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Increase the minimum size of the scroll bar
Allows easier targetting when there is a lot of content in the scroll view As discussed in https://github.com/ppy/osu/discussions/24095#discussioncomment-6332398.
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@ -188,7 +188,7 @@ namespace osu.Game.Collections
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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X = -OsuScrollContainer.SCROLL_BAR_HEIGHT,
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X = -OsuScrollContainer.SCROLL_BAR_WIDTH,
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Scale = new Vector2(0.65f),
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Action = addOrRemove,
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});
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@ -28,7 +28,7 @@ namespace osu.Game.Graphics.Containers
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public partial class OsuScrollContainer<T> : ScrollContainer<T> where T : Drawable
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{
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public const float SCROLL_BAR_HEIGHT = 10;
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public const float SCROLL_BAR_WIDTH = 10;
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public const float SCROLL_BAR_PADDING = 3;
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/// <summary>
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@ -139,6 +139,8 @@ namespace osu.Game.Graphics.Containers
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private readonly Box box;
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protected override float MinimumDimSize => SCROLL_BAR_WIDTH * 3;
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public OsuScrollbar(Direction scrollDir)
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: base(scrollDir)
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{
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@ -147,7 +149,7 @@ namespace osu.Game.Graphics.Containers
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CornerRadius = 5;
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// needs to be set initially for the ResizeTo to respect minimum size
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Size = new Vector2(SCROLL_BAR_HEIGHT);
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Size = new Vector2(SCROLL_BAR_WIDTH);
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const float margin = 3;
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@ -173,11 +175,10 @@ namespace osu.Game.Graphics.Containers
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public override void ResizeTo(float val, int duration = 0, Easing easing = Easing.None)
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{
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Vector2 size = new Vector2(SCROLL_BAR_HEIGHT)
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this.ResizeTo(new Vector2(SCROLL_BAR_WIDTH)
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{
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[(int)ScrollDirection] = val
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};
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this.ResizeTo(size, duration, easing);
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}, duration, easing);
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}
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protected override bool OnHover(HoverEvent e)
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@ -28,7 +28,7 @@ namespace osu.Game.Overlays
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scrollbarBackground = new Box
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{
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RelativeSizeAxes = Axes.Y,
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Width = OsuScrollContainer.SCROLL_BAR_HEIGHT,
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Width = OsuScrollContainer.SCROLL_BAR_WIDTH,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Alpha = 0.5f
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@ -29,7 +29,7 @@ namespace osu.Game.Screens.OnlinePlay.Components
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RelativeSizeAxes = Axes.X;
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scroll.RelativeSizeAxes = Axes.X;
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scroll.Height = ParticipantsList.TILE_SIZE + OsuScrollContainer.SCROLL_BAR_HEIGHT + OsuScrollContainer.SCROLL_BAR_PADDING * 2;
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scroll.Height = ParticipantsList.TILE_SIZE + OsuScrollContainer.SCROLL_BAR_WIDTH + OsuScrollContainer.SCROLL_BAR_PADDING * 2;
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list.RelativeSizeAxes = Axes.Y;
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list.AutoSizeAxes = Axes.X;
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