diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 13e4ece73c..1e6be988b4 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -191,7 +191,7 @@ namespace osu.Game.Rulesets.Osu.Edit if (!snapPositions.Any()) continue; - + var closestSnapPosition = snapPositions.MinBy(p => Vector2.Distance(p, screenSpacePosition)); if (Vector2.Distance(closestSnapPosition, screenSpacePosition) < snapRadius)