From 605fe71f46eaf2944b659389cca3cfa03011e5de Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Nov 2024 19:17:32 +0900 Subject: [PATCH] Make empty hitwindows readonly static and slightly improve comparison performance --- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 2 +- osu.Game/Rulesets/Scoring/HitEventExtensions.cs | 2 +- osu.Game/Rulesets/Scoring/HitWindows.cs | 4 ++-- osu.Game/Screens/Play/HUD/UnstableRateCounter.cs | 2 +- .../Ranking/Statistics/HitEventTimingDistributionGraph.cs | 2 +- 5 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index 19554b6504..4ca937bf86 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -205,7 +205,7 @@ namespace osu.Game.Rulesets.Mods { foreach (var hitObject in hitObjects) { - if (!(hitObject.HitWindows is HitWindows.EmptyHitWindows)) + if (hitObject.HitWindows != HitWindows.Empty) yield return hitObject; foreach (HitObject nested in getAllApplicableHitObjects(hitObject.NestedHitObjects)) diff --git a/osu.Game/Rulesets/Scoring/HitEventExtensions.cs b/osu.Game/Rulesets/Scoring/HitEventExtensions.cs index fc4eef13ba..672c229875 100644 --- a/osu.Game/Rulesets/Scoring/HitEventExtensions.cs +++ b/osu.Game/Rulesets/Scoring/HitEventExtensions.cs @@ -65,6 +65,6 @@ namespace osu.Game.Rulesets.Scoring return timeOffsets.Average(); } - public static bool AffectsUnstableRate(HitEvent e) => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit(); + public static bool AffectsUnstableRate(HitEvent e) => e.HitObject.HitWindows != HitWindows.Empty && e.Result.IsHit(); } } diff --git a/osu.Game/Rulesets/Scoring/HitWindows.cs b/osu.Game/Rulesets/Scoring/HitWindows.cs index 2d008b58ba..a6a268fc78 100644 --- a/osu.Game/Rulesets/Scoring/HitWindows.cs +++ b/osu.Game/Rulesets/Scoring/HitWindows.cs @@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Scoring /// An empty with only and . /// No time values are provided (meaning instantaneous hit or miss). /// - public static HitWindows Empty => new EmptyHitWindows(); + public static HitWindows Empty { get; } = new EmptyHitWindows(); public HitWindows() { @@ -182,7 +182,7 @@ namespace osu.Game.Rulesets.Scoring /// protected virtual DifficultyRange[] GetRanges() => base_ranges; - public class EmptyHitWindows : HitWindows + private class EmptyHitWindows : HitWindows { private static readonly DifficultyRange[] ranges = { diff --git a/osu.Game/Screens/Play/HUD/UnstableRateCounter.cs b/osu.Game/Screens/Play/HUD/UnstableRateCounter.cs index ab7ab6b3a0..6fe5e818c4 100644 --- a/osu.Game/Screens/Play/HUD/UnstableRateCounter.cs +++ b/osu.Game/Screens/Play/HUD/UnstableRateCounter.cs @@ -45,7 +45,7 @@ namespace osu.Game.Screens.Play.HUD } private bool changesUnstableRate(JudgementResult judgement) - => !(judgement.HitObject.HitWindows is HitWindows.EmptyHitWindows) && judgement.IsHit; + => judgement.HitObject.HitWindows != HitWindows.Empty && judgement.IsHit; protected override void LoadComplete() { diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index a9b93e0ffc..a80aeaa5dd 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -58,7 +58,7 @@ namespace osu.Game.Screens.Ranking.Statistics /// The s to display the timing distribution of. public HitEventTimingDistributionGraph(IReadOnlyList hitEvents) { - this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsBasic() && e.Result.IsHit()).ToList(); + this.hitEvents = hitEvents.Where(e => e.HitObject.HitWindows != HitWindows.Empty && e.Result.IsBasic() && e.Result.IsHit()).ToList(); bins = Enumerable.Range(0, total_timing_distribution_bins).Select(_ => new Dictionary()).ToArray>(); }