diff --git a/osu.Game/Graphics/Containers/HoldToCofirmContainer.cs b/osu.Game/Graphics/Containers/HoldToConfirmContainer.cs
similarity index 95%
rename from osu.Game/Graphics/Containers/HoldToCofirmContainer.cs
rename to osu.Game/Graphics/Containers/HoldToConfirmContainer.cs
index eb2b2ca51b..adfc258f61 100644
--- a/osu.Game/Graphics/Containers/HoldToCofirmContainer.cs
+++ b/osu.Game/Graphics/Containers/HoldToConfirmContainer.cs
@@ -8,7 +8,7 @@ using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers
{
- public abstract class HoldToCofirmContainer : Container
+ public abstract class HoldToConfirmContainer : Container
{
public Action Action;
diff --git a/osu.Game/Overlays/HoldToConfirmOverlay.cs b/osu.Game/Overlays/HoldToConfirmOverlay.cs
index afd3e2016f..7e2f6f5891 100644
--- a/osu.Game/Overlays/HoldToConfirmOverlay.cs
+++ b/osu.Game/Overlays/HoldToConfirmOverlay.cs
@@ -13,7 +13,7 @@ namespace osu.Game.Overlays
/// An overlay which will display a black screen that dims over a period before confirming an exit action.
/// Action is BYO (derived class will need to call and from a user event).
///
- public abstract class HoldToConfirmOverlay : HoldToCofirmContainer
+ public abstract class HoldToConfirmOverlay : HoldToConfirmContainer
{
private Box overlay;
diff --git a/osu.Game/Screens/Play/HUD/QuitButton.cs b/osu.Game/Screens/Play/HUD/QuitButton.cs
index bbd6075332..924c8d35ee 100644
--- a/osu.Game/Screens/Play/HUD/QuitButton.cs
+++ b/osu.Game/Screens/Play/HUD/QuitButton.cs
@@ -78,7 +78,7 @@ namespace osu.Game.Screens.Play.HUD
Alpha = stayVisible ? 1 : Interpolation.ValueAt(elapsed, Alpha, MathHelper.Clamp(1 - adjust, 0.04f, 1), 0, 200, Easing.OutQuint);
}
- private class Button : HoldToCofirmContainer
+ private class Button : HoldToConfirmContainer
{
private SpriteIcon icon;
private CircularProgress circularProgress;