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Fix disconnected-from-server multiplayer exit sequence being blocked by confirmation dialog
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@ -310,7 +310,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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public override bool OnExiting(IScreen next)
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public override bool OnExiting(IScreen next)
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{
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{
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if (client.Room == null)
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// the room may not be left immediately after a disconnection due to async flow,
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// so checking the IsConnected status is also required.
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if (client.Room == null || !client.IsConnected.Value)
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{
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{
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// room has not been created yet; exit immediately.
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// room has not been created yet; exit immediately.
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return base.OnExiting(next);
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return base.OnExiting(next);
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