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Use ChatOverlayV2 in screen navigation tests

This commit is contained in:
Jai Sharma 2022-05-23 20:24:49 +01:00
parent d2a49ca266
commit 606f3b2bd1

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@ -86,9 +86,9 @@ namespace osu.Game.Tests.Visual.Navigation
[Test] [Test]
public void TestOverlaysAlwaysClosed() public void TestOverlaysAlwaysClosed()
{ {
ChatOverlay chat = null; ChatOverlayV2 chat = null;
AddUntilStep("is at menu", () => Game.ScreenStack.CurrentScreen is MainMenu); AddUntilStep("is at menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
AddUntilStep("wait for chat load", () => (chat = Game.ChildrenOfType<ChatOverlay>().SingleOrDefault()) != null); AddUntilStep("wait for chat load", () => (chat = Game.ChildrenOfType<ChatOverlayV2>().SingleOrDefault()) != null);
AddStep("show chat", () => InputManager.Key(Key.F8)); AddStep("show chat", () => InputManager.Key(Key.F8));