mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 19:43:22 +08:00
Resolve @iiSaLMaN 's suggested changes
This commit is contained in:
parent
2ac5e0bfa0
commit
5f399add82
@ -13,6 +13,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
@ -36,6 +37,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Resolved]
|
||||
private AudioManager audioManager { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private SessionStatics sessionStatics { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Sets the input manager child to a new test player loader container instance.
|
||||
/// </summary>
|
||||
@ -137,7 +141,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
/// <param name="assert">The function to be invoked and checked</param>
|
||||
private void addVolumeSteps(string volumeName, Action beforeLoad, Action afterLoad, Func<bool> assert)
|
||||
{
|
||||
AddStep("reset notification lock", PlayerLoader.ResetNotificationLock);
|
||||
AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).Value = false);
|
||||
|
||||
AddStep("load player", () => ResetPlayer(false, beforeLoad, afterLoad));
|
||||
AddUntilStep("wait for player", () => player.IsLoaded);
|
||||
|
@ -536,13 +536,5 @@ namespace osu.Game.Screens.Play
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets <see cref="muteWarningShownOnce"/> to false, reserved for testing.
|
||||
/// </summary>
|
||||
public static void ResetNotificationLock()
|
||||
{
|
||||
muteWarningShownOnce = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user