From 6475dfaeef6c0c51dbb28cc05d0dfa3e9bf1674e Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 23 Aug 2018 09:14:55 +0900 Subject: [PATCH] Allow 2B maps to be converted to mania --- .../Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs index 5860480a91..b2b9fe2446 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs @@ -25,9 +25,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy PatternType lastStair, IBeatmap originalBeatmap) : base(random, hitObject, beatmap, previousPattern, originalBeatmap) { - if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime)); - if (density < 0) throw new ArgumentOutOfRangeException(nameof(density)); - StairType = lastStair; TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);