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Fix ruleset + beatmap being changeable in match
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@ -20,7 +20,8 @@ namespace osu.Game.Screens.Multi.Match
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{
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{
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public class MatchSubScreen : MultiplayerSubScreen
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public class MatchSubScreen : MultiplayerSubScreen
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{
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public bool AllowBeatmapRulesetChange => false;
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public override bool AllowBeatmapRulesetChange => false;
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public override string Title => room.RoomID.Value == null ? "New room" : room.Name.Value;
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public override string Title => room.RoomID.Value == null ? "New room" : room.Name.Value;
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public override string ShortTitle => "room";
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public override string ShortTitle => "room";
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@ -14,7 +14,7 @@ namespace osu.Game.Screens.Multi
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{
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{
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public abstract class MultiplayerSubScreen : CompositeDrawable, IMultiplayerSubScreen, IKeyBindingHandler<GlobalAction>
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public abstract class MultiplayerSubScreen : CompositeDrawable, IMultiplayerSubScreen, IKeyBindingHandler<GlobalAction>
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{
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{
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public bool AllowBeatmapRulesetChange => true;
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public virtual bool AllowBeatmapRulesetChange => true;
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public bool AllowExternalScreenChange => true;
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public bool AllowExternalScreenChange => true;
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public bool CursorVisible => true;
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public bool CursorVisible => true;
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