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Fix tests

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Bartłomiej Dach 2024-07-22 14:57:36 +02:00
parent f3617eadad
commit 6100f5269d
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@ -82,6 +82,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
AddMouseMoveStep(-100, 100); AddMouseMoveStep(-100, 100);
addVertexCheckStep(3, 1, times[0], positions[0]); addVertexCheckStep(3, 1, times[0], positions[0]);
addDragEndStep();
} }
[Test] [Test]
@ -100,6 +101,9 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
AddMouseMoveStep(times[2] - 50, positions[2] - 50); AddMouseMoveStep(times[2] - 50, positions[2] - 50);
addVertexCheckStep(4, 1, times[1] - 50, positions[1] - 50); addVertexCheckStep(4, 1, times[1] - 50, positions[1] - 50);
addVertexCheckStep(4, 2, times[2] - 50, positions[2] - 50); addVertexCheckStep(4, 2, times[2] - 50, positions[2] - 50);
AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft));
addDragEndStep();
} }
[Test] [Test]
@ -113,6 +117,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
addDragStartStep(times[1], positions[1]); addDragStartStep(times[1], positions[1]);
AddMouseMoveStep(times[1], 400); AddMouseMoveStep(times[1], 400);
AddAssert("slider velocity changed", () => !hitObject.SliderVelocityMultiplierBindable.IsDefault); AddAssert("slider velocity changed", () => !hitObject.SliderVelocityMultiplierBindable.IsDefault);
addDragEndStep();
} }
[Test] [Test]
@ -129,6 +134,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
AddStep("scroll playfield", () => manualClock.CurrentTime += 200); AddStep("scroll playfield", () => manualClock.CurrentTime += 200);
AddMouseMoveStep(times[1] + 200, positions[1] + 100); AddMouseMoveStep(times[1] + 200, positions[1] + 100);
addVertexCheckStep(2, 1, times[1] + 200, positions[1] + 100); addVertexCheckStep(2, 1, times[1] + 200, positions[1] + 100);
addDragEndStep();
} }
[Test] [Test]
@ -158,21 +164,21 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
float[] positions = { 200, 200 }; float[] positions = { 200, 200 };
addBlueprintStep(times, positions, 0.2); addBlueprintStep(times, positions, 0.2);
addAddVertexSteps(500, 180); addAddVertexSteps(500, 150);
addVertexCheckStep(3, 1, 500, 180); addVertexCheckStep(3, 1, 500, 150);
addAddVertexSteps(90, 200); addAddVertexSteps(160, 200);
addVertexCheckStep(4, 1, times[0], positions[0]); addVertexCheckStep(4, 1, 160, 200);
addAddVertexSteps(750, 200); addAddVertexSteps(750, 180);
addVertexCheckStep(5, 4, 750, 200); addVertexCheckStep(5, 4, 800, 160);
AddAssert("duration is changed", () => Precision.AlmostEquals(hitObject.Duration, 800 - times[0], 1e-3)); AddAssert("duration is changed", () => Precision.AlmostEquals(hitObject.Duration, 800 - times[0], 1e-3));
} }
[Test] [Test]
public void TestDeleteVertex() public void TestDeleteVertex()
{ {
double[] times = { 100, 300, 500 }; double[] times = { 100, 300, 400 };
float[] positions = { 100, 200, 150 }; float[] positions = { 100, 200, 150 };
addBlueprintStep(times, positions); addBlueprintStep(times, positions);