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Fix multiple hits in the same frame pressing multiple hitobjects
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parent
5e51a50658
commit
5f61faa2d9
@ -24,6 +24,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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private bool validActionPressed;
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private bool validActionPressed;
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private bool handleExtraPress;
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protected DrawableHit(Hit hit)
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protected DrawableHit(Hit hit)
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: base(hit)
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: base(hit)
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{
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{
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@ -51,6 +53,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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public override bool OnPressed(TaikoAction action)
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public override bool OnPressed(TaikoAction action)
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{
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{
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if (handleExtraPress)
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return true;
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if (Judged)
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if (Judged)
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return false;
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return false;
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@ -62,6 +67,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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if (IsHit)
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if (IsHit)
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HitAction = action;
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HitAction = action;
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// Regardless of whether we've hit or not, any secondary key presses in the same frame should be discarded
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// E.g. hitting a non-strong centre as a strong should not fall through and perform a hit on the next note
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handleExtraPress = true;
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return result;
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return result;
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}
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}
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@ -76,6 +85,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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{
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base.Update();
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base.Update();
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// The input manager processes all input prior to us updating, so this is the perfect time
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// for us to remove the extra press blocking, before input is handled in the next frame
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handleExtraPress = false;
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Size = BaseSize * Parent.RelativeChildSize;
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Size = BaseSize * Parent.RelativeChildSize;
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}
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}
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