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Merge pull request #30231 from SchiavoAnto/skin-editor-ui-localisation

Allow more localisation in skin editor
This commit is contained in:
Bartłomiej Dach 2024-10-16 09:17:45 +02:00 committed by GitHub
commit 5fff632c9f
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GPG Key ID: B5690EEEBB952194
5 changed files with 59 additions and 11 deletions

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@ -5,6 +5,7 @@
using System; using System;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
@ -20,7 +21,7 @@ namespace osu.Game.Graphics.UserInterface
/// <param name="nextStateFunction">A function to inform what the next state should be when this item is clicked.</param> /// <param name="nextStateFunction">A function to inform what the next state should be when this item is clicked.</param>
/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param> /// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
/// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param> /// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param>
protected TernaryStateMenuItem(string text, Func<TernaryState, TernaryState> nextStateFunction, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null) protected TernaryStateMenuItem(LocalisableString text, Func<TernaryState, TernaryState> nextStateFunction, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
: base(text, nextStateFunction, type, action) : base(text, nextStateFunction, type, action)
{ {
} }

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@ -4,6 +4,7 @@
#nullable disable #nullable disable
using System; using System;
using osu.Framework.Localisation;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
@ -18,7 +19,7 @@ namespace osu.Game.Graphics.UserInterface
/// <param name="text">The text to display.</param> /// <param name="text">The text to display.</param>
/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param> /// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
/// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param> /// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param>
public TernaryStateRadioMenuItem(string text, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null) public TernaryStateRadioMenuItem(LocalisableString text, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
: base(text, getNextState, type, action) : base(text, getNextState, type, action)
{ {
} }

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@ -49,6 +49,51 @@ namespace osu.Game.Localisation
/// </summary> /// </summary>
public static LocalisableString RevertToDefaultDescription => new TranslatableString(getKey(@"revert_to_default_description"), @"All layout elements for layers in the current screen will be reset to defaults."); public static LocalisableString RevertToDefaultDescription => new TranslatableString(getKey(@"revert_to_default_description"), @"All layout elements for layers in the current screen will be reset to defaults.");
/// <summary>
/// "Closest"
/// </summary>
public static LocalisableString Closest => new TranslatableString(getKey(@"closest"), @"Closest");
/// <summary>
/// "Anchor"
/// </summary>
public static LocalisableString Anchor => new TranslatableString(getKey(@"anchor"), @"Anchor");
/// <summary>
/// "Origin"
/// </summary>
public static LocalisableString Origin => new TranslatableString(getKey(@"origin"), @"Origin");
/// <summary>
/// "Reset position"
/// </summary>
public static LocalisableString ResetPosition => new TranslatableString(getKey(@"reset_position"), @"Reset position");
/// <summary>
/// "Reset rotation"
/// </summary>
public static LocalisableString ResetRotation => new TranslatableString(getKey(@"reset_rotation"), @"Reset rotation");
/// <summary>
/// "Reset scale"
/// </summary>
public static LocalisableString ResetScale => new TranslatableString(getKey(@"reset_scale"), @"Reset scale");
/// <summary>
/// "Bring to front"
/// </summary>
public static LocalisableString BringToFront => new TranslatableString(getKey(@"bring_to_front"), @"Bring to front");
/// <summary>
/// "Send to back"
/// </summary>
public static LocalisableString SendToBack => new TranslatableString(getKey(@"send_to_back"), @"Send to back");
/// <summary>
/// "Current working layer"
/// </summary>
public static LocalisableString CurrentWorkingLayer => new TranslatableString(getKey(@"current_working_layer"), @"Current working layer");
private static string getKey(string key) => $@"{prefix}:{key}"; private static string getKey(string key) => $@"{prefix}:{key}";
} }
} }

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@ -361,7 +361,7 @@ namespace osu.Game.Overlays.SkinEditor
componentsSidebar.Children = new[] componentsSidebar.Children = new[]
{ {
new EditorSidebarSection("Current working layer") new EditorSidebarSection(SkinEditorStrings.CurrentWorkingLayer)
{ {
Children = new Drawable[] Children = new Drawable[]
{ {

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@ -13,6 +13,7 @@ using osu.Game.Extensions;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Localisation;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Utils; using osu.Game.Utils;
using osuTK; using osuTK;
@ -101,19 +102,19 @@ namespace osu.Game.Overlays.SkinEditor
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<ISerialisableDrawable>> selection) protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<ISerialisableDrawable>> selection)
{ {
var closestItem = new TernaryStateRadioMenuItem("Closest", MenuItemType.Standard, _ => applyClosestAnchors()) var closestItem = new TernaryStateRadioMenuItem(SkinEditorStrings.Closest, MenuItemType.Standard, _ => applyClosestAnchors())
{ {
State = { Value = GetStateFromSelection(selection, c => !c.Item.UsesFixedAnchor) } State = { Value = GetStateFromSelection(selection, c => !c.Item.UsesFixedAnchor) }
}; };
yield return new OsuMenuItem("Anchor") yield return new OsuMenuItem(SkinEditorStrings.Anchor)
{ {
Items = createAnchorItems((d, a) => d.UsesFixedAnchor && ((Drawable)d).Anchor == a, applyFixedAnchors) Items = createAnchorItems((d, a) => d.UsesFixedAnchor && ((Drawable)d).Anchor == a, applyFixedAnchors)
.Prepend(closestItem) .Prepend(closestItem)
.ToArray() .ToArray()
}; };
yield return originMenu = new OsuMenuItem("Origin"); yield return originMenu = new OsuMenuItem(SkinEditorStrings.Origin);
closestItem.State.BindValueChanged(s => closestItem.State.BindValueChanged(s =>
{ {
@ -125,19 +126,19 @@ namespace osu.Game.Overlays.SkinEditor
yield return new OsuMenuItemSpacer(); yield return new OsuMenuItemSpacer();
yield return new OsuMenuItem("Reset position", MenuItemType.Standard, () => yield return new OsuMenuItem(SkinEditorStrings.ResetPosition, MenuItemType.Standard, () =>
{ {
foreach (var blueprint in SelectedBlueprints) foreach (var blueprint in SelectedBlueprints)
((Drawable)blueprint.Item).Position = Vector2.Zero; ((Drawable)blueprint.Item).Position = Vector2.Zero;
}); });
yield return new OsuMenuItem("Reset rotation", MenuItemType.Standard, () => yield return new OsuMenuItem(SkinEditorStrings.ResetRotation, MenuItemType.Standard, () =>
{ {
foreach (var blueprint in SelectedBlueprints) foreach (var blueprint in SelectedBlueprints)
((Drawable)blueprint.Item).Rotation = 0; ((Drawable)blueprint.Item).Rotation = 0;
}); });
yield return new OsuMenuItem("Reset scale", MenuItemType.Standard, () => yield return new OsuMenuItem(SkinEditorStrings.ResetScale, MenuItemType.Standard, () =>
{ {
foreach (var blueprint in SelectedBlueprints) foreach (var blueprint in SelectedBlueprints)
{ {
@ -153,9 +154,9 @@ namespace osu.Game.Overlays.SkinEditor
yield return new OsuMenuItemSpacer(); yield return new OsuMenuItemSpacer();
yield return new OsuMenuItem("Bring to front", MenuItemType.Standard, () => skinEditor.BringSelectionToFront()); yield return new OsuMenuItem(SkinEditorStrings.BringToFront, MenuItemType.Standard, () => skinEditor.BringSelectionToFront());
yield return new OsuMenuItem("Send to back", MenuItemType.Standard, () => skinEditor.SendSelectionToBack()); yield return new OsuMenuItem(SkinEditorStrings.SendToBack, MenuItemType.Standard, () => skinEditor.SendSelectionToBack());
yield return new OsuMenuItemSpacer(); yield return new OsuMenuItemSpacer();