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Merge pull request #2332 from LittleEndu/alt-eagerselect
Make beatmap carousel select a random beatmap when there was no previous selection
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commit
5f020074e0
@ -42,6 +42,7 @@ namespace osu.Game.Tests.Visual
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private readonly Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>();
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private readonly HashSet<int> eagerSelectedIDs = new HashSet<int>();
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private BeatmapInfo currentSelection;
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@ -80,6 +81,7 @@ namespace osu.Game.Tests.Visual
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testEmptyTraversal();
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testHiding();
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testSelectingFilteredRuleset();
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testCarouselRootIsRandom();
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}
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private void ensureRandomFetchSuccess() =>
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@ -151,6 +153,17 @@ namespace osu.Game.Tests.Visual
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AddAssert("Selection is visible", selectedBeatmapVisible);
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}
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private void checkNonmatchingFilter()
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{
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AddStep("Toggle non-matching filter", () =>
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{
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carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false);
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carousel.Filter(new FilterCriteria(), false);
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eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
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}
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);
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}
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/// <summary>
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/// Test keyboard traversal
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/// </summary>
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@ -403,6 +416,23 @@ namespace osu.Game.Tests.Visual
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AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle));
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}
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private void testCarouselRootIsRandom()
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{
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List<BeatmapSetInfo> beatmapSets = new List<BeatmapSetInfo>();
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for (int i = 1; i <= 50; i++)
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beatmapSets.Add(createTestBeatmapSet(i));
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AddStep("Load 50 Beatmaps", () => { carousel.BeatmapSets = beatmapSets; });
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advanceSelection(direction: 1, diff: false);
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checkNonmatchingFilter();
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checkNonmatchingFilter();
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checkNonmatchingFilter();
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checkNonmatchingFilter();
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checkNonmatchingFilter();
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AddAssert("Selection was random", () => eagerSelectedIDs.Count > 1);
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}
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private BeatmapSetInfo createTestBeatmapSet(int id)
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{
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return new BeatmapSetInfo
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@ -66,7 +66,7 @@ namespace osu.Game.Screens.Select
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get { return beatmapSets.Select(g => g.BeatmapSet); }
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set
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{
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CarouselGroup newRoot = new CarouselGroupEagerSelect();
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CarouselRoot newRoot = new CarouselRoot(this);
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Task.Run(() =>
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{
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@ -102,10 +102,11 @@ namespace osu.Game.Screens.Select
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private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>();
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protected List<DrawableCarouselItem> Items = new List<DrawableCarouselItem>();
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private CarouselGroup root = new CarouselGroupEagerSelect();
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private CarouselRoot root;
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public BeatmapCarousel()
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{
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root = new CarouselRoot(this);
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Child = new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.X,
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@ -627,5 +628,23 @@ namespace osu.Game.Screens.Select
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// layer transformations on top, with a similar reasoning to the previous comment.
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p.SetMultiplicativeAlpha(MathHelper.Clamp(1.75f - 1.5f * dist, 0, 1));
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}
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private class CarouselRoot : CarouselGroupEagerSelect
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{
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private readonly BeatmapCarousel carousel;
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public CarouselRoot(BeatmapCarousel carousel)
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{
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this.carousel = carousel;
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}
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protected override void PerformSelection()
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{
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if (LastSelected == null)
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carousel.SelectNextRandom();
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else
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base.PerformSelection();
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}
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}
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}
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}
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@ -20,13 +20,16 @@ namespace osu.Game.Screens.Select.Carousel
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};
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}
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/// <summary>
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/// The last selected item.
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/// </summary>
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protected CarouselItem LastSelected { get; private set; }
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/// <summary>
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/// We need to keep track of the index for cases where the selection is removed but we want to select a new item based on its old location.
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/// </summary>
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private int lastSelectedIndex;
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private CarouselItem lastSelected;
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/// <summary>
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/// To avoid overhead during filter operations, we don't attempt any selections until after all
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/// children have been filtered. This bool will be true during the base <see cref="Filter(FilterCriteria)"/>
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@ -47,7 +50,7 @@ namespace osu.Game.Screens.Select.Carousel
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{
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base.RemoveChild(i);
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if (i != lastSelected)
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if (i != LastSelected)
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updateSelectedIndex();
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}
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@ -83,6 +86,11 @@ namespace osu.Game.Screens.Select.Carousel
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// we only perform eager selection if none of our children are in a selected state already.
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if (Children.Any(i => i.State == CarouselItemState.Selected)) return;
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PerformSelection();
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}
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protected virtual void PerformSelection()
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{
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CarouselItem nextToSelect =
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Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered) ??
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Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered);
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@ -95,10 +103,10 @@ namespace osu.Game.Screens.Select.Carousel
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private void updateSelected(CarouselItem newSelection)
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{
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lastSelected = newSelection;
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LastSelected = newSelection;
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updateSelectedIndex();
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}
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private void updateSelectedIndex() => lastSelectedIndex = lastSelected == null ? 0 : Math.Max(0, InternalChildren.IndexOf(lastSelected));
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private void updateSelectedIndex() => lastSelectedIndex = LastSelected == null ? 0 : Math.Max(0, InternalChildren.IndexOf(LastSelected));
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}
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}
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