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Fix typo in comment
Co-Authored-By: peppy <pe@ppy.sh>
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@ -168,7 +168,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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///
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/// In all other cases, no special handling is required (either key being pressed is allowable as valid tracking).
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///
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/// The reason for storing this as a time value (rather than a bool) is to correct handle rewind scenarios.
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/// The reason for storing this as a time value (rather than a bool) is to correctly handle rewind scenarios.
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/// </summary>
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private double? timeToAcceptAnyKeyAfter;
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