mirror of
https://github.com/ppy/osu.git
synced 2025-01-28 12:23:21 +08:00
Merge pull request #12145 from bdach/mania-auto-hold-note-release
Remove release delay for hold notes when generating autoplay
This commit is contained in:
commit
5f2c6b8d59
@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
|
|
||||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
||||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
|
||||||
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Special1), "Special1 has not been released");
|
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Special1), "Special1 has not been released");
|
||||||
}
|
}
|
||||||
@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
||||||
|
|
||||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||||
|
|
||||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
||||||
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
|
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
|
||||||
@ -148,9 +148,9 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
|
|
||||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
|
Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
|
||||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
|
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
|
||||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time");
|
Assert.AreEqual(3000, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time");
|
||||||
Assert.AreEqual(2000, generated.Frames[frame_offset + 1].Time, "Incorrect second note hit time");
|
Assert.AreEqual(2000, generated.Frames[frame_offset + 1].Time, "Incorrect second note hit time");
|
||||||
Assert.AreEqual(4000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time");
|
Assert.AreEqual(4000, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
||||||
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key1), "Key1 has not been released");
|
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key1), "Key1 has not been released");
|
||||||
@ -168,7 +168,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
// | | |
|
// | | |
|
||||||
|
|
||||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
|
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
|
||||||
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 - ManiaAutoGenerator.RELEASE_DELAY });
|
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
|
||||||
beatmap.HitObjects.Add(new Note { StartTime = 3000, Column = 1 });
|
beatmap.HitObjects.Add(new Note { StartTime = 3000, Column = 1 });
|
||||||
|
|
||||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||||
|
@ -5,6 +5,7 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Replays;
|
using osu.Game.Replays;
|
||||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Replays;
|
using osu.Game.Rulesets.Replays;
|
||||||
|
|
||||||
@ -85,20 +86,28 @@ namespace osu.Game.Rulesets.Mania.Replays
|
|||||||
{
|
{
|
||||||
var currentObject = Beatmap.HitObjects[i];
|
var currentObject = Beatmap.HitObjects[i];
|
||||||
var nextObjectInColumn = GetNextObject(i); // Get the next object that requires pressing the same button
|
var nextObjectInColumn = GetNextObject(i); // Get the next object that requires pressing the same button
|
||||||
|
var releaseTime = calculateReleaseTime(currentObject, nextObjectInColumn);
|
||||||
double endTime = currentObject.GetEndTime();
|
|
||||||
|
|
||||||
bool canDelayKeyUp = nextObjectInColumn == null ||
|
|
||||||
nextObjectInColumn.StartTime > endTime + RELEASE_DELAY;
|
|
||||||
|
|
||||||
double calculatedDelay = canDelayKeyUp ? RELEASE_DELAY : (nextObjectInColumn.StartTime - endTime) * 0.9;
|
|
||||||
|
|
||||||
yield return new HitPoint { Time = currentObject.StartTime, Column = currentObject.Column };
|
yield return new HitPoint { Time = currentObject.StartTime, Column = currentObject.Column };
|
||||||
|
|
||||||
yield return new ReleasePoint { Time = endTime + calculatedDelay, Column = currentObject.Column };
|
yield return new ReleasePoint { Time = releaseTime, Column = currentObject.Column };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private double calculateReleaseTime(HitObject currentObject, HitObject nextObject)
|
||||||
|
{
|
||||||
|
double endTime = currentObject.GetEndTime();
|
||||||
|
|
||||||
|
if (currentObject is HoldNote)
|
||||||
|
// hold note releases must be timed exactly.
|
||||||
|
return endTime;
|
||||||
|
|
||||||
|
bool canDelayKeyUpFully = nextObject == null ||
|
||||||
|
nextObject.StartTime > endTime + RELEASE_DELAY;
|
||||||
|
|
||||||
|
return endTime + (canDelayKeyUpFully ? RELEASE_DELAY : (nextObject.StartTime - endTime) * 0.9);
|
||||||
|
}
|
||||||
|
|
||||||
protected override HitObject GetNextObject(int currentIndex)
|
protected override HitObject GetNextObject(int currentIndex)
|
||||||
{
|
{
|
||||||
int desiredColumn = Beatmap.HitObjects[currentIndex].Column;
|
int desiredColumn = Beatmap.HitObjects[currentIndex].Column;
|
||||||
|
Loading…
Reference in New Issue
Block a user