DURATION, Easing.OutQuint);
|
||||
this.MoveToX(0, X_MOVE_DURATION, Easing.OutQuint);
|
||||
this.FadeIn(APPEAR_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
@ -64,7 +53,6 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
base.OnSuspending(next);
|
||||
|
||||
this.FadeOut(DISAPPEAR_DURATION, Easing.OutQuint);
|
||||
this.MoveToX(-X_SHIFT, X_MOVE_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public override string ToString() => Title;
|
||||
|
@ -120,6 +120,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Alpha = 0,
|
||||
Margin = new MarginPadding { Bottom = 10 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
@ -10,12 +10,12 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Ranking.Expanded;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
|
@ -75,7 +75,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private readonly Bindable<bool> storyboardReplacesBackground = new Bindable<bool>();
|
||||
|
||||
protected readonly Bindable<bool> LocalUserPlaying = new Bindable<bool>();
|
||||
public IBindable<bool> LocalUserPlaying => localUserPlaying;
|
||||
|
||||
private readonly Bindable<bool> localUserPlaying = new Bindable<bool>();
|
||||
|
||||
public int RestartCount;
|
||||
|
||||
@ -442,7 +444,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
bool inGameplay = !DrawableRuleset.HasReplayLoaded.Value && !DrawableRuleset.IsPaused.Value && !breakTracker.IsBreakTime.Value;
|
||||
OverlayActivationMode.Value = inGameplay ? OverlayActivation.Disabled : OverlayActivation.UserTriggered;
|
||||
LocalUserPlaying.Value = inGameplay;
|
||||
localUserPlaying.Value = inGameplay;
|
||||
}
|
||||
|
||||
private void updateSampleDisabledState()
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
@ -1,129 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Globalization;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Ranking.Expanded
|
||||
{
|
||||
/// <summary>
|
||||
/// A pill that displays the star rating of a <see cref="BeatmapInfo"/>.
|
||||
/// </summary>
|
||||
public class StarRatingDisplay : CompositeDrawable, IHasCurrentValue<StarDifficulty>
|
||||
{
|
||||
private Box background;
|
||||
private FillFlowContainer content;
|
||||
private OsuTextFlowContainer textFlow;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
private readonly BindableWithCurrent<StarDifficulty> current = new BindableWithCurrent<StarDifficulty>();
|
||||
|
||||
public Bindable<StarDifficulty> Current
|
||||
{
|
||||
get => current.Current;
|
||||
set => current.Current = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="StarRatingDisplay"/> using an already computed <see cref="StarDifficulty"/>.
|
||||
/// </summary>
|
||||
/// <param name="starDifficulty">The already computed <see cref="StarDifficulty"/> to display the star difficulty of.</param>
|
||||
public StarRatingDisplay(StarDifficulty starDifficulty)
|
||||
{
|
||||
Current.Value = starDifficulty;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
}
|
||||
},
|
||||
content = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = 8, Vertical = 4 },
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(2, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Size = new Vector2(7),
|
||||
Icon = FontAwesome.Solid.Star,
|
||||
},
|
||||
textFlow = new OsuTextFlowContainer(s => s.Font = OsuFont.Numeric.With(weight: FontWeight.Black))
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
TextAnchor = Anchor.BottomLeft,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Current.BindValueChanged(_ => updateDisplay(), true);
|
||||
}
|
||||
|
||||
private void updateDisplay()
|
||||
{
|
||||
var starRatingParts = Current.Value.Stars.ToString("0.00", CultureInfo.InvariantCulture).Split('.');
|
||||
string wholePart = starRatingParts[0];
|
||||
string fractionPart = starRatingParts[1];
|
||||
string separator = CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator;
|
||||
|
||||
var stars = Current.Value.Stars;
|
||||
|
||||
background.Colour = colours.ForStarDifficulty(stars);
|
||||
content.Colour = stars >= 6.5 ? colours.Orange1 : Color4.Black;
|
||||
|
||||
textFlow.Clear();
|
||||
textFlow.AddText($"{wholePart}", s =>
|
||||
{
|
||||
s.Font = s.Font.With(size: 14);
|
||||
s.UseFullGlyphHeight = false;
|
||||
});
|
||||
|
||||
textFlow.AddText($"{separator}{fractionPart}", s =>
|
||||
{
|
||||
s.Font = s.Font.With(size: 7);
|
||||
s.UseFullGlyphHeight = false;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -28,7 +28,6 @@ using osu.Game.Extensions;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Ranking.Expanded;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
@ -38,6 +37,8 @@ namespace osu.Game.Screens.Select
|
||||
public const float BORDER_THICKNESS = 2.5f;
|
||||
private const float shear_width = 36.75f;
|
||||
|
||||
private const float transition_duration = 250;
|
||||
|
||||
private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / SongSelect.WEDGE_HEIGHT, 0);
|
||||
|
||||
[Resolved]
|
||||
@ -46,11 +47,6 @@ namespace osu.Game.Screens.Select
|
||||
[Resolved]
|
||||
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||
|
||||
private IBindable<StarDifficulty?> beatmapDifficulty;
|
||||
|
||||
protected Container DisplayedContent { get; private set; }
|
||||
|
||||
protected WedgeInfoText Info { get; private set; }
|
||||
@ -77,24 +73,24 @@ namespace osu.Game.Screens.Select
|
||||
ruleset.BindValueChanged(_ => updateDisplay());
|
||||
}
|
||||
|
||||
private const double animation_duration = 800;
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.MoveToX(0, 800, Easing.OutQuint);
|
||||
this.RotateTo(0, 800, Easing.OutQuint);
|
||||
this.FadeIn(250);
|
||||
this.MoveToX(0, animation_duration, Easing.OutQuint);
|
||||
this.RotateTo(0, animation_duration, Easing.OutQuint);
|
||||
this.FadeIn(transition_duration);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.MoveToX(-100, 800, Easing.In);
|
||||
this.RotateTo(10, 800, Easing.In);
|
||||
this.FadeOut(500, Easing.In);
|
||||
this.MoveToX(-100, animation_duration, Easing.In);
|
||||
this.RotateTo(10, animation_duration, Easing.In);
|
||||
this.FadeOut(transition_duration * 2, Easing.In);
|
||||
}
|
||||
|
||||
private WorkingBeatmap beatmap;
|
||||
|
||||
private CancellationTokenSource cancellationSource;
|
||||
|
||||
public WorkingBeatmap Beatmap
|
||||
{
|
||||
get => beatmap;
|
||||
@ -103,12 +99,6 @@ namespace osu.Game.Screens.Select
|
||||
if (beatmap == value) return;
|
||||
|
||||
beatmap = value;
|
||||
cancellationSource?.Cancel();
|
||||
cancellationSource = new CancellationTokenSource();
|
||||
|
||||
beatmapDifficulty?.UnbindAll();
|
||||
beatmapDifficulty = difficultyCache.GetBindableDifficulty(beatmap.BeatmapInfo, cancellationSource.Token);
|
||||
beatmapDifficulty.BindValueChanged(_ => updateDisplay());
|
||||
|
||||
updateDisplay();
|
||||
}
|
||||
@ -128,7 +118,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
State.Value = beatmap == null ? Visibility.Hidden : Visibility.Visible;
|
||||
|
||||
DisplayedContent?.FadeOut(250);
|
||||
DisplayedContent?.FadeOut(transition_duration);
|
||||
DisplayedContent?.Expire();
|
||||
DisplayedContent = null;
|
||||
}
|
||||
@ -147,7 +137,7 @@ namespace osu.Game.Screens.Select
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new BeatmapInfoWedgeBackground(beatmap),
|
||||
Info = new WedgeInfoText(beatmap, ruleset.Value, mods.Value, beatmapDifficulty.Value ?? new StarDifficulty()),
|
||||
Info = new WedgeInfoText(beatmap, ruleset.Value, mods.Value),
|
||||
}
|
||||
}, loaded =>
|
||||
{
|
||||
@ -160,12 +150,6 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
cancellationSource?.Cancel();
|
||||
}
|
||||
|
||||
public class WedgeInfoText : Container
|
||||
{
|
||||
public OsuSpriteText VersionLabel { get; private set; }
|
||||
@ -174,6 +158,9 @@ namespace osu.Game.Screens.Select
|
||||
public BeatmapSetOnlineStatusPill StatusPill { get; private set; }
|
||||
public FillFlowContainer MapperContainer { get; private set; }
|
||||
|
||||
private Container difficultyColourBar;
|
||||
private StarRatingDisplay starRatingDisplay;
|
||||
|
||||
private ILocalisedBindableString titleBinding;
|
||||
private ILocalisedBindableString artistBinding;
|
||||
private FillFlowContainer infoLabelContainer;
|
||||
@ -182,20 +169,21 @@ namespace osu.Game.Screens.Select
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
private readonly RulesetInfo ruleset;
|
||||
private readonly IReadOnlyList<Mod> mods;
|
||||
private readonly StarDifficulty starDifficulty;
|
||||
|
||||
private ModSettingChangeTracker settingChangeTracker;
|
||||
|
||||
public WedgeInfoText(WorkingBeatmap beatmap, RulesetInfo userRuleset, IReadOnlyList<Mod> mods, StarDifficulty difficulty)
|
||||
public WedgeInfoText(WorkingBeatmap beatmap, RulesetInfo userRuleset, IReadOnlyList<Mod> mods)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
ruleset = userRuleset ?? beatmap.BeatmapInfo.Ruleset;
|
||||
this.mods = mods;
|
||||
starDifficulty = difficulty;
|
||||
}
|
||||
|
||||
private CancellationTokenSource cancellationSource;
|
||||
private IBindable<StarDifficulty?> starDifficulty;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LocalisationManager localisation)
|
||||
private void load(OsuColour colours, LocalisationManager localisation, BeatmapDifficultyCache difficultyCache)
|
||||
{
|
||||
var beatmapInfo = beatmap.BeatmapInfo;
|
||||
var metadata = beatmapInfo.Metadata ?? beatmap.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
|
||||
@ -205,12 +193,30 @@ namespace osu.Game.Screens.Select
|
||||
titleBinding = localisation.GetLocalisedString(new RomanisableString(metadata.TitleUnicode, metadata.Title));
|
||||
artistBinding = localisation.GetLocalisedString(new RomanisableString(metadata.ArtistUnicode, metadata.Artist));
|
||||
|
||||
const float top_height = 0.7f;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DifficultyColourBar(starDifficulty)
|
||||
difficultyColourBar = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 20,
|
||||
Width = 20f,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = top_height,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Alpha = 0.5f,
|
||||
X = top_height,
|
||||
Width = 1 - top_height,
|
||||
}
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
@ -241,14 +247,16 @@ namespace osu.Game.Screens.Select
|
||||
Padding = new MarginPadding { Top = 14, Right = shear_width / 2 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Shear = wedged_container_shear,
|
||||
Children = new[]
|
||||
Spacing = new Vector2(0f, 5f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
createStarRatingDisplay(starDifficulty).With(display =>
|
||||
starRatingDisplay = new StarRatingDisplay(default, animated: true)
|
||||
{
|
||||
display.Anchor = Anchor.TopRight;
|
||||
display.Origin = Anchor.TopRight;
|
||||
display.Shear = -wedged_container_shear;
|
||||
}),
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Shear = -wedged_container_shear,
|
||||
Alpha = 0f,
|
||||
},
|
||||
StatusPill = new BeatmapSetOnlineStatusPill
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
@ -304,6 +312,18 @@ namespace osu.Game.Screens.Select
|
||||
titleBinding.BindValueChanged(_ => setMetadata(metadata.Source));
|
||||
artistBinding.BindValueChanged(_ => setMetadata(metadata.Source), true);
|
||||
|
||||
starRatingDisplay.DisplayedStars.BindValueChanged(s =>
|
||||
{
|
||||
difficultyColourBar.Colour = colours.ForStarDifficulty(s.NewValue);
|
||||
}, true);
|
||||
|
||||
starDifficulty = difficultyCache.GetBindableDifficulty(beatmapInfo, (cancellationSource = new CancellationTokenSource()).Token);
|
||||
starDifficulty.BindValueChanged(s =>
|
||||
{
|
||||
starRatingDisplay.FadeIn(transition_duration);
|
||||
starRatingDisplay.Current.Value = s.NewValue ?? default;
|
||||
});
|
||||
|
||||
// no difficulty means it can't have a status to show
|
||||
if (beatmapInfo.Version == null)
|
||||
StatusPill.Hide();
|
||||
@ -311,13 +331,6 @@ namespace osu.Game.Screens.Select
|
||||
addInfoLabels();
|
||||
}
|
||||
|
||||
private static Drawable createStarRatingDisplay(StarDifficulty difficulty) => difficulty.Stars > 0
|
||||
? new StarRatingDisplay(difficulty)
|
||||
{
|
||||
Margin = new MarginPadding { Bottom = 5 }
|
||||
}
|
||||
: Empty();
|
||||
|
||||
private void setMetadata(string source)
|
||||
{
|
||||
ArtistLabel.Text = artistBinding.Value;
|
||||
@ -429,6 +442,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
settingChangeTracker?.Dispose();
|
||||
cancellationSource?.Cancel();
|
||||
}
|
||||
|
||||
public class InfoLabel : Container, IHasTooltip
|
||||
@ -489,43 +503,6 @@ namespace osu.Game.Screens.Select
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class DifficultyColourBar : Container
|
||||
{
|
||||
private readonly StarDifficulty difficulty;
|
||||
|
||||
public DifficultyColourBar(StarDifficulty difficulty)
|
||||
{
|
||||
this.difficulty = difficulty;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
const float full_opacity_ratio = 0.7f;
|
||||
|
||||
var difficultyColour = colours.ForStarDifficulty(difficulty.Stars);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = difficultyColour,
|
||||
Width = full_opacity_ratio,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Colour = difficultyColour,
|
||||
Alpha = 0.5f,
|
||||
X = full_opacity_ratio,
|
||||
Width = 1 - full_opacity_ratio,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,150 +1,36 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.OnlinePlay.Components;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||
using osu.Game.Tests.Visual.OnlinePlay;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="RoomManager"/> for use in multiplayer test scenes. Should generally not be used by itself outside of a <see cref="MultiplayerTestScene"/>.
|
||||
/// A <see cref="RoomManager"/> for use in multiplayer test scenes, backed by a <see cref="TestRoomRequestsHandler"/>.
|
||||
/// Should generally not be used by itself outside of a <see cref="MultiplayerTestScene"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This implementation will pretend to be a server, handling room retrieval and manipulation requests
|
||||
/// and returning a roughly expected state, without the need for a server to be running.
|
||||
/// </remarks>
|
||||
public class TestRequestHandlingMultiplayerRoomManager : MultiplayerRoomManager
|
||||
{
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
public IReadOnlyList<Room> ServerSideRooms => handler.ServerSideRooms;
|
||||
|
||||
[Resolved]
|
||||
private OsuGameBase game { get; set; }
|
||||
|
||||
public IReadOnlyList<Room> ServerSideRooms => serverSideRooms;
|
||||
private readonly List<Room> serverSideRooms = new List<Room>();
|
||||
|
||||
private int currentRoomId;
|
||||
private int currentPlaylistItemId;
|
||||
private readonly TestRoomRequestsHandler handler = new TestRoomRequestsHandler();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(IAPIProvider api, OsuGameBase game)
|
||||
{
|
||||
int currentScoreId = 0;
|
||||
|
||||
// Handling here is pretending to be a server, while also updating the local state to match
|
||||
// how the server would eventually respond and update the RoomManager.
|
||||
((DummyAPIAccess)api).HandleRequest = req =>
|
||||
{
|
||||
switch (req)
|
||||
{
|
||||
case CreateRoomRequest createRoomRequest:
|
||||
var apiRoom = new Room();
|
||||
|
||||
apiRoom.CopyFrom(createRoomRequest.Room);
|
||||
|
||||
// Passwords are explicitly not copied between rooms.
|
||||
apiRoom.HasPassword.Value = !string.IsNullOrEmpty(createRoomRequest.Room.Password.Value);
|
||||
apiRoom.Password.Value = createRoomRequest.Room.Password.Value;
|
||||
|
||||
AddServerSideRoom(apiRoom);
|
||||
|
||||
var responseRoom = new APICreatedRoom();
|
||||
responseRoom.CopyFrom(createResponseRoom(apiRoom, false));
|
||||
|
||||
createRoomRequest.TriggerSuccess(responseRoom);
|
||||
return true;
|
||||
|
||||
case JoinRoomRequest joinRoomRequest:
|
||||
{
|
||||
var room = ServerSideRooms.Single(r => r.RoomID.Value == joinRoomRequest.Room.RoomID.Value);
|
||||
|
||||
if (joinRoomRequest.Password != room.Password.Value)
|
||||
{
|
||||
joinRoomRequest.TriggerFailure(new InvalidOperationException("Invalid password."));
|
||||
return true;
|
||||
((DummyAPIAccess)api).HandleRequest = request => handler.HandleRequest(request, api.LocalUser.Value, game);
|
||||
}
|
||||
|
||||
joinRoomRequest.TriggerSuccess();
|
||||
return true;
|
||||
}
|
||||
|
||||
case PartRoomRequest partRoomRequest:
|
||||
partRoomRequest.TriggerSuccess();
|
||||
return true;
|
||||
|
||||
case GetRoomsRequest getRoomsRequest:
|
||||
var roomsWithoutParticipants = new List<Room>();
|
||||
|
||||
foreach (var r in ServerSideRooms)
|
||||
roomsWithoutParticipants.Add(createResponseRoom(r, false));
|
||||
|
||||
getRoomsRequest.TriggerSuccess(roomsWithoutParticipants);
|
||||
return true;
|
||||
|
||||
case GetRoomRequest getRoomRequest:
|
||||
getRoomRequest.TriggerSuccess(createResponseRoom(ServerSideRooms.Single(r => r.RoomID.Value == getRoomRequest.RoomId), true));
|
||||
return true;
|
||||
|
||||
case GetBeatmapSetRequest getBeatmapSetRequest:
|
||||
var onlineReq = new GetBeatmapSetRequest(getBeatmapSetRequest.ID, getBeatmapSetRequest.Type);
|
||||
onlineReq.Success += res => getBeatmapSetRequest.TriggerSuccess(res);
|
||||
onlineReq.Failure += e => getBeatmapSetRequest.TriggerFailure(e);
|
||||
|
||||
// Get the online API from the game's dependencies.
|
||||
game.Dependencies.Get<IAPIProvider>().Queue(onlineReq);
|
||||
return true;
|
||||
|
||||
case CreateRoomScoreRequest createRoomScoreRequest:
|
||||
createRoomScoreRequest.TriggerSuccess(new APIScoreToken { ID = 1 });
|
||||
return true;
|
||||
|
||||
case SubmitRoomScoreRequest submitRoomScoreRequest:
|
||||
submitRoomScoreRequest.TriggerSuccess(new MultiplayerScore
|
||||
{
|
||||
ID = currentScoreId++,
|
||||
Accuracy = 1,
|
||||
EndedAt = DateTimeOffset.Now,
|
||||
Passed = true,
|
||||
Rank = ScoreRank.S,
|
||||
MaxCombo = 1000,
|
||||
TotalScore = 1000000,
|
||||
User = api.LocalUser.Value,
|
||||
Statistics = new Dictionary<HitResult, int>()
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
};
|
||||
}
|
||||
|
||||
public void AddServerSideRoom(Room room)
|
||||
{
|
||||
room.RoomID.Value ??= currentRoomId++;
|
||||
for (int i = 0; i < room.Playlist.Count; i++)
|
||||
room.Playlist[i].ID = currentPlaylistItemId++;
|
||||
|
||||
serverSideRooms.Add(room);
|
||||
}
|
||||
|
||||
private Room createResponseRoom(Room room, bool withParticipants)
|
||||
{
|
||||
var responseRoom = new Room();
|
||||
responseRoom.CopyFrom(room);
|
||||
responseRoom.Password.Value = null;
|
||||
if (!withParticipants)
|
||||
responseRoom.RecentParticipants.Clear();
|
||||
return responseRoom;
|
||||
}
|
||||
/// <summary>
|
||||
/// Adds a room to a local "server-side" list that's returned when a <see cref="GetRoomsRequest"/> is fired.
|
||||
/// </summary>
|
||||
/// <param name="room">The room.</param>
|
||||
public void AddServerSideRoom(Room room) => handler.AddServerSideRoom(room);
|
||||
}
|
||||
}
|
||||
|
@ -1,111 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.OnlinePlay;
|
||||
using osu.Game.Screens.OnlinePlay.Components;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.OnlinePlay
|
||||
{
|
||||
/// <summary>
|
||||
/// A very simple <see cref="RoomManager"/> for use in online play test scenes.
|
||||
/// </summary>
|
||||
public class BasicTestRoomManager : IRoomManager
|
||||
{
|
||||
public event Action RoomsUpdated;
|
||||
|
||||
public readonly BindableList<Room> Rooms = new BindableList<Room>();
|
||||
|
||||
public Action<Room, string> JoinRoomRequested;
|
||||
|
||||
public IBindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
|
||||
|
||||
IBindableList<Room> IRoomManager.Rooms => Rooms;
|
||||
|
||||
private int currentRoomId;
|
||||
|
||||
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
|
||||
{
|
||||
room.RoomID.Value ??= Rooms.Select(r => r.RoomID.Value).Where(id => id != null).Select(id => id.Value).DefaultIfEmpty().Max() + 1;
|
||||
onSuccess?.Invoke(room);
|
||||
|
||||
AddOrUpdateRoom(room);
|
||||
}
|
||||
|
||||
public void AddOrUpdateRoom(Room room)
|
||||
{
|
||||
var existing = Rooms.FirstOrDefault(r => r.RoomID.Value != null && r.RoomID.Value == room.RoomID.Value);
|
||||
|
||||
if (existing != null)
|
||||
existing.CopyFrom(room);
|
||||
else
|
||||
Rooms.Add(room);
|
||||
|
||||
RoomsUpdated?.Invoke();
|
||||
}
|
||||
|
||||
public void RemoveRoom(Room room)
|
||||
{
|
||||
Rooms.Remove(room);
|
||||
RoomsUpdated?.Invoke();
|
||||
}
|
||||
|
||||
public void ClearRooms()
|
||||
{
|
||||
Rooms.Clear();
|
||||
RoomsUpdated?.Invoke();
|
||||
}
|
||||
|
||||
public void JoinRoom(Room room, string password, Action<Room> onSuccess = null, Action<string> onError = null)
|
||||
{
|
||||
JoinRoomRequested?.Invoke(room, password);
|
||||
onSuccess?.Invoke(room);
|
||||
}
|
||||
|
||||
public void PartRoom()
|
||||
{
|
||||
}
|
||||
|
||||
public void AddRooms(int count, RulesetInfo ruleset = null, bool withPassword = false)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var room = new Room
|
||||
{
|
||||
RoomID = { Value = currentRoomId },
|
||||
Position = { Value = currentRoomId },
|
||||
Name = { Value = $"Room {currentRoomId}" },
|
||||
Host = { Value = new User { Username = "Host" } },
|
||||
EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) },
|
||||
Category = { Value = i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal },
|
||||
Password = { Value = withPassword ? "password" : string.Empty }
|
||||
};
|
||||
|
||||
if (ruleset != null)
|
||||
{
|
||||
room.Playlist.Add(new PlaylistItem
|
||||
{
|
||||
Ruleset = { Value = ruleset },
|
||||
Beatmap =
|
||||
{
|
||||
Value = new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata()
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
CreateRoom(room);
|
||||
|
||||
currentRoomId++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -71,6 +71,6 @@ namespace osu.Game.Tests.Visual.OnlinePlay
|
||||
drawableComponents.Add(drawable);
|
||||
}
|
||||
|
||||
protected virtual IRoomManager CreateRoomManager() => new BasicTestRoomManager();
|
||||
protected virtual IRoomManager CreateRoomManager() => new TestRequestHandlingRoomManager();
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,75 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.OnlinePlay.Components;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.OnlinePlay
|
||||
{
|
||||
/// <summary>
|
||||
/// A very simple <see cref="RoomManager"/> for use in online play test scenes.
|
||||
/// </summary>
|
||||
public class TestRequestHandlingRoomManager : RoomManager
|
||||
{
|
||||
public Action<Room, string> JoinRoomRequested;
|
||||
|
||||
private int currentRoomId;
|
||||
|
||||
private readonly TestRoomRequestsHandler handler = new TestRoomRequestsHandler();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAPIProvider api, OsuGameBase game)
|
||||
{
|
||||
((DummyAPIAccess)api).HandleRequest = request => handler.HandleRequest(request, api.LocalUser.Value, game);
|
||||
}
|
||||
|
||||
public override void JoinRoom(Room room, string password = null, Action<Room> onSuccess = null, Action<string> onError = null)
|
||||
{
|
||||
JoinRoomRequested?.Invoke(room, password);
|
||||
base.JoinRoom(room, password, onSuccess, onError);
|
||||
}
|
||||
|
||||
public void AddRooms(int count, RulesetInfo ruleset = null, bool withPassword = false)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var room = new Room
|
||||
{
|
||||
RoomID = { Value = -currentRoomId },
|
||||
Name = { Value = $@"Room {currentRoomId}" },
|
||||
Host = { Value = new User { Username = @"Host" } },
|
||||
EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) },
|
||||
Category = { Value = i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal },
|
||||
};
|
||||
|
||||
if (withPassword)
|
||||
room.Password.Value = @"password";
|
||||
|
||||
if (ruleset != null)
|
||||
{
|
||||
room.Playlist.Add(new PlaylistItem
|
||||
{
|
||||
Ruleset = { Value = ruleset },
|
||||
Beatmap =
|
||||
{
|
||||
Value = new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata()
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
CreateRoom(room);
|
||||
|
||||
currentRoomId++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
147
osu.Game/Tests/Visual/OnlinePlay/TestRoomRequestsHandler.cs
Normal file
147
osu.Game/Tests/Visual/OnlinePlay/TestRoomRequestsHandler.cs
Normal file
@ -0,0 +1,147 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.OnlinePlay.Components;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.OnlinePlay
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a handler which pretends to be a server, handling room retrieval and manipulation requests
|
||||
/// and returning a roughly expected state, without the need for a server to be running.
|
||||
/// </summary>
|
||||
public class TestRoomRequestsHandler
|
||||
{
|
||||
public IReadOnlyList<Room> ServerSideRooms => serverSideRooms;
|
||||
|
||||
private readonly List<Room> serverSideRooms = new List<Room>();
|
||||
|
||||
private int currentRoomId;
|
||||
private int currentPlaylistItemId;
|
||||
private int currentScoreId;
|
||||
|
||||
/// <summary>
|
||||
/// Handles an API request, while also updating the local state to match
|
||||
/// how the server would eventually respond and update an <see cref="RoomManager"/>.
|
||||
/// </summary>
|
||||
/// <param name="request">The API request to handle.</param>
|
||||
/// <param name="localUser">The local user to store in responses where required.</param>
|
||||
/// <param name="game">The game base for cases where actual online requests need to be sent.</param>
|
||||
/// <returns>Whether the request was successfully handled.</returns>
|
||||
public bool HandleRequest(APIRequest request, User localUser, OsuGameBase game)
|
||||
{
|
||||
switch (request)
|
||||
{
|
||||
case CreateRoomRequest createRoomRequest:
|
||||
var apiRoom = new Room();
|
||||
|
||||
apiRoom.CopyFrom(createRoomRequest.Room);
|
||||
|
||||
// Passwords are explicitly not copied between rooms.
|
||||
apiRoom.HasPassword.Value = !string.IsNullOrEmpty(createRoomRequest.Room.Password.Value);
|
||||
apiRoom.Password.Value = createRoomRequest.Room.Password.Value;
|
||||
|
||||
AddServerSideRoom(apiRoom);
|
||||
|
||||
var responseRoom = new APICreatedRoom();
|
||||
responseRoom.CopyFrom(createResponseRoom(apiRoom, false));
|
||||
|
||||
createRoomRequest.TriggerSuccess(responseRoom);
|
||||
return true;
|
||||
|
||||
case JoinRoomRequest joinRoomRequest:
|
||||
{
|
||||
var room = ServerSideRooms.Single(r => r.RoomID.Value == joinRoomRequest.Room.RoomID.Value);
|
||||
|
||||
if (joinRoomRequest.Password != room.Password.Value)
|
||||
{
|
||||
joinRoomRequest.TriggerFailure(new InvalidOperationException("Invalid password."));
|
||||
return true;
|
||||
}
|
||||
|
||||
joinRoomRequest.TriggerSuccess();
|
||||
return true;
|
||||
}
|
||||
|
||||
case PartRoomRequest partRoomRequest:
|
||||
partRoomRequest.TriggerSuccess();
|
||||
return true;
|
||||
|
||||
case GetRoomsRequest getRoomsRequest:
|
||||
var roomsWithoutParticipants = new List<Room>();
|
||||
|
||||
foreach (var r in ServerSideRooms)
|
||||
roomsWithoutParticipants.Add(createResponseRoom(r, false));
|
||||
|
||||
getRoomsRequest.TriggerSuccess(roomsWithoutParticipants);
|
||||
return true;
|
||||
|
||||
case GetRoomRequest getRoomRequest:
|
||||
getRoomRequest.TriggerSuccess(createResponseRoom(ServerSideRooms.Single(r => r.RoomID.Value == getRoomRequest.RoomId), true));
|
||||
return true;
|
||||
|
||||
case GetBeatmapSetRequest getBeatmapSetRequest:
|
||||
var onlineReq = new GetBeatmapSetRequest(getBeatmapSetRequest.ID, getBeatmapSetRequest.Type);
|
||||
onlineReq.Success += res => getBeatmapSetRequest.TriggerSuccess(res);
|
||||
onlineReq.Failure += e => getBeatmapSetRequest.TriggerFailure(e);
|
||||
|
||||
// Get the online API from the game's dependencies.
|
||||
game.Dependencies.Get<IAPIProvider>().Queue(onlineReq);
|
||||
return true;
|
||||
|
||||
case CreateRoomScoreRequest createRoomScoreRequest:
|
||||
createRoomScoreRequest.TriggerSuccess(new APIScoreToken { ID = 1 });
|
||||
return true;
|
||||
|
||||
case SubmitRoomScoreRequest submitRoomScoreRequest:
|
||||
submitRoomScoreRequest.TriggerSuccess(new MultiplayerScore
|
||||
{
|
||||
ID = currentScoreId++,
|
||||
Accuracy = 1,
|
||||
EndedAt = DateTimeOffset.Now,
|
||||
Passed = true,
|
||||
Rank = ScoreRank.S,
|
||||
MaxCombo = 1000,
|
||||
TotalScore = 1000000,
|
||||
User = localUser,
|
||||
Statistics = new Dictionary<HitResult, int>()
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a room to a local "server-side" list that's returned when a <see cref="GetRoomsRequest"/> is fired.
|
||||
/// </summary>
|
||||
/// <param name="room">The room.</param>
|
||||
public void AddServerSideRoom(Room room)
|
||||
{
|
||||
room.RoomID.Value ??= currentRoomId++;
|
||||
for (int i = 0; i < room.Playlist.Count; i++)
|
||||
room.Playlist[i].ID = currentPlaylistItemId++;
|
||||
|
||||
serverSideRooms.Add(room);
|
||||
}
|
||||
|
||||
private Room createResponseRoom(Room room, bool withParticipants)
|
||||
{
|
||||
var responseRoom = new Room();
|
||||
responseRoom.CopyFrom(room);
|
||||
responseRoom.Password.Value = null;
|
||||
if (!withParticipants)
|
||||
responseRoom.RecentParticipants.Clear();
|
||||
return responseRoom;
|
||||
}
|
||||
}
|
||||
}
|
@ -105,8 +105,9 @@
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MemberCanBeProtected_002EGlobal/@EntryIndexedValue">HINT</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeCastWithTypeCheck/@EntryIndexedValue">HINT</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeConditionalExpression/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeIntoNegatedPattern/@EntryIndexedValue">DO_NOT_SHOW</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeIntoPattern/@EntryIndexedValue">DO_NOT_SHOW</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeSequentialChecks/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MergeSequentialPatterns/@EntryIndexedValue">DO_NOT_SHOW</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MethodHasAsyncOverload/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MethodHasAsyncOverloadWithCancellation/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MethodSupportsCancellation/@EntryIndexedValue">WARNING</s:String>
|
||||
|
Loading…
Reference in New Issue
Block a user