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Simplify fetching of DrawableChannel

This commit is contained in:
Jai Sharma 2022-05-09 11:15:12 +01:00
parent 642e006267
commit 5f3bea846b

View File

@ -365,7 +365,7 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
AddStep("Click listing", () => clickDrawable(chatOverlay.ChildrenOfType<ChannelListing>().Single()));
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
AddStep("Click drawable channel", () => clickDrawable(chatOverlay.ChildrenOfType<DrawableChannel>().Single()));
AddStep("Click drawable channel", () => clickDrawable(currentDrawableChannel));
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
AddStep("Click channel list", () => clickDrawable(chatOverlay.ChildrenOfType<ChannelList>().Single()));
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
@ -382,7 +382,7 @@ namespace osu.Game.Tests.Visual.Online
chatOverlay.ChildrenOfType<LoadingLayer>().Single().State.Value;
private DrawableChannel currentDrawableChannel =>
chatOverlay.ChildrenOfType<Container<DrawableChannel>>().Single().Child;
chatOverlay.ChildrenOfType<DrawableChannel>().Single();
private ChannelListItem getChannelListItem(Channel channel) =>
chatOverlay.ChildrenOfType<ChannelListItem>().Single(item => item.Channel == channel);