From 5f288650bfc5d92569d71d4b4f31edc0b67ff4bd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Mar 2019 14:49:33 +0900 Subject: [PATCH] Fix misses/typos --- .../{EditDrawableRuleset.cs => DrawableEditRuleset.cs} | 10 +++++----- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 8 ++++---- osu.Game/Screens/Play/HUDOverlay.cs | 2 +- osu.Game/Screens/Play/SongProgress.cs | 2 +- 4 files changed, 11 insertions(+), 11 deletions(-) rename osu.Game/Rulesets/Edit/{EditDrawableRuleset.cs => DrawableEditRuleset.cs} (93%) diff --git a/osu.Game/Rulesets/Edit/EditDrawableRuleset.cs b/osu.Game/Rulesets/Edit/DrawableEditRuleset.cs similarity index 93% rename from osu.Game/Rulesets/Edit/EditDrawableRuleset.cs rename to osu.Game/Rulesets/Edit/DrawableEditRuleset.cs index cfeb6eec9e..76a2e7af12 100644 --- a/osu.Game/Rulesets/Edit/EditDrawableRuleset.cs +++ b/osu.Game/Rulesets/Edit/DrawableEditRuleset.cs @@ -11,14 +11,14 @@ using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Edit { - public abstract class EditDrawableRuleset : CompositeDrawable + public abstract class DrawableEditRuleset : CompositeDrawable { /// - /// The contained by this . + /// The contained by this . /// public abstract Playfield Playfield { get; } - internal EditDrawableRuleset() + internal DrawableEditRuleset() { RelativeSizeAxes = Axes.Both; } @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Edit internal abstract DrawableHitObject Remove(HitObject hitObject); } - public class EditDrawableRuleset : EditDrawableRuleset + public class DrawableEditRuleset : DrawableEditRuleset where TObject : HitObject { public override Playfield Playfield => drawableRuleset.Playfield; @@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Edit private readonly DrawableRuleset drawableRuleset; - public EditDrawableRuleset(DrawableRuleset drawableRuleset) + public DrawableEditRuleset(DrawableRuleset drawableRuleset) { this.drawableRuleset = drawableRuleset; diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index c95d6c3f0a..45bf9b8be7 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Edit private readonly List layerContainers = new List(); - protected EditDrawableRuleset DrawableRuleset { get; private set; } + protected DrawableEditRuleset DrawableRuleset { get; private set; } private BlueprintContainer blueprintContainer; @@ -160,7 +160,7 @@ namespace osu.Game.Rulesets.Edit public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(DrawableRuleset.Remove(hitObject)); - internal abstract EditDrawableRuleset CreateDrawableRuleset(); + internal abstract DrawableEditRuleset CreateDrawableRuleset(); protected abstract IReadOnlyList CompositionTools { get; } @@ -189,8 +189,8 @@ namespace osu.Game.Rulesets.Edit { } - internal override EditDrawableRuleset CreateDrawableRuleset() - => new EditDrawableRuleset(CreateDrawableRuleset(Ruleset, Beatmap.Value)); + internal override DrawableEditRuleset CreateDrawableRuleset() + => new DrawableEditRuleset(CreateDrawableRuleset(Ruleset, Beatmap.Value)); protected abstract DrawableRuleset CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap); } diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index def9a97c7e..285e6eab23 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -149,7 +149,7 @@ namespace osu.Game.Screens.Play replayLoaded.BindTo(drawableRuleset.HasReplayLoaded); - Progress.BindRulestContainer(drawableRuleset); + Progress.BindDrawableRuleset(drawableRuleset); } protected override bool OnKeyDown(KeyDownEvent e) diff --git a/osu.Game/Screens/Play/SongProgress.cs b/osu.Game/Screens/Play/SongProgress.cs index e94652b795..94b25e04a3 100644 --- a/osu.Game/Screens/Play/SongProgress.cs +++ b/osu.Game/Screens/Play/SongProgress.cs @@ -109,7 +109,7 @@ namespace osu.Game.Screens.Play replayLoaded.TriggerChange(); } - public void BindRulestContainer(DrawableRuleset drawableRuleset) + public void BindDrawableRuleset(DrawableRuleset drawableRuleset) { replayLoaded.BindTo(drawableRuleset.HasReplayLoaded); }