1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-05 17:43:00 +08:00

Rename parameter to clarify purpose

This commit is contained in:
Salman Ahmed 2022-09-13 02:21:01 +03:00
parent e29f5cb456
commit 5fba21d658

View File

@ -18,14 +18,13 @@ namespace osu.Game.Skinning
private readonly HitResult result; private readonly HitResult result;
private readonly float finalScale; private readonly float finalScale;
private readonly bool forceTransforms;
private readonly bool allowTransforms; public LegacyJudgementPieceOld(HitResult result, Func<Drawable> createMainDrawable, float finalScale = 1f, bool forceTransforms = false)
public LegacyJudgementPieceOld(HitResult result, Func<Drawable> createMainDrawable, float finalScale = 1f, bool allowTransforms = false)
{ {
this.result = result; this.result = result;
this.finalScale = finalScale; this.finalScale = finalScale;
this.allowTransforms = allowTransforms; this.forceTransforms = forceTransforms;
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre; Origin = Anchor.Centre;
@ -47,7 +46,7 @@ namespace osu.Game.Skinning
this.Delay(fade_out_delay).FadeOut(fade_out_length); this.Delay(fade_out_delay).FadeOut(fade_out_length);
// legacy judgements don't play any transforms if they are an animation.... UNLESS they are the temporary displayed judgement from new piece. // legacy judgements don't play any transforms if they are an animation.... UNLESS they are the temporary displayed judgement from new piece.
if (!allowTransforms && animation?.FrameCount > 1) if (animation?.FrameCount > 1 && !forceTransforms)
return; return;
switch (result) switch (result)