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Fix taiko sample namespace
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@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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// Normal and clap samples are handled by the drum
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// Normal and clap samples are handled by the drum
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protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
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protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
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protected override string SampleNamespace => "Taiko";
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protected override string SampleNamespace => "taiko";
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protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
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protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
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