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Merge branch 'master' into improve-relax-key-down-up

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Dean Herbert 2020-02-15 11:07:19 +09:00 committed by GitHub
commit 5e8df45c00
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17 changed files with 819 additions and 419 deletions

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@ -7,7 +7,9 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing.Input;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
@ -21,12 +23,50 @@ namespace osu.Game.Rulesets.Osu.Tests
typeof(CursorTrail)
};
[BackgroundDependencyLoader]
private void load()
[Cached]
private GameplayBeatmap gameplayBeatmap;
private ClickingCursorContainer lastContainer;
[Resolved]
private OsuConfigManager config { get; set; }
public TestSceneGameplayCursor()
{
gameplayBeatmap = new GameplayBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
}
[TestCase(1, 1)]
[TestCase(5, 1)]
[TestCase(10, 1)]
[TestCase(1, 1.5f)]
[TestCase(5, 1.5f)]
[TestCase(10, 1.5f)]
public void TestSizing(int circleSize, float userScale)
{
AddStep($"set user scale to {userScale}", () => config.Set(OsuSetting.GameplayCursorSize, userScale));
AddStep($"adjust cs to {circleSize}", () => gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
AddStep("turn on autosizing", () => config.Set(OsuSetting.AutoCursorSize, true));
AddStep("load content", loadContent);
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale);
AddStep("set user scale to 1", () => config.Set(OsuSetting.GameplayCursorSize, 1f));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize));
AddStep("turn off autosizing", () => config.Set(OsuSetting.AutoCursorSize, false));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == 1);
AddStep($"set user scale to {userScale}", () => config.Set(OsuSetting.GameplayCursorSize, userScale));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == userScale);
}
private void loadContent()
{
SetContents(() => new MovingCursorInputManager
{
Child = new ClickingCursorContainer
Child = lastContainer = new ClickingCursorContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,

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@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osuTK;
@ -29,10 +30,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly Drawable cursorTrail;
public Bindable<float> CursorScale;
public Bindable<float> CursorScale = new BindableFloat(1);
private Bindable<float> userCursorScale;
private Bindable<bool> autoCursorScale;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
public OsuCursorContainer()
{
@ -43,37 +44,16 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
};
}
[Resolved(canBeNull: true)]
private GameplayBeatmap beatmap { get; set; }
[Resolved]
private OsuConfigManager config { get; set; }
[BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig, IBindable<WorkingBeatmap> beatmap)
private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig)
{
rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
this.beatmap.BindTo(beatmap);
this.beatmap.ValueChanged += _ => calculateScale();
userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
userCursorScale.ValueChanged += _ => calculateScale();
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += _ => calculateScale();
CursorScale = new BindableFloat();
CursorScale.ValueChanged += e => ActiveCursor.Scale = cursorTrail.Scale = new Vector2(e.NewValue);
calculateScale();
}
private void calculateScale()
{
float scale = userCursorScale.Value;
if (autoCursorScale.Value && beatmap.Value != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
}
CursorScale.Value = scale;
}
protected override void LoadComplete()
@ -81,6 +61,46 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
base.LoadComplete();
showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
userCursorScale.ValueChanged += _ => calculateScale();
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += _ => calculateScale();
CursorScale.ValueChanged += e =>
{
var newScale = new Vector2(e.NewValue);
ActiveCursor.Scale = newScale;
cursorTrail.Scale = newScale;
};
calculateScale();
}
/// <summary>
/// Get the scale applicable to the ActiveCursor based on a beatmap's circle size.
/// </summary>
public static float GetScaleForCircleSize(float circleSize) =>
1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
private void calculateScale()
{
float scale = userCursorScale.Value;
if (autoCursorScale.Value && beatmap != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= GetScaleForCircleSize(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
}
CursorScale.Value = scale;
var newScale = new Vector2(scale);
ActiveCursor.ScaleTo(newScale, 400, Easing.OutQuint);
cursorTrail.Scale = newScale;
}
private int downCount;

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@ -20,7 +20,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.Ruleset, 0, 0, int.MaxValue);
Set(OsuSetting.Skin, 0, -1, int.MaxValue);
Set(OsuSetting.BeatmapDetailTab, BeatmapDetailTab.Details);
Set(OsuSetting.BeatmapDetailTab, PlayBeatmapDetailArea.TabType.Details);
Set(OsuSetting.ShowConvertedBeatmaps, true);
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);

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@ -2,10 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Graphics.Containers;
using osuTK;
@ -30,6 +32,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private float currentZoom = 1;
[Resolved(canBeNull: true)]
private IFrameBasedClock editorClock { get; set; }
public ZoomableScrollContainer()
: base(Direction.Horizontal)
{
@ -104,8 +109,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
protected override bool OnScroll(ScrollEvent e)
{
if (e.IsPrecise)
{
// can't handle scroll correctly while playing.
// the editor will handle this case for us.
if (editorClock?.IsRunning == true)
return false;
// for now, we don't support zoom when using a precision scroll device. this needs gesture support.
return base.OnScroll(e);
}
setZoomTarget(zoomTarget + e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X);
return true;

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@ -0,0 +1,180 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play.HUD;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play
{
/// <summary>
/// Displays beatmap metadata inside <see cref="PlayerLoader"/>
/// </summary>
public class BeatmapMetadataDisplay : Container
{
private class MetadataLine : Container
{
public MetadataLine(string left, string right)
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight,
Margin = new MarginPadding { Right = 5 },
Colour = OsuColour.Gray(0.8f),
Text = left,
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopLeft,
Margin = new MarginPadding { Left = 5 },
Text = string.IsNullOrEmpty(right) ? @"-" : right,
}
};
}
}
private readonly WorkingBeatmap beatmap;
private readonly Bindable<IReadOnlyList<Mod>> mods;
private readonly Drawable facade;
private LoadingAnimation loading;
private Sprite backgroundSprite;
public IBindable<IReadOnlyList<Mod>> Mods => mods;
public bool Loading
{
set
{
if (value)
{
loading.Show();
backgroundSprite.FadeColour(OsuColour.Gray(0.5f), 400, Easing.OutQuint);
}
else
{
loading.Hide();
backgroundSprite.FadeColour(Color4.White, 400, Easing.OutQuint);
}
}
}
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, Bindable<IReadOnlyList<Mod>> mods, Drawable facade)
{
this.beatmap = beatmap;
this.facade = facade;
this.mods = new Bindable<IReadOnlyList<Mod>>();
this.mods.BindTo(mods);
}
[BackgroundDependencyLoader]
private void load()
{
var metadata = beatmap.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Direction = FillDirection.Vertical,
Children = new[]
{
facade.With(d =>
{
d.Anchor = Anchor.TopCentre;
d.Origin = Anchor.TopCentre;
}),
new OsuSpriteText
{
Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)),
Font = OsuFont.GetFont(size: 36, italics: true),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Margin = new MarginPadding { Top = 15 },
},
new OsuSpriteText
{
Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)),
Font = OsuFont.GetFont(size: 26, italics: true),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new Container
{
Size = new Vector2(300, 60),
Margin = new MarginPadding(10),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
CornerRadius = 10,
Masking = true,
Children = new Drawable[]
{
backgroundSprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
Texture = beatmap?.Background,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
FillMode = FillMode.Fill,
},
loading = new LoadingAnimation { Scale = new Vector2(1.3f) }
}
},
new OsuSpriteText
{
Text = beatmap?.BeatmapInfo?.Version,
Font = OsuFont.GetFont(size: 26, italics: true),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Margin = new MarginPadding
{
Bottom = 40
},
},
new MetadataLine("Source", metadata.Source)
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new MetadataLine("Mapper", metadata.AuthorString)
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new ModDisplay
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 20 },
Current = mods
}
},
}
};
Loading = true;
}
}
}

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@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Play
{
public class GameplayBeatmap : Component, IBeatmap
{
public readonly IBeatmap PlayableBeatmap;
public GameplayBeatmap(IBeatmap playableBeatmap)
{
PlayableBeatmap = playableBeatmap;
}
public BeatmapInfo BeatmapInfo
{
get => PlayableBeatmap.BeatmapInfo;
set => PlayableBeatmap.BeatmapInfo = value;
}
public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
public ControlPointInfo ControlPointInfo => PlayableBeatmap.ControlPointInfo;
public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;
public double TotalBreakTime => PlayableBeatmap.TotalBreakTime;
public IReadOnlyList<HitObject> HitObjects => PlayableBeatmap.HitObjects;
public IEnumerable<BeatmapStatistic> GetStatistics() => PlayableBeatmap.GetStatistics();
public IBeatmap Clone() => PlayableBeatmap.Clone();
}
}

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@ -110,6 +110,13 @@ namespace osu.Game.Screens.Play
this.showResults = showResults;
}
private GameplayBeatmap gameplayBeatmap;
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
[BackgroundDependencyLoader]
private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config)
{
@ -143,6 +150,10 @@ namespace osu.Game.Screens.Play
InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime);
AddInternal(gameplayBeatmap = new GameplayBeatmap(playableBeatmap));
dependencies.CacheAs(gameplayBeatmap);
addUnderlayComponents(GameplayClockContainer);
addGameplayComponents(GameplayClockContainer, Beatmap.Value);
addOverlayComponents(GameplayClockContainer, Beatmap.Value);

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
@ -12,21 +11,15 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Framework.Localisation;
using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Users;
using osuTK;
@ -38,30 +31,58 @@ namespace osu.Game.Screens.Play
{
protected const float BACKGROUND_BLUR = 15;
public override bool HideOverlaysOnEnter => hideOverlays;
public override bool DisallowExternalBeatmapRulesetChanges => true;
// Here because IsHovered will not update unless we do so.
public override bool HandlePositionalInput => true;
// We show the previous screen status
protected override UserActivity InitialActivity => null;
protected override bool PlayResumeSound => false;
protected BeatmapMetadataDisplay MetadataInfo;
protected VisualSettings VisualSettings;
protected Task LoadTask { get; private set; }
protected Task DisposalTask { get; private set; }
private bool backgroundBrightnessReduction;
protected bool BackgroundBrightnessReduction
{
set
{
if (value == backgroundBrightnessReduction)
return;
backgroundBrightnessReduction = value;
Background.FadeColour(OsuColour.Gray(backgroundBrightnessReduction ? 0.8f : 1), 200);
}
}
private bool readyForPush =>
player.LoadState == LoadState.Ready && (IsHovered || idleTracker.IsIdle.Value) && inputManager?.DraggedDrawable == null;
private readonly Func<Player> createPlayer;
private Player player;
private LogoTrackingContainer content;
protected BeatmapMetadataDisplay MetadataInfo;
private bool hideOverlays;
public override bool HideOverlaysOnEnter => hideOverlays;
protected override UserActivity InitialActivity => null; //shows the previous screen status
public override bool DisallowExternalBeatmapRulesetChanges => true;
protected override bool PlayResumeSound => false;
protected Task LoadTask { get; private set; }
protected Task DisposalTask { get; private set; }
private InputManager inputManager;
private IdleTracker idleTracker;
private ScheduledDelegate scheduledPushPlayer;
[Resolved(CanBeNull = true)]
private NotificationOverlay notificationOverlay { get; set; }
@ -71,19 +92,11 @@ namespace osu.Game.Screens.Play
[Resolved]
private AudioManager audioManager { get; set; }
private Bindable<bool> muteWarningShownOnce;
public PlayerLoader(Func<Player> createPlayer)
{
this.createPlayer = createPlayer;
}
private void restartRequested()
{
hideOverlays = true;
ValidForResume = true;
}
[BackgroundDependencyLoader]
private void load(SessionStatics sessionStatics)
{
@ -127,11 +140,13 @@ namespace osu.Game.Screens.Play
inputManager = GetContainingInputManager();
}
#region Screen handling
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
loadNewPlayer();
prepareNewPlayer();
content.ScaleTo(0.7f);
Background?.FadeColour(Color4.White, 800, Easing.OutQuint);
@ -141,15 +156,7 @@ namespace osu.Game.Screens.Play
MetadataInfo.Delay(750).FadeIn(500);
this.Delay(1800).Schedule(pushWhenLoaded);
if (!muteWarningShownOnce.Value)
{
//Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
{
notificationOverlay?.Post(new MutedNotification());
muteWarningShownOnce.Value = true;
}
}
showMuteWarningIfNeeded();
}
public override void OnResuming(IScreen last)
@ -160,36 +167,32 @@ namespace osu.Game.Screens.Play
MetadataInfo.Loading = true;
//we will only be resumed if the player has requested a re-run (see ValidForResume setting above)
loadNewPlayer();
// we will only be resumed if the player has requested a re-run (see restartRequested).
prepareNewPlayer();
this.Delay(400).Schedule(pushWhenLoaded);
}
private void loadNewPlayer()
public override void OnSuspending(IScreen next)
{
var restartCount = player?.RestartCount + 1 ?? 0;
base.OnSuspending(next);
player = createPlayer();
player.RestartCount = restartCount;
player.RestartRequested = restartRequested;
cancelLoad();
LoadTask = LoadComponentAsync(player, _ => MetadataInfo.Loading = false);
BackgroundBrightnessReduction = false;
}
private void contentIn()
public override bool OnExiting(IScreen next)
{
content.ScaleTo(1, 650, Easing.OutQuint);
content.FadeInFromZero(400);
}
cancelLoad();
private void contentOut()
{
// Ensure the logo is no longer tracking before we scale the content
content.StopTracking();
content.ScaleTo(0.7f, 150, Easing.InQuint);
this.FadeOut(150);
content.ScaleTo(0.7f, 300, Easing.InQuint);
content.FadeOut(250);
Background.EnableUserDim.Value = false;
BackgroundBrightnessReduction = false;
return base.OnExiting(next);
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
@ -198,10 +201,7 @@ namespace osu.Game.Screens.Play
const double duration = 300;
if (!resuming)
{
logo.MoveTo(new Vector2(0.5f), duration, Easing.In);
}
if (!resuming) logo.MoveTo(new Vector2(0.5f), duration, Easing.In);
logo.ScaleTo(new Vector2(0.15f), duration, Easing.In);
logo.FadeIn(350);
@ -219,109 +219,7 @@ namespace osu.Game.Screens.Play
content.StopTracking();
}
private ScheduledDelegate pushDebounce;
protected VisualSettings VisualSettings;
// Here because IsHovered will not update unless we do so.
public override bool HandlePositionalInput => true;
private bool readyForPush => player.LoadState == LoadState.Ready && (IsHovered || idleTracker.IsIdle.Value) && inputManager?.DraggedDrawable == null;
private void pushWhenLoaded()
{
if (!this.IsCurrentScreen()) return;
try
{
if (!readyForPush)
{
// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
// if we become unready for push during the delay.
cancelLoad();
return;
}
if (pushDebounce != null)
return;
pushDebounce = Scheduler.AddDelayed(() =>
{
contentOut();
this.Delay(250).Schedule(() =>
{
if (!this.IsCurrentScreen()) return;
LoadTask = null;
//By default, we want to load the player and never be returned to.
//Note that this may change if the player we load requested a re-run.
ValidForResume = false;
if (player.LoadedBeatmapSuccessfully)
this.Push(player);
else
this.Exit();
});
}, 500);
}
finally
{
Schedule(pushWhenLoaded);
}
}
private void cancelLoad()
{
pushDebounce?.Cancel();
pushDebounce = null;
}
public override void OnSuspending(IScreen next)
{
BackgroundBrightnessReduction = false;
base.OnSuspending(next);
cancelLoad();
}
public override bool OnExiting(IScreen next)
{
content.ScaleTo(0.7f, 150, Easing.InQuint);
this.FadeOut(150);
cancelLoad();
Background.EnableUserDim.Value = false;
BackgroundBrightnessReduction = false;
return base.OnExiting(next);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (isDisposing)
{
// if the player never got pushed, we should explicitly dispose it.
DisposalTask = LoadTask?.ContinueWith(_ => player.Dispose());
}
}
private bool backgroundBrightnessReduction;
protected bool BackgroundBrightnessReduction
{
get => backgroundBrightnessReduction;
set
{
if (value == backgroundBrightnessReduction)
return;
backgroundBrightnessReduction = value;
Background.FadeColour(OsuColour.Gray(backgroundBrightnessReduction ? 0.8f : 1), 200);
}
}
#endregion
protected override void Update()
{
@ -350,171 +248,129 @@ namespace osu.Game.Screens.Play
}
}
protected class BeatmapMetadataDisplay : Container
private void prepareNewPlayer()
{
private class MetadataLine : Container
var restartCount = player?.RestartCount + 1 ?? 0;
player = createPlayer();
player.RestartCount = restartCount;
player.RestartRequested = restartRequested;
LoadTask = LoadComponentAsync(player, _ => MetadataInfo.Loading = false);
}
private void restartRequested()
{
hideOverlays = true;
ValidForResume = true;
}
private void contentIn()
{
content.ScaleTo(1, 650, Easing.OutQuint);
content.FadeInFromZero(400);
}
private void contentOut()
{
// Ensure the logo is no longer tracking before we scale the content
content.StopTracking();
content.ScaleTo(0.7f, 300, Easing.InQuint);
content.FadeOut(250);
}
private void pushWhenLoaded()
{
if (!this.IsCurrentScreen()) return;
try
{
public MetadataLine(string left, string right)
if (!readyForPush)
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight,
Margin = new MarginPadding { Right = 5 },
Colour = OsuColour.Gray(0.8f),
Text = left,
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopLeft,
Margin = new MarginPadding { Left = 5 },
Text = string.IsNullOrEmpty(right) ? @"-" : right,
}
};
// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
// if we become unready for push during the delay.
cancelLoad();
return;
}
}
private readonly WorkingBeatmap beatmap;
private readonly Bindable<IReadOnlyList<Mod>> mods;
private readonly Drawable facade;
private LoadingAnimation loading;
private Sprite backgroundSprite;
if (scheduledPushPlayer != null)
return;
public IBindable<IReadOnlyList<Mod>> Mods => mods;
public bool Loading
{
set
scheduledPushPlayer = Scheduler.AddDelayed(() =>
{
if (value)
contentOut();
this.Delay(250).Schedule(() =>
{
loading.Show();
backgroundSprite.FadeColour(OsuColour.Gray(0.5f), 400, Easing.OutQuint);
}
else
{
loading.Hide();
backgroundSprite.FadeColour(Color4.White, 400, Easing.OutQuint);
}
if (!this.IsCurrentScreen()) return;
LoadTask = null;
//By default, we want to load the player and never be returned to.
//Note that this may change if the player we load requested a re-run.
ValidForResume = false;
if (player.LoadedBeatmapSuccessfully)
this.Push(player);
else
this.Exit();
});
}, 500);
}
finally
{
Schedule(pushWhenLoaded);
}
}
private void cancelLoad()
{
scheduledPushPlayer?.Cancel();
scheduledPushPlayer = null;
}
#region Disposal
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (isDisposing)
{
// if the player never got pushed, we should explicitly dispose it.
DisposalTask = LoadTask?.ContinueWith(_ => player.Dispose());
}
}
#endregion
#region Mute warning
private Bindable<bool> muteWarningShownOnce;
private void showMuteWarningIfNeeded()
{
if (!muteWarningShownOnce.Value)
{
//Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
{
notificationOverlay?.Post(new MutedNotification());
muteWarningShownOnce.Value = true;
}
}
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, Bindable<IReadOnlyList<Mod>> mods, Drawable facade)
{
this.beatmap = beatmap;
this.facade = facade;
this.mods = new Bindable<IReadOnlyList<Mod>>();
this.mods.BindTo(mods);
}
[BackgroundDependencyLoader]
private void load()
{
var metadata = beatmap.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Direction = FillDirection.Vertical,
Children = new[]
{
facade.With(d =>
{
d.Anchor = Anchor.TopCentre;
d.Origin = Anchor.TopCentre;
}),
new OsuSpriteText
{
Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)),
Font = OsuFont.GetFont(size: 36, italics: true),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Margin = new MarginPadding { Top = 15 },
},
new OsuSpriteText
{
Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)),
Font = OsuFont.GetFont(size: 26, italics: true),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new Container
{
Size = new Vector2(300, 60),
Margin = new MarginPadding(10),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
CornerRadius = 10,
Masking = true,
Children = new Drawable[]
{
backgroundSprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
Texture = beatmap?.Background,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
FillMode = FillMode.Fill,
},
loading = new LoadingAnimation { Scale = new Vector2(1.3f) }
}
},
new OsuSpriteText
{
Text = beatmap?.BeatmapInfo?.Version,
Font = OsuFont.GetFont(size: 26, italics: true),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Margin = new MarginPadding
{
Bottom = 40
},
},
new MetadataLine("Source", metadata.Source)
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new MetadataLine("Mapper", metadata.AuthorString)
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new ModDisplay
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 20 },
Current = mods
}
},
}
};
Loading = true;
}
}
private class MutedNotification : SimpleNotification
{
public override bool IsImportant => true;
public MutedNotification()
{
Text = "Your music volume is set to 0%! Click here to restore it.";
}
public override bool IsImportant => true;
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
{
@ -533,5 +389,7 @@ namespace osu.Game.Screens.Play
};
}
}
#endregion
}
}

View File

@ -2,37 +2,40 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select.Leaderboards;
namespace osu.Game.Screens.Select
{
public class BeatmapDetailArea : Container
public abstract class BeatmapDetailArea : Container
{
private const float details_padding = 10;
private readonly Container content;
protected override Container<Drawable> Content => content;
public readonly BeatmapDetails Details;
public readonly BeatmapLeaderboard Leaderboard;
private WorkingBeatmap beatmap;
public WorkingBeatmap Beatmap
public virtual WorkingBeatmap Beatmap
{
get => beatmap;
set
{
beatmap = value;
Details.Beatmap = beatmap?.BeatmapInfo;
Leaderboard.Beatmap = beatmap is DummyWorkingBeatmap ? null : beatmap?.BeatmapInfo;
Details.Beatmap = value?.BeatmapInfo;
}
}
public BeatmapDetailArea()
public readonly BeatmapDetails Details;
protected Bindable<BeatmapDetailAreaTabItem> CurrentTab => tabControl.Current;
private readonly Container content;
protected override Container<Drawable> Content => content;
private readonly BeatmapDetailAreaTabControl tabControl;
protected BeatmapDetailArea()
{
AddRangeInternal(new Drawable[]
{
@ -40,51 +43,62 @@ namespace osu.Game.Screens.Select
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = BeatmapDetailAreaTabControl.HEIGHT },
},
new BeatmapDetailAreaTabControl
{
RelativeSizeAxes = Axes.X,
OnFilter = (tab, mods) =>
Child = Details = new BeatmapDetails
{
Leaderboard.FilterMods = mods;
switch (tab)
{
case BeatmapDetailTab.Details:
Details.Show();
Leaderboard.Hide();
break;
default:
Details.Hide();
Leaderboard.Scope = (BeatmapLeaderboardScope)tab - 1;
Leaderboard.Show();
break;
}
},
RelativeSizeAxes = Axes.X,
Alpha = 0,
Margin = new MarginPadding { Top = details_padding },
}
},
});
AddRange(new Drawable[]
{
Details = new BeatmapDetails
tabControl = new BeatmapDetailAreaTabControl
{
RelativeSizeAxes = Axes.X,
Alpha = 0,
Margin = new MarginPadding { Top = details_padding },
TabItems = CreateTabItems(),
OnFilter = OnTabChanged,
},
Leaderboard = new BeatmapLeaderboard
{
RelativeSizeAxes = Axes.Both,
}
});
}
/// <summary>
/// Refreshes the currently-displayed details.
/// </summary>
public virtual void Refresh()
{
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
Details.Height = Math.Min(DrawHeight - details_padding * 3 - BeatmapDetailAreaTabControl.HEIGHT, 450);
}
/// <summary>
/// Invoked when a new tab is selected.
/// </summary>
/// <param name="tab">The tab that was selected.</param>
/// <param name="selectedMods">Whether the currently-selected mods should be considered.</param>
protected virtual void OnTabChanged(BeatmapDetailAreaTabItem tab, bool selectedMods)
{
switch (tab)
{
case BeatmapDetailAreaDetailTabItem _:
Details.Show();
break;
default:
Details.Hide();
break;
}
}
/// <summary>
/// Creates the tabs to be displayed.
/// </summary>
/// <returns>The tabs.</returns>
protected virtual BeatmapDetailAreaTabItem[] CreateTabItems() => new BeatmapDetailAreaTabItem[]
{
new BeatmapDetailAreaDetailTabItem(),
};
}
}

View File

@ -0,0 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Screens.Select
{
public class BeatmapDetailAreaDetailTabItem : BeatmapDetailAreaTabItem
{
public override string Name => "Details";
}
}

View File

@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Screens.Select
{
public class BeatmapDetailAreaLeaderboardTabItem<TScope> : BeatmapDetailAreaTabItem
where TScope : Enum
{
public override string Name => Scope.ToString();
public override bool FilterableByMods => true;
public readonly TScope Scope;
public BeatmapDetailAreaLeaderboardTabItem(TScope scope)
{
Scope = scope;
}
}
}

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -18,14 +19,25 @@ namespace osu.Game.Screens.Select
public class BeatmapDetailAreaTabControl : Container
{
public const float HEIGHT = 24;
public Bindable<BeatmapDetailAreaTabItem> Current
{
get => tabs.Current;
set => tabs.Current = value;
}
public Action<BeatmapDetailAreaTabItem, bool> OnFilter; //passed the selected tab and if mods is checked
public IReadOnlyList<BeatmapDetailAreaTabItem> TabItems
{
get => tabs.Items;
set => tabs.Items = value;
}
private readonly OsuTabControlCheckbox modsCheckbox;
private readonly OsuTabControl<BeatmapDetailTab> tabs;
private readonly OsuTabControl<BeatmapDetailAreaTabItem> tabs;
private readonly Container tabsContainer;
public Action<BeatmapDetailTab, bool> OnFilter; //passed the selected tab and if mods is checked
private Bindable<BeatmapDetailTab> selectedTab;
public BeatmapDetailAreaTabControl()
{
Height = HEIGHT;
@ -43,7 +55,7 @@ namespace osu.Game.Screens.Select
tabsContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Child = tabs = new OsuTabControl<BeatmapDetailTab>
Child = tabs = new OsuTabControl<BeatmapDetailAreaTabItem>
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
@ -68,29 +80,22 @@ namespace osu.Game.Screens.Select
private void load(OsuColour colour, OsuConfigManager config)
{
modsCheckbox.AccentColour = tabs.AccentColour = colour.YellowLight;
selectedTab = config.GetBindable<BeatmapDetailTab>(OsuSetting.BeatmapDetailTab);
tabs.Current.BindTo(selectedTab);
tabs.Current.TriggerChange();
}
private void invokeOnFilter()
{
OnFilter?.Invoke(tabs.Current.Value, modsCheckbox.Current.Value);
modsCheckbox.FadeTo(tabs.Current.Value == BeatmapDetailTab.Details ? 0 : 1, 200, Easing.OutQuint);
tabsContainer.Padding = new MarginPadding { Right = tabs.Current.Value == BeatmapDetailTab.Details ? 0 : 100 };
if (tabs.Current.Value.FilterableByMods)
{
modsCheckbox.FadeTo(1, 200, Easing.OutQuint);
tabsContainer.Padding = new MarginPadding { Right = 100 };
}
else
{
modsCheckbox.FadeTo(0, 200, Easing.OutQuint);
tabsContainer.Padding = new MarginPadding();
}
}
}
public enum BeatmapDetailTab
{
Details,
Local,
Country,
Global,
Friends
}
}

View File

@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Screens.Select
{
public abstract class BeatmapDetailAreaTabItem : IEquatable<BeatmapDetailAreaTabItem>
{
/// <summary>
/// The name of this tab, to be displayed in the tab control.
/// </summary>
public abstract string Name { get; }
/// <summary>
/// Whether the contents of this tab can be filtered by the user's currently-selected mods.
/// </summary>
public virtual bool FilterableByMods => false;
public override string ToString() => Name;
public bool Equals(BeatmapDetailAreaTabItem other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Name == other.Name;
}
public override int GetHashCode()
{
return Name != null ? Name.GetHashCode() : 0;
}
}
}

View File

@ -35,6 +35,8 @@ namespace osu.Game.Screens.Select
Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING };
}
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea(); // Todo: Temporary
protected override bool OnStart()
{
var item = new PlaylistItem

View File

@ -0,0 +1,143 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Screens.Select.Leaderboards;
namespace osu.Game.Screens.Select
{
public class PlayBeatmapDetailArea : BeatmapDetailArea
{
public readonly BeatmapLeaderboard Leaderboard;
public override WorkingBeatmap Beatmap
{
get => base.Beatmap;
set
{
base.Beatmap = value;
Leaderboard.Beatmap = value is DummyWorkingBeatmap ? null : value?.BeatmapInfo;
}
}
private Bindable<TabType> selectedTab;
public PlayBeatmapDetailArea()
{
Add(Leaderboard = new BeatmapLeaderboard { RelativeSizeAxes = Axes.Both });
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
selectedTab = config.GetBindable<TabType>(OsuSetting.BeatmapDetailTab);
selectedTab.BindValueChanged(tab => CurrentTab.Value = getTabItemFromTabType(tab.NewValue), true);
CurrentTab.BindValueChanged(tab => selectedTab.Value = getTabTypeFromTabItem(tab.NewValue));
}
public override void Refresh()
{
base.Refresh();
Leaderboard.RefreshScores();
}
protected override void OnTabChanged(BeatmapDetailAreaTabItem tab, bool selectedMods)
{
base.OnTabChanged(tab, selectedMods);
Leaderboard.FilterMods = selectedMods;
switch (tab)
{
case BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope> leaderboard:
Leaderboard.Scope = leaderboard.Scope;
Leaderboard.Show();
break;
default:
Leaderboard.Hide();
break;
}
}
protected override BeatmapDetailAreaTabItem[] CreateTabItems() => base.CreateTabItems().Concat(new BeatmapDetailAreaTabItem[]
{
new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local),
new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Country),
new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Global),
new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Friend),
}).ToArray();
private BeatmapDetailAreaTabItem getTabItemFromTabType(TabType type)
{
switch (type)
{
case TabType.Details:
return new BeatmapDetailAreaDetailTabItem();
case TabType.Local:
return new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local);
case TabType.Country:
return new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Country);
case TabType.Global:
return new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Global);
case TabType.Friends:
return new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Friend);
default:
throw new ArgumentOutOfRangeException(nameof(type));
}
}
private TabType getTabTypeFromTabItem(BeatmapDetailAreaTabItem item)
{
switch (item)
{
case BeatmapDetailAreaDetailTabItem _:
return TabType.Details;
case BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope> leaderboardTab:
switch (leaderboardTab.Scope)
{
case BeatmapLeaderboardScope.Local:
return TabType.Local;
case BeatmapLeaderboardScope.Country:
return TabType.Country;
case BeatmapLeaderboardScope.Global:
return TabType.Global;
case BeatmapLeaderboardScope.Friend:
return TabType.Friends;
default:
throw new ArgumentOutOfRangeException(nameof(item));
}
default:
throw new ArgumentOutOfRangeException(nameof(item));
}
}
public enum TabType
{
Details,
Local,
Country,
Global,
Friends
}
}
}

View File

@ -29,8 +29,12 @@ namespace osu.Game.Screens.Select
ValidForResume = false;
Edit();
}, Key.Number4);
((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += score => this.Push(new SoloResults(score));
}
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
public override void OnResuming(IScreen last)
{
base.OnResuming(last);

View File

@ -23,7 +23,6 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select.Options;
using osu.Game.Skinning;
using osuTK;
@ -207,11 +206,11 @@ namespace osu.Game.Screens.Select
Left = left_area_padding,
Right = left_area_padding * 2,
},
Child = BeatmapDetails = new BeatmapDetailArea
Child = BeatmapDetails = CreateBeatmapDetailArea().With(d =>
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 10, Right = 5 },
},
d.RelativeSizeAxes = Axes.Both;
d.Padding = new MarginPadding { Top = 10, Right = 5 };
})
},
}
},
@ -262,8 +261,6 @@ namespace osu.Game.Screens.Select
});
}
BeatmapDetails.Leaderboard.ScoreSelected += score => this.Push(new SoloResults(score));
if (Footer != null)
{
Footer.AddButton(new FooterButtonMods { Current = Mods }, ModSelect);
@ -319,6 +316,11 @@ namespace osu.Game.Screens.Select
return dependencies;
}
/// <summary>
/// Creates the beatmap details to be displayed underneath the wedge.
/// </summary>
protected abstract BeatmapDetailArea CreateBeatmapDetailArea();
public void Edit(BeatmapInfo beatmap = null)
{
if (!AllowEditing)
@ -533,7 +535,7 @@ namespace osu.Game.Screens.Select
Carousel.AllowSelection = true;
BeatmapDetails.Leaderboard.RefreshScores();
BeatmapDetails.Refresh();
Beatmap.Value.Track.Looping = true;
music?.ResetTrackAdjustments();
@ -716,7 +718,7 @@ namespace osu.Game.Screens.Select
dialogOverlay?.Push(new BeatmapClearScoresDialog(beatmap, () =>
// schedule done here rather than inside the dialog as the dialog may fade out and never callback.
Schedule(() => BeatmapDetails.Leaderboard.RefreshScores())));
Schedule(() => BeatmapDetails.Refresh())));
}
public virtual bool OnPressed(GlobalAction action)