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Fix ruleset + beatmap being changeable in match

This commit is contained in:
smoogipoo 2019-01-25 21:02:23 +09:00
parent b3403c78da
commit 60cc2314ef
2 changed files with 3 additions and 2 deletions

View File

@ -20,7 +20,8 @@ namespace osu.Game.Screens.Multi.Match
{ {
public class MatchSubScreen : MultiplayerSubScreen public class MatchSubScreen : MultiplayerSubScreen
{ {
public bool AllowBeatmapRulesetChange => false; public override bool AllowBeatmapRulesetChange => false;
public override string Title => room.RoomID.Value == null ? "New room" : room.Name.Value; public override string Title => room.RoomID.Value == null ? "New room" : room.Name.Value;
public override string ShortTitle => "room"; public override string ShortTitle => "room";

View File

@ -14,7 +14,7 @@ namespace osu.Game.Screens.Multi
{ {
public abstract class MultiplayerSubScreen : CompositeDrawable, IMultiplayerSubScreen, IKeyBindingHandler<GlobalAction> public abstract class MultiplayerSubScreen : CompositeDrawable, IMultiplayerSubScreen, IKeyBindingHandler<GlobalAction>
{ {
public bool AllowBeatmapRulesetChange => true; public virtual bool AllowBeatmapRulesetChange => true;
public bool AllowExternalScreenChange => true; public bool AllowExternalScreenChange => true;
public bool CursorVisible => true; public bool CursorVisible => true;