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style: convert to using
declaration for less nesting
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@ -52,55 +52,54 @@ namespace osu.Game.Rulesets.Edit.Checks
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if (!isHitSound(file.Filename))
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continue;
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using (Waveform waveform = new Waveform(stream))
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using Waveform waveform = new Waveform(stream);
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var points = waveform.GetPoints();
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// Skip muted samples
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if (points.Length == 0 || points.Sum(getAverageAmplitude) <= silence_threshold)
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continue;
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float maxAmplitude = points.Select(getAverageAmplitude).Max();
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int consequentDelay = 0;
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int delay = 0;
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float amplitude = 0;
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while (delay + consequentDelay < points.Length)
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{
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var points = waveform.GetPoints();
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amplitude += getAverageAmplitude(points[delay]);
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// Skip muted samples
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if (points.Length == 0 || points.Sum(getAverageAmplitude) <= silence_threshold)
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continue;
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// Reached peak amplitude/transient
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if (amplitude >= maxAmplitude)
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break;
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float maxAmplitude = points.Select(getAverageAmplitude).Max();
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amplitude *= falloff_factor;
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int consequentDelay = 0;
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int delay = 0;
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float amplitude = 0;
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while (delay + consequentDelay < points.Length)
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if (amplitude < silence_threshold)
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{
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amplitude += getAverageAmplitude(points[delay]);
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// Reached peak amplitude/transient
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if (amplitude >= maxAmplitude)
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break;
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amplitude *= falloff_factor;
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if (amplitude < silence_threshold)
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{
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amplitude = 0;
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consequentDelay++;
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}
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delay++;
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amplitude = 0;
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consequentDelay++;
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}
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if (consequentDelay >= delay_threshold)
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yield return new IssueTemplateConsequentDelay(this).Create(file.Filename, consequentDelay);
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else if (consequentDelay + delay >= delay_threshold)
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{
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if (consequentDelay > 0)
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yield return new IssueTemplateDelay(this).Create(file.Filename, consequentDelay, delay);
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else
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yield return new IssueTemplateDelayNoSilence(this).Create(file.Filename, delay);
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}
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else if (consequentDelay + delay >= delay_threshold_negligible)
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{
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if (consequentDelay > 0)
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yield return new IssueTemplateMinorDelay(this).Create(file.Filename, consequentDelay, delay);
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else
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yield return new IssueTemplateMinorDelayNoSilence(this).Create(file.Filename, delay);
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}
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delay++;
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}
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if (consequentDelay >= delay_threshold)
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yield return new IssueTemplateConsequentDelay(this).Create(file.Filename, consequentDelay);
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else if (consequentDelay + delay >= delay_threshold)
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{
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if (consequentDelay > 0)
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yield return new IssueTemplateDelay(this).Create(file.Filename, consequentDelay, delay);
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else
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yield return new IssueTemplateDelayNoSilence(this).Create(file.Filename, delay);
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}
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else if (consequentDelay + delay >= delay_threshold_negligible)
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{
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if (consequentDelay > 0)
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yield return new IssueTemplateMinorDelay(this).Create(file.Filename, consequentDelay, delay);
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else
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yield return new IssueTemplateMinorDelayNoSilence(this).Create(file.Filename, delay);
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}
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}
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}
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