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Merge pull request #29936 from u4vh3/skinning-colour-customisation
Add colour customisation to layout editor
This commit is contained in:
commit
5efdc6cdd7
@ -5,6 +5,7 @@ using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings;
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@ -19,7 +20,10 @@ namespace osu.Game.Tests.Visual.Settings
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{
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{
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new FillFlowContainer
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new PopoverContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = new FillFlowContainer
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Direction = FillDirection.Vertical,
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@ -30,6 +34,7 @@ namespace osu.Game.Tests.Visual.Settings
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Padding = new MarginPadding(50),
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Padding = new MarginPadding(50),
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ChildrenEnumerable = new TestTargetClass().CreateSettingsControls()
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ChildrenEnumerable = new TestTargetClass().CreateSettingsControls()
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},
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},
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},
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};
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};
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}
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}
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@ -66,6 +71,13 @@ namespace osu.Game.Tests.Visual.Settings
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[SettingSource("Sample number textbox", "Textbox number entry", SettingControlType = typeof(SettingsNumberBox))]
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[SettingSource("Sample number textbox", "Textbox number entry", SettingControlType = typeof(SettingsNumberBox))]
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public Bindable<int?> IntTextBoxBindable { get; } = new Bindable<int?>();
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public Bindable<int?> IntTextBoxBindable { get; } = new Bindable<int?>();
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[SettingSource("Sample colour", "Change the colour", SettingControlType = typeof(SettingsColour))]
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public BindableColour4 ColourBindable { get; } = new BindableColour4
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{
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Default = Colour4.White,
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Value = Colour4.Red
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};
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}
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}
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private enum TestEnum
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private enum TestEnum
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@ -0,0 +1,75 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays.Settings;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public partial class TestSceneSettingsColour : OsuManualInputManagerTestScene
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{
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private SettingsColour? component;
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[Test]
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public void TestColour()
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{
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createContent();
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AddRepeatStep("set random colour", () => component!.Current.Value = randomColour(), 4);
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}
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[Test]
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public void TestUserInteractions()
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{
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createContent();
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AddStep("click colour", () =>
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{
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InputManager.MoveMouseTo(component!);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("colour picker spawned", () => this.ChildrenOfType<OsuColourPicker>().Any());
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}
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private void createContent()
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{
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AddStep("create component", () =>
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{
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Child = new PopoverContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 500,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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component = new SettingsColour
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{
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LabelText = "a sample component",
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},
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},
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},
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};
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});
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}
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private Colour4 randomColour() => new Color4(
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RNG.NextSingle(),
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RNG.NextSingle(),
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RNG.NextSingle(),
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1);
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}
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}
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@ -186,6 +186,16 @@ namespace osu.Game.Configuration
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break;
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break;
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case BindableColour4 bColour:
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yield return new SettingsColour
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{
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LabelText = attr.Label,
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TooltipText = attr.Description,
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Current = bColour
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};
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break;
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case IBindable bindable:
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case IBindable bindable:
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var dropdownType = typeof(ModSettingsEnumDropdown<>).MakeGenericType(bindable.GetType().GetGenericArguments()[0]);
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var dropdownType = typeof(ModSettingsEnumDropdown<>).MakeGenericType(bindable.GetType().GetGenericArguments()[0]);
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var dropdown = (Drawable)Activator.CreateInstance(dropdownType)!;
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var dropdown = (Drawable)Activator.CreateInstance(dropdownType)!;
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@ -227,6 +237,9 @@ namespace osu.Game.Configuration
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case Bindable<bool> b:
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case Bindable<bool> b:
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return b.Value;
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return b.Value;
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case BindableColour4 c:
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return c.Value.ToHex();
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case IBindable u:
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case IBindable u:
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return BindableValueAccessor.GetValue(u);
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return BindableValueAccessor.GetValue(u);
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@ -59,6 +59,26 @@ namespace osu.Game.Localisation.SkinComponents
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/// </summary>
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/// </summary>
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public static LocalisableString ShowLabelDescription => new TranslatableString(getKey(@"show_label_description"), @"Whether the component's label should be shown.");
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public static LocalisableString ShowLabelDescription => new TranslatableString(getKey(@"show_label_description"), @"Whether the component's label should be shown.");
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/// <summary>
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/// "Colour"
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/// </summary>
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public static LocalisableString Colour => new TranslatableString(getKey(@"colour"), @"Colour");
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/// <summary>
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/// "The colour of the component."
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/// </summary>
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public static LocalisableString ColourDescription => new TranslatableString(getKey(@"colour_description"), @"The colour of the component.");
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/// <summary>
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/// "Text colour"
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/// </summary>
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public static LocalisableString TextColour => new TranslatableString(getKey(@"text_colour"), @"Text colour");
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/// <summary>
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/// "The colour of the text."
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/// </summary>
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public static LocalisableString TextColourDescription => new TranslatableString(getKey(@"text_colour_description"), @"The colour of the text.");
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private static string getKey(string key) => $@"{prefix}:{key}";
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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}
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}
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80
osu.Game/Overlays/Settings/SettingsColour.cs
Normal file
80
osu.Game/Overlays/Settings/SettingsColour.cs
Normal file
@ -0,0 +1,80 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterfaceV2;
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namespace osu.Game.Overlays.Settings
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{
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public partial class SettingsColour : SettingsItem<Colour4>
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{
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protected override Drawable CreateControl() => new ColourControl();
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public partial class ColourControl : OsuClickableContainer, IHasPopover, IHasCurrentValue<Colour4>
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{
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private readonly BindableWithCurrent<Colour4> current = new BindableWithCurrent<Colour4>(Colour4.White);
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public Bindable<Colour4> Current
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{
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get => current.Current;
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set => current.Current = value;
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}
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private readonly Box fill;
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private readonly OsuSpriteText colourHexCode;
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public ColourControl()
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{
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RelativeSizeAxes = Axes.X;
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Height = 40;
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CornerRadius = 20;
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Masking = true;
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Action = this.ShowPopover;
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Children = new Drawable[]
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{
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fill = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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colourHexCode = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.Default.With(size: 20)
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Current.BindValueChanged(_ => updateColour(), true);
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}
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private void updateColour()
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{
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fill.Colour = Current.Value;
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colourHexCode.Text = Current.Value.ToHex();
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colourHexCode.Colour = OsuColour.ForegroundTextColourFor(Current.Value);
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}
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public Popover GetPopover() => new OsuPopover(false)
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{
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Child = new OsuColourPicker
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{
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Current = { BindTarget = Current }
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}
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};
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}
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}
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}
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@ -33,6 +33,7 @@ using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Components.Menus;
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using osu.Game.Screens.Edit.Components.Menus;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osu.Framework.Graphics.Cursor;
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namespace osu.Game.Overlays.SkinEditor
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namespace osu.Game.Overlays.SkinEditor
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{
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{
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@ -116,6 +117,9 @@ namespace osu.Game.Overlays.SkinEditor
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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InternalChild = new OsuContextMenuContainer
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InternalChild = new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = new PopoverContainer
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Child = new GridContainer
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Child = new GridContainer
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@ -221,6 +225,7 @@ namespace osu.Game.Overlays.SkinEditor
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},
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},
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}
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}
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}
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}
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}
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};
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};
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clipboardContent = clipboard.Content.GetBoundCopy();
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clipboardContent = clipboard.Content.GetBoundCopy();
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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Localisation.HUD;
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using osu.Game.Localisation.HUD;
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using osu.Game.Localisation.SkinComponents;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Screens.Play.HUD
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namespace osu.Game.Screens.Play.HUD
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@ -29,6 +30,9 @@ namespace osu.Game.Screens.Play.HUD
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[SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowTime), nameof(SongProgressStrings.ShowTimeDescription))]
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[SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowTime), nameof(SongProgressStrings.ShowTimeDescription))]
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public Bindable<bool> ShowTime { get; } = new BindableBool(true);
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public Bindable<bool> ShowTime { get; } = new BindableBool(true);
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|
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[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.Colour), nameof(SkinnableComponentStrings.ColourDescription))]
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public BindableColour4 AccentColour { get; } = new BindableColour4(Colour4.White);
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|
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[Resolved]
|
[Resolved]
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private Player? player { get; set; }
|
private Player? player { get; set; }
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|
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@ -94,6 +98,7 @@ namespace osu.Game.Screens.Play.HUD
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Interactive.BindValueChanged(_ => bar.Interactive = Interactive.Value, true);
|
Interactive.BindValueChanged(_ => bar.Interactive = Interactive.Value, true);
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ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true);
|
ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true);
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ShowTime.BindValueChanged(_ => info.FadeTo(ShowTime.Value ? 1 : 0, 200, Easing.In), true);
|
ShowTime.BindValueChanged(_ => info.FadeTo(ShowTime.Value ? 1 : 0, 200, Easing.In), true);
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|
AccentColour.BindValueChanged(_ => Colour = AccentColour.Value, true);
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}
|
}
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protected override void UpdateObjects(IEnumerable<HitObject> objects)
|
protected override void UpdateObjects(IEnumerable<HitObject> objects)
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|
@ -9,6 +9,7 @@ using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
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using osu.Game.Configuration;
|
using osu.Game.Configuration;
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|
using osu.Game.Localisation.SkinComponents;
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using osu.Game.Skinning;
|
using osu.Game.Skinning;
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using osuTK;
|
using osuTK;
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||||||
|
|
||||||
@ -21,6 +22,9 @@ namespace osu.Game.Screens.Play.HUD
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[SettingSource("Inverted shear")]
|
[SettingSource("Inverted shear")]
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public BindableBool InvertShear { get; } = new BindableBool();
|
public BindableBool InvertShear { get; } = new BindableBool();
|
||||||
|
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||||||
|
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.Colour), nameof(SkinnableComponentStrings.ColourDescription))]
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||||||
|
public BindableColour4 AccentColour { get; } = new BindableColour4(Color4Extensions.FromHex("#66CCFF"));
|
||||||
|
|
||||||
public ArgonWedgePiece()
|
public ArgonWedgePiece()
|
||||||
{
|
{
|
||||||
CornerRadius = 10f;
|
CornerRadius = 10f;
|
||||||
@ -37,7 +41,6 @@ namespace osu.Game.Screens.Play.HUD
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|||||||
InternalChild = new Box
|
InternalChild = new Box
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||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex("#66CCFF").Opacity(0.0f), Color4Extensions.FromHex("#66CCFF").Opacity(0.25f)),
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -46,6 +49,7 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
InvertShear.BindValueChanged(v => Shear = new Vector2(0.8f, 0f) * (v.NewValue ? -1 : 1), true);
|
InvertShear.BindValueChanged(v => Shear = new Vector2(0.8f, 0f) * (v.NewValue ? -1 : 1), true);
|
||||||
|
AccentColour.BindValueChanged(c => InternalChild.Colour = ColourInfo.GradientVertical(AccentColour.Value.Opacity(0.0f), AccentColour.Value.Opacity(0.25f)), true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -10,6 +10,7 @@ using osu.Framework.Utils;
|
|||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Localisation.HUD;
|
using osu.Game.Localisation.HUD;
|
||||||
|
using osu.Game.Localisation.SkinComponents;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
@ -36,6 +37,9 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
[SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowTime), nameof(SongProgressStrings.ShowTimeDescription))]
|
[SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowTime), nameof(SongProgressStrings.ShowTimeDescription))]
|
||||||
public Bindable<bool> ShowTime { get; } = new BindableBool(true);
|
public Bindable<bool> ShowTime { get; } = new BindableBool(true);
|
||||||
|
|
||||||
|
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.Colour), nameof(SkinnableComponentStrings.ColourDescription))]
|
||||||
|
public BindableColour4 AccentColour { get; } = new BindableColour4(Colour4.White);
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private Player? player { get; set; }
|
private Player? player { get; set; }
|
||||||
|
|
||||||
@ -86,6 +90,7 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
Interactive.BindValueChanged(_ => updateBarVisibility(), true);
|
Interactive.BindValueChanged(_ => updateBarVisibility(), true);
|
||||||
ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true);
|
ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true);
|
||||||
ShowTime.BindValueChanged(_ => updateTimeVisibility(), true);
|
ShowTime.BindValueChanged(_ => updateTimeVisibility(), true);
|
||||||
|
AccentColour.BindValueChanged(_ => Colour = AccentColour.Value, true);
|
||||||
|
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
}
|
}
|
||||||
|
@ -123,6 +123,8 @@ namespace osu.Game.Skinning.Components
|
|||||||
}
|
}
|
||||||
|
|
||||||
protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40);
|
protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40);
|
||||||
|
|
||||||
|
protected override void SetTextColour(Colour4 textColour) => text.Colour = textColour;
|
||||||
}
|
}
|
||||||
|
|
||||||
// WARNING: DO NOT ADD ANY VALUES TO THIS ENUM ANYWHERE ELSE THAN AT THE END.
|
// WARNING: DO NOT ADD ANY VALUES TO THIS ENUM ANYWHERE ELSE THAN AT THE END.
|
||||||
|
@ -27,6 +27,9 @@ namespace osu.Game.Skinning.Components
|
|||||||
Precision = 0.01f
|
Precision = 0.01f
|
||||||
};
|
};
|
||||||
|
|
||||||
|
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.Colour), nameof(SkinnableComponentStrings.ColourDescription))]
|
||||||
|
public BindableColour4 AccentColour { get; } = new BindableColour4(Colour4.White);
|
||||||
|
|
||||||
public BoxElement()
|
public BoxElement()
|
||||||
{
|
{
|
||||||
Size = new Vector2(400, 80);
|
Size = new Vector2(400, 80);
|
||||||
@ -43,6 +46,13 @@ namespace osu.Game.Skinning.Components
|
|||||||
Masking = true;
|
Masking = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
AccentColour.BindValueChanged(_ => Colour = AccentColour.Value, true);
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
@ -53,5 +53,7 @@ namespace osu.Game.Skinning.Components
|
|||||||
}
|
}
|
||||||
|
|
||||||
protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40);
|
protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40);
|
||||||
|
|
||||||
|
protected override void SetTextColour(Colour4 textColour) => text.Colour = textColour;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -36,5 +36,7 @@ namespace osu.Game.Skinning.Components
|
|||||||
}
|
}
|
||||||
|
|
||||||
protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40);
|
protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40);
|
||||||
|
|
||||||
|
protected override void SetTextColour(Colour4 textColour) => text.Colour = textColour;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
@ -20,11 +21,16 @@ namespace osu.Game.Skinning
|
|||||||
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.Font), nameof(SkinnableComponentStrings.FontDescription))]
|
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.Font), nameof(SkinnableComponentStrings.FontDescription))]
|
||||||
public Bindable<Typeface> Font { get; } = new Bindable<Typeface>(Typeface.Torus);
|
public Bindable<Typeface> Font { get; } = new Bindable<Typeface>(Typeface.Torus);
|
||||||
|
|
||||||
|
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.TextColour), nameof(SkinnableComponentStrings.TextColourDescription))]
|
||||||
|
public BindableColour4 TextColour { get; } = new BindableColour4(Colour4.White);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Implement to apply the user font selection to one or more components.
|
/// Implement to apply the user font selection to one or more components.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected abstract void SetFont(FontUsage font);
|
protected abstract void SetFont(FontUsage font);
|
||||||
|
|
||||||
|
protected abstract void SetTextColour(Colour4 textColour);
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
@ -37,6 +43,8 @@ namespace osu.Game.Skinning
|
|||||||
FontUsage f = OsuFont.GetFont(e.NewValue, weight: fontWeight);
|
FontUsage f = OsuFont.GetFont(e.NewValue, weight: fontWeight);
|
||||||
SetFont(f);
|
SetFont(f);
|
||||||
}, true);
|
}, true);
|
||||||
|
|
||||||
|
TextColour.BindValueChanged(e => SetTextColour(e.NewValue), true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user