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Add back triangles column colours via a transformer
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@ -27,6 +27,7 @@ using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mania.Skinning.Argon;
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using osu.Game.Rulesets.Mania.Skinning.Default;
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using osu.Game.Rulesets.Mania.Skinning.Legacy;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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@ -67,6 +68,9 @@ namespace osu.Game.Rulesets.Mania
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{
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switch (skin)
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{
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case TrianglesSkin:
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return new ManiaTrianglesSkinTransformer(skin);
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case LegacySkin:
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return new ManiaLegacySkinTransformer(skin);
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@ -50,9 +50,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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// TODO: Add actual colours.
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return SkinUtils.As<TValue>(new Bindable<Color4>(new Color4(RNG.NextSingle() * 0.5f, RNG.NextSingle() * 0.5f, RNG.NextSingle() * 0.5f, 1)));
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}
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return base.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(maniaLookup.StageDefinition.Columns, maniaLookup.Lookup,
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maniaLookup.ColumnIndex));
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}
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return base.GetConfig<TLookup, TValue>(lookup);
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@ -0,0 +1,42 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Skinning.Default
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{
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public class ManiaTrianglesSkinTransformer : SkinTransformer
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{
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public ManiaTrianglesSkinTransformer(ISkin skin)
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: base(skin)
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{
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}
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private readonly Color4 colourEven = new Color4(6, 84, 0, 255);
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private readonly Color4 colourOdd = new Color4(94, 0, 57, 255);
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private readonly Color4 colourSpecial = new Color4(0, 48, 63, 255);
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public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
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{
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if (lookup is ManiaSkinConfigurationLookup maniaLookup)
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{
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switch (maniaLookup.Lookup)
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{
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case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
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int column = maniaLookup.ColumnIndex ?? 0;
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if (maniaLookup.StageDefinition.IsSpecialColumn(column))
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return SkinUtils.As<TValue>(new Bindable<Color4>(colourSpecial));
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int distanceToEdge = Math.Min(column, (maniaLookup.StageDefinition.Columns - 1) - column);
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return SkinUtils.As<TValue>(new Bindable<Color4>(distanceToEdge % 2 == 0 ? colourOdd : colourEven));
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}
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}
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return base.GetConfig<TLookup, TValue>(lookup);
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}
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}
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}
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