diff --git a/osu.Game/Rulesets/UI/ScrollingPlayfield.cs b/osu.Game/Rulesets/UI/ScrollingPlayfield.cs index 0a8469c928..9745e5d098 100644 --- a/osu.Game/Rulesets/UI/ScrollingPlayfield.cs +++ b/osu.Game/Rulesets/UI/ScrollingPlayfield.cs @@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.UI speedAdjustments.Add(speedAdjustment); // We now need to re-sort the hit objects in the last speed adjustment prior to this one, to see if they need a new parent - var previousSpeedAdjustment = speedAdjustments.LastOrDefault(s => s.ControlPoint.StartTime < speedAdjustment.ControlPoint.StartTime); + var previousSpeedAdjustment = speedAdjustments.LastOrDefault(s => s.ControlPoint.StartTime <= speedAdjustment.ControlPoint.StartTime); if (previousSpeedAdjustment == null) return;