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Move SkinnableInfo to better namespace

This commit is contained in:
Dean Herbert 2023-02-15 15:30:29 +09:00
parent d9b4d932c9
commit 6010dde86e
8 changed files with 4 additions and 10 deletions

View File

@ -19,7 +19,6 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Skinning.Legacy;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osu.Game.Storyboards;

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@ -5,7 +5,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osuTK;

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@ -10,9 +10,7 @@ using osu.Framework.Logging;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osuTK;

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@ -11,7 +11,6 @@ using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Extensions;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
namespace osu.Game.Overlays.SkinEditor

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@ -6,7 +6,7 @@ using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Extensions;
using osu.Game.Screens.Play.HUD;
using osu.Game.Rulesets;
namespace osu.Game.Skinning
{

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@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Skinning

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@ -13,10 +13,10 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Skinning;
using osu.Game.Rulesets;
using osuTK;
namespace osu.Game.Screens.Play.HUD
namespace osu.Game.Skinning
{
/// <summary>
/// Serialised information governing custom changes to an <see cref="ISkinnableDrawable"/>.

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@ -8,7 +8,7 @@ using System.Threading;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning.Serialisation;
namespace osu.Game.Skinning
{