diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchScoreV1Processor.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchScoreV1Processor.cs index bda6be66a4..b4cca610c3 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchScoreV1Processor.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchScoreV1Processor.cs @@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty (baseBeatmap.Difficulty.DrainRate + baseBeatmap.Difficulty.OverallDifficulty + baseBeatmap.Difficulty.CircleSize - + Math.Clamp(objectCount / drainLength * 8, 0, 16)) / 38 * 5); + + Math.Clamp((float)objectCount / drainLength * 8, 0, 16)) / 38 * 5); scoreMultiplier = difficultyPeppyStars * mods.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier); diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuScoreV1Processor.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuScoreV1Processor.cs index aa52edae87..2e40d03fc0 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuScoreV1Processor.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuScoreV1Processor.cs @@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty (baseBeatmap.Difficulty.DrainRate + baseBeatmap.Difficulty.OverallDifficulty + baseBeatmap.Difficulty.CircleSize - + Math.Clamp(objectCount / drainLength * 8, 0, 16)) / 38 * 5); + + Math.Clamp((float)objectCount / drainLength * 8, 0, 16)) / 38 * 5); scoreMultiplier = difficultyPeppyStars * mods.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier); diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoScoreV1Processor.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoScoreV1Processor.cs index 255a3dd963..eaa82e695e 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoScoreV1Processor.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoScoreV1Processor.cs @@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty (baseBeatmap.Difficulty.DrainRate + baseBeatmap.Difficulty.OverallDifficulty + baseBeatmap.Difficulty.CircleSize - + Math.Clamp(objectCount / drainLength * 8, 0, 16)) / 38 * 5); + + Math.Clamp((float)objectCount / drainLength * 8, 0, 16)) / 38 * 5); modMultiplier = mods.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier);