diff --git a/osu.Game/Rulesets/Difficulty/Skills/StrainDecaySkill.cs b/osu.Game/Rulesets/Difficulty/Skills/StrainDecaySkill.cs
index dab1081abb..dbac132faf 100644
--- a/osu.Game/Rulesets/Difficulty/Skills/StrainDecaySkill.cs
+++ b/osu.Game/Rulesets/Difficulty/Skills/StrainDecaySkill.cs
@@ -36,16 +36,8 @@ namespace osu.Game.Rulesets.Difficulty.Skills
{
}
- ///
- /// Retrieves the peak strain at a point in time.
- ///
- /// The time to retrieve the peak strain at.
- /// The peak strain.
protected override double CalculateInitialStrain(double time) => CurrentStrain * strainDecay(time - Previous[0].StartTime);
- ///
- /// Returns the strain value of . This value is calculated with or without respect to previous objects.
- ///
protected override double StrainValueAt(DifficultyHitObject current)
{
CurrentStrain *= strainDecay(current.DeltaTime);
diff --git a/osu.Game/Rulesets/Difficulty/Skills/StrainSkill.cs b/osu.Game/Rulesets/Difficulty/Skills/StrainSkill.cs
index e8ae452506..0880f1b08e 100644
--- a/osu.Game/Rulesets/Difficulty/Skills/StrainSkill.cs
+++ b/osu.Game/Rulesets/Difficulty/Skills/StrainSkill.cs
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Difficulty.Skills
}
///
- /// Returns the strain value of . This value is calculated with or without respect to previous objects.
+ /// Returns the strain value at . This value is calculated with or without respect to previous objects.
///
protected abstract double StrainValueAt(DifficultyHitObject current);