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Remove unused property and reuse tournamentBasePath

This commit is contained in:
Shivam 2020-06-11 15:47:21 +02:00
parent 883185d349
commit 603054f521

View File

@ -33,7 +33,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
{
var osu = loadOsu(host);
var storage = osu.Dependencies.Get<TournamentStorage>();
var defaultStorage = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestDefaultDirectory), "tournaments", "default");
var defaultStorage = Path.Combine(tournamentBasePath(nameof(TestDefaultDirectory)), "default");
Assert.That(storage.GetFullPath("."), Is.EqualTo(defaultStorage));
}
finally
@ -107,7 +107,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
var storage = osu.Dependencies.Get<TournamentStorage>();
var migratedPath = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestMigration), "tournaments", "default");
var migratedPath = Path.Combine(tournamentBasePath(nameof(TestMigration)), "default");
videosPath = Path.Combine(migratedPath, "videos");
modsPath = Path.Combine(migratedPath, "mods");
@ -151,8 +151,6 @@ namespace osu.Game.Tournament.Tests.NonVisual
Assert.IsTrue(task.Wait(timeout), failureMessage);
}
private string oldPath => Path.Combine(RuntimeInfo.StartupDirectory, "tournament");
private string tournamentBasePath(string testInstance) => Path.Combine(RuntimeInfo.StartupDirectory, "headless", testInstance, "tournaments");
}
}