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Merge pull request #30231 from SchiavoAnto/skin-editor-ui-localisation
Allow more localisation in skin editor
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commit
5fff632c9f
@ -5,6 +5,7 @@
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using System;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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namespace osu.Game.Graphics.UserInterface
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{
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@ -20,7 +21,7 @@ namespace osu.Game.Graphics.UserInterface
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/// <param name="nextStateFunction">A function to inform what the next state should be when this item is clicked.</param>
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/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
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/// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param>
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protected TernaryStateMenuItem(string text, Func<TernaryState, TernaryState> nextStateFunction, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
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protected TernaryStateMenuItem(LocalisableString text, Func<TernaryState, TernaryState> nextStateFunction, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
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: base(text, nextStateFunction, type, action)
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{
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}
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@ -4,6 +4,7 @@
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#nullable disable
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using System;
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using osu.Framework.Localisation;
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namespace osu.Game.Graphics.UserInterface
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{
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@ -18,7 +19,7 @@ namespace osu.Game.Graphics.UserInterface
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/// <param name="text">The text to display.</param>
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/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
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/// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param>
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public TernaryStateRadioMenuItem(string text, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
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public TernaryStateRadioMenuItem(LocalisableString text, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
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: base(text, getNextState, type, action)
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{
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}
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@ -49,6 +49,51 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString RevertToDefaultDescription => new TranslatableString(getKey(@"revert_to_default_description"), @"All layout elements for layers in the current screen will be reset to defaults.");
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/// <summary>
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/// "Closest"
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/// </summary>
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public static LocalisableString Closest => new TranslatableString(getKey(@"closest"), @"Closest");
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/// <summary>
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/// "Anchor"
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/// </summary>
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public static LocalisableString Anchor => new TranslatableString(getKey(@"anchor"), @"Anchor");
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/// <summary>
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/// "Origin"
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/// </summary>
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public static LocalisableString Origin => new TranslatableString(getKey(@"origin"), @"Origin");
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/// <summary>
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/// "Reset position"
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/// </summary>
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public static LocalisableString ResetPosition => new TranslatableString(getKey(@"reset_position"), @"Reset position");
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/// <summary>
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/// "Reset rotation"
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/// </summary>
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public static LocalisableString ResetRotation => new TranslatableString(getKey(@"reset_rotation"), @"Reset rotation");
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/// <summary>
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/// "Reset scale"
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/// </summary>
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public static LocalisableString ResetScale => new TranslatableString(getKey(@"reset_scale"), @"Reset scale");
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/// <summary>
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/// "Bring to front"
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/// </summary>
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public static LocalisableString BringToFront => new TranslatableString(getKey(@"bring_to_front"), @"Bring to front");
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/// <summary>
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/// "Send to back"
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/// </summary>
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public static LocalisableString SendToBack => new TranslatableString(getKey(@"send_to_back"), @"Send to back");
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/// <summary>
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/// "Current working layer"
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/// </summary>
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public static LocalisableString CurrentWorkingLayer => new TranslatableString(getKey(@"current_working_layer"), @"Current working layer");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -361,7 +361,7 @@ namespace osu.Game.Overlays.SkinEditor
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componentsSidebar.Children = new[]
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{
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new EditorSidebarSection("Current working layer")
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new EditorSidebarSection(SkinEditorStrings.CurrentWorkingLayer)
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{
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Children = new Drawable[]
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{
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@ -13,6 +13,7 @@ using osu.Game.Extensions;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Localisation;
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using osu.Game.Skinning;
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using osu.Game.Utils;
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using osuTK;
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@ -101,19 +102,19 @@ namespace osu.Game.Overlays.SkinEditor
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protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<ISerialisableDrawable>> selection)
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{
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var closestItem = new TernaryStateRadioMenuItem("Closest", MenuItemType.Standard, _ => applyClosestAnchors())
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var closestItem = new TernaryStateRadioMenuItem(SkinEditorStrings.Closest, MenuItemType.Standard, _ => applyClosestAnchors())
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{
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State = { Value = GetStateFromSelection(selection, c => !c.Item.UsesFixedAnchor) }
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};
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yield return new OsuMenuItem("Anchor")
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yield return new OsuMenuItem(SkinEditorStrings.Anchor)
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{
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Items = createAnchorItems((d, a) => d.UsesFixedAnchor && ((Drawable)d).Anchor == a, applyFixedAnchors)
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.Prepend(closestItem)
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.ToArray()
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};
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yield return originMenu = new OsuMenuItem("Origin");
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yield return originMenu = new OsuMenuItem(SkinEditorStrings.Origin);
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closestItem.State.BindValueChanged(s =>
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{
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@ -125,19 +126,19 @@ namespace osu.Game.Overlays.SkinEditor
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yield return new OsuMenuItemSpacer();
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yield return new OsuMenuItem("Reset position", MenuItemType.Standard, () =>
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yield return new OsuMenuItem(SkinEditorStrings.ResetPosition, MenuItemType.Standard, () =>
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{
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foreach (var blueprint in SelectedBlueprints)
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((Drawable)blueprint.Item).Position = Vector2.Zero;
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});
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yield return new OsuMenuItem("Reset rotation", MenuItemType.Standard, () =>
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yield return new OsuMenuItem(SkinEditorStrings.ResetRotation, MenuItemType.Standard, () =>
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{
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foreach (var blueprint in SelectedBlueprints)
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((Drawable)blueprint.Item).Rotation = 0;
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});
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yield return new OsuMenuItem("Reset scale", MenuItemType.Standard, () =>
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yield return new OsuMenuItem(SkinEditorStrings.ResetScale, MenuItemType.Standard, () =>
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{
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foreach (var blueprint in SelectedBlueprints)
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{
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@ -153,9 +154,9 @@ namespace osu.Game.Overlays.SkinEditor
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yield return new OsuMenuItemSpacer();
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yield return new OsuMenuItem("Bring to front", MenuItemType.Standard, () => skinEditor.BringSelectionToFront());
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yield return new OsuMenuItem(SkinEditorStrings.BringToFront, MenuItemType.Standard, () => skinEditor.BringSelectionToFront());
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yield return new OsuMenuItem("Send to back", MenuItemType.Standard, () => skinEditor.SendSelectionToBack());
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yield return new OsuMenuItem(SkinEditorStrings.SendToBack, MenuItemType.Standard, () => skinEditor.SendSelectionToBack());
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yield return new OsuMenuItemSpacer();
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