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Use DI correctly

This commit is contained in:
Salman Ahmed 2024-03-20 07:36:15 +03:00
parent b11ae1c571
commit 5f86b5a2fa

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@ -43,6 +43,7 @@ namespace osu.Desktop
[Resolved] [Resolved]
private OsuGame game { get; set; } = null!; private OsuGame game { get; set; } = null!;
[Resolved]
private LoginOverlay? login { get; set; } private LoginOverlay? login { get; set; }
[Resolved] [Resolved]
@ -66,8 +67,6 @@ namespace osu.Desktop
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)
{ {
login = game.Dependencies.Get<LoginOverlay>();
client = new DiscordRpcClient(client_id) client = new DiscordRpcClient(client_id)
{ {
// SkipIdenticalPresence allows us to fire SetPresence at any point and leave it to the underlying implementation // SkipIdenticalPresence allows us to fire SetPresence at any point and leave it to the underlying implementation