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Fix visual test crashes due to local realm not having update thread
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@ -115,11 +115,13 @@ namespace osu.Game.Tests.Visual
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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{
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headlessHostStorage = (parent.Get<GameHost>() as HeadlessGameHost)?.Storage;
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var host = parent.Get<GameHost>();
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headlessHostStorage = (host as HeadlessGameHost)?.Storage;
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Resources = parent.Get<OsuGameBase>().Resources;
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Resources = parent.Get<OsuGameBase>().Resources;
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realm = new Lazy<RealmAccess>(() => new RealmAccess(LocalStorage, "client"));
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realm = new Lazy<RealmAccess>(() => new RealmAccess(LocalStorage, "client", host.UpdateThread));
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RecycleLocalStorage(false);
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RecycleLocalStorage(false);
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