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Rename parameter to clarify purpose
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@ -18,14 +18,13 @@ namespace osu.Game.Skinning
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private readonly HitResult result;
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private readonly HitResult result;
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private readonly float finalScale;
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private readonly float finalScale;
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private readonly bool forceTransforms;
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private readonly bool allowTransforms;
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public LegacyJudgementPieceOld(HitResult result, Func<Drawable> createMainDrawable, float finalScale = 1f, bool forceTransforms = false)
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public LegacyJudgementPieceOld(HitResult result, Func<Drawable> createMainDrawable, float finalScale = 1f, bool allowTransforms = false)
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{
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{
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this.result = result;
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this.result = result;
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this.finalScale = finalScale;
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this.finalScale = finalScale;
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this.allowTransforms = allowTransforms;
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this.forceTransforms = forceTransforms;
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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@ -47,7 +46,7 @@ namespace osu.Game.Skinning
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this.Delay(fade_out_delay).FadeOut(fade_out_length);
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this.Delay(fade_out_delay).FadeOut(fade_out_length);
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// legacy judgements don't play any transforms if they are an animation.... UNLESS they are the temporary displayed judgement from new piece.
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// legacy judgements don't play any transforms if they are an animation.... UNLESS they are the temporary displayed judgement from new piece.
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if (!allowTransforms && animation?.FrameCount > 1)
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if (animation?.FrameCount > 1 && !forceTransforms)
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return;
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return;
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switch (result)
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switch (result)
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