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Make the x position depends on the avatar size
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@ -102,13 +102,14 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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flag = new DrawableFlag
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{
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Size = new Vector2(30, 20),
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Position = new Vector2(height / 2, height / 4),
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Position = new Vector2(margin * 2 + avatar_size, height / 4),
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},
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username = new ClickableUsername
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{
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Origin = Anchor.BottomLeft,
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TextSize = 30,
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Position = new Vector2(height / 2, avatar_size / 2),
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Position = new Vector2(margin * 2 + avatar_size, height / 4),
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Margin = new MarginPadding { Bottom = 4 }
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},
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rankText = new OsuSpriteText
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{
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