diff --git a/appveyor.yml b/appveyor.yml
index 9cf68803a2..b86082334d 100644
--- a/appveyor.yml
+++ b/appveyor.yml
@@ -12,7 +12,7 @@ install:
- cmd: git submodule update --init --recursive --depth=5
- cmd: choco install resharper-clt -y
- cmd: choco install nvika -y
- - cmd: appveyor DownloadFile https://github.com/peppy/CodeFileSanity/releases/download/v0.2.3/CodeFileSanity.exe
+ - cmd: appveyor DownloadFile https://github.com/peppy/CodeFileSanity/releases/download/v0.2.4/CodeFileSanity.exe
before_build:
- cmd: CodeFileSanity.exe
- cmd: nuget restore -verbosity quiet
diff --git a/osu-framework b/osu-framework
index a584706f13..eba12eb4a0 160000
--- a/osu-framework
+++ b/osu-framework
@@ -1 +1 @@
-Subproject commit a584706f1303f54cd7f5472240e95b70920ce079
+Subproject commit eba12eb4a0fa6238873dd266deb35bfdece21a6a
diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj
index 3cc4e7f943..b0d9ea4e81 100644
--- a/osu.Desktop/osu.Desktop.csproj
+++ b/osu.Desktop/osu.Desktop.csproj
@@ -136,7 +136,7 @@
True
- $(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll
+ $(SolutionDir)\packages\ppy.OpenTK.3.0.13\lib\net45\OpenTK.dll
True
diff --git a/osu.Desktop/packages.config b/osu.Desktop/packages.config
index 37014057a0..b5dc43267d 100644
--- a/osu.Desktop/packages.config
+++ b/osu.Desktop/packages.config
@@ -6,7 +6,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
-
+
diff --git a/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj b/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj
index cdce598ce8..31c225288b 100644
--- a/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj
+++ b/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj
@@ -41,7 +41,7 @@
True
- $(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll
+ $(SolutionDir)\packages\ppy.OpenTK.3.0.13\lib\net45\OpenTK.dll
True
diff --git a/osu.Game.Rulesets.Catch/packages.config b/osu.Game.Rulesets.Catch/packages.config
index e67d3e9b34..16fae25086 100644
--- a/osu.Game.Rulesets.Catch/packages.config
+++ b/osu.Game.Rulesets.Catch/packages.config
@@ -2,5 +2,5 @@
-
+
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Mania/Judgements/HitWindows.cs b/osu.Game.Rulesets.Mania/Judgements/HitWindows.cs
deleted file mode 100644
index 43078a926e..0000000000
--- a/osu.Game.Rulesets.Mania/Judgements/HitWindows.cs
+++ /dev/null
@@ -1,200 +0,0 @@
-// Copyright (c) 2007-2018 ppy Pty Ltd .
-// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-
-using osu.Game.Beatmaps;
-using osu.Game.Rulesets.Scoring;
-
-namespace osu.Game.Rulesets.Mania.Judgements
-{
- public class HitWindows
- {
- #region Constants
-
- ///
- /// PERFECT hit window at OD = 10.
- ///
- private const double perfect_min = 27.8;
- ///
- /// PERFECT hit window at OD = 5.
- ///
- private const double perfect_mid = 38.8;
- ///
- /// PERFECT hit window at OD = 0.
- ///
- private const double perfect_max = 44.8;
-
- ///
- /// GREAT hit window at OD = 10.
- ///
- private const double great_min = 68;
- ///
- /// GREAT hit window at OD = 5.
- ///
- private const double great_mid = 98;
- ///
- /// GREAT hit window at OD = 0.
- ///
- private const double great_max = 128;
-
- ///
- /// GOOD hit window at OD = 10.
- ///
- private const double good_min = 134;
- ///
- /// GOOD hit window at OD = 5.
- ///
- private const double good_mid = 164;
- ///
- /// GOOD hit window at OD = 0.
- ///
- private const double good_max = 194;
-
- ///
- /// OK hit window at OD = 10.
- ///
- private const double ok_min = 194;
- ///
- /// OK hit window at OD = 5.
- ///
- private const double ok_mid = 224;
- ///
- /// OK hit window at OD = 0.
- ///
- private const double ok_max = 254;
-
- ///
- /// BAD hit window at OD = 10.
- ///
- private const double bad_min = 242;
- ///
- /// BAD hit window at OD = 5.
- ///
- private const double bad_mid = 272;
- ///
- /// BAD hit window at OD = 0.
- ///
- private const double bad_max = 302;
-
- ///
- /// MISS hit window at OD = 10.
- ///
- private const double miss_min = 316;
- ///
- /// MISS hit window at OD = 5.
- ///
- private const double miss_mid = 346;
- ///
- /// MISS hit window at OD = 0.
- ///
- private const double miss_max = 376;
-
- #endregion
-
- ///
- /// Hit window for a PERFECT hit.
- ///
- public double Perfect = perfect_mid;
-
- ///
- /// Hit window for a GREAT hit.
- ///
- public double Great = great_mid;
-
- ///
- /// Hit window for a GOOD hit.
- ///
- public double Good = good_mid;
-
- ///
- /// Hit window for an OK hit.
- ///
- public double Ok = ok_mid;
-
- ///
- /// Hit window for a BAD hit.
- ///
- public double Bad = bad_mid;
-
- ///
- /// Hit window for a MISS hit.
- ///
- public double Miss = miss_mid;
-
- ///
- /// Constructs default hit windows.
- ///
- public HitWindows()
- {
- }
-
- ///
- /// Constructs hit windows by fitting a parameter to a 2-part piecewise linear function for each hit window.
- ///
- /// The parameter.
- public HitWindows(double difficulty)
- {
- Perfect = BeatmapDifficulty.DifficultyRange(difficulty, perfect_max, perfect_mid, perfect_min);
- Great = BeatmapDifficulty.DifficultyRange(difficulty, great_max, great_mid, great_min);
- Good = BeatmapDifficulty.DifficultyRange(difficulty, good_max, good_mid, good_min);
- Ok = BeatmapDifficulty.DifficultyRange(difficulty, ok_max, ok_mid, ok_min);
- Bad = BeatmapDifficulty.DifficultyRange(difficulty, bad_max, bad_mid, bad_min);
- Miss = BeatmapDifficulty.DifficultyRange(difficulty, miss_max, miss_mid, miss_min);
- }
-
- ///
- /// Retrieves the hit result for a time offset.
- ///
- /// The time offset.
- /// The hit result, or null if the time offset results in a miss.
- public HitResult? ResultFor(double hitOffset)
- {
- if (hitOffset <= Perfect / 2)
- return HitResult.Perfect;
- if (hitOffset <= Great / 2)
- return HitResult.Great;
- if (hitOffset <= Good / 2)
- return HitResult.Good;
- if (hitOffset <= Ok / 2)
- return HitResult.Ok;
- if (hitOffset <= Bad / 2)
- return HitResult.Meh;
- return null;
- }
-
- ///
- /// Constructs new hit windows which have been multiplied by a value.
- ///
- /// The original hit windows.
- /// The value to multiply each hit window by.
- public static HitWindows operator *(HitWindows windows, double value)
- {
- return new HitWindows
- {
- Perfect = windows.Perfect * value,
- Great = windows.Great * value,
- Good = windows.Good * value,
- Ok = windows.Ok * value,
- Bad = windows.Bad * value,
- Miss = windows.Miss * value
- };
- }
-
- ///
- /// Constructs new hit windows which have been divided by a value.
- ///
- /// The original hit windows.
- /// The value to divide each hit window by.
- public static HitWindows operator /(HitWindows windows, double value)
- {
- return new HitWindows
- {
- Perfect = windows.Perfect / value,
- Great = windows.Great / value,
- Good = windows.Good / value,
- Ok = windows.Ok / value,
- Bad = windows.Bad / value,
- Miss = windows.Miss / value
- };
- }
- }
-}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
index 57a4888b2b..5a9ff592bc 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using System;
using System.Linq;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics;
@@ -212,7 +211,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
if (!userTriggered)
{
- if (timeOffset > HitObject.HitWindows.Bad / 2)
+ if (!HitObject.HitWindows.CanBeHit(timeOffset))
{
AddJudgement(new HoldNoteTailJudgement
{
@@ -224,14 +223,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
return;
}
- double offset = Math.Abs(timeOffset);
-
- if (offset > HitObject.HitWindows.Miss / 2)
+ var result = HitObject.HitWindows.ResultFor(timeOffset);
+ if (result == HitResult.None)
return;
AddJudgement(new HoldNoteTailJudgement
{
- Result = HitObject.HitWindows.ResultFor(offset) ?? HitResult.Miss,
+ Result = result,
HasBroken = holdNote.hasBroken
});
}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
index 101db0205c..8944978bdd 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using System;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
@@ -63,17 +62,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
if (!userTriggered)
{
- if (timeOffset > HitObject.HitWindows.Bad / 2)
+ if (!HitObject.HitWindows.CanBeHit(timeOffset))
AddJudgement(new ManiaJudgement { Result = HitResult.Miss });
return;
}
- double offset = Math.Abs(timeOffset);
-
- if (offset > HitObject.HitWindows.Miss / 2)
+ var result = HitObject.HitWindows.ResultFor(timeOffset);
+ if (result == HitResult.None)
return;
- AddJudgement(new ManiaJudgement { Result = HitObject.HitWindows.ResultFor(offset) ?? HitResult.Miss });
+ AddJudgement(new ManiaJudgement { Result = result });
}
protected override void UpdateState(ArmedState state)
diff --git a/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs
index 22616fa0f9..be93471bcd 100644
--- a/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs
+++ b/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs
@@ -1,6 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Objects.Types;
using osu.Game.Rulesets.Objects;
@@ -9,5 +11,13 @@ namespace osu.Game.Rulesets.Mania.Objects
public abstract class ManiaHitObject : HitObject, IHasColumn
{
public virtual int Column { get; set; }
+
+ protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
+ {
+ base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
+
+ HitWindows.AllowsPerfect = true;
+ HitWindows.AllowsOk = true;
+ }
}
}
diff --git a/osu.Game.Rulesets.Mania/Objects/Note.cs b/osu.Game.Rulesets.Mania/Objects/Note.cs
index 9b40a320f9..438116b363 100644
--- a/osu.Game.Rulesets.Mania/Objects/Note.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Note.cs
@@ -1,11 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using Newtonsoft.Json;
-using osu.Game.Beatmaps;
-using osu.Game.Beatmaps.ControlPoints;
-using osu.Game.Rulesets.Mania.Judgements;
-
namespace osu.Game.Rulesets.Mania.Objects
{
///
@@ -13,17 +8,5 @@ namespace osu.Game.Rulesets.Mania.Objects
///
public class Note : ManiaHitObject
{
- ///
- /// The key-press hit window for this note.
- ///
- [JsonIgnore]
- public HitWindows HitWindows { get; protected set; } = new HitWindows();
-
- protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
- {
- base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
-
- HitWindows = new HitWindows(difficulty.OverallDifficulty);
- }
}
}
diff --git a/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj b/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj
index b9e7f8e60f..91727866d8 100644
--- a/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj
+++ b/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj
@@ -41,7 +41,7 @@
True
- $(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll
+ $(SolutionDir)\packages\ppy.OpenTK.3.0.13\lib\net45\OpenTK.dll
True
@@ -64,7 +64,6 @@
-
diff --git a/osu.Game.Rulesets.Mania/packages.config b/osu.Game.Rulesets.Mania/packages.config
index e67d3e9b34..16fae25086 100644
--- a/osu.Game.Rulesets.Mania/packages.config
+++ b/osu.Game.Rulesets.Mania/packages.config
@@ -2,5 +2,5 @@
-
+
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs
index b4dd08eadb..beabeb0a19 100644
--- a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs
+++ b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs
@@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
@@ -47,16 +48,20 @@ namespace osu.Game.Rulesets.Osu.Mods
// fade out immediately after fade in.
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
- {
circle.FadeOut(fadeOutDuration);
- }
break;
case DrawableSlider slider:
using (slider.BeginAbsoluteSequence(fadeOutStartTime, true))
- {
slider.Body.FadeOut(longFadeDuration, Easing.Out);
- }
+
+ break;
+ case DrawableSliderTick sliderTick:
+ // slider ticks fade out over up to one second
+ var tickFadeOutDuration = Math.Min(sliderTick.HitObject.TimePreempt - DrawableSliderTick.ANIM_DURATION, 1000);
+
+ using (sliderTick.BeginAbsoluteSequence(sliderTick.HitObject.StartTime - tickFadeOutDuration, true))
+ sliderTick.FadeOut(tickFadeOutDuration);
break;
case DrawableSpinner spinner:
@@ -66,9 +71,7 @@ namespace osu.Game.Rulesets.Osu.Mods
spinner.Background.Hide();
using (spinner.BeginAbsoluteSequence(fadeOutStartTime + longFadeDuration, true))
- {
spinner.FadeOut(fadeOutDuration);
- }
break;
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs
index fcae41f55b..959c87bbba 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs
@@ -72,14 +72,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
if (!userTriggered)
{
- if (timeOffset > HitObject.HitWindowFor(HitResult.Meh))
+ if (!HitObject.HitWindows.CanBeHit(timeOffset))
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
return;
}
+ var result = HitObject.HitWindows.ResultFor(timeOffset);
+ if (result == HitResult.None)
+ return;
+
AddJudgement(new OsuJudgement
{
- Result = HitObject.ScoreResultForOffset(Math.Abs(timeOffset)),
+ Result = result,
PositionOffset = Vector2.Zero //todo: set to correct value
});
}
@@ -104,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Expire(true);
// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
- LifetimeEnd = HitObject.StartTime + HitObject.HitWindowFor(HitResult.Miss);
+ LifetimeEnd = HitObject.StartTime + HitObject.HitWindows.HalfWindowFor(HitResult.Miss);
break;
case ArmedState.Miss:
ApproachCircle.FadeOut(50);
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs
index 41d73a745a..baa9eac1a3 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderTick : DrawableOsuHitObject, IRequireTracking
{
- private const double anim_duration = 150;
+ public const double ANIM_DURATION = 150;
public bool Tracking { get; set; }
@@ -51,8 +51,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdatePreemptState()
{
this.Animate(
- d => d.FadeIn(anim_duration),
- d => d.ScaleTo(0.5f).ScaleTo(1f, anim_duration * 4, Easing.OutElasticHalf)
+ d => d.FadeIn(ANIM_DURATION),
+ d => d.ScaleTo(0.5f).ScaleTo(1f, ANIM_DURATION * 4, Easing.OutElasticHalf)
);
}
@@ -64,12 +64,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
this.Delay(HitObject.TimePreempt).FadeOut();
break;
case ArmedState.Miss:
- this.FadeOut(anim_duration)
- .FadeColour(Color4.Red, anim_duration / 2);
+ this.FadeOut(ANIM_DURATION)
+ .FadeColour(Color4.Red, ANIM_DURATION / 2);
break;
case ArmedState.Hit:
- this.FadeOut(anim_duration, Easing.OutQuint)
- .ScaleTo(Scale * 1.5f, anim_duration, Easing.Out);
+ this.FadeOut(ANIM_DURATION, Easing.OutQuint)
+ .ScaleTo(Scale * 1.5f, ANIM_DURATION, Easing.Out);
break;
}
}
diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs
index f217ae89e9..9b9d88f0f6 100644
--- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs
+++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs
@@ -7,7 +7,6 @@ using OpenTK;
using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
using osu.Game.Beatmaps.ControlPoints;
-using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
@@ -15,11 +14,6 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public const double OBJECT_RADIUS = 64;
- private const double hittable_range = 300;
- public double HitWindow50 = 150;
- public double HitWindow100 = 80;
- public double HitWindow300 = 30;
-
public double TimePreempt = 600;
public double TimeFadein = 400;
@@ -45,32 +39,6 @@ namespace osu.Game.Rulesets.Osu.Objects
public virtual bool NewCombo { get; set; }
public int IndexInCurrentCombo { get; set; }
- public double HitWindowFor(HitResult result)
- {
- switch (result)
- {
- default:
- return hittable_range;
- case HitResult.Meh:
- return HitWindow50;
- case HitResult.Good:
- return HitWindow100;
- case HitResult.Great:
- return HitWindow300;
- }
- }
-
- public HitResult ScoreResultForOffset(double offset)
- {
- if (offset < HitWindowFor(HitResult.Great))
- return HitResult.Great;
- if (offset < HitWindowFor(HitResult.Good))
- return HitResult.Good;
- if (offset < HitWindowFor(HitResult.Meh))
- return HitResult.Meh;
- return HitResult.Miss;
- }
-
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
@@ -78,10 +46,6 @@ namespace osu.Game.Rulesets.Osu.Objects
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
TimeFadein = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1200, 800, 300);
- HitWindow50 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 200, 150, 100);
- HitWindow100 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 140, 100, 60);
- HitWindow300 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 80, 50, 20);
-
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
}
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs
index 3bde7e790b..5dd3d7aa89 100644
--- a/osu.Game.Rulesets.Osu/Objects/Slider.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs
@@ -123,9 +123,7 @@ namespace osu.Game.Rulesets.Osu.Objects
StartTime = EndTime,
Position = StackedEndPosition,
IndexInCurrentCombo = IndexInCurrentCombo,
- ComboColour = ComboColour,
- Samples = Samples,
- SampleControlPoint = SampleControlPoint
+ ComboColour = ComboColour
};
AddNested(HeadCircle);
diff --git a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
index a1658a0de2..a22ac6aed1 100644
--- a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
+++ b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
@@ -89,20 +89,20 @@ namespace osu.Game.Rulesets.Osu.Replays
double endTime = (prev as IHasEndTime)?.EndTime ?? prev.StartTime;
// Make the cursor stay at a hitObject as long as possible (mainly for autopilot).
- if (h.StartTime - h.HitWindowFor(HitResult.Miss) > endTime + h.HitWindowFor(HitResult.Meh) + 50)
+ if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Miss) > endTime + h.HitWindows.HalfWindowFor(HitResult.Meh) + 50)
{
- if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(HitResult.Meh), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
- if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(HitResult.Miss), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
+ if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Meh), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
+ if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
}
- else if (h.StartTime - h.HitWindowFor(HitResult.Meh) > endTime + h.HitWindowFor(HitResult.Meh) + 50)
+ else if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh) > endTime + h.HitWindows.HalfWindowFor(HitResult.Meh) + 50)
{
- if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(HitResult.Meh), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
- if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(HitResult.Meh), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
+ if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Meh), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
+ if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
}
- else if (h.StartTime - h.HitWindowFor(HitResult.Good) > endTime + h.HitWindowFor(HitResult.Good) + 50)
+ else if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh) > endTime + h.HitWindows.HalfWindowFor(HitResult.Meh) + 50)
{
- if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(HitResult.Good), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
- if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(HitResult.Good), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
+ if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Meh), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
+ if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
}
}
diff --git a/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj b/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj
index 97a003513f..d734fd70a9 100644
--- a/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj
+++ b/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj
@@ -42,7 +42,7 @@
True
- $(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll
+ $(SolutionDir)\packages\ppy.OpenTK.3.0.13\lib\net45\OpenTK.dll
True
diff --git a/osu.Game.Rulesets.Osu/packages.config b/osu.Game.Rulesets.Osu/packages.config
index e67d3e9b34..16fae25086 100644
--- a/osu.Game.Rulesets.Osu/packages.config
+++ b/osu.Game.Rulesets.Osu/packages.config
@@ -2,5 +2,5 @@
-
+
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs
index 38188f89f3..63e6cfb297 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
@@ -38,30 +37,27 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
if (!userTriggered)
{
- if (timeOffset > HitObject.HitWindowGood)
+ if (!HitObject.HitWindows.CanBeHit(timeOffset))
AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
return;
}
- double hitOffset = Math.Abs(timeOffset);
-
- if (hitOffset > HitObject.HitWindowMiss)
+ var result = HitObject.HitWindows.ResultFor(timeOffset);
+ if (result == HitResult.None)
return;
- if (!validKeyPressed)
+ if (!validKeyPressed || result == HitResult.Miss)
AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
- else if (hitOffset < HitObject.HitWindowGood)
+ else
{
AddJudgement(new TaikoJudgement
{
- Result = hitOffset < HitObject.HitWindowGreat ? HitResult.Great : HitResult.Good,
+ Result = result,
Final = !HitObject.IsStrong
});
SecondHitAllowed = true;
}
- else
- AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
}
public override bool OnPressed(TaikoAction action)
@@ -90,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
switch (State.Value)
{
case ArmedState.Idle:
- this.Delay(HitObject.HitWindowMiss).Expire();
+ this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
break;
case ArmedState.Miss:
this.FadeOut(100)
diff --git a/osu.Game.Rulesets.Taiko/Objects/Hit.cs b/osu.Game.Rulesets.Taiko/Objects/Hit.cs
index 531f4b82f6..c91a1f1714 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Hit.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Hit.cs
@@ -1,35 +1,9 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using osu.Game.Beatmaps;
-using osu.Game.Beatmaps.ControlPoints;
-
namespace osu.Game.Rulesets.Taiko.Objects
{
public class Hit : TaikoHitObject
{
- ///
- /// The hit window that results in a "GREAT" hit.
- ///
- public double HitWindowGreat = 35;
-
- ///
- /// The hit window that results in a "GOOD" hit.
- ///
- public double HitWindowGood = 80;
-
- ///
- /// The hit window that results in a "MISS".
- ///
- public double HitWindowMiss = 95;
-
- protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
- {
- base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
-
- HitWindowGreat = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 50, 35, 20);
- HitWindowGood = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 120, 80, 50);
- HitWindowMiss = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 135, 95, 70);
- }
}
}
diff --git a/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj b/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj
index 5795048322..74859f924d 100644
--- a/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj
+++ b/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj
@@ -41,7 +41,7 @@
True
- $(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll
+ $(SolutionDir)\packages\ppy.OpenTK.3.0.13\lib\net45\OpenTK.dll
True
diff --git a/osu.Game.Rulesets.Taiko/packages.config b/osu.Game.Rulesets.Taiko/packages.config
index e67d3e9b34..16fae25086 100644
--- a/osu.Game.Rulesets.Taiko/packages.config
+++ b/osu.Game.Rulesets.Taiko/packages.config
@@ -2,5 +2,5 @@
-
+
\ No newline at end of file
diff --git a/osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs b/osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs
index ece1f626ec..cade50a9f3 100644
--- a/osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs
+++ b/osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs
@@ -24,19 +24,126 @@ namespace osu.Game.Tests.Beatmaps.IO
public void TestImportWhenClosed()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
- using (HeadlessGameHost host = new HeadlessGameHost("TestImportWhenClosed"))
+ using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWhenClosed"))
{
- var osu = loadOsu(host);
+ try
+ {
+ loadOszIntoOsu(loadOsu(host));
+ }
+ finally
+ {
+ host.Exit();
+ }
+ }
+ }
- var temp = prepareTempCopy(osz_path);
+ [Test]
+ public void TestImportThenDelete()
+ {
+ //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
+ using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenDelete"))
+ {
+ try
+ {
+ var osu = loadOsu(host);
- Assert.IsTrue(File.Exists(temp));
+ var imported = loadOszIntoOsu(osu);
- osu.Dependencies.Get().Import(temp);
+ deleteBeatmapSet(imported, osu);
+ }
+ finally
+ {
+ host.Exit();
+ }
+ }
+ }
- ensureLoaded(osu);
+ [Test]
+ public void TestImportThenImport()
+ {
+ //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
+ using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImport"))
+ {
+ try
+ {
+ var osu = loadOsu(host);
- waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
+ var imported = loadOszIntoOsu(osu);
+ var importedSecondTime = loadOszIntoOsu(osu);
+
+ // check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
+ Assert.IsTrue(imported.ID == importedSecondTime.ID);
+ Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
+
+ var manager = osu.Dependencies.Get();
+
+ Assert.IsTrue(manager.GetAllUsableBeatmapSets().Count == 1);
+ Assert.IsTrue(manager.QueryBeatmapSets(_ => true).ToList().Count == 1);
+ }
+ finally
+ {
+ host.Exit();
+ }
+ }
+ }
+
+ [Test]
+ public void TestImportThenImportDifferentHash()
+ {
+ //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
+ using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImportDifferentHash"))
+ {
+ try
+ {
+ var osu = loadOsu(host);
+ var manager = osu.Dependencies.Get();
+
+ var imported = loadOszIntoOsu(osu);
+
+ //var change = manager.QueryBeatmapSets(_ => true).First();
+ imported.Hash += "-changed";
+ manager.Update(imported);
+
+ var importedSecondTime = loadOszIntoOsu(osu);
+
+ // check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
+ Assert.IsTrue(imported.ID != importedSecondTime.ID);
+ Assert.IsTrue(imported.Beatmaps.First().ID < importedSecondTime.Beatmaps.First().ID);
+
+ Assert.IsTrue(manager.GetAllUsableBeatmapSets().Count == 1);
+ Assert.IsTrue(manager.QueryBeatmapSets(_ => true).ToList().Count == 1);
+ }
+ finally
+ {
+ host.Exit();
+ }
+ }
+ }
+
+ [Test]
+ public void TestImportThenDeleteThenImport()
+ {
+ //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
+ using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenDeleteThenImport"))
+ {
+ try
+ {
+ var osu = loadOsu(host);
+
+ var imported = loadOszIntoOsu(osu);
+
+ deleteBeatmapSet(imported, osu);
+
+ var importedSecondTime = loadOszIntoOsu(osu);
+
+ // check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
+ Assert.IsTrue(imported.ID == importedSecondTime.ID);
+ Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
+ }
+ finally
+ {
+ host.Exit();
+ }
}
}
@@ -45,50 +152,82 @@ namespace osu.Game.Tests.Beatmaps.IO
[Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")]
public void TestImportOverIPC()
{
- using (HeadlessGameHost host = new HeadlessGameHost("host", true))
- using (HeadlessGameHost client = new HeadlessGameHost("client", true))
+ using (HeadlessGameHost host = new CleanRunHeadlessGameHost("host", true))
+ using (HeadlessGameHost client = new CleanRunHeadlessGameHost("client", true))
{
- Assert.IsTrue(host.IsPrimaryInstance);
- Assert.IsFalse(client.IsPrimaryInstance);
+ try
+ {
+ Assert.IsTrue(host.IsPrimaryInstance);
+ Assert.IsFalse(client.IsPrimaryInstance);
- var osu = loadOsu(host);
+ var osu = loadOsu(host);
- var temp = prepareTempCopy(osz_path);
+ var temp = prepareTempCopy(osz_path);
+ Assert.IsTrue(File.Exists(temp));
- Assert.IsTrue(File.Exists(temp));
+ var importer = new BeatmapIPCChannel(client);
+ if (!importer.ImportAsync(temp).Wait(10000))
+ Assert.Fail(@"IPC took too long to send");
- var importer = new BeatmapIPCChannel(client);
- if (!importer.ImportAsync(temp).Wait(10000))
- Assert.Fail(@"IPC took too long to send");
+ ensureLoaded(osu);
- ensureLoaded(osu);
-
- waitForOrAssert(() => !File.Exists(temp), "Temporary still exists after IPC import", 5000);
+ waitForOrAssert(() => !File.Exists(temp), "Temporary still exists after IPC import", 5000);
+ }
+ finally
+ {
+ host.Exit();
+ }
}
}
[Test]
public void TestImportWhenFileOpen()
{
- using (HeadlessGameHost host = new HeadlessGameHost("TestImportWhenFileOpen"))
+ using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWhenFileOpen"))
{
- var osu = loadOsu(host);
-
- var temp = prepareTempCopy(osz_path);
-
- Assert.IsTrue(File.Exists(temp), "Temporary file copy never substantiated");
-
- using (File.OpenRead(temp))
- osu.Dependencies.Get().Import(temp);
-
- ensureLoaded(osu);
-
- File.Delete(temp);
-
- Assert.IsFalse(File.Exists(temp), "We likely held a read lock on the file when we shouldn't");
+ try
+ {
+ var osu = loadOsu(host);
+ var temp = prepareTempCopy(osz_path);
+ Assert.IsTrue(File.Exists(temp), "Temporary file copy never substantiated");
+ using (File.OpenRead(temp))
+ osu.Dependencies.Get().Import(temp);
+ ensureLoaded(osu);
+ File.Delete(temp);
+ Assert.IsFalse(File.Exists(temp), "We likely held a read lock on the file when we shouldn't");
+ }
+ finally
+ {
+ host.Exit();
+ }
}
}
+ private BeatmapSetInfo loadOszIntoOsu(OsuGameBase osu)
+ {
+ var temp = prepareTempCopy(osz_path);
+
+ Assert.IsTrue(File.Exists(temp));
+
+ var imported = osu.Dependencies.Get().Import(temp);
+
+ ensureLoaded(osu);
+
+ waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
+
+ return imported.FirstOrDefault();
+ }
+
+ private void deleteBeatmapSet(BeatmapSetInfo imported, OsuGameBase osu)
+ {
+ var manager = osu.Dependencies.Get();
+ manager.Delete(imported);
+
+ Assert.IsTrue(manager.GetAllUsableBeatmapSets().Count == 0);
+ Assert.IsTrue(manager.QueryBeatmapSets(_ => true).ToList().Count == 1);
+ Assert.IsTrue(manager.QueryBeatmapSets(_ => true).First().DeletePending);
+ }
+
private string prepareTempCopy(string path)
{
var temp = Path.GetTempFileName();
@@ -99,65 +238,55 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var osu = new OsuGameBase();
Task.Run(() => host.Run(osu));
-
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
-
return osu;
}
private void ensureLoaded(OsuGameBase osu, int timeout = 60000)
{
IEnumerable resultSets = null;
-
var store = osu.Dependencies.Get();
-
waitForOrAssert(() => (resultSets = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526)).Any(),
@"BeatmapSet did not import to the database in allocated time.", timeout);
//ensure we were stored to beatmap database backing...
Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1).");
-
IEnumerable queryBeatmaps() => store.QueryBeatmaps(s => s.BeatmapSet.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0);
IEnumerable queryBeatmapSets() => store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526);
//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
waitForOrAssert(() => queryBeatmaps().Count() == 12,
@"Beatmaps did not import to the database in allocated time", timeout);
-
waitForOrAssert(() => queryBeatmapSets().Count() == 1,
@"BeatmapSet did not import to the database in allocated time", timeout);
-
int countBeatmapSetBeatmaps = 0;
int countBeatmaps = 0;
-
waitForOrAssert(() =>
- (countBeatmapSetBeatmaps = queryBeatmapSets().First().Beatmaps.Count) ==
- (countBeatmaps = queryBeatmaps().Count()),
+ (countBeatmapSetBeatmaps = queryBeatmapSets().First().Beatmaps.Count) ==
+ (countBeatmaps = queryBeatmaps().Count()),
$@"Incorrect database beatmap count post-import ({countBeatmaps} but should be {countBeatmapSetBeatmaps}).", timeout);
var set = queryBeatmapSets().First();
-
foreach (BeatmapInfo b in set.Beatmaps)
Assert.IsTrue(set.Beatmaps.Any(c => c.OnlineBeatmapID == b.OnlineBeatmapID));
-
Assert.IsTrue(set.Beatmaps.Count > 0);
-
var beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 0))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
-
beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 1))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
-
beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 2))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
-
beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 3))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
}
private void waitForOrAssert(Func result, string failureMessage, int timeout = 60000)
{
- Action waitAction = () => { while (!result()) Thread.Sleep(200); };
+ Action waitAction = () =>
+ {
+ while (!result()) Thread.Sleep(200);
+ };
+
Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout), failureMessage);
}
}
diff --git a/osu.Game.Tests/Visual/TestCaseDrawableRoom.cs b/osu.Game.Tests/Visual/TestCaseDrawableRoom.cs
index 1bb72a5ab4..ec70253118 100644
--- a/osu.Game.Tests/Visual/TestCaseDrawableRoom.cs
+++ b/osu.Game.Tests/Visual/TestCaseDrawableRoom.cs
@@ -63,8 +63,8 @@ namespace osu.Game.Tests.Visual
{
Value = new[]
{
- new User { GlobalRank = 1355 },
- new User { GlobalRank = 8756 },
+ new User { Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 1355 } } },
+ new User { Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 8756 } } },
},
},
}),
@@ -99,10 +99,10 @@ namespace osu.Game.Tests.Visual
},
Participants =
{
- Value = new[]
+ Value = new[]
{
- new User { GlobalRank = 578975 },
- new User { GlobalRank = 24554 },
+ new User { Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 578975 } } },
+ new User { Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 24554 } } },
},
},
}),
@@ -116,8 +116,8 @@ namespace osu.Game.Tests.Visual
AddStep(@"change beatmap", () => first.Room.Beatmap.Value = null);
AddStep(@"change participants", () => first.Room.Participants.Value = new[]
{
- new User { GlobalRank = 1254 },
- new User { GlobalRank = 123189 },
+ new User { Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 1254 } } },
+ new User { Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 123189 } } },
});
}
diff --git a/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs b/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs
index 809de2b8db..8bb0d152f6 100644
--- a/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs
+++ b/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs
@@ -63,12 +63,10 @@ namespace osu.Game.Tests.Visual
var storage = new TestStorage(@"TestCasePlaySongSelect");
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
- var context = new OsuDbContext();
+ IDatabaseContextFactory factory = new SingletonContextFactory(new OsuDbContext());
- OsuDbContext contextFactory() => context;
-
- dependencies.Cache(rulesets = new RulesetStore(contextFactory));
- dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
+ dependencies.Cache(rulesets = new RulesetStore(factory));
+ dependencies.Cache(manager = new BeatmapManager(storage, factory, rulesets, null)
{
DefaultBeatmap = defaultBeatmap = game.Beatmap.Default
});
diff --git a/osu.Game.Tests/Visual/TestCaseRankGraph.cs b/osu.Game.Tests/Visual/TestCaseRankGraph.cs
index 54930c51a2..88631aa982 100644
--- a/osu.Game.Tests/Visual/TestCaseRankGraph.cs
+++ b/osu.Game.Tests/Visual/TestCaseRankGraph.cs
@@ -65,7 +65,7 @@ namespace osu.Game.Tests.Visual
{
Statistics = new UserStatistics
{
- Rank = 123456,
+ Ranks = new UserStatistics.UserRanks { Global = 123456 },
PP = 12345,
}
};
@@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual
{
Statistics = new UserStatistics
{
- Rank = 89000,
+ Ranks = new UserStatistics.UserRanks { Global = 89000 },
PP = 12345,
},
RankHistory = new User.RankHistoryData
@@ -93,7 +93,7 @@ namespace osu.Game.Tests.Visual
{
Statistics = new UserStatistics
{
- Rank = 89000,
+ Ranks = new UserStatistics.UserRanks { Global = 89000 },
PP = 12345,
},
RankHistory = new User.RankHistoryData
@@ -109,7 +109,7 @@ namespace osu.Game.Tests.Visual
{
Statistics = new UserStatistics
{
- Rank = 12000,
+ Ranks = new UserStatistics.UserRanks { Global = 12000 },
PP = 12345,
},
RankHistory = new User.RankHistoryData
diff --git a/osu.Game.Tests/Visual/TestCaseRoomInspector.cs b/osu.Game.Tests/Visual/TestCaseRoomInspector.cs
index e613d87500..8c4aa02a68 100644
--- a/osu.Game.Tests/Visual/TestCaseRoomInspector.cs
+++ b/osu.Game.Tests/Visual/TestCaseRoomInspector.cs
@@ -54,12 +54,12 @@ namespace osu.Game.Tests.Visual
{
Value = new[]
{
- new User { Username = @"flyte", Id = 3103765, GlobalRank = 1425 },
- new User { Username = @"Cookiezi", Id = 124493, GlobalRank = 5466 },
- new User { Username = @"Angelsim", Id = 1777162, GlobalRank = 2873 },
- new User { Username = @"Rafis", Id = 2558286, GlobalRank = 4687 },
- new User { Username = @"hvick225", Id = 50265, GlobalRank = 3258 },
- new User { Username = @"peppy", Id = 2, GlobalRank = 6251 }
+ new User { Username = @"flyte", Id = 3103765, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 142 } } },
+ new User { Username = @"Cookiezi", Id = 124493, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 546 } } },
+ new User { Username = @"Angelsim", Id = 1777162, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 287 } } },
+ new User { Username = @"Rafis", Id = 2558286, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 468 } } },
+ new User { Username = @"hvick225", Id = 50265, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 325 } } },
+ new User { Username = @"peppy", Id = 2, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 625 } } },
}
}
};
@@ -80,8 +80,8 @@ namespace osu.Game.Tests.Visual
AddStep(@"change max participants", () => room.MaxParticipants.Value = null);
AddStep(@"change participants", () => room.Participants.Value = new[]
{
- new User { Username = @"filsdelama", Id = 2831793, GlobalRank = 8542 },
- new User { Username = @"_index", Id = 652457, GlobalRank = 15024 }
+ new User { Username = @"filsdelama", Id = 2831793, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 854 } } },
+ new User { Username = @"_index", Id = 652457, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 150 } } }
});
AddStep(@"change room", () =>
@@ -121,9 +121,9 @@ namespace osu.Game.Tests.Visual
{
Value = new[]
{
- new User { Username = @"Angelsim", Id = 1777162, GlobalRank = 4 },
- new User { Username = @"HappyStick", Id = 256802, GlobalRank = 752 },
- new User { Username = @"-Konpaku-", Id = 2258797, GlobalRank = 571 }
+ new User { Username = @"Angelsim", Id = 1777162, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 4 } } },
+ new User { Username = @"HappyStick", Id = 256802, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 752 } } },
+ new User { Username = @"-Konpaku-", Id = 2258797, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 571 } } }
}
}
};
diff --git a/osu.Game.Tests/Visual/TestCaseUserProfile.cs b/osu.Game.Tests/Visual/TestCaseUserProfile.cs
index da81de6a3a..8acc8d1b5b 100644
--- a/osu.Game.Tests/Visual/TestCaseUserProfile.cs
+++ b/osu.Game.Tests/Visual/TestCaseUserProfile.cs
@@ -42,11 +42,10 @@ namespace osu.Game.Tests.Visual
LastVisit = DateTimeOffset.Now,
Age = 1,
ProfileOrder = new[] { "me" },
- CountryRank = 1,
Statistics = new UserStatistics
{
- Rank = 2148,
- PP = 4567.89m
+ Ranks = new UserStatistics.UserRanks { Global = 2148, Country = 1 },
+ PP = 4567.89m,
},
RankHistory = new User.RankHistoryData
{
diff --git a/osu.Game.Tests/osu.Game.Tests.csproj b/osu.Game.Tests/osu.Game.Tests.csproj
index 2f8bc5522d..14810abf84 100644
--- a/osu.Game.Tests/osu.Game.Tests.csproj
+++ b/osu.Game.Tests/osu.Game.Tests.csproj
@@ -42,7 +42,7 @@
True
- $(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll
+ $(SolutionDir)\packages\ppy.OpenTK.3.0.13\lib\net45\OpenTK.dll
True
diff --git a/osu.Game.Tests/packages.config b/osu.Game.Tests/packages.config
index 9b125da215..a3b983e3ef 100644
--- a/osu.Game.Tests/packages.config
+++ b/osu.Game.Tests/packages.config
@@ -7,7 +7,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
-
+
diff --git a/osu.Game/Beatmaps/BeatmapDifficulty.cs b/osu.Game/Beatmaps/BeatmapDifficulty.cs
index def19eb4e0..78cdf1b5ce 100644
--- a/osu.Game/Beatmaps/BeatmapDifficulty.cs
+++ b/osu.Game/Beatmaps/BeatmapDifficulty.cs
@@ -51,5 +51,17 @@ namespace osu.Game.Beatmaps
return mid - (mid - min) * (5 - difficulty) / 5;
return mid;
}
+
+ ///
+ /// Maps a difficulty value [0, 10] to a two-piece linear range of values.
+ ///
+ /// The difficulty value to be mapped.
+ /// The values that define the two linear ranges.
+ /// Minimum of the resulting range which will be achieved by a difficulty value of 0.
+ /// Midpoint of the resulting range which will be achieved by a difficulty value of 5.
+ /// Maximum of the resulting range which will be achieved by a difficulty value of 10.
+ /// Value to which the difficulty value maps in the specified range.
+ public static double DifficultyRange(double difficulty, (double od0, double od5, double od10) range)
+ => DifficultyRange(difficulty, range.od0, range.od5, range.od10);
}
}
diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs
index 44289e2400..47773528a6 100644
--- a/osu.Game/Beatmaps/BeatmapManager.cs
+++ b/osu.Game/Beatmaps/BeatmapManager.cs
@@ -9,31 +9,26 @@ using System.Linq.Expressions;
using System.Threading.Tasks;
using Ionic.Zip;
using Microsoft.EntityFrameworkCore;
-using osu.Framework.Audio.Track;
using osu.Framework.Extensions;
-using osu.Framework.Graphics.Textures;
-using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.IO;
using osu.Game.Database;
using osu.Game.Graphics;
-using osu.Game.Graphics.Textures;
using osu.Game.IO;
using osu.Game.IPC;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
-using osu.Game.Storyboards;
namespace osu.Game.Beatmaps
{
///
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
///
- public class BeatmapManager
+ public partial class BeatmapManager
{
///
/// Fired when a new becomes available in the database.
@@ -65,19 +60,7 @@ namespace osu.Game.Beatmaps
///
public WorkingBeatmap DefaultBeatmap { private get; set; }
- private readonly Storage storage;
-
- private BeatmapStore createBeatmapStore(Func context)
- {
- var store = new BeatmapStore(context);
- store.BeatmapSetAdded += s => BeatmapSetAdded?.Invoke(s);
- store.BeatmapSetRemoved += s => BeatmapSetRemoved?.Invoke(s);
- store.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
- store.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
- return store;
- }
-
- private readonly Func createContext;
+ private readonly IDatabaseContextFactory contextFactory;
private readonly FileStore files;
@@ -102,31 +85,19 @@ namespace osu.Game.Beatmaps
///
public Func GetStableStorage { private get; set; }
- private void refreshImportContext()
+ public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, IIpcHost importHost = null)
{
- lock (importContextLock)
- {
- importContext?.Value?.Dispose();
+ this.contextFactory = contextFactory;
- importContext = new Lazy(() =>
- {
- var c = createContext();
- c.Database.AutoTransactionsEnabled = false;
- return c;
- });
- }
- }
+ beatmaps = new BeatmapStore(contextFactory);
- public BeatmapManager(Storage storage, Func context, RulesetStore rulesets, APIAccess api, IIpcHost importHost = null)
- {
- createContext = context;
+ beatmaps.BeatmapSetAdded += s => BeatmapSetAdded?.Invoke(s);
+ beatmaps.BeatmapSetRemoved += s => BeatmapSetRemoved?.Invoke(s);
+ beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
+ beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
- refreshImportContext();
+ files = new FileStore(contextFactory, storage);
- beatmaps = createBeatmapStore(context);
- files = new FileStore(context, storage);
-
- this.storage = files.Storage;
this.rulesets = rulesets;
this.api = api;
@@ -138,10 +109,10 @@ namespace osu.Game.Beatmaps
///
/// Import one or more from filesystem .
- /// This will post a notification tracking import progress.
+ /// This will post notifications tracking progress.
///
/// One or more beatmap locations on disk.
- public void Import(params string[] paths)
+ public List Import(params string[] paths)
{
var notification = new ProgressNotification
{
@@ -153,18 +124,20 @@ namespace osu.Game.Beatmaps
PostNotification?.Invoke(notification);
+ List imported = new List();
+
int i = 0;
foreach (string path in paths)
{
if (notification.State == ProgressNotificationState.Cancelled)
// user requested abort
- return;
+ return imported;
try
{
notification.Text = $"Importing ({i} of {paths.Length})\n{Path.GetFileName(path)}";
using (ArchiveReader reader = getReaderFrom(path))
- Import(reader);
+ imported.Add(Import(reader));
notification.Progress = (float)++i / paths.Length;
@@ -186,62 +159,66 @@ namespace osu.Game.Beatmaps
{
e = e.InnerException ?? e;
Logger.Error(e, $@"Could not import beatmap set ({Path.GetFileName(path)})");
- refreshImportContext();
}
}
notification.State = ProgressNotificationState.Completed;
+ return imported;
}
- private readonly object importContextLock = new object();
-
- private Lazy importContext;
-
///
/// Import a beatmap from an .
///
- /// The beatmap to be imported.
- public BeatmapSetInfo Import(ArchiveReader archiveReader)
+ /// The beatmap to be imported.
+ public BeatmapSetInfo Import(ArchiveReader archive)
{
- // let's only allow one concurrent import at a time for now.
- lock (importContextLock)
+ using (contextFactory.GetForWrite()) // used to share a context for full import. keep in mind this will block all writes.
{
- var context = importContext.Value;
+ // create a new set info (don't yet add to database)
+ var beatmapSet = createBeatmapSetInfo(archive);
- using (var transaction = context.BeginTransaction())
+ // check if this beatmap has already been imported and exit early if so
+ var existingHashMatch = beatmaps.BeatmapSets.FirstOrDefault(b => b.Hash == beatmapSet.Hash);
+ if (existingHashMatch != null)
{
- // create local stores so we can isolate and thread safely, and share a context/transaction.
- var iFiles = new FileStore(() => context, storage);
- var iBeatmaps = createBeatmapStore(() => context);
-
- BeatmapSetInfo set = importToStorage(iFiles, iBeatmaps, archiveReader);
-
- if (set.ID == 0)
- {
- iBeatmaps.Add(set);
- context.SaveChanges();
- }
-
- context.SaveChanges(transaction);
- return set;
+ Undelete(existingHashMatch);
+ return existingHashMatch;
}
+
+ // check if a set already exists with the same online id
+ if (beatmapSet.OnlineBeatmapSetID != null)
+ {
+ var existingOnlineId = beatmaps.BeatmapSets.FirstOrDefault(b => b.OnlineBeatmapSetID == beatmapSet.OnlineBeatmapSetID);
+ if (existingOnlineId != null)
+ {
+ Delete(existingOnlineId);
+ beatmaps.Cleanup(s => s.ID == existingOnlineId.ID);
+ }
+ }
+
+ beatmapSet.Files = createFileInfos(archive, files);
+ beatmapSet.Beatmaps = createBeatmapDifficulties(archive);
+
+ // remove metadata from difficulties where it matches the set
+ foreach (BeatmapInfo b in beatmapSet.Beatmaps)
+ if (beatmapSet.Metadata.Equals(b.Metadata))
+ b.Metadata = null;
+
+ // import to beatmap store
+ Import(beatmapSet);
+ return beatmapSet;
}
}
///
/// Import a beatmap from a .
///
- /// The beatmap to be imported.
- public void Import(BeatmapSetInfo beatmapSetInfo)
- {
- // If we have an ID then we already exist in the database.
- if (beatmapSetInfo.ID != 0) return;
-
- createBeatmapStore(createContext).Add(beatmapSetInfo);
- }
+ /// The beatmap to be imported.
+ public void Import(BeatmapSetInfo beatmapSet) => beatmaps.Add(beatmapSet);
///
/// Downloads a beatmap.
+ /// This will post notifications tracking progress.
///
/// The to be downloaded.
/// Whether the beatmap should be downloaded without video. Defaults to false.
@@ -323,6 +300,12 @@ namespace osu.Game.Beatmaps
/// The object if it exists, or null.
public DownloadBeatmapSetRequest GetExistingDownload(BeatmapSetInfo beatmap) => currentDownloads.Find(d => d.BeatmapSet.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID);
+ ///
+ /// Update a BeatmapSetInfo with all changes. TODO: This only supports very basic updates currently.
+ ///
+ /// The beatmap set to update.
+ public void Update(BeatmapSetInfo beatmap) => beatmaps.Update(beatmap);
+
///
/// Delete a beatmap from the manager.
/// Is a no-op for already deleted beatmaps.
@@ -330,33 +313,29 @@ namespace osu.Game.Beatmaps
/// The beatmap set to delete.
public void Delete(BeatmapSetInfo beatmapSet)
{
- lock (importContextLock)
+ using (var usage = contextFactory.GetForWrite())
{
- var context = importContext.Value;
+ var context = usage.Context;
- using (var transaction = context.BeginTransaction())
+ context.ChangeTracker.AutoDetectChangesEnabled = false;
+
+ // re-fetch the beatmap set on the import context.
+ beatmapSet = context.BeatmapSetInfo.Include(s => s.Files).ThenInclude(f => f.FileInfo).First(s => s.ID == beatmapSet.ID);
+
+ if (beatmaps.Delete(beatmapSet))
{
- context.ChangeTracker.AutoDetectChangesEnabled = false;
-
- // re-fetch the beatmap set on the import context.
- beatmapSet = context.BeatmapSetInfo.Include(s => s.Files).ThenInclude(f => f.FileInfo).First(s => s.ID == beatmapSet.ID);
-
- // create local stores so we can isolate and thread safely, and share a context/transaction.
- var iFiles = new FileStore(() => context, storage);
- var iBeatmaps = createBeatmapStore(() => context);
-
- if (iBeatmaps.Delete(beatmapSet))
- {
- if (!beatmapSet.Protected)
- iFiles.Dereference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
- }
-
- context.ChangeTracker.AutoDetectChangesEnabled = true;
- context.SaveChanges(transaction);
+ if (!beatmapSet.Protected)
+ files.Dereference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
}
+
+ context.ChangeTracker.AutoDetectChangesEnabled = true;
}
}
+ ///
+ /// Restore all beatmaps that were previously deleted.
+ /// This will post notifications tracking progress.
+ ///
public void UndeleteAll()
{
var deleteMaps = QueryBeatmapSets(bs => bs.DeletePending).ToList();
@@ -388,27 +367,25 @@ namespace osu.Game.Beatmaps
notification.State = ProgressNotificationState.Completed;
}
+ ///
+ /// Restore a beatmap that was previously deleted. Is a no-op if the beatmap is not in a deleted state, or has its protected flag set.
+ ///
+ /// The beatmap to restore
public void Undelete(BeatmapSetInfo beatmapSet)
{
if (beatmapSet.Protected)
return;
- lock (importContextLock)
+ using (var usage = contextFactory.GetForWrite())
{
- var context = importContext.Value;
+ usage.Context.ChangeTracker.AutoDetectChangesEnabled = false;
- using (var transaction = context.BeginTransaction())
- {
- context.ChangeTracker.AutoDetectChangesEnabled = false;
+ if (!beatmaps.Undelete(beatmapSet)) return;
- var iFiles = new FileStore(() => context, storage);
- var iBeatmaps = createBeatmapStore(() => context);
+ if (!beatmapSet.Protected)
+ files.Reference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
- undelete(iBeatmaps, iFiles, beatmapSet);
-
- context.ChangeTracker.AutoDetectChangesEnabled = true;
- context.SaveChanges(transaction);
- }
+ usage.Context.ChangeTracker.AutoDetectChangesEnabled = true;
}
}
@@ -424,21 +401,6 @@ namespace osu.Game.Beatmaps
/// The beatmap difficulty to restore.
public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
- ///
- /// Returns a to a usable state if it has previously been deleted but not yet purged.
- /// Is a no-op for already usable beatmaps.
- ///
- /// The store to restore beatmaps from.
- /// The store to restore beatmap files from.
- /// The beatmap to restore.
- private void undelete(BeatmapStore beatmaps, FileStore files, BeatmapSetInfo beatmapSet)
- {
- if (!beatmaps.Undelete(beatmapSet)) return;
-
- if (!beatmapSet.Protected)
- files.Reference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
- }
-
///
/// Retrieve a instance for the provided
///
@@ -474,6 +436,12 @@ namespace osu.Game.Beatmaps
/// A fresh instance.
public BeatmapSetInfo Refresh(BeatmapSetInfo beatmapSet) => QueryBeatmapSet(s => s.ID == beatmapSet.ID);
+ ///
+ /// Returns a list of all usable s.
+ ///
+ /// A list of available .
+ public List GetAllUsableBeatmapSets() => beatmaps.BeatmapSets.Where(s => !s.DeletePending).ToList();
+
///
/// Perform a lookup query on available s.
///
@@ -496,220 +464,8 @@ namespace osu.Game.Beatmaps
public IEnumerable QueryBeatmaps(Expression> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
///
- /// Creates an from a valid storage path.
+ /// Denotes whether an osu-stable installation is present to perform automated imports from.
///
- /// A file or folder path resolving the beatmap content.
- /// A reader giving access to the beatmap's content.
- private ArchiveReader getReaderFrom(string path)
- {
- if (ZipFile.IsZipFile(path))
- // ReSharper disable once InconsistentlySynchronizedField
- return new OszArchiveReader(storage.GetStream(path));
- return new LegacyFilesystemReader(path);
- }
-
- ///
- /// Import a beamap into our local storage.
- /// If the beatmap is already imported, the existing instance will be returned.
- ///
- /// The store to import beatmap files to.
- /// The store to import beatmaps to.
- /// The beatmap archive to be read.
- /// The imported beatmap, or an existing instance if it is already present.
- private BeatmapSetInfo importToStorage(FileStore files, BeatmapStore beatmaps, ArchiveReader reader)
- {
- // let's make sure there are actually .osu files to import.
- string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
- if (string.IsNullOrEmpty(mapName))
- throw new InvalidOperationException("No beatmap files found in the map folder.");
-
- // for now, concatenate all .osu files in the set to create a unique hash.
- MemoryStream hashable = new MemoryStream();
- foreach (string file in reader.Filenames.Where(f => f.EndsWith(".osu")))
- using (Stream s = reader.GetStream(file))
- s.CopyTo(hashable);
-
- var hash = hashable.ComputeSHA2Hash();
-
- // check if this beatmap has already been imported and exit early if so.
- var beatmapSet = beatmaps.BeatmapSets.FirstOrDefault(b => b.Hash == hash);
-
- if (beatmapSet != null)
- {
- undelete(beatmaps, files, beatmapSet);
-
- // ensure all files are present and accessible
- foreach (var f in beatmapSet.Files)
- {
- if (!storage.Exists(f.FileInfo.StoragePath))
- using (Stream s = reader.GetStream(f.Filename))
- files.Add(s, false);
- }
-
- // todo: delete any files which shouldn't exist any more.
-
- return beatmapSet;
- }
-
- List fileInfos = new List();
-
- // import files to manager
- foreach (string file in reader.Filenames)
- using (Stream s = reader.GetStream(file))
- fileInfos.Add(new BeatmapSetFileInfo
- {
- Filename = file,
- FileInfo = files.Add(s)
- });
-
- BeatmapMetadata metadata;
-
- using (var stream = new StreamReader(reader.GetStream(mapName)))
- metadata = Decoder.GetDecoder(stream).DecodeBeatmap(stream).Metadata;
-
- // check if a set already exists with the same online id.
- if (metadata.OnlineBeatmapSetID != null)
- beatmapSet = beatmaps.BeatmapSets.FirstOrDefault(b => b.OnlineBeatmapSetID == metadata.OnlineBeatmapSetID);
-
- if (beatmapSet == null)
- beatmapSet = new BeatmapSetInfo
- {
- OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
- Beatmaps = new List(),
- Hash = hash,
- Files = fileInfos,
- Metadata = metadata
- };
-
- var mapNames = reader.Filenames.Where(f => f.EndsWith(".osu"));
-
- foreach (var name in mapNames)
- {
- using (var raw = reader.GetStream(name))
- using (var ms = new MemoryStream()) //we need a memory stream so we can seek and shit
- using (var sr = new StreamReader(ms))
- {
- raw.CopyTo(ms);
- ms.Position = 0;
-
- var decoder = Decoder.GetDecoder(sr);
- Beatmap beatmap = decoder.DecodeBeatmap(sr);
-
- beatmap.BeatmapInfo.Path = name;
- beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
- beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
-
- var existing = beatmaps.Beatmaps.FirstOrDefault(b => b.Hash == beatmap.BeatmapInfo.Hash || beatmap.BeatmapInfo.OnlineBeatmapID != null && b.OnlineBeatmapID == beatmap.BeatmapInfo.OnlineBeatmapID);
-
- if (existing == null)
- {
- // Exclude beatmap-metadata if it's equal to beatmapset-metadata
- if (metadata.Equals(beatmap.Metadata))
- beatmap.BeatmapInfo.Metadata = null;
-
- RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
-
- // TODO: this should be done in a better place once we actually need to dynamically update it.
- beatmap.BeatmapInfo.Ruleset = ruleset;
- beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance()?.CreateDifficultyCalculator(beatmap).Calculate() ?? 0;
-
- beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
- }
- }
- }
-
- return beatmapSet;
- }
-
- ///
- /// Returns a list of all usable s.
- ///
- /// A list of available .
- public List GetAllUsableBeatmapSets()
- {
- return beatmaps.BeatmapSets.Where(s => !s.DeletePending).ToList();
- }
-
- protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap
- {
- private readonly IResourceStore store;
-
- public BeatmapManagerWorkingBeatmap(IResourceStore store, BeatmapInfo beatmapInfo)
- : base(beatmapInfo)
- {
- this.store = store;
- }
-
- protected override Beatmap GetBeatmap()
- {
- try
- {
- using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
- {
- Decoder decoder = Decoder.GetDecoder(stream);
- return decoder.DecodeBeatmap(stream);
- }
- }
- catch
- {
- return null;
- }
- }
-
- private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
-
- protected override Texture GetBackground()
- {
- if (Metadata?.BackgroundFile == null)
- return null;
-
- try
- {
- return new LargeTextureStore(new RawTextureLoaderStore(store)).Get(getPathForFile(Metadata.BackgroundFile));
- }
- catch
- {
- return null;
- }
- }
-
- protected override Track GetTrack()
- {
- try
- {
- var trackData = store.GetStream(getPathForFile(Metadata.AudioFile));
- return trackData == null ? null : new TrackBass(trackData);
- }
- catch
- {
- return new TrackVirtual();
- }
- }
-
- protected override Waveform GetWaveform() => new Waveform(store.GetStream(getPathForFile(Metadata.AudioFile)));
-
- protected override Storyboard GetStoryboard()
- {
- try
- {
- using (var beatmap = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
- {
- Decoder decoder = Decoder.GetDecoder(beatmap);
-
- if (BeatmapSetInfo?.StoryboardFile == null)
- return decoder.GetStoryboardDecoder().DecodeStoryboard(beatmap);
-
- using (var storyboard = new StreamReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
- return decoder.GetStoryboardDecoder().DecodeStoryboard(beatmap, storyboard);
- }
- }
- catch
- {
- return new Storyboard();
- }
- }
- }
-
public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null;
///
@@ -728,6 +484,10 @@ namespace osu.Game.Beatmaps
await Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs")), TaskCreationOptions.LongRunning);
}
+ ///
+ /// Delete all beatmaps.
+ /// This will post notifications tracking progress.
+ ///
public void DeleteAll()
{
var maps = GetAllUsableBeatmapSets();
@@ -758,5 +518,109 @@ namespace osu.Game.Beatmaps
notification.State = ProgressNotificationState.Completed;
}
+
+ ///
+ /// Creates an from a valid storage path.
+ ///
+ /// A file or folder path resolving the beatmap content.
+ /// A reader giving access to the beatmap's content.
+ private ArchiveReader getReaderFrom(string path)
+ {
+ if (ZipFile.IsZipFile(path))
+ // ReSharper disable once InconsistentlySynchronizedField
+ return new OszArchiveReader(files.Storage.GetStream(path));
+ return new LegacyFilesystemReader(path);
+ }
+
+ ///
+ /// Create a SHA-2 hash from the provided archive based on contained beatmap (.osu) file content.
+ ///
+ private string computeBeatmapSetHash(ArchiveReader reader)
+ {
+ // for now, concatenate all .osu files in the set to create a unique hash.
+ MemoryStream hashable = new MemoryStream();
+ foreach (string file in reader.Filenames.Where(f => f.EndsWith(".osu")))
+ using (Stream s = reader.GetStream(file))
+ s.CopyTo(hashable);
+
+ return hashable.ComputeSHA2Hash();
+ }
+
+ ///
+ /// Create a from a provided archive.
+ ///
+ private BeatmapSetInfo createBeatmapSetInfo(ArchiveReader reader)
+ {
+ // let's make sure there are actually .osu files to import.
+ string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
+ if (string.IsNullOrEmpty(mapName)) throw new InvalidOperationException("No beatmap files found in the map folder.");
+
+ BeatmapMetadata metadata;
+ using (var stream = new StreamReader(reader.GetStream(mapName)))
+ metadata = Decoder.GetDecoder(stream).DecodeBeatmap(stream).Metadata;
+
+ return new BeatmapSetInfo
+ {
+ OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
+ Beatmaps = new List(),
+ Hash = computeBeatmapSetHash(reader),
+ Metadata = metadata
+ };
+ }
+
+ ///
+ /// Create all required s for the provided archive, adding them to the global file store.
+ ///
+ private List createFileInfos(ArchiveReader reader, FileStore files)
+ {
+ List fileInfos = new List();
+
+ // import files to manager
+ foreach (string file in reader.Filenames)
+ using (Stream s = reader.GetStream(file))
+ fileInfos.Add(new BeatmapSetFileInfo
+ {
+ Filename = file,
+ FileInfo = files.Add(s)
+ });
+
+ return fileInfos;
+ }
+
+ ///
+ /// Create all required s for the provided archive.
+ ///
+ private List createBeatmapDifficulties(ArchiveReader reader)
+ {
+ var beatmapInfos = new List();
+
+ foreach (var name in reader.Filenames.Where(f => f.EndsWith(".osu")))
+ {
+ using (var raw = reader.GetStream(name))
+ using (var ms = new MemoryStream()) //we need a memory stream so we can seek and shit
+ using (var sr = new StreamReader(ms))
+ {
+ raw.CopyTo(ms);
+ ms.Position = 0;
+
+ var decoder = Decoder.GetDecoder(sr);
+ Beatmap beatmap = decoder.DecodeBeatmap(sr);
+
+ beatmap.BeatmapInfo.Path = name;
+ beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
+ beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
+
+ RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
+
+ // TODO: this should be done in a better place once we actually need to dynamically update it.
+ beatmap.BeatmapInfo.Ruleset = ruleset;
+ beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance()?.CreateDifficultyCalculator(beatmap).Calculate() ?? 0;
+
+ beatmapInfos.Add(beatmap.BeatmapInfo);
+ }
+ }
+
+ return beatmapInfos;
+ }
}
}
diff --git a/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs b/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs
new file mode 100644
index 0000000000..14a4028b44
--- /dev/null
+++ b/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs
@@ -0,0 +1,98 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System;
+using System.IO;
+using System.Linq;
+using osu.Framework.Audio.Track;
+using osu.Framework.Graphics.Textures;
+using osu.Framework.IO.Stores;
+using osu.Game.Beatmaps.Formats;
+using osu.Game.Graphics.Textures;
+using osu.Game.Storyboards;
+
+namespace osu.Game.Beatmaps
+{
+ public partial class BeatmapManager
+ {
+ protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap
+ {
+ private readonly IResourceStore store;
+
+ public BeatmapManagerWorkingBeatmap(IResourceStore store, BeatmapInfo beatmapInfo)
+ : base(beatmapInfo)
+ {
+ this.store = store;
+ }
+
+ protected override Beatmap GetBeatmap()
+ {
+ try
+ {
+ using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
+ {
+ Decoder decoder = Decoder.GetDecoder(stream);
+ return decoder.DecodeBeatmap(stream);
+ }
+ }
+ catch
+ {
+ return null;
+ }
+ }
+
+ private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
+
+ protected override Texture GetBackground()
+ {
+ if (Metadata?.BackgroundFile == null)
+ return null;
+
+ try
+ {
+ return new LargeTextureStore(new RawTextureLoaderStore(store)).Get(getPathForFile(Metadata.BackgroundFile));
+ }
+ catch
+ {
+ return null;
+ }
+ }
+
+ protected override Track GetTrack()
+ {
+ try
+ {
+ var trackData = store.GetStream(getPathForFile(Metadata.AudioFile));
+ return trackData == null ? null : new TrackBass(trackData);
+ }
+ catch
+ {
+ return new TrackVirtual();
+ }
+ }
+
+ protected override Waveform GetWaveform() => new Waveform(store.GetStream(getPathForFile(Metadata.AudioFile)));
+
+ protected override Storyboard GetStoryboard()
+ {
+ try
+ {
+ using (var beatmap = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
+ {
+ Decoder decoder = Decoder.GetDecoder(beatmap);
+
+ if (BeatmapSetInfo?.StoryboardFile == null)
+ return decoder.GetStoryboardDecoder().DecodeStoryboard(beatmap);
+
+ using (var storyboard = new StreamReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
+ return decoder.GetStoryboardDecoder().DecodeStoryboard(beatmap, storyboard);
+ }
+ }
+ catch
+ {
+ return new Storyboard();
+ }
+ }
+ }
+ }
+}
diff --git a/osu.Game/Beatmaps/BeatmapStore.cs b/osu.Game/Beatmaps/BeatmapStore.cs
index df71c5c0d0..29373c0715 100644
--- a/osu.Game/Beatmaps/BeatmapStore.cs
+++ b/osu.Game/Beatmaps/BeatmapStore.cs
@@ -3,6 +3,7 @@
using System;
using System.Linq;
+using System.Linq.Expressions;
using Microsoft.EntityFrameworkCore;
using osu.Game.Database;
@@ -19,7 +20,7 @@ namespace osu.Game.Beatmaps
public event Action BeatmapHidden;
public event Action BeatmapRestored;
- public BeatmapStore(Func factory)
+ public BeatmapStore(IDatabaseContextFactory factory)
: base(factory)
{
}
@@ -30,22 +31,38 @@ namespace osu.Game.Beatmaps
/// The beatmap to add.
public void Add(BeatmapSetInfo beatmapSet)
{
- var context = GetContext();
-
- foreach (var beatmap in beatmapSet.Beatmaps.Where(b => b.Metadata != null))
+ using (var usage = ContextFactory.GetForWrite())
{
- // If we detect a new metadata object it'll be attached to the current context so it can be reused
- // to prevent duplicate entries when persisting. To accomplish this we look in the cache (.Local)
- // of the corresponding table (.Set()) for matching entries to our criteria.
- var contextMetadata = context.Set().Local.SingleOrDefault(e => e.Equals(beatmap.Metadata));
- if (contextMetadata != null)
- beatmap.Metadata = contextMetadata;
- else
- context.BeatmapMetadata.Attach(beatmap.Metadata);
- }
+ var context = usage.Context;
- context.BeatmapSetInfo.Attach(beatmapSet);
- context.SaveChanges();
+ foreach (var beatmap in beatmapSet.Beatmaps.Where(b => b.Metadata != null))
+ {
+ // If we detect a new metadata object it'll be attached to the current context so it can be reused
+ // to prevent duplicate entries when persisting. To accomplish this we look in the cache (.Local)
+ // of the corresponding table (.Set()) for matching entries to our criteria.
+ var contextMetadata = context.Set().Local.SingleOrDefault(e => e.Equals(beatmap.Metadata));
+ if (contextMetadata != null)
+ beatmap.Metadata = contextMetadata;
+ else
+ context.BeatmapMetadata.Attach(beatmap.Metadata);
+ }
+
+ context.BeatmapSetInfo.Attach(beatmapSet);
+
+ BeatmapSetAdded?.Invoke(beatmapSet);
+ }
+ }
+
+ ///
+ /// Update a in the database. TODO: This only supports very basic updates currently.
+ ///
+ /// The beatmap to update.
+ public void Update(BeatmapSetInfo beatmapSet)
+ {
+ BeatmapSetRemoved?.Invoke(beatmapSet);
+
+ using (var usage = ContextFactory.GetForWrite())
+ usage.Context.BeatmapSetInfo.Update(beatmapSet);
BeatmapSetAdded?.Invoke(beatmapSet);
}
@@ -57,13 +74,14 @@ namespace osu.Game.Beatmaps
/// Whether the beatmap's was changed.
public bool Delete(BeatmapSetInfo beatmapSet)
{
- var context = GetContext();
+ using (ContextFactory.GetForWrite())
+ {
+ Refresh(ref beatmapSet, BeatmapSets);
- Refresh(ref beatmapSet, BeatmapSets);
+ if (beatmapSet.DeletePending) return false;
- if (beatmapSet.DeletePending) return false;
- beatmapSet.DeletePending = true;
- context.SaveChanges();
+ beatmapSet.DeletePending = true;
+ }
BeatmapSetRemoved?.Invoke(beatmapSet);
return true;
@@ -76,13 +94,14 @@ namespace osu.Game.Beatmaps
/// Whether the beatmap's was changed.
public bool Undelete(BeatmapSetInfo beatmapSet)
{
- var context = GetContext();
+ using (ContextFactory.GetForWrite())
+ {
+ Refresh(ref beatmapSet, BeatmapSets);
- Refresh(ref beatmapSet, BeatmapSets);
+ if (!beatmapSet.DeletePending) return false;
- if (!beatmapSet.DeletePending) return false;
- beatmapSet.DeletePending = false;
- context.SaveChanges();
+ beatmapSet.DeletePending = false;
+ }
BeatmapSetAdded?.Invoke(beatmapSet);
return true;
@@ -95,15 +114,17 @@ namespace osu.Game.Beatmaps
/// Whether the beatmap's was changed.
public bool Hide(BeatmapInfo beatmap)
{
- var context = GetContext();
+ using (ContextFactory.GetForWrite())
+ {
+ Refresh(ref beatmap, Beatmaps);
- Refresh(ref beatmap, Beatmaps);
+ if (beatmap.Hidden) return false;
- if (beatmap.Hidden) return false;
- beatmap.Hidden = true;
- context.SaveChanges();
+ beatmap.Hidden = true;
+
+ BeatmapHidden?.Invoke(beatmap);
+ }
- BeatmapHidden?.Invoke(beatmap);
return true;
}
@@ -114,47 +135,55 @@ namespace osu.Game.Beatmaps
/// Whether the beatmap's was changed.
public bool Restore(BeatmapInfo beatmap)
{
- var context = GetContext();
+ using (ContextFactory.GetForWrite())
+ {
+ Refresh(ref beatmap, Beatmaps);
- Refresh(ref beatmap, Beatmaps);
+ if (!beatmap.Hidden) return false;
- if (!beatmap.Hidden) return false;
- beatmap.Hidden = false;
- context.SaveChanges();
+ beatmap.Hidden = false;
+ }
BeatmapRestored?.Invoke(beatmap);
return true;
}
- public override void Cleanup()
+ public override void Cleanup() => Cleanup(_ => true);
+
+ public void Cleanup(Expression> query)
{
- var context = GetContext();
+ using (var usage = ContextFactory.GetForWrite())
+ {
+ var context = usage.Context;
- var purgeable = context.BeatmapSetInfo.Where(s => s.DeletePending && !s.Protected)
- .Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
- .Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
- .Include(s => s.Metadata);
+ var purgeable = context.BeatmapSetInfo.Where(s => s.DeletePending && !s.Protected)
+ .Where(query)
+ .Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
+ .Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
+ .Include(s => s.Metadata).ToList();
- // metadata is M-N so we can't rely on cascades
- context.BeatmapMetadata.RemoveRange(purgeable.Select(s => s.Metadata));
- context.BeatmapMetadata.RemoveRange(purgeable.SelectMany(s => s.Beatmaps.Select(b => b.Metadata).Where(m => m != null)));
+ if (!purgeable.Any()) return;
- // todo: we can probably make cascades work here with a FK in BeatmapDifficulty. just make to make it work correctly.
- context.BeatmapDifficulty.RemoveRange(purgeable.SelectMany(s => s.Beatmaps.Select(b => b.BaseDifficulty)));
+ // metadata is M-N so we can't rely on cascades
+ context.BeatmapMetadata.RemoveRange(purgeable.Select(s => s.Metadata));
+ context.BeatmapMetadata.RemoveRange(purgeable.SelectMany(s => s.Beatmaps.Select(b => b.Metadata).Where(m => m != null)));
- // cascades down to beatmaps.
- context.BeatmapSetInfo.RemoveRange(purgeable);
- context.SaveChanges();
+ // todo: we can probably make cascades work here with a FK in BeatmapDifficulty. just make to make it work correctly.
+ context.BeatmapDifficulty.RemoveRange(purgeable.SelectMany(s => s.Beatmaps.Select(b => b.BaseDifficulty)));
+
+ // cascades down to beatmaps.
+ context.BeatmapSetInfo.RemoveRange(purgeable);
+ }
}
- public IQueryable BeatmapSets => GetContext().BeatmapSetInfo
+ public IQueryable BeatmapSets => ContextFactory.Get().BeatmapSetInfo
.Include(s => s.Metadata)
.Include(s => s.Beatmaps).ThenInclude(s => s.Ruleset)
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
.Include(s => s.Files).ThenInclude(f => f.FileInfo);
- public IQueryable Beatmaps => GetContext().BeatmapInfo
+ public IQueryable Beatmaps => ContextFactory.Get().BeatmapInfo
.Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata)
.Include(b => b.BeatmapSet).ThenInclude(s => s.Files).ThenInclude(f => f.FileInfo)
.Include(b => b.Metadata)
diff --git a/osu.Game/Configuration/SettingsStore.cs b/osu.Game/Configuration/SettingsStore.cs
index 9b18151c84..7b66002a79 100644
--- a/osu.Game/Configuration/SettingsStore.cs
+++ b/osu.Game/Configuration/SettingsStore.cs
@@ -12,8 +12,8 @@ namespace osu.Game.Configuration
{
public event Action SettingChanged;
- public SettingsStore(Func createContext)
- : base(createContext)
+ public SettingsStore(DatabaseContextFactory contextFactory)
+ : base(contextFactory)
{
}
@@ -24,19 +24,16 @@ namespace osu.Game.Configuration
/// An optional variant.
///
public List Query(int? rulesetId = null, int? variant = null) =>
- GetContext().DatabasedSetting.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
+ ContextFactory.Get().DatabasedSetting.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
public void Update(DatabasedSetting setting)
{
- var context = GetContext();
-
- var newValue = setting.Value;
-
- Refresh(ref setting);
-
- setting.Value = newValue;
-
- context.SaveChanges();
+ using (ContextFactory.GetForWrite())
+ {
+ var newValue = setting.Value;
+ Refresh(ref setting);
+ setting.Value = newValue;
+ }
SettingChanged?.Invoke();
}
diff --git a/osu.Game/Database/DatabaseBackedStore.cs b/osu.Game/Database/DatabaseBackedStore.cs
index ec9967e097..cf46b66422 100644
--- a/osu.Game/Database/DatabaseBackedStore.cs
+++ b/osu.Game/Database/DatabaseBackedStore.cs
@@ -1,10 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using System;
using System.Collections.Generic;
using System.Linq;
-using System.Threading;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Platform;
@@ -17,9 +15,7 @@ namespace osu.Game.Database
///
/// Create a new instance (separate from the shared context via for performing isolated operations.
///
- protected readonly Func CreateContext;
-
- private readonly ThreadLocal queryContext;
+ protected readonly IDatabaseContextFactory ContextFactory;
///
/// Refresh an instance potentially from a different thread with a local context-tracked instance.
@@ -29,33 +25,24 @@ namespace osu.Game.Database
/// A valid EF-stored type.
protected virtual void Refresh(ref T obj, IEnumerable lookupSource = null) where T : class, IHasPrimaryKey
{
- var context = GetContext();
-
- if (context.Entry(obj).State != EntityState.Detached) return;
-
- var id = obj.ID;
- var foundObject = lookupSource?.SingleOrDefault(t => t.ID == id) ?? context.Find(id);
- if (foundObject != null)
+ using (var usage = ContextFactory.GetForWrite())
{
- obj = foundObject;
- context.Entry(obj).Reload();
+ var context = usage.Context;
+
+ if (context.Entry(obj).State != EntityState.Detached) return;
+
+ var id = obj.ID;
+ var foundObject = lookupSource?.SingleOrDefault(t => t.ID == id) ?? context.Find(id);
+ if (foundObject != null)
+ obj = foundObject;
+ else
+ context.Add(obj);
}
- else
- context.Add(obj);
}
- ///
- /// Retrieve a shared context for performing lookups (or write operations on the update thread, for now).
- ///
- protected OsuDbContext GetContext() => queryContext.Value;
-
- protected DatabaseBackedStore(Func createContext, Storage storage = null)
+ protected DatabaseBackedStore(IDatabaseContextFactory contextFactory, Storage storage = null)
{
- CreateContext = createContext;
-
- // todo: while this seems to work quite well, we need to consider that contexts could enter a state where they are never cleaned up.
- queryContext = new ThreadLocal(CreateContext);
-
+ ContextFactory = contextFactory;
Storage = storage;
}
diff --git a/osu.Game/Database/DatabaseContextFactory.cs b/osu.Game/Database/DatabaseContextFactory.cs
index b1917d92c4..2068d6bd8a 100644
--- a/osu.Game/Database/DatabaseContextFactory.cs
+++ b/osu.Game/Database/DatabaseContextFactory.cs
@@ -1,27 +1,93 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using System.Threading;
using osu.Framework.Platform;
namespace osu.Game.Database
{
- public class DatabaseContextFactory
+ public class DatabaseContextFactory : IDatabaseContextFactory
{
private readonly GameHost host;
private const string database_name = @"client";
+ private ThreadLocal threadContexts;
+
+ private readonly object writeLock = new object();
+
+ private bool currentWriteDidWrite;
+ private volatile int currentWriteUsages;
+
public DatabaseContextFactory(GameHost host)
{
this.host = host;
+ recycleThreadContexts();
}
- public OsuDbContext GetContext() => new OsuDbContext(host.Storage.GetDatabaseConnectionString(database_name));
+ ///
+ /// Get a context for read-only usage.
+ ///
+ public OsuDbContext Get() => threadContexts.Value;
+
+ ///
+ /// Request a context for write usage. Can be consumed in a nested fashion (and will return the same underlying context).
+ /// This method may block if a write is already active on a different thread.
+ ///
+ /// A usage containing a usable context.
+ public DatabaseWriteUsage GetForWrite()
+ {
+ Monitor.Enter(writeLock);
+
+ Interlocked.Increment(ref currentWriteUsages);
+
+ return new DatabaseWriteUsage(threadContexts.Value, usageCompleted);
+ }
+
+ private void usageCompleted(DatabaseWriteUsage usage)
+ {
+ int usages = Interlocked.Decrement(ref currentWriteUsages);
+
+ try
+ {
+ currentWriteDidWrite |= usage.PerformedWrite;
+
+ if (usages > 0) return;
+
+ if (currentWriteDidWrite)
+ {
+ // explicitly dispose to ensure any outstanding flushes happen as soon as possible (and underlying resources are purged).
+ usage.Context.Dispose();
+
+ currentWriteDidWrite = false;
+
+ // once all writes are complete, we want to refresh thread-specific contexts to make sure they don't have stale local caches.
+ recycleThreadContexts();
+ }
+ }
+ finally
+ {
+ Monitor.Exit(writeLock);
+ }
+ }
+
+ private void recycleThreadContexts() => threadContexts = new ThreadLocal(CreateContext);
+
+ protected virtual OsuDbContext CreateContext()
+ {
+ var ctx = new OsuDbContext(host.Storage.GetDatabaseConnectionString(database_name));
+ ctx.Database.AutoTransactionsEnabled = false;
+
+ return ctx;
+ }
public void ResetDatabase()
{
- // todo: we probably want to make sure there are no active contexts before performing this operation.
- host.Storage.DeleteDatabase(database_name);
+ lock (writeLock)
+ {
+ recycleThreadContexts();
+ host.Storage.DeleteDatabase(database_name);
+ }
}
}
}
diff --git a/osu.Game/Database/DatabaseWriteUsage.cs b/osu.Game/Database/DatabaseWriteUsage.cs
new file mode 100644
index 0000000000..52dd0ee268
--- /dev/null
+++ b/osu.Game/Database/DatabaseWriteUsage.cs
@@ -0,0 +1,46 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System;
+using Microsoft.EntityFrameworkCore.Storage;
+
+namespace osu.Game.Database
+{
+ public class DatabaseWriteUsage : IDisposable
+ {
+ public readonly OsuDbContext Context;
+ private readonly IDbContextTransaction transaction;
+ private readonly Action usageCompleted;
+
+ public DatabaseWriteUsage(OsuDbContext context, Action onCompleted)
+ {
+ Context = context;
+ transaction = Context.BeginTransaction();
+ usageCompleted = onCompleted;
+ }
+
+ public bool PerformedWrite { get; private set; }
+
+ private bool isDisposed;
+
+ protected void Dispose(bool disposing)
+ {
+ if (isDisposed) return;
+ isDisposed = true;
+
+ PerformedWrite |= Context.SaveChanges(transaction) > 0;
+ usageCompleted?.Invoke(this);
+ }
+
+ public void Dispose()
+ {
+ Dispose(true);
+ GC.SuppressFinalize(this);
+ }
+
+ ~DatabaseWriteUsage()
+ {
+ Dispose(false);
+ }
+ }
+}
diff --git a/osu.Game/Database/IDatabaseContextFactory.cs b/osu.Game/Database/IDatabaseContextFactory.cs
new file mode 100644
index 0000000000..bc1bc0349c
--- /dev/null
+++ b/osu.Game/Database/IDatabaseContextFactory.cs
@@ -0,0 +1,20 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+namespace osu.Game.Database
+{
+ public interface IDatabaseContextFactory
+ {
+ ///
+ /// Get a context for read-only usage.
+ ///
+ OsuDbContext Get();
+
+ ///
+ /// Request a context for write usage. Can be consumed in a nested fashion (and will return the same underlying context).
+ /// This method may block if a write is already active on a different thread.
+ ///
+ /// A usage containing a usable context.
+ DatabaseWriteUsage GetForWrite();
+ }
+}
diff --git a/osu.Game/Database/OsuDbContext.cs b/osu.Game/Database/OsuDbContext.cs
index 0fa1f238a9..e83b30595e 100644
--- a/osu.Game/Database/OsuDbContext.cs
+++ b/osu.Game/Database/OsuDbContext.cs
@@ -111,7 +111,7 @@ namespace osu.Game.Database
public int SaveChanges(IDbContextTransaction transaction = null)
{
var ret = base.SaveChanges();
- transaction?.Commit();
+ if (ret > 0) transaction?.Commit();
return ret;
}
@@ -186,8 +186,6 @@ namespace osu.Game.Database
public void Migrate()
{
- migrateFromSqliteNet();
-
try
{
Database.Migrate();
@@ -197,86 +195,6 @@ namespace osu.Game.Database
throw new MigrationFailedException(e);
}
}
-
- private void migrateFromSqliteNet()
- {
- try
- {
- // will fail if the database isn't in a sane EF-migrated state.
- Database.ExecuteSqlCommand("SELECT MetadataID FROM BeatmapSetInfo LIMIT 1");
- }
- catch
- {
- try
- {
- Database.ExecuteSqlCommand("DROP TABLE IF EXISTS __EFMigrationsHistory");
-
- // will fail (intentionally) if we don't have sqlite-net data present.
- Database.ExecuteSqlCommand("SELECT OnlineBeatmapSetId FROM BeatmapMetadata LIMIT 1");
-
- try
- {
- Logger.Log("Performing migration from sqlite-net to EF...", LoggingTarget.Database, Framework.Logging.LogLevel.Important);
-
- // we are good to perform messy migration of data!.
- Database.ExecuteSqlCommand("ALTER TABLE BeatmapDifficulty RENAME TO BeatmapDifficulty_Old");
- Database.ExecuteSqlCommand("ALTER TABLE BeatmapMetadata RENAME TO BeatmapMetadata_Old");
- Database.ExecuteSqlCommand("ALTER TABLE FileInfo RENAME TO FileInfo_Old");
- Database.ExecuteSqlCommand("ALTER TABLE KeyBinding RENAME TO KeyBinding_Old");
- Database.ExecuteSqlCommand("ALTER TABLE BeatmapSetInfo RENAME TO BeatmapSetInfo_Old");
- Database.ExecuteSqlCommand("ALTER TABLE BeatmapInfo RENAME TO BeatmapInfo_Old");
- Database.ExecuteSqlCommand("ALTER TABLE BeatmapSetFileInfo RENAME TO BeatmapSetFileInfo_Old");
- Database.ExecuteSqlCommand("ALTER TABLE RulesetInfo RENAME TO RulesetInfo_Old");
-
- Database.ExecuteSqlCommand("DROP TABLE StoreVersion");
-
- // perform EF migrations to create sane table structure.
- Database.Migrate();
-
- // copy data table by table to new structure, dropping old tables as we go.
- Database.ExecuteSqlCommand("INSERT INTO FileInfo SELECT * FROM FileInfo_Old");
- Database.ExecuteSqlCommand("DROP TABLE FileInfo_Old");
-
- Database.ExecuteSqlCommand("INSERT INTO KeyBinding SELECT ID, [Action], Keys, RulesetID, Variant FROM KeyBinding_Old");
- Database.ExecuteSqlCommand("DROP TABLE KeyBinding_Old");
-
- Database.ExecuteSqlCommand(
- "INSERT INTO BeatmapMetadata SELECT ID, Artist, ArtistUnicode, AudioFile, Author, BackgroundFile, PreviewTime, Source, Tags, Title, TitleUnicode FROM BeatmapMetadata_Old");
- Database.ExecuteSqlCommand("DROP TABLE BeatmapMetadata_Old");
-
- Database.ExecuteSqlCommand(
- "INSERT INTO BeatmapDifficulty SELECT `ID`, `ApproachRate`, `CircleSize`, `DrainRate`, `OverallDifficulty`, `SliderMultiplier`, `SliderTickRate` FROM BeatmapDifficulty_Old");
- Database.ExecuteSqlCommand("DROP TABLE BeatmapDifficulty_Old");
-
- Database.ExecuteSqlCommand("INSERT INTO BeatmapSetInfo SELECT ID, DeletePending, Hash, BeatmapMetadataID, OnlineBeatmapSetID, Protected FROM BeatmapSetInfo_Old");
- Database.ExecuteSqlCommand("DROP TABLE BeatmapSetInfo_Old");
-
- Database.ExecuteSqlCommand("INSERT INTO BeatmapSetFileInfo SELECT ID, BeatmapSetInfoID, FileInfoID, Filename FROM BeatmapSetFileInfo_Old");
- Database.ExecuteSqlCommand("DROP TABLE BeatmapSetFileInfo_Old");
-
- Database.ExecuteSqlCommand("INSERT INTO RulesetInfo SELECT ID, Available, InstantiationInfo, Name FROM RulesetInfo_Old");
- Database.ExecuteSqlCommand("DROP TABLE RulesetInfo_Old");
-
- Database.ExecuteSqlCommand(
- "INSERT INTO BeatmapInfo SELECT ID, AudioLeadIn, BaseDifficultyID, BeatDivisor, BeatmapSetInfoID, Countdown, DistanceSpacing, GridSize, Hash, IFNULL(Hidden, 0), LetterboxInBreaks, MD5Hash, NULLIF(BeatmapMetadataID, 0), NULLIF(OnlineBeatmapID, 0), Path, RulesetID, SpecialStyle, StackLeniency, StarDifficulty, StoredBookmarks, TimelineZoom, Version, WidescreenStoryboard FROM BeatmapInfo_Old");
- Database.ExecuteSqlCommand("DROP TABLE BeatmapInfo_Old");
-
- Logger.Log("Migration complete!", LoggingTarget.Database, Framework.Logging.LogLevel.Important);
- }
- catch (Exception e)
- {
- throw new MigrationFailedException(e);
- }
- }
- catch (MigrationFailedException)
- {
- throw;
- }
- catch
- {
- }
- }
- }
}
public class MigrationFailedException : Exception
diff --git a/osu.Game/Database/SingletonContextFactory.cs b/osu.Game/Database/SingletonContextFactory.cs
new file mode 100644
index 0000000000..067e4fd8eb
--- /dev/null
+++ b/osu.Game/Database/SingletonContextFactory.cs
@@ -0,0 +1,19 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+namespace osu.Game.Database
+{
+ public class SingletonContextFactory : IDatabaseContextFactory
+ {
+ private readonly OsuDbContext context;
+
+ public SingletonContextFactory(OsuDbContext context)
+ {
+ this.context = context;
+ }
+
+ public OsuDbContext Get() => context;
+
+ public DatabaseWriteUsage GetForWrite() => new DatabaseWriteUsage(context, null);
+ }
+}
diff --git a/osu.Game/Graphics/UserInterface/OsuCheckbox.cs b/osu.Game/Graphics/UserInterface/OsuCheckbox.cs
index 5e7dda8713..f06313c261 100644
--- a/osu.Game/Graphics/UserInterface/OsuCheckbox.cs
+++ b/osu.Game/Graphics/UserInterface/OsuCheckbox.cs
@@ -76,6 +76,16 @@ namespace osu.Game.Graphics.UserInterface
Nub.Current.BindTo(Current);
+ Current.DisabledChanged += disabled =>
+ {
+ Alpha = disabled ? 0.3f : 1;
+ };
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
Current.ValueChanged += newValue =>
{
if (newValue)
@@ -83,11 +93,6 @@ namespace osu.Game.Graphics.UserInterface
else
sampleUnchecked?.Play();
};
-
- Current.DisabledChanged += disabled =>
- {
- Alpha = disabled ? 0.3f : 1;
- };
}
protected override bool OnHover(InputState state)
diff --git a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs
index 3c3939586e..8f375d9885 100644
--- a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs
+++ b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs
@@ -20,6 +20,11 @@ namespace osu.Game.Graphics.UserInterface
public class OsuSliderBar : SliderBar, IHasTooltip, IHasAccentColour
where T : struct, IEquatable, IComparable, IConvertible
{
+ ///
+ /// Maximum number of decimal digits to be displayed in the tooltip.
+ ///
+ private const int max_decimal_digits = 5;
+
private SampleChannel sample;
private double lastSampleTime;
private T lastSampleValue;
@@ -35,6 +40,7 @@ namespace osu.Game.Graphics.UserInterface
var bindableDouble = CurrentNumber as BindableNumber;
var bindableFloat = CurrentNumber as BindableNumber;
var floatValue = bindableDouble?.Value ?? bindableFloat?.Value;
+ var floatPrecision = bindableDouble?.Precision ?? bindableFloat?.Precision;
if (floatValue != null)
{
@@ -44,7 +50,12 @@ namespace osu.Game.Graphics.UserInterface
if (floatMaxValue == 1 && (floatMinValue == 0 || floatMinValue == -1))
return floatValue.Value.ToString("P0");
- return floatValue.Value.ToString("N1");
+ var decimalPrecision = normalise((decimal)floatPrecision, max_decimal_digits);
+
+ // Find the number of significant digits (we could have less than 5 after normalize())
+ var significantDigits = findPrecision(decimalPrecision);
+
+ return floatValue.Value.ToString($"N{significantDigits}");
}
var bindableInt = CurrentNumber as BindableNumber;
@@ -177,5 +188,31 @@ namespace osu.Game.Graphics.UserInterface
{
Nub.MoveToX(RangePadding + UsableWidth * value, 250, Easing.OutQuint);
}
+
+ ///
+ /// Removes all non-significant digits, keeping at most a requested number of decimal digits.
+ ///
+ /// The decimal to normalize.
+ /// The maximum number of decimal digits to keep. The final result may have fewer decimal digits than this value.
+ /// The normalised decimal.
+ private decimal normalise(decimal d, int sd)
+ => decimal.Parse(Math.Round(d, sd).ToString(string.Concat("0.", new string('#', sd)), CultureInfo.InvariantCulture), CultureInfo.InvariantCulture);
+
+ ///
+ /// Finds the number of digits after the decimal.
+ ///
+ /// The value to find the number of decimal digits for.
+ /// The number decimal digits.
+ private int findPrecision(decimal d)
+ {
+ int precision = 0;
+ while (d != Math.Round(d))
+ {
+ d *= 10;
+ precision++;
+ }
+
+ return precision;
+ }
}
}
diff --git a/osu.Game/IO/FileStore.cs b/osu.Game/IO/FileStore.cs
index 31c608a5f4..ab81ba4851 100644
--- a/osu.Game/IO/FileStore.cs
+++ b/osu.Game/IO/FileStore.cs
@@ -21,86 +21,94 @@ namespace osu.Game.IO
public new Storage Storage => base.Storage;
- public FileStore(Func createContext, Storage storage) : base(createContext, storage.GetStorageForDirectory(@"files"))
+ public FileStore(IDatabaseContextFactory contextFactory, Storage storage) : base(contextFactory, storage.GetStorageForDirectory(@"files"))
{
Store = new StorageBackedResourceStore(Storage);
}
public FileInfo Add(Stream data, bool reference = true)
{
- var context = GetContext();
-
- string hash = data.ComputeSHA2Hash();
-
- var existing = context.FileInfo.FirstOrDefault(f => f.Hash == hash);
-
- var info = existing ?? new FileInfo { Hash = hash };
-
- string path = info.StoragePath;
-
- // we may be re-adding a file to fix missing store entries.
- if (!Storage.Exists(path))
+ using (var usage = ContextFactory.GetForWrite())
{
- data.Seek(0, SeekOrigin.Begin);
+ string hash = data.ComputeSHA2Hash();
- using (var output = Storage.GetStream(path, FileAccess.Write))
- data.CopyTo(output);
+ var existing = usage.Context.FileInfo.FirstOrDefault(f => f.Hash == hash);
- data.Seek(0, SeekOrigin.Begin);
+ var info = existing ?? new FileInfo { Hash = hash };
+
+ string path = info.StoragePath;
+
+ // we may be re-adding a file to fix missing store entries.
+ if (!Storage.Exists(path))
+ {
+ data.Seek(0, SeekOrigin.Begin);
+
+ using (var output = Storage.GetStream(path, FileAccess.Write))
+ data.CopyTo(output);
+
+ data.Seek(0, SeekOrigin.Begin);
+ }
+
+ if (reference || existing == null)
+ Reference(info);
+
+ return info;
}
-
- if (reference || existing == null)
- Reference(info);
-
- return info;
}
- public void Reference(params FileInfo[] files) => reference(GetContext(), files);
-
- private void reference(OsuDbContext context, FileInfo[] files)
+ public void Reference(params FileInfo[] files)
{
- foreach (var f in files.GroupBy(f => f.ID))
- {
- var refetch = context.Find(f.First().ID) ?? f.First();
- refetch.ReferenceCount += f.Count();
- context.FileInfo.Update(refetch);
- }
+ if (files.Length == 0) return;
- context.SaveChanges();
+ using (var usage = ContextFactory.GetForWrite())
+ {
+ var context = usage.Context;
+
+ foreach (var f in files.GroupBy(f => f.ID))
+ {
+ var refetch = context.Find(f.First().ID) ?? f.First();
+ refetch.ReferenceCount += f.Count();
+ context.FileInfo.Update(refetch);
+ }
+ }
}
- public void Dereference(params FileInfo[] files) => dereference(GetContext(), files);
-
- private void dereference(OsuDbContext context, FileInfo[] files)
+ public void Dereference(params FileInfo[] files)
{
- foreach (var f in files.GroupBy(f => f.ID))
- {
- var refetch = context.FileInfo.Find(f.Key);
- refetch.ReferenceCount -= f.Count();
- context.FileInfo.Update(refetch);
- }
+ if (files.Length == 0) return;
- context.SaveChanges();
+ using (var usage = ContextFactory.GetForWrite())
+ {
+ var context = usage.Context;
+
+ foreach (var f in files.GroupBy(f => f.ID))
+ {
+ var refetch = context.FileInfo.Find(f.Key);
+ refetch.ReferenceCount -= f.Count();
+ context.FileInfo.Update(refetch);
+ }
+ }
}
public override void Cleanup()
{
- var context = GetContext();
-
- foreach (var f in context.FileInfo.Where(f => f.ReferenceCount < 1))
+ using (var usage = ContextFactory.GetForWrite())
{
- try
+ var context = usage.Context;
+
+ foreach (var f in context.FileInfo.Where(f => f.ReferenceCount < 1))
{
- Storage.Delete(f.StoragePath);
- context.FileInfo.Remove(f);
- }
- catch (Exception e)
- {
- Logger.Error(e, $@"Could not delete beatmap {f}");
+ try
+ {
+ Storage.Delete(f.StoragePath);
+ context.FileInfo.Remove(f);
+ }
+ catch (Exception e)
+ {
+ Logger.Error(e, $@"Could not delete beatmap {f}");
+ }
}
}
-
- context.SaveChanges();
}
}
}
diff --git a/osu.Game/Input/KeyBindingStore.cs b/osu.Game/Input/KeyBindingStore.cs
index 92159ab491..33cb0911a8 100644
--- a/osu.Game/Input/KeyBindingStore.cs
+++ b/osu.Game/Input/KeyBindingStore.cs
@@ -16,14 +16,17 @@ namespace osu.Game.Input
{
public event Action KeyBindingChanged;
- public KeyBindingStore(Func createContext, RulesetStore rulesets, Storage storage = null)
- : base(createContext, storage)
+ public KeyBindingStore(DatabaseContextFactory contextFactory, RulesetStore rulesets, Storage storage = null)
+ : base(contextFactory, storage)
{
- foreach (var info in rulesets.AvailableRulesets)
+ using (ContextFactory.GetForWrite())
{
- var ruleset = info.CreateInstance();
- foreach (var variant in ruleset.AvailableVariants)
- insertDefaults(ruleset.GetDefaultKeyBindings(variant), info.ID, variant);
+ foreach (var info in rulesets.AvailableRulesets)
+ {
+ var ruleset = info.CreateInstance();
+ foreach (var variant in ruleset.AvailableVariants)
+ insertDefaults(ruleset.GetDefaultKeyBindings(variant), info.ID, variant);
+ }
}
}
@@ -31,9 +34,7 @@ namespace osu.Game.Input
private void insertDefaults(IEnumerable defaults, int? rulesetId = null, int? variant = null)
{
- var context = GetContext();
-
- using (var transaction = context.BeginTransaction())
+ using (var usage = ContextFactory.GetForWrite())
{
// compare counts in database vs defaults
foreach (var group in defaults.GroupBy(k => k.Action))
@@ -46,7 +47,7 @@ namespace osu.Game.Input
foreach (var insertable in group.Skip(count).Take(aimCount - count))
// insert any defaults which are missing.
- context.DatabasedKeyBinding.Add(new DatabasedKeyBinding
+ usage.Context.DatabasedKeyBinding.Add(new DatabasedKeyBinding
{
KeyCombination = insertable.KeyCombination,
Action = insertable.Action,
@@ -54,8 +55,6 @@ namespace osu.Game.Input
Variant = variant
});
}
-
- context.SaveChanges(transaction);
}
}
@@ -66,19 +65,20 @@ namespace osu.Game.Input
/// An optional variant.
///
public List Query(int? rulesetId = null, int? variant = null) =>
- GetContext().DatabasedKeyBinding.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
+ ContextFactory.Get().DatabasedKeyBinding.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
public void Update(KeyBinding keyBinding)
{
- var dbKeyBinding = (DatabasedKeyBinding)keyBinding;
+ using (ContextFactory.GetForWrite())
+ {
+ var dbKeyBinding = (DatabasedKeyBinding)keyBinding;
+ Refresh(ref dbKeyBinding);
- var context = GetContext();
+ if (dbKeyBinding.KeyCombination.Equals(keyBinding.KeyCombination))
+ return;
- Refresh(ref dbKeyBinding);
-
- dbKeyBinding.KeyCombination = keyBinding.KeyCombination;
-
- context.SaveChanges();
+ dbKeyBinding.KeyCombination = keyBinding.KeyCombination;
+ }
KeyBindingChanged?.Invoke();
}
diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs
index 937b204c81..505577416d 100644
--- a/osu.Game/OsuGameBase.cs
+++ b/osu.Game/OsuGameBase.cs
@@ -106,12 +106,12 @@ namespace osu.Game
Token = LocalConfig.Get(OsuSetting.Token)
});
- dependencies.Cache(RulesetStore = new RulesetStore(contextFactory.GetContext));
- dependencies.Cache(FileStore = new FileStore(contextFactory.GetContext, Host.Storage));
- dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory.GetContext, RulesetStore, API, Host));
- dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, contextFactory.GetContext, Host, BeatmapManager, RulesetStore));
- dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory.GetContext, RulesetStore));
- dependencies.Cache(SettingsStore = new SettingsStore(contextFactory.GetContext));
+ dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
+ dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage));
+ dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, API, Host));
+ dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, contextFactory, Host, BeatmapManager, RulesetStore));
+ dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
+ dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
dependencies.Cache(new OsuColour());
//this completely overrides the framework default. will need to change once we make a proper FontStore.
@@ -179,8 +179,8 @@ namespace osu.Game
{
try
{
- using (var context = contextFactory.GetContext())
- context.Migrate();
+ using (var db = contextFactory.GetForWrite())
+ db.Context.Migrate();
}
catch (MigrationFailedException e)
{
@@ -191,8 +191,8 @@ namespace osu.Game
contextFactory.ResetDatabase();
Logger.Log("Database purged successfully.", LoggingTarget.Database, LogLevel.Important);
- using (var context = contextFactory.GetContext())
- context.Migrate();
+ using (var db = contextFactory.GetForWrite())
+ db.Context.Migrate();
}
}
@@ -218,7 +218,7 @@ namespace osu.Game
CursorOverrideContainer.Child = globalBinding = new GlobalActionContainer(this)
{
RelativeSizeAxes = Axes.Both,
- Child = content = new OsuTooltipContainer(CursorOverrideContainer.Cursor) { RelativeSizeAxes = Axes.Both }
+ Child = content = new OsuTooltipContainer(CursorOverrideContainer.Cursor) { RelativeSizeAxes = Axes.Both }
};
base.Content.Add(new DrawSizePreservingFillContainer { Child = CursorOverrideContainer });
diff --git a/osu.Game/Overlays/Profile/RankGraph.cs b/osu.Game/Overlays/Profile/RankGraph.cs
index 9d3183339e..429049c7bc 100644
--- a/osu.Game/Overlays/Profile/RankGraph.cs
+++ b/osu.Game/Overlays/Profile/RankGraph.cs
@@ -105,7 +105,7 @@ namespace osu.Game.Overlays.Profile
return;
}
- int[] userRanks = user.RankHistory?.Data ?? new[] { user.Statistics.Rank };
+ int[] userRanks = user.RankHistory?.Data ?? new[] { user.Statistics.Ranks.Global };
ranks = userRanks.Select((x, index) => new KeyValuePair(index, x)).Where(x => x.Value != 0).ToArray();
if (ranks.Length > 1)
@@ -124,9 +124,11 @@ namespace osu.Game.Overlays.Profile
private void updateRankTexts()
{
- rankText.Text = User.Value.Statistics.Rank > 0 ? $"#{User.Value.Statistics.Rank:#,0}" : "no rank";
- performanceText.Text = User.Value.Statistics.PP != null ? $"{User.Value.Statistics.PP:#,0}pp" : string.Empty;
- relativeText.Text = $"{User.Value.Country?.FullName} #{User.Value.CountryRank:#,0}";
+ var user = User.Value;
+
+ performanceText.Text = user.Statistics.PP != null ? $"{user.Statistics.PP:#,0}pp" : string.Empty;
+ rankText.Text = user.Statistics.Ranks.Global > 0 ? $"#{user.Statistics.Ranks.Global:#,0}" : "no rank";
+ relativeText.Text = user.Country != null && user.Statistics.Ranks.Country > 0 ? $"{user.Country.FullName} #{user.Statistics.Ranks.Country:#,0}" : "no rank";
}
private void showHistoryRankTexts(int dayIndex)
diff --git a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs
index ab501906dc..c368b8fea7 100644
--- a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs
+++ b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs
@@ -33,6 +33,11 @@ namespace osu.Game.Overlays.Settings.Sections.Input
LabelText = "Cursor Sensitivity",
Bindable = config.GetBindable(FrameworkSetting.CursorSensitivity)
},
+ new SettingsCheckbox
+ {
+ LabelText = "Map absolute input to window",
+ Bindable = config.GetBindable(FrameworkSetting.MapAbsoluteInputToWindow)
+ },
new SettingsEnumDropdown
{
LabelText = "Confine mouse cursor to window",
@@ -88,6 +93,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
// this bindable will still act as the "interactive" bindable displayed during a drag.
base.Bindable = new BindableDouble(doubleValue.Value)
{
+ Default = doubleValue.Default,
MinValue = doubleValue.MinValue,
MaxValue = doubleValue.MaxValue
};
diff --git a/osu.Game/Overlays/Settings/SettingsItem.cs b/osu.Game/Overlays/Settings/SettingsItem.cs
index adb7c509c0..5afc415d83 100644
--- a/osu.Game/Overlays/Settings/SettingsItem.cs
+++ b/osu.Game/Overlays/Settings/SettingsItem.cs
@@ -181,7 +181,7 @@ namespace osu.Game.Overlays.Settings
{
hovering = true;
UpdateState();
- return true;
+ return false;
}
protected override void OnHoverLost(InputState state)
diff --git a/osu.Game/Rulesets/Objects/HitObject.cs b/osu.Game/Rulesets/Objects/HitObject.cs
index 160d639e8e..75cb65eff0 100644
--- a/osu.Game/Rulesets/Objects/HitObject.cs
+++ b/osu.Game/Rulesets/Objects/HitObject.cs
@@ -49,6 +49,19 @@ namespace osu.Game.Rulesets.Objects
[JsonIgnore]
public bool Kiai { get; private set; }
+ private float overallDifficulty = BeatmapDifficulty.DEFAULT_DIFFICULTY;
+
+ private HitWindows hitWindows;
+
+ ///
+ /// The hit windows for this .
+ ///
+ public HitWindows HitWindows
+ {
+ get => hitWindows ?? (hitWindows = new HitWindows(overallDifficulty));
+ protected set => hitWindows = value;
+ }
+
private readonly SortedList nestedHitObjects = new SortedList((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
[JsonIgnore]
@@ -75,6 +88,9 @@ namespace osu.Game.Rulesets.Objects
Kiai = effectPoint.KiaiMode;
SampleControlPoint = samplePoint;
+
+ overallDifficulty = difficulty.OverallDifficulty;
+ hitWindows = null;
}
protected virtual void CreateNestedHitObjects()
diff --git a/osu.Game/Rulesets/Objects/HitWindows.cs b/osu.Game/Rulesets/Objects/HitWindows.cs
new file mode 100644
index 0000000000..ddd9f9b5dc
--- /dev/null
+++ b/osu.Game/Rulesets/Objects/HitWindows.cs
@@ -0,0 +1,173 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System;
+using System.Collections.Generic;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Scoring;
+
+namespace osu.Game.Rulesets.Objects
+{
+ public class HitWindows
+ {
+ private static readonly IReadOnlyDictionary base_ranges = new Dictionary
+ {
+ { HitResult.Perfect, (44.8, 38.8, 27.8) },
+ { HitResult.Great, (128, 98, 68 ) },
+ { HitResult.Good, (194, 164, 134) },
+ { HitResult.Ok, (254, 224, 194) },
+ { HitResult.Meh, (302, 272, 242) },
+ { HitResult.Miss, (376, 346, 316) },
+ };
+
+ ///
+ /// Hit window for a result.
+ /// The user can only achieve receive this result if is true.
+ ///
+ public double Perfect { get; protected set; }
+
+ ///
+ /// Hit window for a result.
+ ///
+ public double Great { get; protected set; }
+
+ ///
+ /// Hit window for a result.
+ ///
+ public double Good { get; protected set; }
+
+ ///
+ /// Hit window for an result.
+ /// The user can only achieve this result if is true.
+ ///
+ public double Ok { get; protected set; }
+
+ ///
+ /// Hit window for a result.
+ ///
+ public double Meh { get; protected set; }
+
+ ///
+ /// Hit window for a result.
+ ///
+ public double Miss { get; protected set; }
+
+ ///
+ /// Whether it's possible to achieve a result.
+ ///
+ public bool AllowsPerfect;
+
+ ///
+ /// Whether it's possible to achieve a result.
+ ///
+ public bool AllowsOk;
+
+ ///
+ /// Constructs hit windows by fitting a parameter to a 2-part piecewise linear function for each hit window.
+ ///
+ /// The parameter.
+ public HitWindows(double difficulty)
+ {
+ Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]);
+ Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
+ Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
+ Ok = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Ok]);
+ Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
+ Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
+ }
+
+ ///
+ /// Retrieves the for a time offset.
+ ///
+ /// The time offset.
+ /// The hit result, or if doesn't result in a judgement.
+ public HitResult ResultFor(double timeOffset)
+ {
+ timeOffset = Math.Abs(timeOffset);
+
+ if (AllowsPerfect && timeOffset <= HalfWindowFor(HitResult.Perfect))
+ return HitResult.Perfect;
+ if (timeOffset <= HalfWindowFor(HitResult.Great))
+ return HitResult.Great;
+ if (timeOffset <= HalfWindowFor(HitResult.Good))
+ return HitResult.Good;
+ if (AllowsOk && timeOffset <= HalfWindowFor(HitResult.Ok))
+ return HitResult.Ok;
+ if (timeOffset <= HalfWindowFor(HitResult.Meh))
+ return HitResult.Meh;
+ if (timeOffset <= HalfWindowFor(HitResult.Miss))
+ return HitResult.Miss;
+
+ return HitResult.None;
+ }
+
+ ///
+ /// Retrieves half the hit window for a .
+ /// This is useful if the hit window for one half of the hittable range of a is required.
+ ///
+ /// The expected .
+ /// One half of the hit window for .
+ public double HalfWindowFor(HitResult result)
+ {
+ switch (result)
+ {
+ case HitResult.Perfect:
+ return Perfect / 2;
+ case HitResult.Great:
+ return Great / 2;
+ case HitResult.Good:
+ return Good / 2;
+ case HitResult.Ok:
+ return Ok / 2;
+ case HitResult.Meh:
+ return Meh / 2;
+ case HitResult.Miss:
+ return Miss / 2;
+ default:
+ throw new ArgumentException(nameof(result));
+ }
+ }
+
+ ///
+ /// Given a time offset, whether the can ever be hit in the future with a non- result.
+ /// This happens if is less than what is required for a result.
+ ///
+ /// The time offset.
+ /// Whether the can be hit at any point in the future from this time offset.
+ public bool CanBeHit(double timeOffset) => timeOffset <= HalfWindowFor(HitResult.Meh);
+
+ ///
+ /// Multiplies all hit windows by a value.
+ ///
+ /// The hit windows to multiply.
+ /// The value to multiply each hit window by.
+ public static HitWindows operator *(HitWindows windows, double value)
+ {
+ windows.Perfect *= value;
+ windows.Great *= value;
+ windows.Good *= value;
+ windows.Ok *= value;
+ windows.Meh *= value;
+ windows.Miss *= value;
+
+ return windows;
+ }
+
+ ///
+ /// Divides all hit windows by a value.
+ ///
+ /// The hit windows to divide.
+ /// The value to divide each hit window by.
+ public static HitWindows operator /(HitWindows windows, double value)
+ {
+ windows.Perfect /= value;
+ windows.Great /= value;
+ windows.Good /= value;
+ windows.Ok /= value;
+ windows.Meh /= value;
+ windows.Miss /= value;
+
+ return windows;
+ }
+ }
+}
diff --git a/osu.Game/Rulesets/Objects/Types/IHasCurve.cs b/osu.Game/Rulesets/Objects/Types/IHasCurve.cs
index 0254a829f4..7f03854ea9 100644
--- a/osu.Game/Rulesets/Objects/Types/IHasCurve.cs
+++ b/osu.Game/Rulesets/Objects/Types/IHasCurve.cs
@@ -35,6 +35,7 @@ namespace osu.Game.Rulesets.Objects.Types
/// Ranges from [0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.
///
///
+ /// The curve.
/// [0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.
public static Vector2 PositionAt(this IHasCurve obj, double progress)
=> obj.Curve.PositionAt(obj.ProgressAt(progress));
@@ -42,6 +43,7 @@ namespace osu.Game.Rulesets.Objects.Types
///
/// Finds the progress along the curve, accounting for repeat logic.
///
+ /// The curve.
/// [0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.
/// [0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.
public static double ProgressAt(this IHasCurve obj, double progress)
@@ -55,6 +57,7 @@ namespace osu.Game.Rulesets.Objects.Types
///
/// Determines which span of the curve the progress point is on.
///
+ /// The curve.
/// [0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.
/// [0, SpanCount) where 0 is the first run.
public static int SpanAt(this IHasCurve obj, double progress)
diff --git a/osu.Game/Rulesets/RulesetStore.cs b/osu.Game/Rulesets/RulesetStore.cs
index 01e3b6848f..92fbf25f04 100644
--- a/osu.Game/Rulesets/RulesetStore.cs
+++ b/osu.Game/Rulesets/RulesetStore.cs
@@ -25,7 +25,7 @@ namespace osu.Game.Rulesets
loadRulesetFromFile(file);
}
- public RulesetStore(Func factory)
+ public RulesetStore(IDatabaseContextFactory factory)
: base(factory)
{
AddMissingRulesets();
@@ -56,47 +56,50 @@ namespace osu.Game.Rulesets
protected void AddMissingRulesets()
{
- var context = GetContext();
-
- var instances = loaded_assemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r, (RulesetInfo)null)).ToList();
-
- //add all legacy modes in correct order
- foreach (var r in instances.Where(r => r.LegacyID >= 0).OrderBy(r => r.LegacyID))
+ using (var usage = ContextFactory.GetForWrite())
{
- if (context.RulesetInfo.SingleOrDefault(rsi => rsi.ID == r.RulesetInfo.ID) == null)
- context.RulesetInfo.Add(r.RulesetInfo);
- }
+ var context = usage.Context;
- context.SaveChanges();
+ var instances = loaded_assemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r, (RulesetInfo)null)).ToList();
- //add any other modes
- foreach (var r in instances.Where(r => r.LegacyID < 0))
- if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == r.RulesetInfo.InstantiationInfo) == null)
- context.RulesetInfo.Add(r.RulesetInfo);
-
- context.SaveChanges();
-
- //perform a consistency check
- foreach (var r in context.RulesetInfo)
- {
- try
+ //add all legacy modes in correct order
+ foreach (var r in instances.Where(r => r.LegacyID >= 0).OrderBy(r => r.LegacyID))
{
- var instance = r.CreateInstance();
-
- r.Name = instance.Description;
- r.ShortName = instance.ShortName;
-
- r.Available = true;
+ if (context.RulesetInfo.SingleOrDefault(rsi => rsi.ID == r.RulesetInfo.ID) == null)
+ context.RulesetInfo.Add(r.RulesetInfo);
}
- catch
+
+ context.SaveChanges();
+
+ //add any other modes
+ foreach (var r in instances.Where(r => r.LegacyID < 0))
+ if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == r.RulesetInfo.InstantiationInfo) == null)
+ context.RulesetInfo.Add(r.RulesetInfo);
+
+ context.SaveChanges();
+
+ //perform a consistency check
+ foreach (var r in context.RulesetInfo)
{
- r.Available = false;
+ try
+ {
+ var instance = r.CreateInstance();
+
+ r.Name = instance.Description;
+ r.ShortName = instance.ShortName;
+
+ r.Available = true;
+ }
+ catch
+ {
+ r.Available = false;
+ }
}
+
+ context.SaveChanges();
+
+ AvailableRulesets = context.RulesetInfo.Where(r => r.Available).ToList();
}
-
- context.SaveChanges();
-
- AvailableRulesets = context.RulesetInfo.Where(r => r.Available).ToList();
}
private static void loadRulesetFromFile(string file)
diff --git a/osu.Game/Rulesets/Scoring/ScoreStore.cs b/osu.Game/Rulesets/Scoring/ScoreStore.cs
index d21ca79736..8bde2747a2 100644
--- a/osu.Game/Rulesets/Scoring/ScoreStore.cs
+++ b/osu.Game/Rulesets/Scoring/ScoreStore.cs
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using System;
using System.Collections.Generic;
using System.IO;
using osu.Framework.Platform;
@@ -27,7 +26,7 @@ namespace osu.Game.Rulesets.Scoring
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
private ScoreIPCChannel ipc;
- public ScoreStore(Storage storage, Func factory, IIpcHost importHost = null, BeatmapManager beatmaps = null, RulesetStore rulesets = null) : base(factory)
+ public ScoreStore(Storage storage, DatabaseContextFactory factory, IIpcHost importHost = null, BeatmapManager beatmaps = null, RulesetStore rulesets = null) : base(factory)
{
this.storage = storage;
this.beatmaps = beatmaps;
diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
index 287e917c7b..e168f6daec 100644
--- a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
+++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
@@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
protected virtual bool UserScrollSpeedAdjustment => true;
///
- /// The container that contains the s and s.
+ /// The container that contains the s.
///
public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)base.HitObjects;
@@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
///
/// Creates a new .
///
- /// The axes on which s in this container should scroll.
+ /// The direction in which s in this container should scroll.
/// Whether we want our internal coordinate system to be scaled to a specified width
protected ScrollingPlayfield(ScrollingDirection direction, float? customWidth = null)
: base(customWidth)
diff --git a/osu.Game/Screens/Multiplayer/ParticipantInfo.cs b/osu.Game/Screens/Multiplayer/ParticipantInfo.cs
index ff00f53600..0fd4f4d08d 100644
--- a/osu.Game/Screens/Multiplayer/ParticipantInfo.cs
+++ b/osu.Game/Screens/Multiplayer/ParticipantInfo.cs
@@ -35,7 +35,7 @@ namespace osu.Game.Screens.Multiplayer
{
set
{
- var ranks = value.Select(u => u.GlobalRank);
+ var ranks = value.Select(u => u.Statistics.Ranks.Global);
levelRangeLower.Text = ranks.Min().ToString();
levelRangeHigher.Text = ranks.Max().ToString();
}
diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs
index 15d8e73a76..6878bb098e 100644
--- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs
+++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs
@@ -42,7 +42,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
- Text = "1x",
Font = @"Exo2.0-Bold",
}
},
@@ -54,12 +53,13 @@ namespace osu.Game.Screens.Play.PlayerSettings
Default = 1,
MinValue = 0.5,
MaxValue = 2,
- Precision = 0.01,
+ Precision = 0.1,
},
}
};
- sliderbar.Bindable.ValueChanged += rateMultiplier => multiplierText.Text = $"{rateMultiplier}x";
+ sliderbar.Bindable.ValueChanged += rateMultiplier => multiplierText.Text = $"{sliderbar.Bar.TooltipText}x";
+ sliderbar.Bindable.TriggerChange();
}
protected override void LoadComplete()
diff --git a/osu.Game/Screens/Play/PlayerSettings/PlayerSliderBar.cs b/osu.Game/Screens/Play/PlayerSettings/PlayerSliderBar.cs
index 946669e3dd..43fe14cc24 100644
--- a/osu.Game/Screens/Play/PlayerSettings/PlayerSliderBar.cs
+++ b/osu.Game/Screens/Play/PlayerSettings/PlayerSliderBar.cs
@@ -13,6 +13,8 @@ namespace osu.Game.Screens.Play.PlayerSettings
public class PlayerSliderBar : SettingsSlider
where T : struct, IEquatable, IComparable, IConvertible
{
+ public OsuSliderBar Bar => (OsuSliderBar)Control;
+
protected override Drawable CreateControl() => new Sliderbar
{
Margin = new MarginPadding { Top = 5, Bottom = 5 },
@@ -21,8 +23,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
private class Sliderbar : OsuSliderBar
{
- public override string TooltipText => $"{CurrentNumber.Value}";
-
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs
index d8cfd79e12..5204b7d787 100644
--- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs
+++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs
@@ -25,10 +25,10 @@ namespace osu.Game.Screens.Select.Carousel
{
public class DrawableCarouselBeatmapSet : DrawableCarouselItem, IHasContextMenu
{
- private Action deleteRequested;
private Action restoreHiddenRequested;
private Action viewDetails;
+ private DialogOverlay dialogOverlay;
private readonly BeatmapSetInfo beatmapSet;
public DrawableCarouselBeatmapSet(CarouselBeatmapSet set)
@@ -38,13 +38,13 @@ namespace osu.Game.Screens.Select.Carousel
}
[BackgroundDependencyLoader(true)]
- private void load(LocalisationEngine localisation, BeatmapManager manager, BeatmapSetOverlay beatmapOverlay)
+ private void load(LocalisationEngine localisation, BeatmapManager manager, BeatmapSetOverlay beatmapOverlay, DialogOverlay overlay)
{
if (localisation == null)
throw new ArgumentNullException(nameof(localisation));
restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore);
- deleteRequested = manager.Delete;
+ dialogOverlay = overlay;
if (beatmapOverlay != null)
viewDetails = beatmapOverlay.ShowBeatmapSet;
@@ -104,7 +104,7 @@ namespace osu.Game.Screens.Select.Carousel
if (beatmapSet.Beatmaps.Any(b => b.Hidden))
items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => restoreHiddenRequested?.Invoke(beatmapSet)));
- items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => deleteRequested?.Invoke(beatmapSet)));
+ items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => dialogOverlay?.Push(new BeatmapDeleteDialog(beatmapSet))));
return items.ToArray();
}
diff --git a/osu.Game/Tests/CleanRunHeadlessGameHost.cs b/osu.Game/Tests/CleanRunHeadlessGameHost.cs
new file mode 100644
index 0000000000..b6ff6dcf84
--- /dev/null
+++ b/osu.Game/Tests/CleanRunHeadlessGameHost.cs
@@ -0,0 +1,19 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Platform;
+
+namespace osu.Game.Tests
+{
+ ///
+ /// A headless host which cleans up before running (removing any remnants from a previous execution).
+ ///
+ public class CleanRunHeadlessGameHost : HeadlessGameHost
+ {
+ public CleanRunHeadlessGameHost(string gameName = @"", bool bindIPC = false, bool realtime = true)
+ : base(gameName, bindIPC, realtime)
+ {
+ Storage.DeleteDirectory(string.Empty);
+ }
+ }
+}
diff --git a/osu.Game/Tests/Visual/OsuTestCase.cs b/osu.Game/Tests/Visual/OsuTestCase.cs
index f9f198a5c1..97aada2971 100644
--- a/osu.Game/Tests/Visual/OsuTestCase.cs
+++ b/osu.Game/Tests/Visual/OsuTestCase.cs
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
-using osu.Framework.Platform;
using osu.Framework.Testing;
namespace osu.Game.Tests.Visual
@@ -11,11 +10,8 @@ namespace osu.Game.Tests.Visual
{
public override void RunTest()
{
- using (var host = new HeadlessGameHost($"test-{Guid.NewGuid()}", realtime: false))
- {
- host.Storage.DeleteDirectory(string.Empty);
+ using (var host = new CleanRunHeadlessGameHost($"test-{Guid.NewGuid()}", realtime: false))
host.Run(new OsuTestCaseTestRunner(this));
- }
}
public class OsuTestCaseTestRunner : OsuGameBase
diff --git a/osu.Game/Users/User.cs b/osu.Game/Users/User.cs
index 8379e69869..21c59a6aeb 100644
--- a/osu.Game/Users/User.cs
+++ b/osu.Game/Users/User.cs
@@ -26,10 +26,6 @@ namespace osu.Game.Users
[JsonProperty(@"age")]
public int? Age;
- public int GlobalRank;
-
- public int CountryRank;
-
//public Team Team;
[JsonProperty(@"profile_colour")]
@@ -60,19 +56,19 @@ namespace osu.Game.Users
public int? Id;
}
- [JsonProperty(@"isAdmin")]
+ [JsonProperty(@"is_admin")]
public bool IsAdmin;
- [JsonProperty(@"isSupporter")]
+ [JsonProperty(@"is_supporter")]
public bool IsSupporter;
- [JsonProperty(@"isGMT")]
+ [JsonProperty(@"is_gmt")]
public bool IsGMT;
- [JsonProperty(@"isQAT")]
+ [JsonProperty(@"is_qat")]
public bool IsQAT;
- [JsonProperty(@"isBNG")]
+ [JsonProperty(@"is_bng")]
public bool IsBNG;
[JsonProperty(@"is_active")]
@@ -111,7 +107,7 @@ namespace osu.Game.Users
[JsonProperty(@"playmode")]
public string PlayMode;
- [JsonProperty(@"profileOrder")]
+ [JsonProperty(@"profile_order")]
public string[] ProfileOrder;
[JsonProperty(@"kudosu")]
diff --git a/osu.Game/Users/UserStatistics.cs b/osu.Game/Users/UserStatistics.cs
index 73d20eafb9..c29bc91d17 100644
--- a/osu.Game/Users/UserStatistics.cs
+++ b/osu.Game/Users/UserStatistics.cs
@@ -22,8 +22,11 @@ namespace osu.Game.Users
[JsonProperty(@"pp")]
public decimal? PP;
- [JsonProperty(@"pp_rank")]
- public int Rank;
+ [JsonProperty(@"pp_rank")] // the API sometimes only returns this value in condensed user responses
+ private int rank { set => Ranks.Global = value; }
+
+ [JsonProperty(@"rank")]
+ public UserRanks Ranks;
[JsonProperty(@"ranked_score")]
public long RankedScore;
@@ -66,5 +69,15 @@ namespace osu.Game.Users
[JsonProperty(@"a")]
public int A;
}
+
+ public struct UserRanks
+ {
+ [JsonProperty(@"global")]
+ public int Global;
+
+ [JsonProperty(@"country")]
+ public int Country;
+ }
+
}
}
diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj
index 4944613828..02801eb81f 100644
--- a/osu.Game/osu.Game.csproj
+++ b/osu.Game/osu.Game.csproj
@@ -148,7 +148,7 @@
True
- $(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll
+ $(SolutionDir)\packages\ppy.OpenTK.3.0.13\lib\net45\OpenTK.dll
True
@@ -248,6 +248,7 @@
+
@@ -274,7 +275,10 @@
+
+
+
@@ -339,6 +343,7 @@
+
@@ -855,6 +860,7 @@
+
diff --git a/osu.Game/packages.config b/osu.Game/packages.config
index 0216c8ae67..6d46360b99 100644
--- a/osu.Game/packages.config
+++ b/osu.Game/packages.config
@@ -67,7 +67,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
-
+
diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings
index 8767e5374a..3b62dbe579 100644
--- a/osu.sln.DotSettings
+++ b/osu.sln.DotSettings
@@ -173,7 +173,9 @@
NEXT_LINE
True
NEVER
+ NEVER
False
+ NEVER
False
True
False