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General refactoring + renaming of TimingSectionContainer.

This commit is contained in:
smoogipooo 2017-05-11 16:09:48 +09:00
parent c0c33c09ab
commit 5f30a89f76
6 changed files with 107 additions and 68 deletions

View File

@ -7,32 +7,5 @@ using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Mania.Timing
{
/// <summary>
/// A container that contains hit objects within the time span of a timing section.
/// </summary>
public class DrawableTimingSection : Container
{
public readonly TimingSection TimingSection;
public DrawableTimingSection(TimingSection section)
{
TimingSection = section;
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
RelativePositionAxes = Axes.Y;
Y = -(float)section.StartTime;
RelativeSizeAxes = Axes.Both;
Height = (float)section.Duration;
RelativeCoordinateSpace = new Vector2(1, Height);
}
protected override void Update()
{
Y = (float)(Time.Current - TimingSection.StartTime);
}
}
}

View File

@ -0,0 +1,102 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
namespace osu.Game.Rulesets.Mania.Timing
{
/// <summary>
/// A container in which the Y-relative coordinate space is spanned by a length of time.
/// <para>
/// This container contains <see cref="TimingSection"/>s which scroll inside this container.
/// Drawables added to this container are moved inside the relevant <see cref="TimingSection"/>,
/// and as such, will scroll along with the <see cref="TimingSection"/>s.
/// </para>
/// </summary>
public class TimeRelativeContainer : Container<Drawable>
{
/// <summary>
/// The amount of time which the height of this container spans.
/// </summary>
public double TimeSpan
{
get { return RelativeCoordinateSpace.Y; }
set { RelativeCoordinateSpace = new Vector2(1, (float)value); }
}
public TimeRelativeContainer(IEnumerable<TimingSection> timingSections)
{
Children = timingSections.Select(t => new DrawableTimingSection(t));
}
/// <summary>
/// Adds a drawable to this container. Note that the drawable added must have a
/// Y-position as a time relative to this container.
/// </summary>
/// <param name="drawable">The drawable to add.</param>
public override void Add(Drawable drawable)
{
// Always add timing sections to ourselves
if (drawable is DrawableTimingSection)
{
base.Add(drawable);
return;
}
var section = (Children.LastOrDefault(t => t.Y >= drawable.Y) ?? Children.First()) as DrawableTimingSection;
if (section == null)
throw new Exception("Could not find suitable timing section to add object to.");
section.Add(drawable);
}
/// <summary>
/// A container that contains drawables within the time span of a timing section.
/// <para>
/// Scrolls relative to the current time.
/// </para>
/// </summary>
private class DrawableTimingSection : Container
{
private readonly TimingSection section;
public DrawableTimingSection(TimingSection section)
{
this.section = section;
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
RelativePositionAxes = Axes.Y;
Y = -(float)section.StartTime;
RelativeSizeAxes = Axes.Both;
Height = (float)section.Duration;
RelativeCoordinateSpace = new Vector2(1, Height);
}
protected override void Update()
{
Y = (float)(Time.Current - section.StartTime);
}
public override void Add(Drawable drawable)
{
// The previously relatively-positioned drawable will now become relative to us, but since the drawable has no knowledge of us,
// we need to offset it back by our position so that it becomes correctly relatively-positioned to us
// This can be removed if hit objects were stored such that either their StartTime or their "beat offset" was relative to the timing section
// they belonged to, but this requires a radical change to the beatmap format which we're not ready to do just yet
drawable.Y -= Y;
base.Add(drawable);
}
}
}
}

View File

@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly Container hitTargetBar;
private readonly Container keyIcon;
public readonly TimingSectionContainer TimingSectionContainer;
public readonly TimeRelativeContainer TimingSectionContainer;
public Column(IEnumerable<TimingSection> timingSections)
{
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
},
TimingSectionContainer = new TimingSectionContainer(timingSections)
TimingSectionContainer = new TimeRelativeContainer(timingSections)
{
Name = "Hit objects",
RelativeSizeAxes = Axes.Both,

View File

@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.UI
public readonly FlowContainer<Column> Columns;
private readonly TimingSectionContainer barlineContainer;
private readonly TimeRelativeContainer barlineContainer;
private List<Color4> normalColumnColours = new List<Color4>();
private Color4 specialColumnColour;
@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Mania.UI
Padding = new MarginPadding { Left = 1, Right = 1 },
Spacing = new Vector2(1, 0)
},
barlineContainer = new TimingSectionContainer(timingSections)
barlineContainer = new TimeRelativeContainer(timingSections)
{
Name = "Barlines",
Anchor = Anchor.BottomCentre,

View File

@ -1,36 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Timing;
namespace osu.Game.Rulesets.Mania.UI
{
public class TimingSectionContainer : Container<DrawableTimingSection>
{
/// <summary>
/// The amount of time which the length of this container spans.
/// </summary>
public double TimeSpan
{
get { return RelativeCoordinateSpace.Y; }
set { RelativeCoordinateSpace = new Vector2(1, (float)value); }
}
public TimingSectionContainer(IEnumerable<TimingSection> timingSections)
{
Children = timingSections.Select(t => new DrawableTimingSection(t));
}
public void Add(Drawable drawable)
{
var section = Children.LastOrDefault(t => t.Y >= drawable.Y) ?? Children.First();
drawable.Y -= section.Y;
section.Add(drawable);
}
}
}

View File

@ -70,7 +70,7 @@
<Compile Include="ManiaRuleset.cs" />
<Compile Include="Mods\ManiaMod.cs" />
<Compile Include="UI\SpecialColumnPosition.cs" />
<Compile Include="UI\TimingSectionContainer.cs" />
<Compile Include="Timing\TimeRelativeContainer.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">